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authorRodolfo Bogado <rodolfoosvaldobogado@gmail.com>2018-11-08 02:27:47 +0100
committerRodolfo Bogado <rodolfoosvaldobogado@gmail.com>2018-11-11 20:36:53 +0100
commit4e6c64bf8d3622c6296f70ab64018c8c85855b0b (patch)
treed5b7484ed81357808e471e2dbcf441b93b7082a3
parentTry to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp54
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h6
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_state.h4
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h5
6 files changed, 40 insertions, 39 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 8dd7bd514..c4fe86b49 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -140,7 +140,7 @@ void RasterizerOpenGL::SetupVertexFormat() {
if (is_cache_miss) {
VAO.Create();
state.draw.vertex_array = VAO.handle;
- state.Apply();
+ state.ApplyVertexBufferState();
// The index buffer binding is stored within the VAO. Stupid OpenGL, but easy to work
// around.
@@ -182,7 +182,7 @@ void RasterizerOpenGL::SetupVertexFormat() {
}
}
state.draw.vertex_array = VAO.handle;
- state.Apply();
+ state.ApplyVertexBufferState();
}
void RasterizerOpenGL::SetupVertexBuffer() {
@@ -342,8 +342,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
index++;
}
}
-
- state.Apply();
}
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
@@ -412,8 +410,8 @@ void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
cached_pages.add({pages_interval, delta});
}
-void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb,
- bool preserve_contents,
+void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool using_color_fb,
+ bool using_depth_fb, bool preserve_contents,
std::optional<std::size_t> single_color_target) {
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
@@ -429,9 +427,9 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented");
// Bind the framebuffer surfaces
- state.draw.draw_framebuffer = framebuffer.handle;
- state.Apply();
- state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
+ current_state.draw.draw_framebuffer = framebuffer.handle;
+ current_state.ApplyFramebufferState();
+ current_state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
if (using_color_fb) {
if (single_color_target) {
@@ -509,10 +507,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
}
-
- SyncViewport();
-
- state.Apply();
+ SyncViewport(current_state);
}
void RasterizerOpenGL::Clear() {
@@ -525,22 +520,23 @@ void RasterizerOpenGL::Clear() {
bool use_stencil{};
OpenGLState clear_state;
- clear_state.draw.draw_framebuffer = framebuffer.handle;
- clear_state.color_mask[0].red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
- clear_state.color_mask[0].green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
- clear_state.color_mask[0].blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
- clear_state.color_mask[0].alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
-
if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
regs.clear_buffers.A) {
use_color = true;
}
+ if (use_color) {
+ clear_state.color_mask[0].red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
+ clear_state.color_mask[0].green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
+ clear_state.color_mask[0].blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
+ clear_state.color_mask[0].alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
+ }
if (regs.clear_buffers.Z) {
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
use_depth = true;
// Always enable the depth write when clearing the depth buffer. The depth write mask is
- // ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to true.
+ // ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to
+ // true.
clear_state.depth.test_enabled = true;
clear_state.depth.test_func = GL_ALWAYS;
}
@@ -557,11 +553,8 @@ void RasterizerOpenGL::Clear() {
ScopeAcquireGLContext acquire_context{emu_window};
- ConfigureFramebuffers(use_color, use_depth || use_stencil, false,
+ ConfigureFramebuffers(clear_state, use_color, use_depth || use_stencil, false,
regs.clear_buffers.RT.Value());
- // Copy the sRGB setting to the clear state to avoid problem with
- // specific driver implementations
- clear_state.framebuffer_srgb.enabled = state.framebuffer_srgb.enabled;
clear_state.Apply();
if (use_color) {
@@ -587,7 +580,7 @@ void RasterizerOpenGL::DrawArrays() {
ScopeAcquireGLContext acquire_context{emu_window};
- ConfigureFramebuffers();
+ ConfigureFramebuffers(state);
SyncColorMask();
SyncDepthTestState();
SyncStencilTestState();
@@ -608,7 +601,7 @@ void RasterizerOpenGL::DrawArrays() {
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
state.draw.vertex_buffer = buffer_cache.GetHandle();
- state.Apply();
+ state.ApplyVertexBufferState();
std::size_t buffer_size = CalculateVertexArraysSize();
@@ -923,11 +916,11 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
return current_unit + static_cast<u32>(entries.size());
}
-void RasterizerOpenGL::SyncViewport() {
+void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
- auto& viewport = state.viewports[i];
+ auto& viewport = current_state.viewports[i];
viewport.x = viewport_rect.left;
viewport.y = viewport_rect.bottom;
viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth());
@@ -1131,9 +1124,8 @@ void RasterizerOpenGL::CheckAlphaTests() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
if (regs.alpha_test_enabled != 0 && regs.rt_control.count > 1) {
- LOG_CRITICAL(
- Render_OpenGL,
- "Alpha Testing is enabled with Multiple Render Targets, this behavior is undefined.");
+ LOG_CRITICAL(Render_OpenGL, "Alpha Testing is enabled with Multiple Render Targets, "
+ "this behavior is undefined.");
UNREACHABLE();
}
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index aa793caf2..8ef0f6c12 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -109,8 +109,8 @@ private:
* @param preserve_contents If true, tries to preserve data from a previously used framebuffer.
