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#pragma once
class CDebug
{
enum
{
MAX_LINES = 15,
MAX_STR_LEN = 80,
MAX_SCREEN_STRS = 100,
};
static int16 ms_nCurrentTextLine;
static char ms_aTextBuffer[MAX_LINES][MAX_STR_LEN];
// custom
struct ScreenStr {
int x, y;
char str[256];
};
static ScreenStr ms_aScreenStrs[MAX_SCREEN_STRS];
static int ms_nScreenStrs;
public:
static void DebugInitTextBuffer();
static void DebugDisplayTextBuffer();
static void DebugAddText(const char *str);
// custom
static void PrintAt(const char *str, int x, int y);
static void DisplayScreenStrings();
};
extern bool gbDebugStuffInRelease;
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