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author | german <german@thesoftwareartisans.com> | 2021-01-15 18:18:17 +0100 |
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committer | german <german@thesoftwareartisans.com> | 2021-02-06 16:43:42 +0100 |
commit | ea1f656d7e4a529f009845e318d88cef6549b144 (patch) | |
tree | 3e72498b75047e5c52de1c978ddf79e953c63818 | |
parent | Make settings controller image change with controller input (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/yuzu/configuration/configure_input_player_widget.cpp | 369 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input_player_widget.h | 14 |
2 files changed, 306 insertions, 77 deletions
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index 016066533..ac522fc68 100644 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -250,9 +250,9 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center) // D-pad constants const QPointF dpad_center = center + QPoint(9, 14); - const int dpad_distance = 23; - const int dpad_radius = 11; - const float dpad_arrow_size = 1.2f; + constexpr int dpad_distance = 23; + constexpr int dpad_radius = 11; + constexpr float dpad_arrow_size = 1.2f; // D-pad buttons p.setPen(colors.outline); @@ -344,8 +344,9 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center // Face buttons constants const QPointF face_center = center + QPoint(-9, -73); - const int face_distance = 23; - const int face_radius = 11; + constexpr int face_distance = 23; + constexpr int face_radius = 11; + constexpr float text_size = 1.1f; // Face buttons p.setPen(colors.outline); @@ -356,11 +357,12 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center DrawCircleButton(p, face_center + QPoint(-face_distance, 0), button_values[Y], face_radius); // Face buttons text - p.setPen(colors.font); - DrawText(p, face_center + QPoint(face_distance, 0), 10, QStringLiteral("A")); - DrawText(p, face_center + QPoint(0, face_distance), 10, QStringLiteral("B")); - DrawText(p, face_center + QPoint(0, -face_distance), 10, QStringLiteral("X")); - DrawText(p, face_center + QPoint(-face_distance + 1, 1), 10, QStringLiteral("Y")); + p.setPen(colors.transparent); + p.setBrush(colors.font); + DrawSymbol(p, face_center + QPoint(face_distance, 0), Symbol::A, text_size); + DrawSymbol(p, face_center + QPoint(0, face_distance), Symbol::B, text_size); + DrawSymbol(p, face_center + QPoint(0, -face_distance), Symbol::X, text_size); + DrawSymbol(p, face_center + QPoint(-face_distance, 1), Symbol::Y, text_size); // SR and SL buttons p.setPen(colors.outline); @@ -385,7 +387,9 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center DrawCircleButton(p, center + QPoint(-26, 66), button_values[Home], 12); button_color = colors.button; DrawCircleButton(p, center + QPoint(-26, 66), button_values[Home], 9); - DrawHouseIcon(p, center + QPoint(-26, 66), 5); + p.setPen(colors.transparent); + p.setBrush(colors.font2); + DrawSymbol(p, center + QPoint(-26, 66), Symbol::House, 5); } void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) { @@ -457,9 +461,9 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) // Face buttons constants const QPointF face_center = center + QPoint(65, -65); - const int face_distance = 20; - const int face_radius = 