* @param single_color_target Specifies if a single color buffer target should be used.
*/
- void ConfigureFramebuffers(bool use_color_fb = true, bool using_depth_fb = true,
- bool preserve_contents = true,
+ void ConfigureFramebuffers(OpenGLState& current_state, bool use_color_fb = true,
+ bool using_depth_fb = true, bool preserve_contents = true,
std::optional<std::size_t> single_color_target = {});
/*
@@ -134,7 +134,7 @@ private:
GLenum primitive_mode, u32 current_unit);
/// Syncs the viewport and depth range to match the guest state
- void SyncViewport();
+ void SyncViewport(OpenGLState& current_state);
/// Syncs the clip enabled status to match the guest state
void SyncClipEnabled();
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index c8864cce8..894f4f294 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -580,7 +580,7 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
state.draw.draw_framebuffer = draw_fb_handle;
// Set sRGB enabled if the destination surfaces need it
state.framebuffer_srgb.enabled = dst_params.srgb_conversion;
- state.Apply();
+ state.ApplyFramebufferState();
u32 buffers{};
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 9517285e5..2635f2b0c 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -427,7 +427,7 @@ void OpenGLState::ApplySamplers() const {
}
}
-void OpenGLState::Apply() const {
+void OpenGLState::ApplyFramebufferState() const {
// Framebuffer
if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
@@ -435,7 +435,9 @@ void OpenGLState::Apply() const {
if (draw.draw_framebuffer != cur_state.draw.draw_framebuffer) {
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.draw_framebuffer);
}
+}
+void OpenGLState::ApplyVertexBufferState() const {
// Vertex array
if (draw.vertex_array != cur_state.draw.vertex_array) {
glBindVertexArray(draw.vertex_array);
@@ -445,7 +447,11 @@ void OpenGLState::Apply() const {
if (draw.vertex_buffer != cur_state.draw.vertex_buffer) {
glBindBuffer(GL_ARRAY_BUFFER, draw.vertex_buffer);
}
+}
+void OpenGLState::Apply() const {
+ ApplyFramebufferState();
+ ApplyVertexBufferState();
// Uniform buffer
if (draw.uniform_buffer != cur_state.draw.uniform_buffer) {
glBindBuffer(GL_UNIFORM_BUFFER, draw.uniform_buffer);
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index b8cf1f637..eacca0b9c 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -181,6 +181,10 @@ public:
}
/// Apply this state as the current OpenGL state
void Apply() const;
+ /// Apply only the state afecting the framebuffer
+ void ApplyFramebufferState() const;
+ /// Apply only the state afecting the vertex buffer
+ void ApplyVertexBufferState() const;
/// Set the initial OpenGL state
static void ApplyDefaultState();
/// Resets any references to the given resource
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 32dc158e4..3ce2cc6d2 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -159,8 +159,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
}
}
}
- LOG_ERROR(Render_OpenGL, "Unimplemented texture filter mode={}",
- static_cast<u32>(filter_mode));
+ LOG_ERROR(Render_OpenGL, "Unimplemented texture filter mode={}", static_cast<u32>(filter_mode));
return GL_LINEAR;
}
@@ -206,7 +205,7 @@ inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) {
return GL_ALWAYS;
}
LOG_ERROR(Render_OpenGL, "Unimplemented texture depth compare function ={}",
- static_cast<u32>(func));
+ static_cast<u32>(func));
return GL_GREATER;
}