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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-05-24 08:24:19 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:33 +0200 |
commit | 40179282137370380387cab2610dcf21bd709efa (patch) | |
tree | d6dc0b0f53008855090739e3d58a9d63f456668e | |
parent | gl_graphics_program: Fix texture buffer bindings (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index cf03280fa..ceec83a8a 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -159,8 +159,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsProgramKey& key, Shader::RuntimeInfo info; switch (program.stage) { case Shader::Stage::TessellationEval: - // We have to flip tessellation clockwise for some reason... - info.tess_clockwise = key.tessellation_clockwise == 0; + info.tess_clockwise = key.tessellation_clockwise != 0; info.tess_primitive = [&key] { switch (key.tessellation_primitive) { case Maxwell::TessellationPrimitive::Isolines: |