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authorbunnei <bunneidev@gmail.com>2018-10-01 16:34:53 +0200
committerGitHub <noreply@github.com>2018-10-01 16:34:53 +0200
commit393042c09c38246a134cb89c077b19a409f3566e (patch)
tree133ad8f2af6ee491cadcfebfae10290a080b1c82
parentMerge pull request #1330 from raven02/tlds (diff)
parentgl_rasterizer: Fixup unassigned point sizes (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 14d82a7bc..587d9dffb 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -909,7 +909,10 @@ void RasterizerOpenGL::SyncTransformFeedback() {
void RasterizerOpenGL::SyncPointState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- state.point.size = regs.point_size;
+ // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
+ // register carrying a default value. For now, if the point size is zero, assume it's
+ // OpenGL's default (1).
+ state.point.size = regs.point_size == 0 ? 1 : regs.point_size;
}
} // namespace OpenGL