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#pragma once
#include "ModelIndices.h"
class CVehicle;
class CPed;
enum eWeaponType;
enum
{
KILLFRENZY_NONE,
KILLFRENZY_ONGOING,
KILLFRENZY_PASSED,
KILLFRENZY_FAILED,
};
class CDarkel
{
private:
static int32 &TimeLimit;
static int32 &PreviousTime;
static int32 &TimeOfFrenzyStart;
static int32 &WeaponType;
static int32 &AmmoInterruptedWeapon;
static int32 &KillsNeeded;
static int8 &InterruptedWeapon;
static int8 &bStandardSoundAndMessages;
static int8 &bNeedHeadShot;
static int8 &bProperKillFrenzy;
static uint16 &Status;
static uint16 (&RegisteredKills)[NUM_DEFAULT_MODELS];
static int32 &ModelToKill;
static int32 &ModelToKill2;
static int32 &ModelToKill3;
static int32 &ModelToKill4;
static wchar *pStartMessage;
public:
static uint8 CalcFade(uint32 time, uint32 min, uint32 max);
static void DrawMessages(void);
static bool FrenzyOnGoing();
static void Init();
static uint16 QueryModelsKilledByPlayer(int32 modelId);
static uint16 ReadStatus();
static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
static void RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype);
static void ResetModelsKilledByPlayer();
static void ResetOnPlayerDeath();
static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
static void Update();
};
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