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#pragma once
#include "Object.h"
class CCutsceneObject : public CObject
{
public:
CCutsceneObject(void);
virtual void SetModelIndex(uint32 id);
virtual void ProcessControl(void);
virtual void PreRender(void);
virtual void Render(void);
virtual bool SetupLighting(void);
virtual void RemoveLighting(bool reset);
void dtor(void) { this->CCutsceneObject::~CCutsceneObject(); }
void SetModelIndex_(uint32 id) { CCutsceneObject::SetModelIndex(id); }
void ProcessControl_(void) { CCutsceneObject::ProcessControl(); }
void PreRender_(void) { CCutsceneObject::PreRender(); }
void Render_(void) { CCutsceneObject::Render(); }
bool SetupLighting_(void) { return CCutsceneObject::SetupLighting(); }
void RemoveLighting_(bool reset) { CCutsceneObject::RemoveLighting(reset); }
};
static_assert(sizeof(CCutsceneObject) == 0x198, "CCutsceneObject: error");
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