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author | lat9nq <lat9nq@gmail.com> | 2022-06-30 18:32:03 +0200 |
---|---|---|
committer | lat9nq <lat9nq@gmail.com> | 2022-06-30 18:39:48 +0200 |
commit | ca36722a5431e70c79e2e6d175d3e68e12b90ff5 (patch) | |
tree | 1eff4f49ff51bd31822907e9a6de999a612e0c9c | |
parent | Merge pull request #8512 from german77/nnResult (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/common/settings.h | 452 | ||||
-rw-r--r-- | src/yuzu/configuration/config.cpp | 12 | ||||
-rw-r--r-- | src/yuzu/configuration/config.h | 8 | ||||
-rw-r--r-- | src/yuzu/configuration/configuration_shared.cpp | 6 | ||||
-rw-r--r-- | src/yuzu/configuration/configuration_shared.h | 10 | ||||
-rw-r--r-- | src/yuzu/uisettings.h | 54 | ||||
-rw-r--r-- | src/yuzu_cmd/config.cpp | 6 | ||||
-rw-r--r-- | src/yuzu_cmd/config.h | 4 |
8 files changed, 232 insertions, 320 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index a507744a2..3583a2e70 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -101,15 +101,15 @@ struct ResolutionScalingInfo { } }; -/** The BasicSetting class is a simple resource manager. It defines a label and default value - * alongside the actual value of the setting for simpler and less-error prone use with frontend - * configurations. Setting a default value and label is required, though subclasses may deviate from - * this requirement. +/** The Setting class is a simple resource manager. It defines a label and default value alongside + * the actual value of the setting for simpler and less-error prone use with frontend + * configurations. Specifying a default value and label is required. A minimum and maximum range can + * be specified for sanitization. */ template <typename Type> -class BasicSetting { +class Setting { protected: - BasicSetting() = default; + Setting() = default; /** * Only sets the setting to the given initializer, leaving the other members to their default @@ -117,7 +117,7 @@ protected: * * @param global_val Initial value of the setting */ - explicit BasicSetting(const Type& global_val) : global{global_val} {} + explicit Setting(const Type& val) : value{val} {} public: /** @@ -126,9 +126,22 @@ public: * @param default_val Intial value of the setting, and default value of the setting * @param name Label for the setting */ - explicit BasicSetting(const Type& default_val, const std::string& name) - : default_value{default_val}, global{default_val}, label{name} {} - virtual ~BasicSetting() = default; + explicit Setting(const Type& default_val, const std::string& name) + : value{default_val}, default_value{default_val}, ranged{false}, label{name} {} + virtual ~Setting() = default; + + /** + * Sets a default value, minimum value, maximum value, and label. + * + * @param default_val Intial value of the setting, and default value of the setting + * @param min_val Sets the minimum allowed value of the setting + * @param max_val Sets the maximum allowed value of the setting + * @param name Label for the setting + */ + explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val, + const std::string& name) + : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val}, + ranged{true}, label{name} {} /** * Returns a reference to the setting's value. @@ -136,17 +149,17 @@ public: * @returns A reference to the setting */ [[nodiscard]] virtual const Type& GetValue() const { - return global; + return value; } /** * Sets the setting to the given value. * - * @param value The desired value + * @param val The desired value */ - virtual void SetValue(const Type& value) { - Type temp{value}; - std::swap(global, temp); + virtual void SetValue(const Type& val) { + Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val}; + std::swap(value, temp); } /** @@ -170,14 +183,14 @@ public: /** * Assigns a value to the setting. * - * @param value The desired setting value + * @param val The desired setting value * * @returns A reference to the setting */ - virtual const Type& operator=(const Type& value) { - Type temp{value}; - std::swap(global, temp); - return global; + virtual const Type& operator=(const Type& val) { + Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val}; + std::swap(value, temp); + return value; } /** @@ -186,72 +199,28 @@ public: * @returns A reference to the setting */ explicit virtual operator const Type&() const { - return global; + return value; } protected: + Type value{}; ///< The setting const Type default_value{}; ///< The default value - Type global{}; ///< The setting + const Type maximum{}; ///< Maximum allowed value of the setting + const Type minimum{}; ///< Minimum allowed value of the setting + const bool ranged; ///< The setting has sanitization ranges const std::string label{}; ///< The setting's label }; /** - * BasicRangedSetting class is intended for use with quantifiable settings that need a more - * restrictive range than implicitly defined by its type. Implements a minimum and maximum that is - * simply used to sanitize SetValue and the assignment overload. - */ -template <typename