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#pragma once
#define rpATOMIC rw::Atomic::ID
#define rpCLUMP rw::Clump::ID
/*
***********************************************
*
* RpMaterial
*
***********************************************
*/
//struct RpMaterial;
typedef rw::Material RpMaterial;
typedef rw::MaterialList RpMaterialList;
typedef RpMaterial *(*RpMaterialCallBack)(RpMaterial *material, void *data);
RpMaterial *RpMaterialCreate(void);
RwBool RpMaterialDestroy(RpMaterial *material);
RpMaterial *RpMaterialClone(RpMaterial *material);
RpMaterial *RpMaterialSetTexture(RpMaterial *material, RwTexture *texture);
RpMaterial *RpMaterialAddRef(RpMaterial *material);
RwTexture *RpMaterialGetTexture(const RpMaterial *material);
RpMaterial *RpMaterialSetColor(RpMaterial *material, const RwRGBA *color);
const RwRGBA *RpMaterialGetColor(const RpMaterial *material);
RpMaterial *RpMaterialSetSurfaceProperties(RpMaterial *material, const RwSurfaceProperties *surfaceProperties);
const RwSurfaceProperties *RpMaterialGetSurfaceProperties(const RpMaterial *material);
RwInt32 RpMaterialRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RpMaterialRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
RwInt32 RpMaterialSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
RwInt32 RpMaterialGetPluginOffset(RwUInt32 pluginID);
RwBool RpMaterialValidatePlugins(const RpMaterial *material);
RwUInt32 RpMaterialStreamGetSize(const RpMaterial *material);
RpMaterial *RpMaterialStreamRead(RwStream *stream);
const RpMaterial *RpMaterialStreamWrite(const RpMaterial *material, RwStream *stream);
//RpMaterialChunkInfo *_rpMaterialChunkInfoRead(RwStream *stream, RpMaterialChunkInfo *materialChunkInfo, RwInt32 *bytesRead);
/*
***********************************************
*
* RpLight
*
***********************************************
*/
//struct RpLight;
typedef rw::Light RpLight;
enum RpLightType
{
rpNALIGHTTYPE = 0,
rpLIGHTDIRECTIONAL,
rpLIGHTAMBIENT,
rpLIGHTPOINT = 0x80,
rpLIGHTSPOT,
rpLIGHTSPOTSOFT,
};
enum RpLightFlag
{
rpLIGHTLIGHTATOMICS = 0x01,
rpLIGHTLIGHTWORLD = 0x02,
};
typedef RpLight *(*RpLightCallBack) (RpLight * light, void *data);
RwReal RpLightGetRadius(const RpLight *light);
const RwRGBAReal *RpLightGetColor(const RpLight *light);
RpLight *RpLightSetFrame(RpLight *light, RwFrame *frame);
RwFrame *RpLightGetFrame(const RpLight *light);
RpLightType RpLightGetType(const RpLight *light);
RpLight *RpLightSetFlags(RpLight *light, RwUInt32 flags);
RwUInt32 RpLightGetFlags(const RpLight *light);
RpLight *RpLightCreate(RwInt32 type);
RwBool RpLightDestroy(RpLight *light);
RpLight *RpLightSetRadius(RpLight *light, RwReal radius);
RpLight *RpLightSetColor(RpLight *light, const RwRGBAReal *color);
RwReal RpLightGetConeAngle(const RpLight *light);
RpLight *RpLightSetConeAngle(RpLight * ight, RwReal angle);
RwUInt32 RpLightStreamGetSize(const RpLight *light);
RpLight *RpLightStreamRead(RwStream *stream);
const RpLight *RpLightStreamWrite(const RpLight *light, RwStream *stream);
