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#pragma once
#include "Collision.h"
enum eWastedBustedState
{
WBSTATE_PLAYING,
WBSTATE_WASTED,
WBSTATE_BUSTED,
WBSTATE_FAILED_CRITICAL_MISSION,
};
class CVehicle;
class CPlayerPed;
class CCivilianPed;
class CPlayerInfo
{
public:
CPlayerPed *m_pPed;
CVehicle *m_pRemoteVehicle;
CColModel m_ColModel;
CVehicle *m_pVehicleEx; // vehicle using the col model above
char m_aPlayerName[70];
int32 m_nMoney;
int32 m_nVisibleMoney;
int32 m_nCollectedPackages;
int32 m_nTotalPackages;
uint32 m_nLastBumpPlayerCarTimer;
int32 m_nSwitchTaxiTime;
bool m_bSwitchTaxi;
int8 field_197;
int8 field_198;
int8 field_199;
int32 m_nNextSexFrequencyUpdateTime;
int32 m_nNextSexMoneyUpdateTime;
int32 m_nSexFrequency;
CCivilianPed *m_pHooker;
int8 m_WBState; // eWastedBustedState
int8 field_217;
int8 field_218;
int8 field_219;
int32 m_nWBTime;
bool m_bInRemoteMode;
int8 field_225;
int8 field_226;
int8 field_227;
uint32 m_nTimeLostRemoteCar;
uint32 m_nTimeLastHealthLoss;
uint32 m_nTimeLastArmourLoss;
uint32 m_nTimeTankShotGun;
int32 m_nUpsideDownCounter;
int32 field_248;
int16 m_nTrafficMultiplier;
int8 field_254;
int8 field_255;
float m_fRoadDensity;
int32 m_nPreviousTimeRewardedForExplosion;
int32 m_nExplosionsSinceLastReward;
int32 field_268;
int32 field_272;
bool m_bInfiniteSprint;
bool m_bFastReload;
bool m_bGetOutOfJailFree;
bool m_bGetOutOfHospitalFree;
char m_aSkinName[32];
RwTexture *m_pSkinTexture;
void MakePlayerSafe(bool);
void LoadPlayerSkin();
void DeletePlayerSkin();
void AwardMoneyForExplosion(CVehicle *vehicle);
void SetPlayerSkin(char* skin);
CVector& GetPos();
void Process(void);
void KillPlayer(void);
void ArrestPlayer(void);
bool IsPlayerInRemoteMode(void);
void PlayerFailedCriticalMission(void);
};
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
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