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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-10-08 14:18:50 +0200 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-11-16 05:33:20 +0100 |
commit | e02ef3c3bed2f8e98ec9481cdea1a6253c34e9d1 (patch) | |
tree | ba4f5aa2271139b0842751b86ee18fd083b542b5 | |
parent | hid: Fix controller rumble based on new research (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/service/hid/controllers/npad.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index 8a5e5abcf..f865e3f5f 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -688,6 +688,16 @@ void Controller_NPad::VibrateController(const std::vector<DeviceHandle>& vibrati continue; } + // Some games try to send mismatched parameters in the device handle, block these. + if ((connected_controllers[npad_index].type == NPadControllerType::JoyLeft && + (vibration_device_handles[i].npad_type == NpadType::JoyconRight || + vibration_device_handles[i].device_index == DeviceIndex::Right)) || + (connected_controllers[npad_index].type == NPadControllerType::JoyRight && + (vibration_device_handles[i].npad_type == NpadType::JoyconLeft || + vibration_device_handles[i].device_index == DeviceIndex::Left))) { + continue; + } + using namespace Settings::NativeButton; const auto& button_state = buttons[npad_index]; |