blob: 85705c216aa8a800f0bc591399df47b21beaf809 (
plain) (
tree)
|
|
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <vector>
#include "common/common_funcs.h"
#include "common/uuid.h"
#include "core/hle/result.h"
#include "core/hle/service/am/applets/applets.h"
namespace Core {
class System;
}
namespace Service::AM::Applets {
struct UserSelectionConfig {
// TODO(DarkLordZach): RE this structure
// It seems to be flags and the like that determine the UI of the applet on the switch... from
// my research this is safe to ignore for now.
INSERT_PADDING_BYTES(0xA0);
};
static_assert(sizeof(UserSelectionConfig) == 0xA0, "UserSelectionConfig has incorrect size.");
struct UserSelectionOutput {
u64 result;
Common::UUID uuid_selected;
};
static_assert(sizeof(UserSelectionOutput) == 0x18, "UserSelectionOutput has incorrect size.");
class ProfileSelect final : public Applet {
public:
explicit ProfileSelect(Core::System& system_, LibraryAppletMode applet_mode_,
const Core::Frontend::ProfileSelectApplet& frontend_);
~ProfileSelect() override;
void Initialize() override;
bool TransactionComplete() const override;
Result GetStatus() const override;
void ExecuteInteractive() override;
void Execute() override;
Result RequestExit() override;
void SelectionComplete(std::optional<Common::UUID> uuid);
private:
const Core::Frontend::ProfileSelectApplet& frontend;
UserSelectionConfig config;
bool complete = false;
Result status = ResultSuccess;
std::vector<u8> final_data;
Core::System& system;
};
} // namespace Service::AM::Applets
|