10; - const int text_size = 10; + constexpr int face_distance = 20; + constexpr int face_radius = 10; + constexpr float text_size = 1.0f; // Face buttons p.setPen(colors.outline); @@ -470,17 +474,18 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) DrawCircleButton(p, face_center + QPoint(-face_distance, 0), button_values[Y], face_radius); // Face buttons text - p.setPen(colors.font); - DrawText(p, face_center + QPoint(face_distance, 0), text_size, QStringLiteral("A")); - DrawText(p, face_center + QPoint(0, face_distance), text_size, QStringLiteral("B")); - DrawText(p, face_center + QPoint(0, -face_distance), text_size, QStringLiteral("X")); - DrawText(p, face_center + QPointF(-face_distance + 0.5f, 1), text_size, QStringLiteral("Y")); + p.setPen(colors.transparent); + p.setBrush(colors.font); + DrawSymbol(p, face_center + QPoint(face_distance, 0), Symbol::A, text_size); + DrawSymbol(p, face_center + QPoint(0, face_distance), Symbol::B, text_size); + DrawSymbol(p, face_center + QPoint(0, -face_distance), Symbol::X, text_size); + DrawSymbol(p, face_center + QPoint(-face_distance, 1), Symbol::Y, text_size); // D-pad constants const QPointF dpad_center = center + QPoint(-65, 12); - const int dpad_distance = 20; - const int dpad_radius = 10; - const float dpad_arrow_size = 1.1f; + constexpr int dpad_distance = 20; + constexpr int dpad_radius = 10; + constexpr float dpad_arrow_size = 1.1f; // D-pad buttons p.setPen(colors.outline); @@ -516,7 +521,9 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) DrawCircleButton(p, center + QPoint(50, 60), button_values[Home], 11); button_color = colors.button; DrawCircleButton(p, center + QPoint(50, 60), button_values[Home], 8.5f); - DrawHouseIcon(p, center + QPoint(50, 60), 4.2f); + p.setPen(colors.transparent); + p.setBrush(colors.font2); + DrawSymbol(p, center + QPoint(50, 60), Symbol::House, 4.2f); } void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF center) { @@ -539,9 +546,9 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen // Face buttons constants const QPointF face_center = center + QPoint(171, -41); - const int face_distance = 12; - const int face_radius = 6; - const float text_size = 5.5f; + constexpr int face_distance = 12; + constexpr int face_radius = 6; + constexpr float text_size = 0.6f; // Face buttons p.setPen(colors.outline); @@ -552,17 +559,18 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen DrawCircleButton(p, face_center + QPoint(-face_distance, 0), button_values[Y], face_radius); // Face buttons text - p.setPen(colors.font); - DrawText(p, face_center + QPointF(face_distance + 0.2f, 0), text_size, QStringLiteral("A")); - DrawText(p, face_center + QPoint(0, face_distance), text_size, QStringLiteral("B")); - DrawText(p, face_center + QPoint(0, -face_distance), text_size, QStringLiteral("X")); - DrawText(p, face_center + QPointF(-face_distance + 0.2f, 0), text_size, QStringLiteral("Y")); + p.setPen(colors.transparent); + p.setBrush(colors.font); + DrawSymbol(p, face_center + QPoint(face_distance, 0), Symbol::A, text_size); + DrawSymbol(p, face_center + QPoint(0, face_distance), Symbol::B, text_size); + DrawSymbol(p, face_center + QPoint(0, -face_distance), Symbol::X, text_size); + DrawSymbol(p, face_center + QPoint(-face_distance, 