1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
|
#pragma once
struct CGangInfo
{
int32 m_nVehicleMI;
int8 m_nPedModelOverride;
int32 m_Weapon1;
int32 m_Weapon2;
CGangInfo();
};
VALIDATE_SIZE(CGangInfo, 0x10);
enum {
GANG_MAFIA = 0,
GANG_TRIAD,
GANG_DIABLOS,
GANG_YAKUZA,
GANG_YARDIE,
GANG_COLUMB,
GANG_HOODS,
GANG_7,
GANG_8,
NUM_GANGS
};
class CGangs
{
public:
static void Initialise(void);
static void SetGangVehicleModel(int16, int32);
static void SetGangWeapons(int16, int32, int32);
static void SetGangPedModelOverride(int16, int8);
static int8 GetGangPedModelOverride(int16);
static void SaveAllGangData(uint8 *, uint32 *);
static void LoadAllGangData(uint8 *, uint32);
static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
static CGangInfo *GetGangInfo(int16 gang) { return &Gang[gang]; }
private:
static CGangInfo Gang[NUM_GANGS];
};
|