1 2 3 4 5 6 7 8 9 10 11 12 13 14
#pragma once class CSceneEdit { public: static bool &m_bEditOn; static int32 &m_bCameraFollowActor; static bool &m_bRecording; static CVector &m_vecCurrentPosition; static CVector &m_vecCamHeading; static void Update(void); static void Init(void); };