1), Symbol::Y, text_size); // D-pad constants const QPointF dpad_center = center + QPoint(-171, 8); - const int dpad_distance = 12; - const int dpad_radius = 6; - const float dpad_arrow_size = 0.68f; + constexpr int dpad_distance = 12; + constexpr int dpad_radius = 6; + constexpr float dpad_arrow_size = 0.68f; // D-pad buttons p.setPen(colors.outline); @@ -582,11 +590,12 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen // ZL and ZR buttons p.setPen(colors.outline); - DrawCircleButton(p, center + QPoint(-175, -120), button_values[ZL], 15); - DrawCircleButton(p, center + QPoint(175, -120), button_values[ZR], 15); - p.setPen(colors.font); - DrawText(p, center + QPoint(-175, -120), 9, QStringLiteral("ZL")); - DrawText(p, center + QPoint(175, -120), 9, QStringLiteral("ZR")); + DrawTriggerButton(p, center + QPoint(-210, -130), Direction::Left, button_values[ZL]); + DrawTriggerButton(p, center + QPoint(210, -130), Direction::Right, button_values[ZR]); + p.setPen(colors.transparent); + p.setBrush(colors.font); + DrawSymbol(p, center + QPoint(-210, -130), Symbol::ZL, 1.5f); + DrawSymbol(p, center + QPoint(210, -130), Symbol::ZR, 1.5f); // Minus and Plus button p.setPen(colors.outline); @@ -607,7 +616,9 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen DrawCircleButton(p, center + QPoint(161, 37), button_values[Home], 7); button_color = colors.button; DrawCircleButton(p, center + QPoint(161, 37), button_values[Home], 5); - DrawHouseIcon(p, center + QPoint(161, 37), 2.75f); + p.setPen(colors.transparent); + p.setBrush(colors.font2); + DrawSymbol(p, center + QPoint(161, 37), Symbol::House, 2.75f); } void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center) { @@ -630,9 +641,9 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center) // Face buttons constants const QPointF face_center = center + QPoint(105, -56); - const int face_distance = 31; - const int face_radius = 15; - const int text_size = 13; + constexpr int face_distance = 31; + constexpr int face_radius = 15; + constexpr float text_size = 1.5f; // Face buttons p.setPen(colors.outline); @@ -643,11 +654,12 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center) DrawCircleButton(p, face_center + QPoint(-face_distance, 0), button_values[Y], face_radius); // Face buttons text - p.setPen(colors.font); - DrawText(p, face_center + QPoint(face_distance, 0), text_size, QStringLiteral("A")); - DrawText(p, face_center + QPoint(0, face_distance), text_size, QStringLiteral("B")); - DrawText(p, face_center + QPoint(0, -face_distance), text_size, QStringLiteral("X")); - DrawText(p, face_center + QPoint(-face_distance, 1), text_size, QStringLiteral("Y")); + p.setPen(colors.transparent); + p.setBrush(colors.font); + DrawSymbol(p, face_center + QPoint(face_distance, 0), Symbol::A, text_size); + DrawSymbol(p, face_center + QPoint(0, face_distance), Symbol::B, text_size); + DrawSymbol(p, face_center + QPoint(0, -face_distance), Symbol::X, text_size); + DrawSymbol(p, face_center + QPoint(-face_distance, 1), Symbol::Y, text_size); // D-pad buttons const QPointF dpad_postion = center + QPoint(-61, 0); @@ -655,23 +667,28 