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#pragma once
class CEntity;
class CFire
{
public:
bool m_bIsOngoing;
bool m_bIsScriptFire;
bool m_bPropogationFlag;
bool m_bAudioSet;
CVector m_vecPos;
CEntity *m_pEntity;
CEntity *m_pSource;
int m_nExtinguishTime;
int m_nStartTime;
int field_20;
int field_24;
uint32 m_nFiremenPuttingOut;
float field_2C;
void Extinguish(void);
};
class CFireManager
{
enum {
MAX_FIREMEN_ATTENDING = 2,
};
uint32 m_nTotalFires;
CFire m_aFires[NUM_FIRES];
public:
void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
CFire *FindNearestFire(CVector, float*);
uint32 GetTotalActiveFires() const { return m_nTotalFires; }
};
extern CFireManager &gFireManager;
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