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authorTony Wasserka <NeoBrainX@gmail.com>2014-07-16 11:27:58 +0200
committerTony Wasserka <NeoBrainX@gmail.com>2014-07-23 00:33:08 +0200
commit246cb75584af281596b938f898e8a3aedbcdb62a (patch)
treee87322b8dbcf7e7d2975bc6874f0fd3487a46eb7
parentGPU: Make use of RegisterSet. (diff)
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Diffstat (limited to '')
-rw-r--r--src/common/register_set.h14
-rw-r--r--src/core/hw/gpu.cpp102
-rw-r--r--src/core/hw/gpu.h154
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp18
4 files changed, 140 insertions, 148 deletions
diff --git a/src/common/register_set.h b/src/common/register_set.h
index 0418551b3..ba19a2614 100644
--- a/src/common/register_set.h
+++ b/src/common/register_set.h
@@ -34,7 +34,7 @@
/*
* Standardized way to define a group of registers and corresponding data structures. To define
* a new register set, first define struct containing an enumeration called "Id" containing
- * all register IDs and a template union called "Struct". Specialize the Struct union for any
+ * all register IDs and a template struct called "Struct". Specialize the Struct struct for any
* register ID which needs to be accessed in a specialized way. You can then declare the object
* containing all register values using the RegisterSet<BaseType, DefiningStruct> type, where
* BaseType is the underlying type of each register (e.g. u32).
@@ -54,7 +54,7 @@
*
* // declare register definition structures
* template<Id id>
- * union Struct;
+ * struct Struct;
* };
*
* // Define register set object
@@ -62,9 +62,11 @@
*
* // define register definition structures
* template<>
- * union Regs::Struct<Regs::Value1> {
- * BitField<0, 4, u32> some_field;
- * BitField<4, 3, u32> some_other_field;
+ * struct Regs::Struct<Regs::Value1> {
+ * union {
+ * BitField<0, 4, u32> some_field;
+ * BitField<4, 3, u32> some_other_field;
+ * };
* };
*
* Usage in external code (within SomeNamespace scope):
@@ -77,7 +79,7 @@
*
*
* @tparam BaseType Base type used for storing individual registers, e.g. u32
- * @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> union, as described above.
+ * @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> struct, as described above.
* @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated.
*/
template<typename BaseType, typename RegDefinition>
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index 372e4f4cc..edffa25c5 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -30,14 +30,14 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
- framebuffer_top.data.address_left1 = PADDR_TOP_LEFT_FRAME1;
- framebuffer_top.data.address_left2 = PADDR_TOP_LEFT_FRAME2;
- framebuffer_top.data.address_right1 = PADDR_TOP_RIGHT_FRAME1;
- framebuffer_top.data.address_right2 = PADDR_TOP_RIGHT_FRAME2;
- framebuffer_sub.data.address_left1 = PADDR_SUB_FRAME1;
- //framebuffer_sub.data.address_left2 = unknown;
- framebuffer_sub.data.address_right1 = PADDR_SUB_FRAME2;
- //framebuffer_sub.data.address_right2 = unknown;
+ framebuffer_top.address_left1 = PADDR_TOP_LEFT_FRAME1;
+ framebuffer_top.address_left2 = PADDR_TOP_LEFT_FRAME2;
+ framebuffer_top.address_right1 = PADDR_TOP_RIGHT_FRAME1;
+ framebuffer_top.address_right2 = PADDR_TOP_RIGHT_FRAME2;
+ framebuffer_sub.address_left1 = PADDR_SUB_FRAME1;
+ //framebuffer_sub.address_left2 = unknown;
+ framebuffer_sub.address_right1 = PADDR_SUB_FRAME2;
+ //framebuffer_sub.address_right2 = unknown;
break;
}
@@ -46,14 +46,14 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
- framebuffer_top.data.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1;
- framebuffer_top.data.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2;
- framebuffer_top.data.address_right1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
- framebuffer_top.data.address_right2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
- framebuffer_sub.data.address_left1 = PADDR_VRAM_SUB_FRAME1;
- //framebuffer_sub.data.address_left2 = unknown;
- framebuffer_sub.data.address_right1 = PADDR_VRAM_SUB_FRAME2;
- //framebuffer_sub.data.address_right2 = unknown;
+ framebuffer_top.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1;
+ framebuffer_top.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2;
+ framebuffer_top.address_right1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
+ framebuffer_top.address_right2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
+ framebuffer_sub.address_left1 = PADDR_VRAM_SUB_FRAME1;
+ //framebuffer_sub.address_left2 = unknown;
+ framebuffer_sub.address_right1 = PADDR_VRAM_SUB_FRAME2;
+ //framebuffer_sub.address_right2 = unknown;
break;
}
}
