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author | german77 <juangerman-13@hotmail.com> | 2022-12-18 20:24:02 +0100 |
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committer | german77 <juangerman-13@hotmail.com> | 2022-12-18 22:33:11 +0100 |
commit | cf01a507fb3c49791daf2420eec9e7e9e41a9d6b (patch) | |
tree | 75126aff0497c95b7db36533e01f49620bdc5c8b | |
parent | Enable compiler optimizations and enforce x86-64-v2 on GCC/Clang (#9442) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/input_common/input_mapping.cpp | 6 | ||||
-rw-r--r-- | src/input_common/main.cpp | 283 |
2 files changed, 83 insertions, 206 deletions
diff --git a/src/input_common/input_mapping.cpp b/src/input_common/input_mapping.cpp index 0fa4b1ddb..edd5287c1 100644 --- a/src/input_common/input_mapping.cpp +++ b/src/input_common/input_mapping.cpp @@ -200,12 +200,6 @@ bool MappingFactory::IsDriverValid(const MappingData& data) const { return false; } // The following drivers don't need to be mapped - if (data.engine == "tas") { - return false; - } - if (data.engine == "touch") { - return false; - } if (data.engine == "touch_from_button") { return false; } diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp index 75b856c95..86deb4c7c 100644 --- a/src/input_common/main.cpp +++ b/src/input_common/main.cpp @@ -26,79 +26,33 @@ namespace InputCommon { struct InputSubsystem::Impl { - void Initialize() { - mapping_factory = std::make_shared<MappingFactory>(); + template <typename Engine> + void RegisterEngine(std::string name, std::shared_ptr<Engine>& engine) { MappingCallback mapping_callback{[this](const MappingData& data) { RegisterInput(data); }}; - keyboard = std::make_shared<Keyboard>("keyboard"); - keyboard->SetMappingCallback(mapping_callback); - keyboard_factory = std::make_shared<InputFactory>(keyboard); - keyboard_output_factory = std::make_shared<OutputFactory>(keyboard); - Common::Input::RegisterInputFactory(keyboard->GetEngineName(), keyboard_factory); - Common::Input::RegisterOutputFactory(keyboard->GetEngineName(), keyboard_output_factory); - - mouse = std::make_shared<Mouse>("mouse"); - mouse->SetMappingCallback(mapping_callback); - mouse_factory = std::make_shared<InputFactory>(mouse); - mouse_output_factory = std::make_shared<OutputFactory>(mouse); - Common::Input::RegisterInputFactory(mouse->GetEngineName(), mouse_factory); - Common::Input::RegisterOutputFactory(mouse->GetEngineName(), mouse_output_factory); - - touch_screen = std::make_shared<TouchScreen>("touch"); - touch_screen_factory = std::make_shared<InputFactory>(touch_screen); - Common::Input::RegisterInputFactory(touch_screen->GetEngineName(), touch_screen_factory); - - gcadapter = std::make_shared<GCAdapter>("gcpad"); - gcadapter->SetMappingCallback(mapping_callback); - gcadapter_input_factory = std::make_shared<InputFactory>(gcadapter); - gcadapter_output_factory = std::make_shared<OutputFactory>(gcadapter); - Common::Input::RegisterInputFactory(gcadapter->GetEngineName(), gcadapter_input_factory); - Common::Input::RegisterOutputFactory(gcadapter->GetEngineName(), gcadapter_output_factory); - - udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp"); - udp_client->SetMappingCallback(mapping_callback); - udp_client_input_factory = std::make_shared<InputFactory>(udp_client); - udp_client_output_factory = std::make_shared<OutputFactory>(udp_client); - Common::Input::RegisterInputFactory(udp_client->GetEngineName(), udp_client_input_factory); - Common::Input::RegisterOutputFactory(udp_client->GetEngineName(), - udp_client_output_factory); - - tas_input = std::make_shared<TasInput::Tas>("tas"); - tas_input->SetMappingCallback(mapping_callback); - tas_input_factory = std::make_shared<InputFactory>(tas_input); - tas_output_factory = std::make_shared<OutputFactory>(tas_input); - Common::Input::RegisterInputFactory(tas_input->GetEngineName(), tas_input_factory); - Common::Input::RegisterOutputFactory(tas_input->GetEngineName(), tas_output_factory); - - camera = std::make_shared<Camera>("camera"); - camera->SetMappingCallback(mapping_callback); - camera_input_factory = std::make_shared<InputFactory>(camera); - camera_output_factory = std::make_shared<OutputFactory>(camera); - Common::Input::RegisterInputFactory(camera->GetEngineName(), camera_input_factory); - Common::Input::RegisterOutputFactory(camera->GetEngineName(), camera_output_factory); - - virtual_amiibo = std::make_shared<VirtualAmiibo>("virtual_amiibo"); - virtual_amiibo->SetMappingCallback(mapping_callback); - virtual_amiibo_input_factory = std::make_shared<InputFactory>(virtual_amiibo); - virtual_amiibo_output_factory = std::make_shared<OutputFactory>(virtual_amiibo); - Common::Input::RegisterInputFactory(virtual_amiibo->GetEngineName(), - virtual_amiibo_input_factory); - Common::Input::RegisterOutputFactory(virtual_amiibo->GetEngineName(), - virtual_amiibo_output_factory); - - virtual_gamepad = std::make_shared<VirtualGamepad>("virtual_gamepad"); - virtual_gamepad->SetMappingCallback(mapping_callback); - virtual_gamepad_input_factory = std::make_shared<InputFactory>(virtual_gamepad); - Common::Input::RegisterInputFactory(virtual_gamepad->GetEngineName(), - virtual_gamepad_input_factory); + engine = std::make_shared<Engine>(name); + engine->SetMappingCallback(mapping_callback); + + std::shared_ptr<InputFactory> input_factory = std::make_shared<InputFactory>(engine); + std::shared_ptr<OutputFactory> output_factory = std::make_shared<OutputFactory>(engine); + Common::Input::RegisterInputFactory(engine->GetEngineName(), std::move(input_factory)); + Common::Input::RegisterOutputFactory(engine->GetEngineName(), std::move(output_factory)); + } + void Initialize() { + mapping_factory = std::make_shared<MappingFactory>(); + + RegisterEngine("keyboard", keyboard); + RegisterEngine("mouse", mouse); + RegisterEngine("touch", touch_screen); + RegisterEngine("gcpad", gcadapter); + RegisterEngine("cemuhookudp", udp_client); + RegisterEngine("tas", tas_input); + RegisterEngine("camera", camera); + RegisterEngine("virtual_amiibo", virtual_amiibo); + RegisterEngine("virtual_gamepad", virtual_gamepad); #ifdef HAVE_SDL2 - sdl = std::make_shared<SDLDriver>("sdl"); - sdl->SetMappingCallback(mapping_callback); - sdl_input_factory = std::make_shared<InputFactory>(sdl); - sdl_output_factory = std::make_shared<OutputFactory>(sdl); - Common::Input::RegisterInputFactory(sdl->GetEngineName(), sdl_input_factory); - Common::Input::RegisterOutputFactory(sdl->GetEngineName(), sdl_output_factory); + RegisterEngine("sdl", sdl); #endif Common::Input::RegisterInputFactory("touch_from_button", @@ -107,45 +61,25 @@ struct InputSubsystem::Impl { std::make_shared<StickFromButton>()); } - void Shutdown() { - Common::Input::UnregisterInputFactory(keyboard->GetEngineName()); - Common::Input::UnregisterOutputFactory(keyboard->GetEngineName()); - keyboard.reset(); - - Common::Input::UnregisterInputFactory(mouse->GetEngineName()); - Common::Input::UnregisterOutputFactory(mouse->GetEngineName()); - mouse.reset(); - - Common::Input::UnregisterInputFactory(touch_screen->GetEngineName()); - touch_screen.reset(); - - Common::Input::UnregisterInputFactory(gcadapter->GetEngineName()); - Common::Input::UnregisterOutputFactory(gcadapter->GetEngineName()); - gcadapter.reset(); - - Common::Input::UnregisterInputFactory(udp_client