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#pragma once
#include "common.h"
#include "World.h"
class CVehicle;
class CEntity;
class CObject;
class CCrane
{
public:
enum CraneState : uint8 {
IDLE = 0,
GOING_TOWARDS_TARGET = 1,
LIFTING_TARGET = 2,
GOING_TOWARDS_HEIGHT_TARGET = 3,
ROTATING_TARGET = 4,
DROPPING_TARGET = 5
};
enum CraneStatus : uint8 {
NONE = 0,
ACTIVATED = 1,
DEACTIVATED = 2
};
CEntity *m_pObject;
CObject *m_pMagnet;
int32 m_nAudioEntity;
float m_fPickupX1;
float m_fPickupX2;
float m_fPickupY1;
float m_fPickupY2;
CVector m_vecDropoffTarget;
float m_fDropoffHeading;
float m_fPickupAngle;
float m_fDropoffAngle;
float m_fPickupDistance;
float m_fDropoffDistance;
float m_fAngle;
float m_fDistance;
float m_fHeight;
float m_fHookOffset;
float m_fHookHeight;
CVector m_vecHookInitPos;
CVector m_vecHookCurPos;
float m_fHookVelocityX;
float m_fHookVelocityY;
CVehicle *m_pVehiclePickedUp;
uint32 m_nUpdateTimer;
CraneStatus m_bCraneStatus;
CraneState m_bCraneState;
uint8 m_bVehiclesCollected;
bool m_bIsCrusher;
bool m_bIsMilitaryCrane;
bool m_bWasMilitaryCrane;
bool m_bIsTop;
void Init(void) { memset(this, 0, sizeof(*this)); }
void Update(void);
bool RotateCarriedCarProperly();
void FindCarInSectorList(CPtrList*);
bool DoesCranePickUpThisCarType(uint32);
bool GoTowardsTarget(float, float, float, float);
bool GoTowardsHeightTarget(float, float);
void FindParametersForTarget(float, float, float, float*, float*, float*);
void CalcHookCoordinates(float*, float*, float*);
void SetHookMatrix();
};
static_assert(sizeof(CCrane) == 128, "CCrane: error");
class CCranes
{
public:
static void InitCranes(void);
static void AddThisOneCrane(CEntity*);
static void ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float);
static void DeActivateCrane(float, float);
static bool IsThisCarPickedUp(float, float, CVehicle*);
static void UpdateCranes(void);
static bool DoesMilitaryCraneHaveThisOneAlready(uint32);
static void RegisterCarForMilitaryCrane(uint32);
static bool HaveAllCarsBeenCollectedByMilitaryCrane();
static bool IsThisCarBeingCarriedByAnyCrane(CVehicle*);
static bool IsThisCarBeingTargettedByAnyCrane(CVehicle*);
static void Save(uint8*, uint32*);
static int32& CarsCollectedMilitaryCrane;
static int32& NumCranes;
static CCrane(&aCranes)[NUM_CRANES];
};
void CranesLoad(uint8*, uint32); // is this really outside CCranes?
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