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authorYuri Kunde Schlesner <yuriks@yuriks.net>2016-12-08 10:36:42 +0100
committerGitHub <noreply@github.com>2016-12-08 10:36:42 +0100
commit6ad2a7aeb2ff0b3c65b30325470ea22e0f466b22 (patch)
tree25151fa7fcb8284df9e89ce377c5ceb6100c450d
parentMerge pull request #2284 from lioncash/svc (diff)
parentOpenGL: Drop framebuffer completeness check. (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp16
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp21
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h2
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp13
-rw-r--r--src/video_core/renderer_opengl/gl_state.h3
5 files changed, 8 insertions, 47 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index ba65db419..cc7e782a4 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -189,10 +189,6 @@ void RasterizerOpenGL::DrawTriangles() {
GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
(has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0);
- if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- return;
- }
-
// Sync the viewport
// These registers hold half-width and half-height, so must be multiplied by 2
GLsizei viewport_width = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_x).ToFloat32() * 2;
@@ -807,10 +803,6 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
- if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- return false;
- }
-
GLfloat color_values[4] = {0.0f, 0.0f, 0.0f, 0.0f};
// TODO: Handle additional pixel format and fill value size combinations to accelerate more
@@ -895,10 +887,6 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
dst_surface->texture.handle, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
- if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- return false;
- }
-
GLfloat value_float;
if (dst_surface->pixel_format == CachedSurface::PixelFormat::D16) {
value_float = config.value_32bit / 65535.0f; // 2^16 - 1
@@ -914,10 +902,6 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
dst_surface->texture.handle, 0);
- if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- return false;
- }
-
GLfloat value_float = (config.value_32bit & 0xFFFFFF) / 16777215.0f; // 2^24 - 1
GLint value_int = (config.value_32bit >> 24);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 61f6e767f..0b2e48407 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -103,7 +103,7 @@ static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width,
}
}
-bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex,
+void RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex,
CachedSurface::SurfaceType type,
const MathUtil::Rectangle<int>& src_rect,
const MathUtil::Rectangle<int>& dst_rect) {
@@ -158,21 +158,14 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex,
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
}
- bool can_blit = OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE &&
- OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
-
- if (can_blit) {
- glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom,
- dst_rect.left, dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
- buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
- }
+ glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
+ dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
+ buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
// Restore previous framebuffer bindings
cur_state.draw.read_framebuffer = old_fbs[0];
cur_state.draw.draw_framebuffer = old_fbs[1];
cur_state.Apply();
-
- return can_blit;
}
bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface,
@@ -186,9 +179,9 @@ bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface,
return false;
}
- return BlitTextures(src_surface->texture.handle, dst_surface->texture.handle,
- CachedSurface::GetFormatType(src_surface->pixel_format), src_rect,
- dst_rect);
+ BlitTextures(src_surface->texture.handle, dst_surface->texture.handle,
+ CachedSurface::GetFormatType(src_surface->pixel_format), src_rect, dst_rect);
+ return true;
}
static void AllocateSurfaceTexture(GLuint texture, CachedSurface::PixelFormat pixel_format,
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 32abfbaf5..b50e8292b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -187,7 +187,7 @@ public:
~RasterizerCacheOpenGL();
/// Blits one texture to another
- bool BlitTextures(GLuint src_tex, GLuint dst_tex, CachedSurface::SurfaceType type,
+ void BlitTextures(GLuint src_tex, GLuint dst_tex, CachedSurface::SurfaceType type,
const MathUtil::Rectangle<int>& src_rect,
const MathUtil::Rectangle<int>& dst_rect);
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 2a731f483..3c03b424a 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -232,19 +232,6 @@ void OpenGLState::Apply() const {
cur_state = *this;
}
-GLenum OpenGLState::CheckFBStatus(GLenum target) {
- GLenum fb_status = glCheckFramebufferStatus(target);
- if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
- const char* fb_description =
- (target == GL_READ_FRAMEBUFFER ? "READ"
- : (target == GL_DRAW_FRAMEBUFFER ? "DRAW" : "UNK"));
- LOG_CRITICAL(Render_OpenGL, "OpenGL %s framebuffer check failed, status %X", fb_description,
- fb_status);
- }
-
- return fb_status;
-}
-
void OpenGLState::ResetTexture(GLuint handle) {
for (auto& unit : cur_state.texture_units) {
if (unit.texture_2d == handle) {
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 01dead883..aee3c2946 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -90,9 +90,6 @@ public:
/// Apply this state as the current OpenGL state
void Apply() const;
- /// Check the status of the current OpenGL read or draw framebuffer configuration
- static GLenum CheckFBStatus(GLenum target);
-
/// Resets and unbinds any references to the given resource in the current OpenGL state
static void ResetTexture(GLuint handle);
static void ResetSampler(GLuint handle);