@@ -135,14 +135,14 @@ inline void Write(u32 addr, const T data) {
const auto& config = g_regs.Get<Regs::MemoryFill>(static_cast<Regs::Id>(index - 3));
// TODO: Not sure if this check should be done at GSP level instead
- if (config.data.address_start) {
+ if (config.address_start) {
// TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
- u32* start = (u32*)Memory::GetPointer(config.data.GetStartAddress());
- u32* end = (u32*)Memory::GetPointer(config.data.GetEndAddress());
+ u32* start = (u32*)Memory::GetPointer(config.GetStartAddress());
+ u32* end = (u32*)Memory::GetPointer(config.GetEndAddress());
for (u32* ptr = start; ptr < end; ++ptr)
- *ptr = bswap32(config.data.value); // TODO: This is just a workaround to missing framebuffer format emulation
+ *ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
- DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.data.GetStartAddress(), config.data.GetEndAddress());
+ DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.GetStartAddress(), config.GetEndAddress());
}
break;
}
@@ -150,20 +150,20 @@ inline void Write(u32 addr, const T data) {
case Regs::DisplayTransfer + 6:
{
const auto& config = g_regs.Get<Regs::DisplayTransfer>();
- if (config.data.trigger & 1) {
- u8* source_pointer = Memory::GetPointer(config.data.GetPhysicalInputAddress());
- u8* dest_pointer = Memory::GetPointer(config.data.GetPhysicalOutputAddress());
+ if (config.trigger & 1) {
+ u8* source_pointer = Memory::GetPointer(config.GetPhysicalInputAddress());
+ u8* dest_pointer = Memory::GetPointer(config.GetPhysicalOutputAddress());
- for (int y = 0; y < config.data.output_height; ++y) {
+ for (int y = 0; y < config.output_height; ++y) {
// TODO: Why does the register seem to hold twice the framebuffer width?
- for (int x = 0; x < config.data.output_width / 2; ++x) {
+ for (int x = 0; x < config.output_width / 2; ++x) {
int source[4] = { 0, 0, 0, 0}; // rgba;
- switch (config.data.input_format) {
+ switch (config.input_format) {
case Regs::FramebufferFormat::RGBA8:
{
// TODO: Most likely got the component order messed up.
- u8* srcptr = source_pointer + x * 4 + y * config.data.input_width * 4 / 2;
+ u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4 / 2;
source[0] = srcptr[0]; // blue
source[1] = srcptr[1]; // green
source[2] = srcptr[2]; // red
@@ -172,15 +172,15 @@ inline void Write(u32 addr, const T data) {
}
default:
- ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.data.input_format.Value());
+ ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.input_format.Value());
break;
}
- switch (config.data.output_format) {
+ switch (config.output_format) {
/*case Regs::FramebufferFormat::RGBA8:
{
// TODO: Untested
- u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.data.output_width * 4);
+ u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4);
dstptr[0] = source[0];
dstptr[1] = source[1];
dstptr[2] = source[2];
@@ -190,7 +190,7 @@ inline void Write(u32 addr, const T data) {
case Regs::FramebufferFormat::RGB8:
{
- u8* dstptr = dest_pointer + x * 3 + y * config.data.output_width * 3 / 2;
+ u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3 / 2;
dstptr[0] = source[0]; // blue
dstptr[1] = source[1]; // green
dstptr[2] = source[2]; // red
@@ -198,17 +198,17 @@ inline void Write(u32 addr, const T data) {
}
default:
- ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.data.output_format.Value());
+ ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
break;
}
}
}
DEBUG_LOG(GPU, "DisplayTriggerTransfer: %x bytes from %x(%xx%x)-> %x(%xx%x), dst format %x",
- config.data.output_height * config.data.output_width * 4,
- config.data.GetPhysicalInputAddress(), (int)config.data.input_width, (int)config.data.input_height,
- config.data.GetPhysicalOutputAddress(), (int)config.data.output_width, (int)config.data.output_height,
- config.data.output_format.Value());
+ config.output_height * config.output_width * 4,
+ config.GetPhysicalInputAddress(), (int)config.input_width, (int)config.input_height,
+ config.GetPhysicalOutputAddress(), (int)config.output_width, (int)config.output_height,
+ config.output_format.Value());
}
break;
}
@@ -216,10 +216,10 @@ inline void Write(u32 addr, const T data) {
case Regs::CommandProcessor + 4:
{
const auto& config = g_regs.Get<Regs::CommandProcessor>();
- if (config.data.trigger & 1)
+ if (config.trigger & 1)
{
- // u32* buffer = (u32*)Memory::GetPointer(config.data.address << 3);
- ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", config.data.size, config.data.address << 3);
+ // u32* buffer = (u32*)Memory::GetPointer(config.address << 3);
+ ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", config.size, config.address << 3);
// TODO: Process command list!