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center) DrawArrowButton(p, dpad_postion, Direction::Left, button_values[DLeft]); DrawArrowButton(p, dpad_postion, Direction::Right, button_values[DRight]); DrawArrowButton(p, dpad_postion, Direction::Down, button_values[DDown]); + DrawArrowButtonOutline(p, dpad_postion); // ZL and ZR buttons p.setPen(colors.outline); - DrawCircleButton(p, center + QPoint(-175, -120), button_values[ZL], 15); - DrawCircleButton(p, center + QPoint(175, -120), button_values[ZR], 15); - p.setPen(colors.font); - DrawText(p, center + QPoint(-175, -120), 9, QStringLiteral("ZL")); - DrawText(p, center + QPoint(175, -120), 9, QStringLiteral("ZR")); + DrawTriggerButton(p, center + QPoint(-210, -130), Direction::Left, button_values[ZL]); + DrawTriggerButton(p, center + QPoint(210, -130), Direction::Right, button_values[ZR]); + p.setPen(colors.transparent); + p.setBrush(colors.font); + DrawSymbol(p, center + QPoint(-210, -130), Symbol::ZL, 1.5f); + DrawSymbol(p, center + QPoint(210, -130), Symbol::ZR, 1.5f); // Minus and Plus buttons p.setPen(colors.outline); DrawCircleButton(p, center + QPoint(-50, -86), button_values[Minus], 9); - DrawCircleButton(p, center + QPoint(49, -86), button_values[Plus], 9); + DrawCircleButton(p, center + QPoint(50, -86), button_values[Plus], 9); + + // Minus and Plus symbols p.setPen(colors.font2); p.setBrush(colors.font2); - DrawRectangle(p, center + QPoint(-50, -86), 8, 2); - DrawText(p, center + QPointF(49.5f, -86), 12, QStringLiteral("+")); + DrawRectangle(p, center + QPoint(-50, -86), 9, 1.5f); + DrawRectangle(p, center + QPoint(50, -86), 9, 1.5f); + DrawRectangle(p, center + QPoint(50, -86), 1.5f, 9); // Screenshot button p.setPen(colors.outline); @@ -683,21 +700,96 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center) // Home Button p.setPen(colors.outline); button_color = colors.slider_button; - DrawCircleButton(p, center + QPoint(29, -56), button_values[Home], 9); + DrawCircleButton(p, center + QPoint(29, -56), button_values[Home], 10.0f); button_color = colors.button; DrawCircleButton(p, center + QPoint(29, -56), button_values[Home], 7.1f); - DrawHouseIcon(p, center + QPoint(29, -56), 3.9f); + p.setPen(colors.transparent); + p.setBrush(colors.font2); + DrawSymbol(p, center + QPoint(29, -56), Symbol::House, 3.9f); } +constexpr std::array<float, 13 * 2> symbol_a = { + -1.085f, -5.2f, 1.085f, -5.2f, 5.085f, 5.0f, 2.785f, 5.0f, 1.785f, + 2.65f, -1.785f, 2.65f, -2.785f, 5.0f, -5.085f, 5.0f, -1.4f, 1.0f, + 0.0f, -2.8f, 1.4f, 1.0f, -1.4f, 1.0f, -5.085f, 5.0f, +}; +constexpr std::array<float, 134 * 2> symbol_b = { + -4.0f, 0.0f, -4.0f, 0.0f, -4.0f, -0.1f, -3.8f, -5.1f, 1.8f, -5.0f, 2.3f, -4.9f, 2.6f, + -4.8f, 2.8f, -4.7f, 2.9f, -4.6f, 3.1f, -4.5f, 3.2f, -4.4f, 3.4f, -4.3f, 3.4f, -4.2f, + 3.5f, -4.1f, 3.7f, -4.0f, 3.7f, -3.9f, 3.8f, -3.8f, 3.8f, -3.7f, 3.9f, -3.6f, 3.9f, + -3.5f, 4.0f, -3.4f, 4.0f, -3.3f, 4.1f, -3.1f, 4.1f, -3.0f, 4.0f, -2.0f, 4.0f, -1.9f, + 3.9f, -1.7f, 3.9f, -1.6f, 3.8f, -1.5f, 3.8f, -1.4f, 3.7f, -1.3f, 3.7f, -1.2f, 3.6f, + -1.1f, 3.6f, -1.0f, 3.5f, -0.9f, 3.3f, -0.8f, 3.3f, -0.7f, 3.2f, -0.6f, 3.0f, -0.5f, + 2.9f, -0.4f, 2.7f, -0.3f, 2.9f, -0.2f, 3.2f, -0.1f, 3.3f, 0.0f, 3.5f, 0.1f, 3.6f, + 0.2f, 3.8f, 0.3f, 3.9f, 0.4f, 4.0f, 0.6f, 4.1f, 0.7f, 4.3f, 0.8f, 4.3f, 0.9f, + 4.4f, 1.0f, 4.4f, 1.1f, 4.5f, 1.3f, 4.5f, 1.4f, 4.6f, 1.6f, 4.6f, 1.7f, 4.5f, + 