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#pragma once
#include "Entity.h"
class CBuilding : public CEntity
{
public:
CBuilding(void) {
m_type = ENTITY_TYPE_BUILDING;
bUsesCollision = true;
}
static void *operator new(size_t) throw();
static void operator delete(void*, size_t) throw();
void ReplaceWithNewModel(int32 id);
virtual bool GetIsATreadable(void) { return false; }
};
bool IsBuildingPointerValid(CBuilding*);
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