//RpLightChunkInfo *_rpLightChunkInfoRead(RwStream *stream, RpLightChunkInfo *lightChunkInfo, RwInt32 *bytesRead);
RwInt32 RpLightRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RpLightRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
RwInt32 RpLightSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
RwInt32 RpLightGetPluginOffset(RwUInt32 pluginID);
RwBool RpLightValidatePlugins(const RpLight * light);
/*
***********************************************
*
* RpGeometry
*
***********************************************
*/
typedef rw::Triangle RpTriangle;
//struct RpGeometry;
typedef rw::Geometry RpGeometry;
//struct RpMorphTarget;
typedef rw::MorphTarget RpMorphTarget;
enum RpGeometryFlag
{
rpGEOMETRYTRISTRIP = rw::Geometry::TRISTRIP,
rpGEOMETRYPOSITIONS = rw::Geometry::POSITIONS,
rpGEOMETRYTEXTURED = rw::Geometry::TEXTURED,
rpGEOMETRYPRELIT = rw::Geometry::PRELIT,
rpGEOMETRYNORMALS = rw::Geometry::NORMALS,
rpGEOMETRYLIGHT = rw::Geometry::LIGHT,
rpGEOMETRYMODULATEMATERIALCOLOR = rw::Geometry::MODULATE,
rpGEOMETRYTEXTURED2 = rw::Geometry::TEXTURED2,
rpGEOMETRYNATIVE = rw::Geometry::NATIVE,
rpGEOMETRYNATIVEINSTANCE = rw::Geometry::NATIVEINSTANCE,
rpGEOMETRYFLAGSMASK = 0x000000FF,
rpGEOMETRYNATIVEFLAGSMASK = 0x0F000000,
};
enum RpGeometryLockMode
{
rpGEOMETRYLOCKPOLYGONS = rw::Geometry::LOCKPOLYGONS,
rpGEOMETRYLOCKVERTICES = rw::Geometry::LOCKVERTICES,
rpGEOMETRYLOCKNORMALS = rw::Geometry::LOCKNORMALS,
rpGEOMETRYLOCKPRELIGHT = rw::Geometry::LOCKPRELIGHT,
rpGEOMETRYLOCKTEXCOORDS = rw::Geometry::LOCKTEXCOORDS,
rpGEOMETRYLOCKTEXCOORDS1 = rw::Geometry::LOCKTEXCOORDS1,
rpGEOMETRYLOCKTEXCOORDS2 = rw::Geometry::LOCKTEXCOORDS2,
rpGEOMETRYLOCKTEXCOORDS3 = rw::Geometry::LOCKTEXCOORDS3,
rpGEOMETRYLOCKTEXCOORDS4 = rw::Geometry::LOCKTEXCOORDS4,
rpGEOMETRYLOCKTEXCOORDS5 = rw::Geometry::LOCKTEXCOORDS5,
rpGEOMETRYLOCKTEXCOORDS6 = rw::Geometry::LOCKTEXCOORDS6,
rpGEOMETRYLOCKTEXCOORDS7 = rw::Geometry::LOCKTEXCOORDS7,
rpGEOMETRYLOCKTEXCOORDS8 = rw::Geometry::LOCKTEXCOORDS8,
rpGEOMETRYLOCKTEXCOORDSALL = rw::Geometry::LOCKTEXCOORDSALL,
rpGEOMETRYLOCKALL = rw::Geometry::LOCKALL
};
RpGeometry *RpGeometryCreate(RwInt32 numVert, RwInt32 numTriangles, RwUInt32 format);
RwBool RpGeometryDestroy(RpGeometry *geometry);
RpGeometry *_rpGeometryAddRef(RpGeometry *geometry);
RpGeometry *RpGeometryLock(RpGeometry *geometry, RwInt32 lockMode);
RpGeometry *RpGeometryUnlock(RpGeometry *geometry);
RpGeometry *RpGeometryTransform(RpGeometry *geometry, const RwMatrix *matrix);
RpGeometry *RpGeometryCreateSpace(RwReal radius);
RpMorphTarget *RpMorphTargetSetBoundingSphere(RpMorphTarget *morphTarget, const RwSphere *boundingSphere);
RwSphere *RpMorphTargetGetBoundingSphere(RpMorphTarget *morphTarget);
const RpMorphTarget *RpMorphTargetCalcBoundingSphere(const RpMorphTarget *morphTarget, RwSphere *boundingSphere);
RwInt32 RpGeometryAddMorphTargets(RpGeometry *geometry, RwInt32 mtcount);
RwInt32 RpGeometryAddMorphTarget(RpGeometry *geometry);
RpGeometry *RpGeometryRemoveMorphTarget(RpGeometry *geometry, RwInt32 morphTarget);
RwInt32 RpGeometryGetNumMorphTargets(const RpGeometry *geometry);