Type> -class BasicRangedSetting : virtual public BasicSetting<Type> { -public: - /** - * Sets a default value, minimum value, maximum value, and label. - * - * @param default_val Intial value of the setting, and default value of the setting - * @param min_val Sets the minimum allowed value of the setting - * @param max_val Sets the maximum allowed value of the setting - * @param name Label for the setting - */ - explicit BasicRangedSetting(const Type& default_val, const Type& min_val, const Type& max_val, - const std::string& name) - : BasicSetting<Type>{default_val, name}, minimum{min_val}, maximum{max_val} {} - virtual ~BasicRangedSetting() = default; - - /** - * Like BasicSetting's SetValue, except value is clamped to the range of the setting. - * - * @param value The desired value - */ - void SetValue(const Type& value) override { - this->global = std::clamp(value, minimum, maximum); - } - - /** - * Like BasicSetting's assignment overload, except value is clamped to the range of the setting. - * - * @param value The desired value - * @returns A reference to the setting's value - */ - const Type& operator=(const Type& value) override { - this->global = std::clamp(value, minimum, maximum); - return this->global; - } - - const Type minimum; ///< Minimum allowed value of the setting - const Type maximum; ///< Maximum allowed value of the setting -}; - -/** - * The Setting class is a slightly more complex version of the BasicSetting class. This adds a + * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a * custom setting to switch to when a guest application specifically requires it. The effect is that * other components of the emulator can access the setting's intended value without any need for the * component to ask whether the custom or global setting is needed at the moment. * * By default, the global setting is used. - * - * Like the BasicSetting, this requires setting a default value and label to use. */ template <typename Type> -class Setting : virtual public BasicSetting<Type> { +class SwitchableSetting : virtual public Setting<Type> { public: /** * Sets a default value, label, and setting value. @@ -259,9 +228,21 @@ public: * @param default_val Intial value of the setting, and default value of the setting * @param name Label for the setting */ - explicit Setting(const Type& default_val, const std::string& name) - : BasicSetting<Type>(default_val, name) {} - virtual ~Setting() = default; + explicit SwitchableSetting(const Type& default_val, const std::string& name) + : Setting<Type>{default_val, name} {} + virtual ~SwitchableSetting() = default; + + /** + * Sets a default value, minimum value, maximum value, and label. + * + * @param default_val Intial value of the setting, and default value of the setting + * @param min_val Sets the minimum allowed value of the setting + * @param max_val Sets the maximum allowed value of the setting + * @param name Label for the setting + */ + explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val, + const std::string& name) + : Setting<Type>{default_val, min_val, max_val, name} {} /** * Tells this setting to represent either the global or custom setting when other member @@ -292,13 +273,13 @@ public: */ [[nodiscard]] virtual const Type& GetValue() const override { if (use_global) { - return this->global; + return this->value; } return custom; } [[nodiscard]] virtual const Type& GetValue(bool need_global) const { if (use_global || need_global) { - return this->global; + return this->value; } return custom; } @@ -306,12 +287,12 @@ public: /** * Sets the current setting value depending on the global state. * - * @param value The new value + * @param val The new value */ - void SetValue(const Type& value) override { - Type temp{value}; + void SetValue(const Type& val) override { + Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val}; if (use_global) { - std::swap(this->global, temp); + std::swap(this->value, temp); } else { std::swap(custom, temp); } @@ -320,15 +301,15 @@ public: /** * Assigns the current setting value depending on the global state. * - * @param value The new value + * @param val The new value * * @returns A reference to the current setting value */ - const Type& operator=(const Type& value) override { - Type temp{value}; + const Type& operator=(const Type& val) override { + Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val}; if (use_global) { - std::swap(this->global, temp); - return this->global; + std::swap(this->value, temp); + return this->value; } std::swap(custom, temp); return custom; @@ -341,7 +322,7 @@ public: */ virtual explicit operator const Type&() const override { if (use_global) { - return this->global; + return this->value; } return custom; } @@ -352,75 +333,6 @@ protected: }; /** - * RangedSetting is a Setting that implements a maximum and minimum value for its setting. Intended - * for use with quantifiable settings. - */ -template <typename Type> -class RangedSetting final : public BasicRangedSetting<Type>, public Setting<Type> { -public: - /** - * Sets a default