->GetEngineName()); - Common::Input::UnregisterOutputFactory(udp_client->GetEngineName()); - udp_client.reset(); - - Common::Input::UnregisterInputFactory(tas_input->GetEngineName()); - Common::Input::UnregisterOutputFactory(tas_input->GetEngineName()); - tas_input.reset(); - - Common::Input::UnregisterInputFactory(camera->GetEngineName()); - Common::Input::UnregisterOutputFactory(camera->GetEngineName()); - camera.reset(); - - Common::Input::UnregisterInputFactory(virtual_amiibo->GetEngineName()); - Common::Input::UnregisterOutputFactory(virtual_amiibo->GetEngineName()); - virtual_amiibo.reset(); - - Common::Input::UnregisterInputFactory(virtual_gamepad->GetEngineName()); - virtual_gamepad.reset(); + template <typename Engine> + void UnregisterEngine(std::shared_ptr<Engine>& engine) { + Common::Input::UnregisterInputFactory(engine->GetEngineName()); + Common::Input::UnregisterOutputFactory(engine->GetEngineName()); + engine.reset(); + } + void Shutdown() { + UnregisterEngine(keyboard); + UnregisterEngine(mouse); + UnregisterEngine(touch_screen); + UnregisterEngine(gcadapter); + UnregisterEngine(udp_client); + UnregisterEngine(tas_input); + UnregisterEngine(camera); + UnregisterEngine(virtual_amiibo); + UnregisterEngine(virtual_gamepad); #ifdef HAVE_SDL2 - Common::Input::UnregisterInputFactory(sdl->GetEngineName()); - Common::Input::UnregisterOutputFactory(sdl->GetEngineName()); - sdl.reset(); + UnregisterEngine(sdl); #endif Common::Input::UnregisterInputFactory("touch_from_button"); @@ -173,117 +107,86 @@ struct InputSubsystem::Impl { return devices; } - [[nodiscard]] AnalogMapping GetAnalogMappingForDevice( + [[nodiscard]] std::shared_ptr<InputEngine> GetInputEngine( const Common::ParamPackage& params) const { if (!params.Has("engine") || params.Get("engine", "") == "any") { - return {}; + return nullptr; } const std::string engine = params.Get("engine", ""); + if (engine == keyboard->GetEngineName()) { + return keyboard; + } if (engine == mouse->GetEngineName()) { - return mouse->GetAnalogMappingForDevice(params); + return mouse; } if (engine == gcadapter->GetEngineName()) { - return gcadapter->GetAnalogMappingForDevice(params); + return gcadapter; } if (engine == udp_client->GetEngineName()) { - return udp_client->GetAnalogMappingForDevice(params); - } - if (engine == tas_input->GetEngineName()) { - return tas_input->GetAnalogMappingForDevice(params); + return udp_client; } #ifdef HAVE_SDL2 if (engine == sdl->GetEngineName()) { - return sdl->GetAnalogMappingForDevice(params); + return sdl; } #endif - return {}; + return nullptr; } - [[nodiscard]] ButtonMapping GetButtonMappingForDevice( + [[nodiscard]] AnalogMapping GetAnalogMappingForDevice( const Common::ParamPackage& params) const { - if (!params.Has("engine") || params.Get("engine", "") == "any") { + const auto input_engine = GetInputEngine(params); + + if (input_engine == nullptr) { return {}; } - const std::string engine = params.Get("engine", ""); - if (engine == gcadapter->GetEngineName()) { - return gcadapter->GetButtonMappingForDevice(params); - } - if (engine == udp_client->GetEngineName()) { - return udp_client->GetButtonMappingForDevice(params); - } - if (engine == tas_input->GetEngineName()) { - return tas_input->GetButtonMappingForDevice(params); - } -#ifdef HAVE_SDL2 - if (engine == sdl->GetEngineName()) { - return sdl->GetButtonMappingForDevice(params); + + return input_engine->GetAnalogMappingForDevice(params); + } + + [[nodiscard]] ButtonMapping GetButtonMappingForDevice( + const Common::ParamPackage& params) const { + const auto input_engine = GetInputEngine(params); + + if (input_engine == nullptr) { + return {}; } -#endif - return {}; + + return input_engine->GetButtonMappingForDevice(params); } [[nodiscard]] MotionMapping GetMotionMappingForDevice( const Common::ParamPackage& params) const { - if (!params.Has("engine") || params.Get("engine", "") == "any") { + const auto input_engine = GetInputEngine(params); + + if (input_engine == nullptr) { return {}; } - const std::string engine = params.Get("engine", ""); - if (engine == udp_client->GetEngineName()) { - return udp_client->GetMotionMappingForDevice(params); - } -#ifdef HAVE_SDL2 - if (engine == sdl->GetEngineName()) { - return sdl->GetMotionMappingForDevice(params); - } -#endif - return {}; + + return input_engine->GetMotionMappingForDevice(params); } Common::Input::ButtonNames GetButtonName(const Common::ParamPackage& params) const { if (!params.Has("engine") || params.Get("engine", "") == "any") { return Common::Input::ButtonNames::Undefined; } - const std::string engine = params.Get("engine", ""); - if (engine == mouse->GetEngineName()) { - return mouse->GetUIName(params); - } - if (engine == gcadapter->GetEngineName()) { - return gcadapter->GetUIName(params); - } - if (engine == udp_client->GetEngineName()) { - return udp_client->GetUIName(params); - } - if (engine == tas_input->GetEngineName()) { - return tas_input->GetUIName(params); - } -#ifdef HAVE_SDL2 - if (engine == sdl->GetEngineName()) { - return sdl->GetUIName(params); + const auto input_engine = GetInputEngine(params); + + if (input_engine == nullptr) { + return Common::Input::ButtonNames::Invalid; } -#endif - return Common::Input::ButtonNames::Invalid; + + return input_engine->GetUIName(params); } bool IsStickInverted(const Common::ParamPackage& params) { - const std::string engine = params.Get("engine", ""); - if (engine == mouse->GetEngineName()) { - return mouse->IsStickInverted(params); - } - if (engine == gcadapter->GetEngineName()) { - return gcadapter->IsStickInverted(params); - } - if (engine == udp_client->GetEngineName()) { - return udp_client->IsStickInverted(params); - } - if (engine == tas_input->GetEngineName()) { - return tas_input->IsStickInverted(params); - } -#ifdef HAVE_SDL2 - if (engine == sdl->GetEngineName()) { - return sdl->IsStickInverted(params); + const auto input_engine = GetInputEngine(params); + + if (input_engine == nullptr) { + return false; } -#endif - return false; + + return input_engine->IsStickInverted(params); } bool IsController(const Common::ParamPackage& params) { @@ -353,28 +256,8 @@ struct InputSubsystem::Impl { std::shared_ptr<VirtualAmiibo> virtual_amiibo; std::shared_ptr<VirtualGamepad> virtual_gamepad; - std::shared_ptr<InputFactory> keyboard_factory; - std::shared_ptr<InputFactory> mouse_factory; - std::shared_ptr<InputFactory> gcadapter_input_factory; - std::shared_ptr<InputFactory> touch_screen_factory; - std::shared_ptr<InputFactory> udp_client_input_factory; - std::shared_ptr<InputFactory> tas_input_factory; - std::shared_ptr<InputFactory> camera_input_factory; - std::shared_ptr<InputFactory> virtual_amiibo_input_factory; - std::shared_ptr<InputFactory> virtual_gamepad_input_factory; - - std::shared_ptr<OutputFactory> keyboard_output_factory; - std::shared_ptr<OutputFactory> mouse_output_factory; - std::shared_ptr<OutputFactory> gcadapter_output_factory; - std::shared_ptr<OutputFactory> udp_client_output_factory; - std::shared_ptr<OutputFactory> tas_output_factory; - std::shared_ptr<OutputFactory> camera_output_factory; - std::shared_ptr<OutputFactory> virtual_amiibo_output_factory; - #ifdef HAVE_SDL2 std::shared_ptr<SDLDriver> sdl; - std::shared_ptr<InputFactory> sdl_input_factory; - std::shared_ptr<OutputFactory> sdl_output_factory; #endif }; |