}
break;
@@ -263,17 +263,17 @@ void Init() {
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
// TODO: Width should be 240 instead?
- framebuffer_top.data.width = 480;
- framebuffer_top.data.height = 400;
- framebuffer_top.data.stride = 480*3;
- framebuffer_top.data.color_format = Regs::FramebufferFormat::RGB8;
- framebuffer_top.data.active_fb = 0;
-
- framebuffer_sub.data.width = 480;
- framebuffer_sub.data.height = 400;
- framebuffer_sub.data.stride = 480*3;
- framebuffer_sub.data.color_format = Regs::FramebufferFormat::RGB8;
- framebuffer_sub.data.active_fb = 0;
+ framebuffer_top.width = 480;
+ framebuffer_top.height = 400;
+ framebuffer_top.stride = 480*3;
+ framebuffer_top.color_format = Regs::FramebufferFormat::RGB8;
+ framebuffer_top.active_fb = 0;
+
+ framebuffer_sub.width = 480;
+ framebuffer_sub.height = 400;
+ framebuffer_sub.stride = 480*3;
+ framebuffer_sub.color_format = Regs::FramebufferFormat::RGB8;
+ framebuffer_sub.active_fb = 0;
NOTICE_LOG(GPU, "initialized OK");
}
diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h
index ce524bd02..4ef0a047f 100644
--- a/src/core/hw/gpu.h
+++ b/src/core/hw/gpu.h
@@ -29,7 +29,7 @@ struct Regs {
};
template<Id id>
- union Struct;
+ struct Struct;
enum class FramebufferFormat : u32 {
RGBA8 = 0,
@@ -38,128 +38,118 @@ struct Regs {
RGB5A1 = 3,
RGBA4 = 4,
};
-
};
template<>
-union Regs::Struct<Regs::MemoryFill> {
- struct {
- u32 address_start;
- u32 address_end; // ?
- u32 size;
- u32 value; // ?
-
- inline u32 GetStartAddress() const {
- return address_start * 8;
- }
-
- inline u32 GetEndAddress() const {
- return address_end * 8;
- }
- } data;
+struct Regs::Struct<Regs::MemoryFill> {
+ u32 address_start;
+ u32 address_end; // ?
+ u32 size;
+ u32 value; // ?
+
+ inline u32 GetStartAddress() const {
+ return address_start * 8;
+ }
+
+ inline u32 GetEndAddress() const {
+ return address_end * 8;
+ }
};
static_assert(sizeof(Regs::Struct<Regs::MemoryFill>) == 0x10, "Structure size and register block length don't match");
template<>
-union Regs::Struct<Regs::FramebufferTop> {
+struct Regs::Struct<Regs::FramebufferTop> {
using Format = Regs::FramebufferFormat;
- struct {
- union {
- u32 size;
+ union {
+ u32 size;
- BitField< 0, 16, u32> width;
- BitField<16, 16, u32> height;
- };
+ BitField< 0, 16, u32> width;
+ BitField<16, 16, u32> height;
+ };
- u32 pad0[2];
+ u32 pad0[2];
- u32 address_left1;
- u32 address_left2;
+ u32 address_left1;
+ u32 address_left2;
- union {
- u32 format;
+ union {
+ u32 format;
- BitField< 0, 3, Format> color_format;
- };
+ BitField< 0, 3, Format> color_format;
+ };
- u32 pad1;
+ u32 pad1;
- union {
- u32 active_fb;
+ union {
+ u32 active_fb;
- BitField<0, 1, u32> second_fb_active;
- };
+ BitField<0, 1, u32> second_fb_active;
+ };
- u32 pad2[5];
+ u32 pad2[5];
- u32 stride;
+ u32 stride;
- u32 address_right1;
- u32 address_right2;
- } data;
+ u32 address_right1;
+ u32 address_right2;
};
+
template<>
-union Regs::Struct<Regs::FramebufferBottom> {
- using Type = decltype(Regs::Struct<Regs::FramebufferTop>::data);
- Type data;
+struct Regs::Struct<Regs::FramebufferBottom> : public Regs::Struct<Regs::FramebufferTop> {
};
static_assert(sizeof(Regs::Struct<Regs::FramebufferTop>) == 0x40, "Structure size and register block length don't match");
template<>
-union Regs::Struct<Regs::DisplayTransfer> {
+struct Regs::Struct<Regs::DisplayTransfer> {