value, minimum value, maximum value, and label. - * - * @param default_val Intial value of the setting, and default value of the setting - * @param min_val Sets the minimum allowed value of the setting - * @param max_val Sets the maximum allowed value of the setting - * @param name Label for the setting - */ - explicit RangedSetting(const Type& default_val, const Type& min_val, const Type& max_val, - const std::string& name) - : BasicSetting<Type>{default_val, name}, - BasicRangedSetting<Type>{default_val, min_val, max_val, name}, Setting<Type>{default_val, - name} {} - virtual ~RangedSetting() = default; - - // The following are needed to avoid a MSVC bug - // (source: https://stackoverflow.com/questions/469508) - [[nodiscard]] const Type& GetValue() const override { - return Setting<Type>::GetValue(); - } - [[nodiscard]] const Type& GetValue(bool need_global) const override { - return Setting<Type>::GetValue(need_global); - } - explicit operator const Type&() const override { - if (this->use_global) { - return this->global; - } - return this->custom; - } - - /** - * Like BasicSetting's SetValue, except value is clamped to the range of the setting. Sets the - * appropriate value depending on the global state. - * - * @param value The desired value - */ - void SetValue(const Type& value) override { - const Type temp = std::clamp(value, this->minimum, this->maximum); - if (this->use_global) { - this->global = temp; - } - this->custom = temp; - } - - /** - * Like BasicSetting's assignment overload, except value is clamped to the range of the setting. - * Uses the appropriate value depending on the global state. - * - * @param value The desired value - * @returns A reference to the setting's value - */ - const Type& operator=(const Type& value) override { - const Type temp = std::clamp(value, this->minimum, this->maximum); - if (this->use_global) { - this->global = temp; - return this->global; - } - this->custom = temp; - return this->custom; - } -}; - -/** * The InputSetting class allows for getting a reference to either the global or custom members. * This is required as we cannot easily modify the values of user-defined types within containers * using the SetValue() member function found in the Setting class. The primary purpose of this @@ -431,7 +343,7 @@ template <typename Type> class InputSetting final { public: InputSetting() = default; - explicit InputSetting(Type val) : BasicSetting<Type>(val) {} + explicit InputSetting(Type val) : Setting<Type>(val) {} ~InputSetting() = default; void SetGlobal(bool to_global) { use_global = to_global; @@ -459,175 +371,175 @@ struct TouchFromButtonMap { struct Values { // Audio - BasicSetting<std::string> audio_device_id{"auto", "output_device"}; - BasicSetting<std::string> sink_id{"auto", "output_engine"}; - BasicSetting<bool> audio_muted{false, "audio_muted"}; - RangedSetting<u8> volume{100, 0, 100, "volume"}; + Setting<std::string> audio_device_id{"auto", "output_device"}; + Setting<std::string> sink_id{"auto", "output_engine"}; + Setting<bool> audio_muted{false, "audio_muted"}; + SwitchableSetting<u8> volume{100, 0, 100, "volume"}; // Core - Setting<bool> use_multi_core{true, "use_multi_core"}; - Setting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"}; + SwitchableSetting<bool> use_multi_core{true, "use_multi_core"}; + SwitchableSetting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"}; // Cpu - RangedSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, - CPUAccuracy::Paranoid, "cpu_accuracy"}; + SwitchableSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, + CPUAccuracy::Paranoid, "cpu_accuracy"}; // TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021 - BasicSetting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; - BasicSetting<bool> cpu_debug_mode{false, "cpu_debug_mode"}; - - BasicSetting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"}; - BasicSetting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"}; - BasicSetting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"}; - BasicSetting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"}; - BasicSetting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"}; - BasicSetting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"}; - BasicSetting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"}; - BasicSetting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"}; - BasicSetting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"}; - BasicSetting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"}; - BasicSetting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"}; - - Setting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"}; - Setting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"}; - Setting<bool> cpuopt_unsafe_ignore_standard_fpcr{true, "cpuopt_unsafe_ignore_standard_fpcr"}; - Setting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"}; - Setting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"}; - Setting<bool> cpuopt_unsafe_ignore_global_monitor{true, "cpuopt_unsafe_ignore_global