2.8f, 4.5f, 2.9f, 4.4f, 3.1f, 4.4f, 3.2f, 4.3f, 3.4f, 4.3f, 3.5f, 4.2f, 3.6f, + 4.2f, 3.7f, 4.1f, 3.8f, 4.1f, 3.9f, 4.0f, 4.0f, 3.9f, 4.2f, 3.8f, 4.3f, 3.6f, + 4.4f, 3.6f, 4.5f, 3.4f, 4.6f, 3.3f, 4.7f, 3.1f, 4.8f, 2.8f, 4.9f, 2.6f, 5.0f, + 2.1f, 5.1f, -4.0f, 5.0f, -4.0f, 4.9f, + + -4.0f, 0.0f, 1.1f, 3.4f, 1.1f, 3.4f, 1.5f, 3.3f, 1.8f, 3.2f, 2.0f, 3.1f, 2.1f, + 3.0f, 2.3f, 2.9f, 2.3f, 2.8f, 2.4f, 2.7f, 2.4f, 2.6f, 2.5f, 2.3f, 2.5f, 2.2f, + 2.4f, 1.7f, 2.4f, 1.6f, 2.3f, 1.4f, 2.3f, 1.3f, 2.2f, 1.2f, 2.2f, 1.1f, 2.1f, + 1.0f, 1.9f, 0.9f, 1.6f, 0.8f, 1.4f, 0.7f, -1.9f, 0.6f, -1.9f, 0.7f, -1.8f, 3.4f, + 1.1f, 3.4f, -4.0f, 0.0f, + + 0.3f, -1.1f, 0.3f, -1.1f, 1.3f, -1.2f, 1.5f, -1.3f, 1.8f, -1.4f, 1.8f, -1.5f, 1.9f, + -1.6f, 2.0f, -1.8f, 2.0f, -1.9f, 2.1f, -2.0f, 2.1f, -2.1f, 2.0f, -2.7f, 2.0f, -2.8f, + 1.9f, -2.9f, 1.9f, -3.0f, 1.8f, -3.1f, 1.6f, -3.2f, 1.6f, -3.3f, 1.3f, -3.4f, -1.9f, + -3.3f, -1.9f, -3.2f, -1.8f, -1.0f, 0.2f, -1.1f, 0.3f, -1.1f, -4.0f, 0.0f, +}; + +constexpr std::array<float, 9 * 2> symbol_y = { + -4.79f, -4.9f, -2.44f, -4.9f, 0.0f, -0.9f, 2.44f, -4.9f, 4.79f, + -4.9f, 1.05f, 1.0f, 1.05f, 5.31f, -1.05f, 5.31f, -1.05f, 1.0f, + +}; + +constexpr std::array<float, 12 * 2> symbol_x = { + -4.4f, -5.0f, -2.0f, -5.0f, 0.0f, -1.7f, 2.0f, -5.0f, 4.4f, -5.0f, 1.2f, 0.0f, + 4.4f, 5.0f, 2.0f, 5.0f, 0.0f, 1.7f, -2.0f, 5.0f, -4.4f, 5.0f, -1.2f, 0.0f, + +}; + +constexpr std::array<float, 18 * 2> symbol_zl = { + -2.6f, -2.13f, -5.6f, -2.13f, -5.6f, -3.23f, -0.8f, -3.23f, -0.8f, -2.13f, -4.4f, 2.12f, + -0.7f, 2.12f, -0.7f, 3.22f, -6.0f, 3.22f, -6.0f, 2.12f, 2.4f, -3.23f, 2.4f, 2.1f, + 5.43f, 2.1f, 5.43f, 3.22f, 0.98f, 3.22f, 0.98f, -3.23f, 2.4f, -3.23f, -6.0f, 2.12f, +}; + +constexpr std::array<float, 110 * 2> symbol_zr = { + -2.6f, -2.13f, -5.6f, -2.13f, -5.6f, -3.23f, -0.8f, -3.23f, -0.8f, -2.13f, -4.4f, 2.12f, -0.7f, + 2.12f, -0.7f, 3.22f, -6.0f, 3.22f, -6.0f, 2.12f, + + 1.0f, 0.0f, 1.0f, -0.1f, 1.1f, -3.3f, 4.3f, -3.2f, 5.1f, -3.1f, 5.4f, -3.0f, 5.6f, + -2.9f, 5.7f, -2.8f, 5.9f, -2.7f, 5.9f, -2.6f, 6.0f, -2.5f, 6.1f, -2.3f, 6.2f, -2.2f, + 6.2f, -2.1f, 6.3f, -2.0f, 6.3f, -1.9f, 6.2f, -0.8f, 6.2f, -0.7f, 6.1f, -0.6f, 6.1f, + -0.5f, 6.0f, -0.4f, 6.0f, -0.3f, 5.9f, -0.2f, 5.7f, -0.1f, 5.7f, 0.0f, 5.6f, 0.1f, + 5.4f, 0.2f, 5.1f, 0.3f, 4.7f, 0.4f, 4.7f, 0.5f, 4.9f, 0.6f, 5.0f, 0.7f, 5.2f, + 0.8f, 5.2f, 0.9f, 5.3f, 1.0f, 5.5f, 1.1f, 5.5f, 1.2f, 5.6f, 1.3f, 5.7f, 1.5f, + 5.8f, 1.6f, 5.9f, 1.8f, 6.0f, 1.9f, 6.1f, 2.1f, 6.2f, 2.2f, 6.2f, 2.3f, 6.3f, + 2.4f, 6.4f, 2.6f, 6.5f, 2.7f, 6.6f, 2.9f, 6.7f, 3.0f, 6.7f, 3.1f, 6.8f, 3.2f, + 6.8f, 3.3f, 5.3f, 3.2f, 5.2f, 3.1f, 5.2f, 3.0f, 5.1f, 2.9f, 5.0f, 2.7f, 4.9f, + 2.6f, 4.8f, 2.4f, 4.7f, 2.3f, 4.6f, 2.1f, 4.5f, 2.0f, 4.4f, 1.8f, 4.3f, 1.7f, + 4.1f, 1.4f, 4.0f, 1.3f, 3.9f, 1.1f, 3.8f, 1.0f, 3.6f, 0.9f, 3.6f, 0.8f, 3.5f, + 0.7f, 3.3f, 0.6f, 2.9f, 0.5f, 2.3f, 0.6f, 2.3f, 0.7f, 2.2f, 3.3f, 1.0f, 3.2f, + 1.0f, 3.1f, 1.0f, 0.0f, + + 4.2f, -0.5f, 4.2f, -0.5f, 4.4f, -0.6f, 4.7f, -0.7f, 4.8f, -0.8f, 4.9f, -1.0f, 5.0f, + -1.1f, 5.0f, -1.2f, 4.9f, -1.7f, 4.9f, -1.8f, 4.8f, -1.9f, 4.8f, -2.0f, 4.6f, -2.1f, + 4.3f, -2.2f, 2.3f, -2.1f, 2.3f, -2.0f, 2.4f, -0.5f, 4.2f, -0.5f, 1.0f, 0.0f, -6.0f, + 2.12f, +}; + constexpr std::array<float, 12 * 2> house = { -1.3f, 0.0f, -0.93f, 