using Format = Regs::FramebufferFormat;
- struct {
- u32 input_address;
- u32 output_address;
+ u32 input_address;
+ u32 output_address;
- inline u32 GetPhysicalInputAddress() const {
- return input_address * 8;
- }
+ inline u32 GetPhysicalInputAddress() const {
+ return input_address * 8;
+ }
- inline u32 GetPhysicalOutputAddress() const {
- return output_address * 8;
- }
+ inline u32 GetPhysicalOutputAddress() const {
+ return output_address * 8;
+ }
- union {
- u32 output_size;
+ union {
+ u32 output_size;
- BitField< 0, 16, u32> output_width;
- BitField<16, 16, u32> output_height;
- };
+ BitField< 0, 16, u32> output_width;
+ BitField<16, 16, u32> output_height;
+ };
- union {
- u32 input_size;
+ union {
+ u32 input_size;
- BitField< 0, 16, u32> input_width;
- BitField<16, 16, u32> input_height;
- };
+ BitField< 0, 16, u32> input_width;
+ BitField<16, 16, u32> input_height;
+ };
- union {
- u32 flags;
+ union {
+ u32 flags;
- BitField< 0, 1, u32> flip_data;
- BitField< 8, 3, Format> input_format;
- BitField<12, 3, Format> output_format;
- BitField<16, 1, u32> output_tiled;
- };
+ BitField< 0, 1, u32> flip_data;
+ BitField< 8, 3, Format> input_format;
+ BitField<12, 3, Format> output_format;
+ BitField<16, 1, u32> output_tiled;
+ };
- u32 unknown;
- u32 trigger;
- } data;
+ u32 unknown;
+ u32 trigger;
};
static_assert(sizeof(Regs::Struct<Regs::DisplayTransfer>) == 0x1C, "Structure size and register block length don't match");
template<>
-union Regs::Struct<Regs::CommandProcessor> {
- struct {
- u32 size;
- u32 pad0;
- u32 address;
- u32 pad1;
- u32 trigger;
- } data;
+struct Regs::Struct<Regs::CommandProcessor> {
+ u32 size;
+ u32 pad0;
+ u32 address;
+ u32 pad1;
+ u32 trigger;
};
static_assert(sizeof(Regs::Struct<Regs::CommandProcessor>) == 0x14, "Structure size and register block length don't match");
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 8d9d61ae8..50f820e4a 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -80,17 +80,17 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect&
const auto& framebuffer_top = GPU::g_regs.Get<GPU::Regs::FramebufferTop>();
const auto& framebuffer_sub = GPU::g_regs.Get<GPU::Regs::FramebufferBottom>();
- const u32 active_fb_top = (framebuffer_top.data.active_fb == 1)
- ? framebuffer_top.data.address_left2
- : framebuffer_top.data.address_left1;
- const u32 active_fb_sub = (framebuffer_sub.data.active_fb == 1)
- ? framebuffer_sub.data.address_left2
- : framebuffer_sub.data.address_left1;
+ const u32 active_fb_top = (framebuffer_top.active_fb == 1)
+ ? framebuffer_top.address_left2
+ : framebuffer_top.address_left1;
+ const u32 active_fb_sub = (framebuffer_sub.active_fb == 1)
+ ? framebuffer_sub.address_left2
+ : framebuffer_sub.address_left1;
DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x",
- framebuffer_top.data.stride * framebuffer_top.data.height,
- GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.data.width,
- (int)framebuffer_top.data.height, (int)framebuffer_top.data.format);
+ framebuffer_top.stride * framebuffer_top.height,
+ GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width,
+ (int)framebuffer_top.height, (int)framebuffer_top.format);
// TODO: This should consider the GPU registers for framebuffer width, height and stride.
FlipFramebuffer(GPU::GetFramebufferPointer(active_fb_top), m_xfb_top_flipped);