_monitor"}; + Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; + Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"}; + + Setting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"}; + Setting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"}; + Setting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"}; + Setting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"}; + Setting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"}; + Setting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"}; + Setting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"}; + Setting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"}; + Setting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"}; + Setting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"}; + Setting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"}; + + SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"}; + SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"}; + SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{ + true, "cpuopt_unsafe_ignore_standard_fpcr"}; + SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"}; + SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"}; + SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{ + true, "cpuopt_unsafe_ignore_global_monitor"}; // Renderer - RangedSetting<RendererBackend> renderer_backend{ + SwitchableSetting<RendererBackend> renderer_backend{ RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"}; - BasicSetting<bool> renderer_debug{false, "debug"}; - BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"}; - BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; - BasicSetting<bool> disable_shader_loop_safety_checks{false, - "disable_shader_loop_safety_checks"}; - Setting<int> vulkan_device{0, "vulkan_device"}; + Setting<bool> renderer_debug{false, "debug"}; + Setting<bool> renderer_shader_feedback{false, "shader_feedback"}; + Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; + Setting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"}; + SwitchableSetting<int> vulkan_device{0, "vulkan_device"}; ResolutionScalingInfo resolution_info{}; - Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; - Setting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; - Setting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; + SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; + SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; + SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; // *nix platforms may have issues with the borderless windowed fullscreen mode. // Default to exclusive fullscreen on these platforms for now. - RangedSetting<FullscreenMode> fullscreen_mode{ + SwitchableSetting<FullscreenMode> fullscreen_mode{ #ifdef _WIN32 FullscreenMode::Borderless, #else FullscreenMode::Exclusive, #endif FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"}; - RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"}; - RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"}; - Setting<bool> use_speed_limit{true, "use_speed_limit"}; - RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"}; - Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; - RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, - GPUAccuracy::Extreme, "gpu_accuracy"}; - Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; - Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; - Setting<bool> accelerate_astc{true, "accelerate_astc"}; - Setting<bool> use_vsync{true, "use_vsync"}; - RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; - BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"}; - RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, - ShaderBackend::SPIRV, "shader_backend"}; - Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; - Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; - - Setting<u8> bg_red{0, "bg_red"}; - Setting<u8> bg_green{0, "bg_green"}; - Setting<u8> bg_blue{0, "bg_blue"}; + SwitchableSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"}; + SwitchableSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"}; + SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"}; + SwitchableSetting<u16> speed_limit{100, 0, 9999, "speed_limit"}; + SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; + SwitchableSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, + GPUAccuracy::Extreme, "gpu_accuracy"}; + SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; + SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; + SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; + SwitchableSetting<bool> use_vsync{true, "use_vsync"}; + SwitchableSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; + Setting<bool> disable_fps_limit{false, "disable_fps_limit"}; + SwitchableSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, + ShaderBackend::SPIRV, "shader_backend"}; + SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; + SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; + + SwitchableSetting<u8> bg_red{0, "bg_red"}; + SwitchableSetting<u8> bg_green{0, "bg_green"}; + SwitchableSetting<u8> bg_blue{0, "bg_blue"}; // System - Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"}; + SwitchableSetting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"}; // Measured in seconds since epoch std::optional<s64> custom_rtc; // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` s64 custom_rtc_differential; - BasicSetting<s32> current_user{0, "current_user"}; - RangedSetting<s32> language_index{1, 0, 17, "language_index"}; - RangedSetting<s32> region_index{1, 0, 6, "region_index"}; - RangedSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"}; - RangedSetting<s32> sound_index{1, 0, 2, "sound_index"}; + Setting<s32> current_user{0, "current_user"}; + SwitchableSetting<s32> language_index{1, 0, 17, "language_index"}; + SwitchableSetting<s32> region_index{1, 0, 6, "region_index"}; + SwitchableSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"}; + SwitchableSetting<s32> sound_index{1, 0, 2, "sound_index"}; // Controls InputSetting<std::array<PlayerInput, 10>> players; - Setting<bool> use_docked_mode{true, "use_docked_mode"}; + SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"}; - BasicSetting<bool> enable_raw_input{false, "enable_raw_input"}; - BasicSetting<bool> controller_navigation{true, "controller_navigation"}; + Setting<bool> enable_raw_input{false, "enable_raw_input"}; + Setting<bool> controller_navigation{true, "controller_navigation"}; - Setting<bool> vibration_enabled{true, "vibration_enabled"}; - Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"}; + SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"}; + SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"}; - Setting<bool> motion_enabled{true, "motion_enabled"}; - BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"}; - BasicSetting<bool> enable_udp_controller{false, "enable_udp_controller"}; + SwitchableSetting<bool> motion_enabled{true, "motion_enabled"}; + Setting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"}; + Setting<bool> enable_udp_controller{false, "enable_udp_controller"}; - BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"}; - BasicSetting<bool> tas_enable{false, "tas_enable"}; - BasicSetting<bool> tas_loop{false, "tas_loop"}; + Setting<bool> pause_tas_on_load{true, "pause_tas_on_load"}; + Setting<bool> tas_enable{false, "tas_enable"}; + Setting<bool> tas_loop{false, "tas_loop"}; - BasicSetting<bool> mouse_panning{false, "mouse_panning"}; - BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; - BasicSetting<bool> mouse_enabled{false, "mouse_enabled"}; + Setting<bool> mouse_panning{false, "mouse_panning"}; + Setting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; + Setting<bool> mouse_enabled{false, "mouse_enabled"}; - BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"}; - BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"}; + Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"}; + Setting<bool> keyboard_enabled{false, "keyboard_enabled"}; - BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"}; + Setting<bool> debug_pad_enabled{false, "debug_pad_enabled"}; ButtonsRaw debug_pad_buttons; AnalogsRaw debug_pad_analogs; TouchscreenInput touchscreen; - BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", - "touch_device"}; - BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"}; + Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"}; + Setting<int> touch_from_button_map_index{0, "touch_from_button_map"}; std::vector<TouchFromButtonMap> touch_from_button_maps; - BasicSetting<bool> enable_ring_controller{true, "enable_ring_controller"}; + Setting<bool> enable_ring_controller{true, "enable_ring_controller"}; RingconRaw ringcon_analogs; // Data Storage - BasicSetting<bool> use_virtual_sd{true, "use_virtual_sd"}; - BasicSetting<bool> gamecard_inserted{false, "gamecard_inserted"}; - BasicSetting<bool> gamecard_current_game{false, "gamecard_current_game"}; - BasicSetting<std::string> gamecard_path{std::string(), "gamecard_path"}; + Setting<bool> use_virtual_sd{true, "use_virtual_sd"}; + Setting<bool> gamecard_inserted{false, "gamecard_inserted"}; + Setting<bool> gamecard_current_game{false, "gamecard_current_game"}; + Setting<std::string> gamecard_path{std::string(), "gamecard_path"}; // Debugging bool record_frame_times; - BasicSetting<bool> use_gdbstub{false, "use_gdbstub"}; - BasicSetting<u16> gdbstub_port{6543, "gdbstub_port"}; - BasicSetting<std::string> program_args{std::string(), "program_args"}; - BasicSetting<bool> dump_exefs{false, "dump_exefs"}; - BasicSetting<bool> dump_nso{false, "dump_nso"}; - BasicSetting<bool> dump_shaders{false, "dump_shaders"}; - BasicSetting<bool> dump_macros{false, "dump_macros"}; - BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"}; - BasicSetting<bool> reporting_services{false, "reporting_services"}; - BasicSetting<bool> quest_flag{false, "quest_flag"}; - BasicSetting<bool> disable_macro_jit{false, "disable_macro_jit"}; - BasicSetting<bool> extended_logging{false, "extended_logging"}; - BasicSetting<bool> use_debug_asserts{false, "use_debug_asserts"}; - BasicSetting<bool> use_auto_stub{false, "use_auto_stub"}; - BasicSetting<bool> enable_all_controllers{false, "enable_all_controllers"}; + Setting<bool> use_gdbstub{false, "use_gdbstub"}; + Setting<u16> gdbstub_port{6543, "gdbstub_port"}; + Setting<std::string> program_args{std::string(), "program_args"}; + Setting<bool> dump_exefs{false, "dump_exefs"}; + Setting<bool> dump_nso{false, "dump_nso"}; + Setting<bool> dump_shaders{false, "dump_shaders"}; + Setting<bool> dump_macros{false, "dump_macros"}; + Setting<bool> enable_fs_access_log{false, "enable_fs_access_log"}; + Setting<bool> reporting_services{false, "reporting_services"}; + Setting<bool> quest_flag{false, "quest_flag"}; + Setting<bool> disable_macro_jit{false, "disable_macro_jit"}; + Setting<bool> extended_logging{false, "extended_logging"}; + Setting<bool> use_debug_asserts{false, "use_debug_asserts"}; + Setting<bool> use_auto_stub{false, "use_auto_stub"}; + Setting<bool> enable_all_controllers{false, "enable_all_controllers"}; // Miscellaneous - BasicSetting<std::string> log_filter{"*:Info", "log_filter"}; - BasicSetting<bool> use_dev_keys{false, "use_dev_keys"}; + Setting<std::string> log_filter{"*:Info", "log_filter"}; + Setting<bool> use_dev_keys{false, "use_dev_keys"}; // Network - BasicSetting<std::string> network_interface{std::string(), "network_interface"}; + Setting<std::string> network_interface{std::string(), "network_interface"}; // WebService - BasicSetting<bool> enable_telemetry{true, "enable_telemetry"}; - BasicSetting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"}; - BasicSetting<std::string> yuzu_username{std::string(), "yuzu_username"}; - BasicSetting<std::string> yuzu_token{std::string(), "yuzu_token"}; + Setting<bool> enable_telemetry{true, "enable_telemetry"}; + Setting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"}; + Setting<std::string> yuzu_username{std::string(), "yuzu_username"}; + Setting<std::string> yuzu_token{std::string(), "yuzu_token"}; // Add-Ons std::map<u64, std::vector<std::string>> disabled_addons; diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 9df4752be..9686412d0 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -133,7 +133,7 @@ void Config::Initialize(const std::string& config_name) { // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor // can it implicitly convert a QVariant back to a {std::,Q}string template <> -void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) { +void Config::ReadBasicSetting(Settings::Setting<std::string>& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const auto default_value = QString::fromStdString(setting.GetDefault()); if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) { @@ -144,7 +144,7 @@ void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) { } template <typename Type> -void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) { +void Config::ReadBasicSetting(Settings::Setting<Type>& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const Type default_value = setting.GetDefault(); if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) { @@ -157,7 +157,7 @@ void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) { // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant template <> -void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& setting) { +void Config::WriteBasicSetting(const Settings::Setting<std::string>& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const std::string& value = setting.GetValue(); qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault()); @@ -165,7 +165,7 @@ void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& settin } template <typename Type> -void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) { +void Config::WriteBasicSetting(const Settings::Setting<Type>& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const Type value = setting.GetValue(); qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault()); @@ -173,7 +173,7 @@ void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) { } template <typename Type> -void Config::WriteGlobalSetting(const Settings::Setting<Type>& setting) { +void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type>& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const Type& value = setting.GetValue(global); if (!global) { @@ -1422,7 +1422,7 @@ QVariant Config::ReadSetting(const QString& name, const QVariant& default_value) } template <typename Type> -void Config::ReadGlobalSetting(Settings::Setting<Type>& setting) { +void Config::ReadGlobalSetting(Settings::SwitchableSetting<Type>& setting) { QString name = QString::fromStdString(setting.GetLabel()); const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool(); setting.SetGlobal(use_global); diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h index f0ab6bdaa..9ca878d23 100644 --- a/src/yuzu/configuration/config.h +++ b/src/yuzu/configuration/config.h @@ -160,7 +160,7 @@ private: * @param The setting */ template <typename Type> - void ReadGlobalSetting(Settings::Setting<Type>& setting); + void