blob: 7757a7a645a97104ef2824e8c6f91a8aa3897363 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
#pragma once
#include "Game.h"
class CPed;
class CVehicle;
struct PedGroup
{
int32 models[8];
};
class CPopulation
{
public:
static PedGroup *ms_pPedGroups; //[31]
static bool &ms_bGivePedsWeapons;
static int32 &m_AllRandomPedsThisType;
static float &PedDensityMultiplier;
static uint32 &ms_nTotalMissionPeds;
static int32 &MaxNumberOfPedsInUse;
static void UpdatePedCount(uint32, bool);
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
static CPed *AddPedInCar(CVehicle *vehicle);
static bool IsPointInSafeZone(CVector *coors);
static void RemovePed(CEntity* ent);
};
|