RpMorphTarget *RpGeometryGetMorphTarget(const RpGeometry *geometry, RwInt32 morphTarget);
RwRGBA *RpGeometryGetPreLightColors(const RpGeometry *geometry);
RwTexCoords *RpGeometryGetVertexTexCoords(const RpGeometry *geometry, RwTextureCoordinateIndex uvIndex);
RwInt32 RpGeometryGetNumTexCoordSets(const RpGeometry *geometry);
RwInt32 RpGeometryGetNumVertices (const RpGeometry *geometry);
RwV3d *RpMorphTargetGetVertices(const RpMorphTarget *morphTarget);
RwV3d *RpMorphTargetGetVertexNormals(const RpMorphTarget *morphTarget);
RpTriangle *RpGeometryGetTriangles(const RpGeometry *geometry);
RwInt32 RpGeometryGetNumTriangles(const RpGeometry *geometry);
RpMaterial *RpGeometryGetMaterial(const RpGeometry *geometry, RwInt32 matNum);
const RpGeometry *RpGeometryTriangleSetVertexIndices(const RpGeometry *geometry, RpTriangle *triangle, RwUInt16 vert1, RwUInt16 vert2, RwUInt16 vert3);
RpGeometry *RpGeometryTriangleSetMaterial(RpGeometry *geometry, RpTriangle *triangle, RpMaterial *material);
const RpGeometry *RpGeometryTriangleGetVertexIndices(const RpGeometry *geometry, const RpTriangle *triangle, RwUInt16 *vert1, RwUInt16 *vert2, RwUInt16 *vert3);
RpMaterial *RpGeometryTriangleGetMaterial(const RpGeometry *geometry, const RpTriangle *triangle);
RwInt32 RpGeometryGetNumMaterials(const RpGeometry *geometry);
RpGeometry *RpGeometryForAllMaterials(RpGeometry *geometry, RpMaterialCallBack fpCallBack, void *pData);
//const RpGeometry *RpGeometryForAllMeshes(const RpGeometry *geometry, RpMeshCallBack fpCallBack, void *pData);
RwInt32 RpGeometryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RpGeometryRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
RwInt32 RpGeometrySetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
RwInt32 RpGeometryGetPluginOffset(RwUInt32 pluginID);
RwBool RpGeometryValidatePlugins(const RpGeometry *geometry);
RwUInt32 RpGeometryStreamGetSize(const RpGeometry *geometry);
const RpGeometry *RpGeometryStreamWrite(const RpGeometry *geometry, RwStream *stream);
RpGeometry *RpGeometryStreamRead(RwStream *stream);
//RpGeometryChunkInfo *_rpGeometryChunkInfoRead(RwStream *stream, RpGeometryChunkInfo *geometryChunkInfo, RwInt32 *bytesRead);
RwUInt32 RpGeometryGetFlags(const RpGeometry *geometry);
RpGeometry *RpGeometrySetFlags(RpGeometry *geometry, RwUInt32 flags);
const RwSurfaceProperties *_rpGeometryGetSurfaceProperties(const RpGeometry *geometry);
RpGeometry *_rpGeometrySetSurfaceProperties(RpGeometry *geometry, const RwSurfaceProperties *surfaceProperties);
/*
***********************************************
*
* RpAtomic and RpClump
*
***********************************************
*/
//struct RpAtomic;
typedef rw::Atomic RpAtomic;
enum RpAtomicFlag
{
rpATOMICCOLLISIONTEST = 0x01,
rpATOMICRENDER = 0x04,
};
enum RpAtomicSetGeomFlag
{
rpATOMICSAMEBOUNDINGSPHERE = 0x01,
};
typedef RpAtomic *(*RpAtomicCallBack) (RpAtomic * atomic, void *data);
typedef RpAtomic *(*RpAtomicCallBackRender) (RpAtomic * atomic);
//struct RpClump;
typedef rw::Clump RpClump;
struct RpClumpChunkInfo
{
RwInt32 numAtomics;
RwInt32 numLights;
RwInt32 numCameras;
