// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/hle/kernel/k_client_port.h"
#include "core/hle/kernel/k_client_session.h"
#include "core/hle/kernel/k_port.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/svc.h"
namespace Kernel::Svc {
/// Connect to an OS service given the port name, returns the handle to the port to out
Result ConnectToNamedPort(Core::System& system, Handle* out, VAddr port_name_address) {
auto& memory = system.Memory();
if (!memory.IsValidVirtualAddress(port_name_address)) {
LOG_ERROR(Kernel_SVC,
"Port Name Address is not a valid virtual address, port_name_address=0x{:016X}",
port_name_address);
return ResultNotFound;
}
static constexpr std::size_t PortNameMaxLength = 11;
// Read 1 char beyond the max allowed port name to detect names that are too long.
const std::string port_name = memory.ReadCString(port_name_address, PortNameMaxLength + 1);
if (port_name.size() > PortNameMaxLength) {
LOG_ERROR(Kernel_SVC, "Port name is too long, expected {} but got {}", PortNameMaxLength,
port_name.size());
return ResultOutOfRange;
}
LOG_TRACE(Kernel_SVC, "called port_name={}", port_name);
// Get the current handle table.
auto& kernel = system.Kernel();
auto& handle_table = kernel.CurrentProcess()->GetHandleTable();
// Find the client port.
auto port = kernel.CreateNamedServicePort(port_name);
if (!port) {
LOG_ERROR(Kernel_SVC, "tried to connect to unknown port: {}", port_name);
return ResultNotFound;
}
// Reserve a handle for the port.
// NOTE: Nintendo really does write directly to the output handle here.
R_TRY(handle_table.Reserve(out));
auto handle_guard = SCOPE_GUARD({ handle_table.Unreserve(*out); });
// Create a session.
KClientSession* session{};
R_TRY(port->CreateSession(std::addressof(session)));
kernel.RegisterNamedServiceHandler(port_name, &port->GetParent()->GetServerPort());
// Register the session in the table, close the extra reference.
handle_table.Register(*out, session);
session->Close();
// We succeeded.
handle_guard.Cancel();
return ResultSuccess;
}
Result ConnectToNamedPort32(Core::System& system, Handle* out_handle, u32 port_name_address) {
return ConnectToNamedPort(system, out_handle, port_name_address);
}
} // namespace Kernel::Svc