0.0f, -0.93f, 1.15f, 0.93f, 1.15f, 0.93f, 0.0f, 1.3f, 0.0f, 0.0f, -1.2f, -1.3f, 0.0f, -0.43f, 0.0f, -0.43f, .73f, 0.43f, .73f, 0.43f, 0.0f, }; -constexpr std::array<float, 15 * 2> up_arrow_button = { - -8.6f, -30.0f, -9.0f, -29.8f, -9.3f, -29.5f, -9.5f, -29.1f, -9.5f, -28.7f, - -9.1f, -9.1f, -8.8f, -8.8f, 0.3f, -0.3f, 0.6f, -0.6f, 9.4f, -9.8f, - 9.4f, -10.2f, 8.9f, -29.8f, 8.5f, -30.0f, 8.1f, -30.1f, 7.7f, -30.1f, +constexpr std::array<float, 11 * 2> up_arrow_button = { + 9.1f, -9.1f, 9.1f, -30.0f, 8.1f, -30.1f, 7.7f, -30.1f, -8.6f, -30.0f, -9.0f, + -29.8f, -9.3f, -29.5f, -9.5f, -29.1f, -9.1f, -28.7f, -9.1f, -9.1f, 0.0f, 0.6f, }; constexpr std::array<float, 3 * 2> up_arrow_symbol = { @@ -710,6 +802,20 @@ constexpr std::array<float, 13 * 2> up_arrow = { -9.5f, -29.1f, -9.5f, -28.7f, -9.1f, -9.1f, -8.8f, -8.8f, }; +constexpr std::array<float, 64 * 2> trigger_button = { + 5.5f, -12.6f, 5.8f, -12.6f, 6.7f, -12.5f, 8.1f, -12.3f, 8.6f, -12.2f, 9.2f, -12.0f, + 9.5f, -11.9f, 9.9f, -11.8f, 10.6f, -11.5f, 11.0f, -11.3f, 11.2f, -11.2f, 11.4f, -11.1f, + 11.8f, -10.9f, 12.0f, -10.8f, 12.2f, -10.7f, 12.4f, -10.5f, 12.6f, -10.4f, 12.8f, -10.3f, + 13.6f, -9.7f, 13.8f, -9.6f, 13.9f, -9.4f, 14.1f, -9.3f, 14.8f, -8.6f, 15.0f, -8.5f, + 15.1f, -8.3f, 15.6f, -7.8f, 15.7f, -7.6f, 16.1f, -7.0f, 16.3f, -6.8f, 16.4f, -6.6f, + 16.5f, -6.4f, 16.8f, -6.0f, 16.9f, -5.8f, 17.0f, -5.6f, 17.1f, -5.4f, 17.2f, -5.2f, + 17.3f, -5.0f, 17.4f, -4.8f, 17.5f, -4.6f, 17.6f, -4.4f, 17.7f, -4.1f, 17.8f, -3.9f, + 17.9f, -3.5f, 18.0f, -3.3f, 18.1f, -3.0f, 18.2f, -2.6f, 18.2f, -2.3f, 18.3f, -2.1f, + 18.3f, -1.9f, 18.4f, -1.4f, 18.5f, -1.2f, 18.6f, -0.3f, 18.6f, 0.0f, 18.3f, 13.9f, + -17.0f, 13.8f, -17.0f, 13.6f, -16.4f, -11.4f, -16.3f, -11.6f, -16.1f, -11.8f, -15.7f, -12.0f, + -15.5f, -12.1f, -15.1f, -12.3f, -14.6f, -12.4f, -13.4f, -12.5f, +}; + constexpr std::array<float, 36 * 2> pro_left_trigger = { -65.2f, -132.6f, -68.2f, -134.1f, -71.3f, -135.5f, -74.4f, -136.7f, -77.6f, -137.6f, -80.9f, -138.1f, -84.3f, -138.3f, -87.6f, -138.3f, -91.0f, -138.1f, @@ -1660,9 +1766,29 @@ void PlayerControlPreview::DrawCircleButton(QPainter& p, const QPointF center, b } p.drawEllipse(center, button_size, button_size); } + +void PlayerControlPreview::DrawArrowButtonOutline(QPainter& p, const QPointF center) { + const std::size_t arrow_points = up_arrow_button.size() / 2; + std::array<QPointF, (arrow_points - 1) * 4> arrow_button_outline; + + for (std::size_t point = 0; point < arrow_points - 1; ++point) { + arrow_button_outline[point] = + center + QPointF(up_arrow_button[point * 2], up_arrow_button[point * 2 + 1]); + arrow_button_outline[(arrow_points - 1) * 2 - point - 1] = + center + QPointF(up_arrow_button[point * 2 + 1], up_arrow_button[point * 2]); + arrow_button_outline[(arrow_points - 1) * 2 + point] = + center + QPointF(-up_arrow_button[point * 2], -up_arrow_button[point * 2 + 1]); + arrow_button_outline[(arrow_points - 1) * 4 - point - 1] = + center + QPointF(-up_arrow_button[point * 2 + 1], -up_arrow_button[point * 2]); + } + // Draw arrow button outline + p.setPen(colors.outline); + p.setBrush(colors.transparent); + DrawPolygon(p, arrow_button_outline); +} + void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center, const Direction direction, bool