};
typedef RpClump *(*RpClumpCallBack) (RpClump * clump, void *data);
RpAtomic *AtomicDefaultRenderCallBack(RpAtomic * atomic);
//void _rpAtomicResyncInterpolatedSphere(RpAtomic * atomic);
//const RwSphere *RpAtomicGetWorldBoundingSphere(RpAtomic * atomic);
RwFrame *RpClumpGetFrame(const RpClump * clump);
RpClump *RpClumpSetFrame(RpClump * clump, RwFrame * frame);
RpClump *RpClumpForAllAtomics(RpClump * clump, RpAtomicCallBack callback, void *pData);
RpClump *RpClumpForAllLights(RpClump * clump, RpLightCallBack callback, void *pData);
RpClump *RpClumpForAllCameras(RpClump * clump, RwCameraCallBack callback, void *pData);
RpClump *RpClumpCreateSpace(const RwV3d * position, RwReal radius);
RpClump *RpClumpRender(RpClump * clump);
RpClump *RpClumpRemoveAtomic(RpClump * clump, RpAtomic * atomic);
RpClump *RpClumpAddAtomic(RpClump * clump, RpAtomic * atomic);
RpClump *RpClumpRemoveLight(RpClump * clump, RpLight * light);
RpClump *RpClumpAddLight(RpClump * clump, RpLight * light);
RpClump *RpClumpRemoveCamera(RpClump * clump, RwCamera * camera);
RpClump *RpClumpAddCamera(RpClump * clump, RwCamera * camera);
RwBool RpClumpDestroy(RpClump * clump);
RpClump *RpClumpCreate(void);
RpClump *RpClumpClone(RpClump * clump);
RpClump *RpClumpSetCallBack(RpClump * clump, RpClumpCallBack callback);
RpClumpCallBack RpClumpGetCallBack(const RpClump * clump);
RwInt32 RpClumpGetNumAtomics(RpClump * clump);
RwInt32 RpClumpGetNumLights(RpClump * clump);
RwInt32 RpClumpGetNumCameras(RpClump * clump);
RwUInt32 RpClumpStreamGetSize(RpClump * clump);
RpClump *RpClumpStreamRead(RwStream * stream);
RpClump *RpClumpStreamWrite(RpClump * clump, RwStream * stream);
RwInt32 RpClumpRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RpClumpRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
RwInt32 RpClumpSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
RwInt32 RpClumpGetPluginOffset(RwUInt32 pluginID);
RwBool RpClumpValidatePlugins(const RpClump * clump);
RpAtomic *RpAtomicCreate(void);
RwBool RpAtomicDestroy(RpAtomic * atomic);
RpAtomic *RpAtomicClone(RpAtomic * atomic);
RpAtomic *RpAtomicSetFrame(RpAtomic * atomic, RwFrame * frame);
RpAtomic *RpAtomicSetGeometry(RpAtomic * atomic, RpGeometry * geometry, RwUInt32 flags);
RwFrame *RpAtomicGetFrame(const RpAtomic * atomic);
RpAtomic *RpAtomicSetFlags(RpAtomic * atomic, RwUInt32 flags);
RwUInt32 RpAtomicGetFlags(const RpAtomic * atomic);
RwSphere *RpAtomicGetBoundingSphere(RpAtomic * atomic);
RpAtomic *RpAtomicRender(RpAtomic * atomic);
RpClump *RpAtomicGetClump(const RpAtomic * atomic);
//RpInterpolator *RpAtomicGetInterpolator(RpAtomic * atomic);
RpGeometry *RpAtomicGetGeometry(const RpAtomic * atomic);
void RpAtomicSetRenderCallBack(RpAtomic * atomic, RpAtomicCallBackRender callback);
RpAtomicCallBackRender RpAtomicGetRenderCallBack(const RpAtomic * atomic);
RwBool RpAtomicInstance(RpAtomic *atomic);
RwUInt32 RpAtomicStreamGetSize(RpAtomic * atomic);
RpAtomic *RpAtomicStreamRead(RwStream * stream);
RpAtomic *RpAtomicStreamWrite(RpAtomic * atomic, RwStream * stream);