ReadGlobalSetting(Settings::SwitchableSetting<Type>& setting); /** * Sets a value to the qt_config using the setting's label and default value. If the config is a @@ -169,7 +169,7 @@ private: * @param The setting */ template <typename Type> - void WriteGlobalSetting(const Settings::Setting<Type>& setting); + void WriteGlobalSetting(const Settings::SwitchableSetting<Type>& setting); /** * Reads a value from the qt_config using the setting's label and default value and applies the @@ -178,14 +178,14 @@ private: * @param The setting */ template <typename Type> - void ReadBasicSetting(Settings::BasicSetting<Type>& setting); + void ReadBasicSetting(Settings::Setting<Type>& setting); /** Sets a value from the setting in the qt_config using the setting's label and default value. * * @param The setting */ template <typename Type> - void WriteBasicSetting(const Settings::BasicSetting<Type>& setting); + void WriteBasicSetting(const Settings::Setting<Type>& setting); ConfigType type; std::unique_ptr<QSettings> qt_config; diff --git a/src/yuzu/configuration/configuration_shared.cpp b/src/yuzu/configuration/configuration_shared.cpp index 5190bd18b..dd4959417 100644 --- a/src/yuzu/configuration/configuration_shared.cpp +++ b/src/yuzu/configuration/configuration_shared.cpp @@ -9,7 +9,7 @@ #include "yuzu/configuration/configuration_shared.h" #include "yuzu/configuration/configure_per_game.h" -void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting, +void ConfigurationShared::ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting, const QCheckBox* checkbox, const CheckState& tracker) { if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) { @@ -25,7 +25,7 @@ void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting, } void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox, - const Settings::Setting<bool>* setting) { + const Settings::SwitchableSetting<bool>* setting) { if (setting->UsingGlobal()) { checkbox->setCheckState(Qt::PartiallyChecked); } else { @@ -45,7 +45,7 @@ void ConfigurationShared::SetHighlight(QWidget* widget, bool highlighted) { } void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox, - const Settings::Setting<bool>& setting, + const Settings::SwitchableSetting<bool>& setting, CheckState& tracker) { if (setting.UsingGlobal()) { tracker = CheckState::Global; diff --git a/src/yuzu/configuration/configuration_shared.h b/src/yuzu/configuration/configuration_shared.h index 903a9baae..77802a367 100644 --- a/src/yuzu/configuration/configuration_shared.h +++ b/src/yuzu/configuration/configuration_shared.h @@ -25,10 +25,10 @@ enum class CheckState { // Global-aware apply and set functions // ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting -void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox, +void ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting, const QCheckBox* checkbox, const CheckState& tracker); template <typename Type> -void ApplyPerGameSetting(Settings::Setting<Type>* setting, const QComboBox* combobox) { +void ApplyPerGameSetting(Settings::SwitchableSetting<Type>* setting, const QComboBox* combobox) { if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) { setting->SetValue(static_cast<Type>(combobox->currentIndex())); } else if (!Settings::IsConfiguringGlobal()) { @@ -43,10 +43,10 @@ void ApplyPerGameSetting(Settings::Setting<Type>* setting, const QComboBox* comb } // Sets a Qt UI element given a Settings::Setting -void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting); +void SetPerGameSetting(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>* setting); template <typename Type> -void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<Type>* setting) { +void SetPerGameSetting(QComboBox* combobox, const Settings::SwitchableSetting<Type>* setting) { combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX : static_cast<int>(setting->GetValue()) + ConfigurationShared::USE_GLOBAL_OFFSET); @@ -56,7 +56,7 @@ void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<Type>* setti void SetHighlight(QWidget* widget, bool highlighted); // Sets up a QCheckBox like a tristate one, given a Setting -void SetColoredTristate(QCheckBox* checkbox, const Settings::Setting<bool>& setting, +void SetColoredTristate(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>& setting, CheckState& tracker); void SetColoredTristate(QCheckBox* checkbox, bool global, bool state, bool global_state, CheckState& tracker); diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h index c64d87ace..044d88ca6 100644 --- a/src/yuzu/uisettings.h +++ b/src/yuzu/uisettings.h @@ -64,28 +64,28 @@ struct Values { QByteArray gamelist_header_state; QByteArray