pressed) { - std::array<QPointF, up_arrow_button.size() / 2> arrow_button; QPoint offset; @@ -1671,22 +1797,18 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center, case Direction::Up: arrow_button[point] = center + QPointF(up_arrow_button[point * 2], up_arrow_button[point * 2 + 1]); - offset = QPoint(0, -20); break; case Direction::Left: arrow_button[point] = center + QPointF(up_arrow_button[point * 2 + 1], up_arrow_button[point * 2]); - offset = QPoint(-20, 0); break; case Direction::Right: arrow_button[point] = center + QPointF(-up_arrow_button[point * 2 + 1], up_arrow_button[point * 2]); - offset = QPoint(20, 0); break; case Direction::Down: arrow_button[point] = center + QPointF(up_arrow_button[point * 2], -up_arrow_button[point * 2 + 1]); - offset = QPoint(0, 20); break; case Direction::None: break; @@ -1694,27 +1816,122 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center, } // Draw arrow button - p.setPen(colors.outline); + p.setPen(pressed ? colors.highlight : colors.button); p.setBrush(pressed ? colors.highlight : colors.button); DrawPolygon(p, arrow_button); + switch (direction) { + case Direction::Up: + offset = QPoint(0, -20); + break; + case Direction::Left: + offset = QPoint(-20, 0); + break; + case Direction::Right: + offset = QPoint(20, 0); + break; + case Direction::Down: + offset = QPoint(0, 20); + break; + case Direction::None: + offset = QPoint(0, 0); + break; + } + // Draw arrow icon p.setPen(colors.font2); p.setBrush(colors.font2); DrawArrow(p, center + offset, direction, 1.0f); } -void PlayerControlPreview::DrawHouseIcon(QPainter& p, const QPointF center, float icon_size) { - std::array<QPointF, house.size() / 2> house_icon; +void PlayerControlPreview::DrawTriggerButton(QPainter& p, const QPointF center, + const Direction direction, bool pressed) { + std::array<QPointF, trigger_button.size() / 2> qtrigger_button; + QPoint offset; - for (std::size_t point = 0; point < house.size() / 2; ++point) { - house_icon[point] = center + QPointF(house[point * 2] * icon_size, - (house[point * 2 + 1] - 0.025f) * icon_size); + for (std::size_t point = 0; point < trigger_button.size() / 2; ++point) { + switch (direction) { + case Direction::Left: + qtrigger_button[point] = + center + QPointF(-trigger_button[point * 2], trigger_button[point * 2 + 1]); + break; + case Direction::Right: + qtrigger_button[point] = + center + QPointF(trigger_button[point * 2], trigger_button[point * 2 + 1]); + break; + case Direction::Up: + case Direction::Down: + case Direction::None: + break; + } } - p.setPen(colors.transparent); - p.setBrush(colors.font2); - p.drawPolygon(house_icon.data(), static_cast<int>(house_icon.size())); + // Draw arrow button + p.setPen(colors.outline); + p.setBrush(pressed ? colors.highlight : colors.button); + DrawPolygon(p, qtrigger_button); +} + +void PlayerControlPreview::DrawSymbol(QPainter& p, const QPointF center, Symbol symbol, + float icon_size) { + std::array<QPointF, house.size() / 2> house_icon; + std::array<QPointF, symbol_a.size() / 2> a_icon; + std::array<QPointF, symbol_b.size() / 2> b_icon; + std::array<QPointF, symbol_x.size() / 2> x_icon; + std::array<QPointF, symbol_y.size() / 2> y_icon; + std::array<QPointF, symbol_zl.size() / 2> zl_icon; + std::array<QPointF, symbol_zr.size() / 