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#pragma once
#include "common.h"
// TODO: move some of this into Vehicle.h
enum eEngineStatus
{
ENGINE_STATUS_ON_FIRE = 225
};
enum eDoorStatus
{
DOOR_STATUS_OK,
DOOR_STATUS_SMASHED,
DOOR_STATUS_SWINGING,
DOOR_STATUS_MISSING
};
enum ePanelStatus
{
PANEL_STATUS_OK,
PANEL_STATUS_SMASHED1,
PANEL_STATUS_SMASHED2,
PANEL_STATUS_MISSING,
};
enum eWheelStatus
{
WHEEL_STATUS_OK,
WHEEL_STATUS_BURST,
WHEEL_STATUS_MISSING
};
enum tComponent
{
COMPONENT_DEFAULT,
COMPONENT_WHEEL_FRONT_LEFT,
COMPONENT_WHEEL_FRONT_RIGHT,
COMPONENT_WHEEL_REAR_LEFT,
COMPONENT_WHEEL_REAR_RIGHT,
COMPONENT_DOOR_BONNET,
COMPONENT_DOOR_BOOT,
COMPONENT_DOOR_FRONT_LEFT,
COMPONENT_DOOR_FRONT_RIGHT,
COMPONENT_DOOR_REAR_LEFT,
COMPONENT_DOOR_REAR_RIGHT,
COMPONENT_PANEL_FRONT_LEFT,
COMPONENT_PANEL_FRONT_RIGHT,
COMPONENT_PANEL_REAR_LEFT,
COMPONENT_PANEL_REAR_RIGHT,
COMPONENT_PANEL_WINDSCREEN,
COMPONENT_BUMPER_FRONT,
COMPONENT_BUMPER_REAR,
};
enum tComponentGroup
{
COMPGROUP_BUMPER,
COMPGROUP_WHEEL,
COMPGROUP_DOOR,
COMPGROUP_BONNET,
COMPGROUP_BOOT,
COMPGROUP_PANEL,
COMPGROUP_DEFAULT,
};
enum eLights;
class CDamageManager
{
public:
float m_fWheelDamageEffect;
uint8 m_engineStatus;
uint8 m_wheelStatus[4];
uint8 m_doorStatus[6];
uint32 m_lightStatus;
uint32 m_panelStatus;
uint32 field_24;
void ResetDamageStatus(void);
void FuckCarCompletely(void);
bool ApplyDamage(tComponent component, float damage, float unused);
bool GetComponentGroup(tComponent component, tComponentGroup *componentGroup, uint8 *foo);
void SetDoorStatus(int32 door, uint32 status);
int32 GetDoorStatus(int32 door);
bool ProgressDoorDamage(uint8 door);
void SetPanelStatus(int32 panel, uint32 status);
int32 GetPanelStatus(int32 panel);
bool ProgressPanelDamage(uint8 panel);
// needed for CReplay
static int32 GetPanelStatus(uint32 panelstatus, int32 panel) { return ldb(panel*4, 4, panelstatus); }
void SetLightStatus(eLights light, uint32 status);
int32 GetLightStatus(eLights light);
void SetWheelStatus(int32 wheel, uint32 status);
int32 GetWheelStatus(int32 wheel);
bool ProgressWheelDamage(uint8 wheel);
void SetEngineStatus(uint32 status);
int32 GetEngineStatus(void);
bool ProgressEngineDamage(void);
};
VALIDATE_SIZE(CDamageManager, 0x1C);
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