microprofile_geometry; - Settings::BasicSetting<bool> microprofile_visible{false, "microProfileDialogVisible"}; - - Settings::BasicSetting<bool> single_window_mode{true, "singleWindowMode"}; - Settings::BasicSetting<bool> fullscreen{false, "fullscreen"}; - Settings::BasicSetting<bool> display_titlebar{true, "displayTitleBars"}; - Settings::BasicSetting<bool> show_filter_bar{true, "showFilterBar"}; - Settings::BasicSetting<bool> show_status_bar{true, "showStatusBar"}; - - Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"}; - Settings::BasicSetting<bool> first_start{true, "firstStart"}; - Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"}; - Settings::BasicSetting<bool> mute_when_in_background{false, "muteWhenInBackground"}; - Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"}; + Settings::Setting<bool> microprofile_visible{false, "microProfileDialogVisible"}; + + Settings::Setting<bool> single_window_mode{true, "singleWindowMode"}; + Settings::Setting<bool> fullscreen{false, "fullscreen"}; + Settings::Setting<bool> display_titlebar{true, "displayTitleBars"}; + Settings::Setting<bool> show_filter_bar{true, "showFilterBar"}; + Settings::Setting<bool> show_status_bar{true, "showStatusBar"}; + + Settings::Setting<bool> confirm_before_closing{true, "confirmClose"}; + Settings::Setting<bool> first_start{true, "firstStart"}; + Settings::Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"}; + Settings::Setting<bool> mute_when_in_background{false, "muteWhenInBackground"}; + Settings::Setting<bool> hide_mouse{true, "hideInactiveMouse"}; // Set when Vulkan is known to crash the application - Settings::BasicSetting<bool> has_broken_vulkan{false, "has_broken_vulkan"}; + Settings::Setting<bool> has_broken_vulkan{false, "has_broken_vulkan"}; - Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"}; + Settings::Setting<bool> select_user_on_boot{false, "select_user_on_boot"}; // Discord RPC - Settings::BasicSetting<bool> enable_discord_presence{true, "enable_discord_presence"}; + Settings::Setting<bool> enable_discord_presence{true, "enable_discord_presence"}; - Settings::BasicSetting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"}; + Settings::Setting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"}; QString roms_path; QString symbols_path; @@ -100,25 +100,25 @@ struct Values { // Shortcut name <Shortcut, context> std::vector<Shortcut> shortcuts; - Settings::BasicSetting<uint32_t> callout_flags{0, "calloutFlags"}; + Settings::Setting<uint32_t> callout_flags{0, "calloutFlags"}; // logging - Settings::BasicSetting<bool> show_console{false, "showConsole"}; + Settings::Setting<bool> show_console{false, "showConsole"}; // Game List - Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"}; - Settings::BasicSetting<uint32_t> game_icon_size{64, "game_icon_size"}; - Settings::BasicSetting<uint32_t> folder_icon_size{48, "folder_icon_size"}; - Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"}; - Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"}; + Settings::Setting<bool> show_add_ons{true, "show_add_ons"}; + Settings::Setting<uint32_t> game_icon_size{64, "game_icon_size"}; + Settings::Setting<uint32_t> folder_icon_size{48, "folder_icon_size"}; + Settings::Setting<uint8_t> row_1_text_id{3, "row_1_text_id"}; + Settings::Setting<uint8_t> row_2_text_id{2, "row_2_text_id"}; std::atomic_bool is_game_list_reload_pending{false}; - Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"}; - Settings::BasicSetting<bool> favorites_expanded{true, "favorites_expanded"}; + Settings::Setting<bool> cache_game_list{true, "cache_game_list"}; + Settings::Setting<bool> favorites_expanded{true, "favorites_expanded"}; QVector<u64> favorited_ids; bool configuration_applied; bool reset_to_defaults; - Settings::BasicSetting<bool> disable_web_applet{true, "disable_web_applet"}; + Settings::Setting<bool> disable_web_applet{true, "disable_web_applet"}; }; extern Values values; diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index fc4744fb0..903e02297 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -90,17 +90,17 @@ static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> }}; template <> -void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) { +void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) { setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault()); } template <> -void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) { +void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) { setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault()); } template <typename Type> -void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) { +void Config::ReadSetting(const std::string& group, Settings::Setting<Type>& setting) { setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(), static_cast<long>(setting.GetDefault()))); } diff --git a/src/yuzu_cmd/config.h b/src/yuzu_cmd/config.h index f61ba23ec..ccf77d668 100644 --- a/src/yuzu_cmd/config.h +++ b/src/yuzu_cmd/config.h @@ -28,11 +28,11 @@ public: private: /** - * Applies a value read from the sdl2_config to a BasicSetting. + * Applies a value read from the sdl2_config to a Setting. * * @param group The name of the INI group * @param setting The yuzu setting to modify */ template <typename Type> - void ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting); + void ReadSetting(const std::string& group, Settings::Setting<Type>& setting); }; |