2> zr_icon; + switch (symbol) { + case Symbol::House: + for (std::size_t point = 0; point < house.size() / 2; ++point) { + house_icon[point] = center + QPointF(house[point * 2] * icon_size, + (house[point * 2 + 1] - 0.025f) * icon_size); + } + p.drawPolygon(house_icon.data(), static_cast<int>(house_icon.size())); + break; + case Symbol::A: + for (std::size_t point = 0; point < symbol_a.size() / 2; ++point) { + a_icon[point] = center + QPointF(symbol_a[point * 2] * icon_size, + symbol_a[point * 2 + 1] * icon_size); + } + p.drawPolygon(a_icon.data(), static_cast<int>(a_icon.size())); + break; + case Symbol::B: + for (std::size_t point = 0; point < symbol_b.size() / 2; ++point) { + b_icon[point] = center + QPointF(symbol_b[point * 2] * icon_size, + symbol_b[point * 2 + 1] * icon_size); + } + p.drawPolygon(b_icon.data(), static_cast<int>(b_icon.size())); + break; + case Symbol::X: + for (std::size_t point = 0; point < symbol_x.size() / 2; ++point) { + x_icon[point] = center + QPointF(symbol_x[point * 2] * icon_size, + symbol_x[point * 2 + 1] * icon_size); + } + p.drawPolygon(x_icon.data(), static_cast<int>(x_icon.size())); + break; + case Symbol::Y: + for (std::size_t point = 0; point < symbol_y.size() / 2; ++point) { + y_icon[point] = center + QPointF(symbol_y[point * 2] * icon_size, + (symbol_y[point * 2 + 1] - 1.0f) * icon_size); + } + p.drawPolygon(y_icon.data(), static_cast<int>(y_icon.size())); + break; + case Symbol::ZL: + for (std::size_t point = 0; point < symbol_zl.size() / 2; ++point) { + zl_icon[point] = center + QPointF(symbol_zl[point * 2] * icon_size, + symbol_zl[point * 2 + 1] * icon_size); + } + p.drawPolygon(zl_icon.data(), static_cast<int>(zl_icon.size())); + break; + case Symbol::ZR: + for (std::size_t point = 0; point < symbol_zr.size() / 2; ++point) { + zr_icon[point] = center + QPointF(symbol_zr[point * 2] * icon_size, + symbol_zr[point * 2 + 1] * icon_size); + } + p.drawPolygon(zr_icon.data(), static_cast<int>(zr_icon.size())); + break; + } } void PlayerControlPreview::DrawArrow(QPainter& p, const QPointF center, const Direction direction, diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h index 4122e3abd..785d37924 100644 --- a/src/yuzu/configuration/configure_input_player_widget.h +++ b/src/yuzu/configuration/configure_input_player_widget.h @@ -43,6 +43,16 @@ private: Left, }; + enum class Symbol { + House, + A, + B, + X, + Y, + ZL, + ZR, + }; + struct AxisValue { QPointF value{}; QPointF raw_value{}; @@ -120,10 +130,12 @@ private: Direction direction = Direction::None, float radius = 2); void DrawMinusButton(QPainter& p, QPointF center, bool pressed, int button_size); void DrawPlusButton(QPainter& p, QPointF center, bool pressed, int button_size); + void DrawArrowButtonOutline(QPainter& p, const QPointF center); void DrawArrowButton(QPainter& p, QPointF center, Direction direction, bool pressed); + void DrawTriggerButton(QPainter& p, QPointF center, Direction direction, bool pressed); // Draw icon functions - void DrawHouseIcon(QPainter& p, QPointF center, float icon_size); + void DrawSymbol(QPainter& p, QPointF center, Symbol symbol, float icon_size); void DrawArrow(QPainter& p, QPointF center, Direction direction, float size); // Draw primitive types |