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author | ShizZy <shizzy@6bit.net> | 2013-09-05 04:10:47 +0200 |
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committer | ShizZy <shizzy@6bit.net> | 2013-09-05 04:10:47 +0200 |
commit | 48db82013bd79d81f0b30a72972d4409e0138c92 (patch) | |
tree | 36f93757675acaa1180abc772236910e29d4dd1b /src/akiru/src/emu_window/emu_window_glfw.h | |
parent | deleting renamed directory (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/akiru/src/emu_window/emu_window_glfw.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/akiru/src/emu_window/emu_window_glfw.h b/src/akiru/src/emu_window/emu_window_glfw.h new file mode 100644 index 000000000..927d726b8 --- /dev/null +++ b/src/akiru/src/emu_window/emu_window_glfw.h @@ -0,0 +1,56 @@ +/** + * Copyright (C) 2013 Akiru Emulator + * + * @file emu_window_glfw.h + * @author ShizZy <shizzy@6bit.net> + * @date 2013-09-04 + * @brief Implementation implementation of EmuWindow class for GLFW + * + * @section LICENSE + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License as + * published by the Free Software Foundation; either version 2 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details at + * http://www.gnu.org/copyleft/gpl.html + * + * Official project repository can be found at: + * http://code.google.com/p/gekko-gc-emu/ + */ + +#ifndef AKIRU_EMUWINDOW_GLFW_ +#define AKIRU_EMUWINDOW_GLFW_ + +#include <GL/glew.h> +#include <GLFW/glfw3.h> + +#include "emu_window.h" + +class EmuWindow_GLFW : public EmuWindow { +public: + EmuWindow_GLFW(); + ~EmuWindow_GLFW(); + + /// Swap buffers to display the next frame + void SwapBuffers(); + + /// Polls window events + void PollEvents(); + + /// Makes the graphics context current for the caller thread + void MakeCurrent(); + + /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread + void DoneCurrent(); + + GLFWwindow* render_window_; ///< Internal GLFW render window + +private: + +}; + +#endif // AKIRU_EMUWINDOW_GLFW_ |