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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2023-06-30 06:54:23 +0200 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2023-06-30 06:54:23 +0200 |
commit | ea8d5ef5e81861e013b5c58189faeffe7d3a6f18 (patch) | |
tree | ae781e60097b06182a9cb8cd06434d049fc0f0a0 | |
parent | Merge pull request #10955 from 8bitDream/gradle (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio_core/sink/sink_stream.cpp | 34 | ||||
-rw-r--r-- | src/audio_core/sink/sink_stream.h | 3 |
2 files changed, 20 insertions, 17 deletions
diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp index 404dcd0e9..6081352a2 100644 --- a/src/audio_core/sink/sink_stream.cpp +++ b/src/audio_core/sink/sink_stream.cpp @@ -12,6 +12,7 @@ #include "audio_core/sink/sink_stream.h" #include "common/common_types.h" #include "common/fixed_point.h" +#include "common/scope_exit.h" #include "common/settings.h" #include "core/core.h" #include "core/core_timing.h" @@ -19,9 +20,12 @@ namespace AudioCore::Sink { void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) { - if (type == StreamType::In) { + SCOPE_EXIT({ queue.enqueue(buffer); - queued_buffers++; + ++queued_buffers; + }); + + if (type == StreamType::In) { return; } @@ -66,16 +70,17 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) { static_cast<s16>(std::clamp(right_sample, min, max)); } - samples = samples.subspan(0, samples.size() / system_channels * device_channels); + samples_buffer.Push(samples.subspan(0, samples.size() / system_channels * device_channels)); + return; + } - } else if (system_channels == 2 && device_channels == 6) { + if (system_channels == 2 && device_channels == 6) { // We need moar samples! Not all games will provide 6 channel audio. // TODO: Implement some upmixing here. Currently just passthrough, with other // channels left as silence. - auto new_size = samples.size() / system_channels * device_channels; - tmp_samples.resize_destructive(new_size); + std::vector<s16> new_samples(samples.size() / system_channels * device_channels); - for (u32 read_index = 0, write_index = 0; read_index < new_size; + for (u32 read_index = 0, write_index = 0; read_index < samples.size(); read_index += system_channels, write_index += device_channels) { const auto left_sample{static_cast<s16>(std::clamp( static_cast<s32>( @@ -83,7 +88,7 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) { volume), min, max))}; - tmp_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample; + new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample; const auto right_sample{static_cast<s16>(std::clamp( static_cast<s32>( @@ -91,20 +96,21 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) { volume), min, max))}; - tmp_samples[write_index + static_cast<u32>(Channels::FrontRight)] = right_sample; + new_samples[write_index + static_cast<u32>(Channels::FrontRight)] = right_sample; } - samples = std::span<s16>(tmp_samples); - } else if (volume != 1.0f) { - for (u32 i = 0; i < samples.size(); i++) { + samples_buffer.Push(new_samples); + return; + } + + if (volume != 1.0f) { + for (u32 i = 0; i < samples.size(); ++i) { samples[i] = static_cast<s16>( std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max)); } } samples_buffer.Push(samples); - queue.enqueue(buffer); - queued_buffers++; } std::vector<s16> SinkStream::ReleaseBuffer(u64 num_samples) { diff --git a/src/audio_core/sink/sink_stream.h b/src/audio_core/sink/sink_stream.h index 98d72ace1..6a4996ca3 100644 --- a/src/audio_core/sink/sink_stream.h +++ b/src/audio_core/sink/sink_stream.h @@ -16,7 +16,6 @@ #include "common/polyfill_thread.h" #include "common/reader_writer_queue.h" #include "common/ring_buffer.h" -#include "common/scratch_buffer.h" #include "common/thread.h" namespace Core { @@ -256,8 +255,6 @@ private: /// Signalled when ring buffer entries are consumed std::condition_variable_any release_cv; std::mutex release_mutex; - /// Temporary buffer for appending samples when upmixing - Common::ScratchBuffer<s16> tmp_samples{}; }; using SinkStreamPtr = std::unique_ptr<SinkStream>; |