RwInt32 RpAtomicRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RpAtomicRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
RwInt32 RpAtomicSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
RwInt32 RpAtomicSetStreamRightsCallBack(RwUInt32 pluginID, RwPluginDataChunkRightsCallBack rightsCB);
RwInt32 RpAtomicGetPluginOffset(RwUInt32 pluginID);
RwBool RpAtomicValidatePlugins(const RpAtomic * atomic);
//RwInt32 RpInterpolatorGetEndMorphTarget(const RpInterpolator * interpolator);
//RwInt32 RpInterpolatorGetStartMorphTarget(const RpInterpolator * interpolator);
//RwReal RpInterpolatorGetValue(const RpInterpolator * interpolator);
//RwReal RpInterpolatorGetScale(const RpInterpolator * interpolator);
//RpInterpolator *RpInterpolatorSetEndMorphTarget(RpInterpolator * interpolator, RwInt32 morphTarget, RpAtomic * atomic);
//RpInterpolator *RpInterpolatorSetStartMorphTarget(RpInterpolator * interpolator, RwInt32 morphTarget, RpAtomic * atomic);
//RpInterpolator *RpInterpolatorSetValue(RpInterpolator * interpolator, RwReal value, RpAtomic *atomic);
//RpInterpolator *RpInterpolatorSetScale(RpInterpolator * interpolator, RwReal scale, RpAtomic *atomic);
RpClump *RpLightGetClump(const RpLight *light);
RpClump *RwCameraGetClump(const RwCamera *camera);
/*
***********************************************
*
* RpWorld
*
***********************************************
*/
//struct RpWorld;
typedef rw::World RpWorld;
RwBool RpWorldDestroy(RpWorld * world);
RpWorld *RpWorldCreate(RwBBox * boundingBox);
RwBool RpWorldPluginAttach(void);
RpWorld *RpWorldRemoveCamera(RpWorld *world, RwCamera *camera);
RpWorld *RpWorldAddCamera(RpWorld *world, RwCamera *camera);
RpWorld *RwCameraGetWorld(const RwCamera *camera);
RpWorld *RpWorldRemoveAtomic(RpWorld *world, RpAtomic *atomic);
RpWorld *RpWorldAddAtomic(RpWorld *world, RpAtomic *atomic);
RpWorld *RpAtomicGetWorld(const RpAtomic *atomic);
RpWorld *RpWorldAddClump(RpWorld *world, RpClump *clump);
RpWorld *RpWorldRemoveClump(RpWorld *world, RpClump *clump);
RpWorld *RpClumpGetWorld(const RpClump *clump);
RpWorld *RpWorldAddLight(RpWorld *world, RpLight *light);
RpWorld *RpWorldRemoveLight(RpWorld *world, RpLight *light);
RpWorld *RpLightGetWorld(const RpLight *light);
RwCamera *RwCameraForAllClumpsInFrustum(RwCamera *camera, void *data);
RwCamera *RwCameraForAllClumpsNotInFrustum(RwCamera *camera, RwInt32 numClumps, void *data);
//RwCamera *RwCameraForAllSectorsInFrustum(RwCamera *camera, RpWorldSectorCallBack callBack, void *pData);
//RpLight *RpLightForAllWorldSectors(RpLight *light, RpWorldSectorCallBack callback, void *data);
//RpAtomic *RpAtomicForAllWorldSectors(RpAtomic *atomic, RpWorldSectorCallBack callback, void *data);
//RpWorldSector *RpWorldSectorForAllAtomics(RpWorldSector *sector, RpAtomicCallBack callback, void *data);
//RpWorldSector *RpWorldSectorForAllCollisionAtomics(RpWorldSector *sector, RpAtomicCallBack callback, void *data);
//RpWorldSector *RpWorldSectorForAllLights(RpWorldSector *sector, RpLightCallBack callback, void *data);
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