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fully reversed source code for gta III and gta VC
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animation
Mode
Name
Size
-rw-r--r--
AnimBlendAssocGroup.cpp
5702
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-rw-r--r--
AnimBlendAssocGroup.h
823
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-rw-r--r--
AnimBlendAssociation.cpp
4941
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-rw-r--r--
AnimBlendAssociation.h
3205
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-rw-r--r--
AnimBlendClumpData.cpp
651
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-rw-r--r--
AnimBlendClumpData.h
835
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-rw-r--r--
AnimBlendHierarchy.cpp
2444
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-rw-r--r--
AnimBlendHierarchy.h
760
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-rw-r--r--
AnimBlendList.h
396
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-rw-r--r--
AnimBlendNode.cpp
7511
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-rw-r--r--
AnimBlendNode.h
1123
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-rw-r--r--
AnimBlendSequence.cpp
4712
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-rw-r--r--
AnimBlendSequence.h
2200
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-rw-r--r--
AnimManager.cpp
55407
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-rw-r--r--
AnimManager.h
4517
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-rw-r--r--
AnimationId.h
7083
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-rw-r--r--
Bones.cpp
1787
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-rw-r--r--
Bones.h
550
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-rw-r--r--
CutsceneMgr.cpp
7236
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-rw-r--r--
CutsceneMgr.h
5243
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-rw-r--r--
CutsceneMgr_overlay.cpp
31416
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-rw-r--r--
FrameUpdate.cpp
19554
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-rw-r--r--
RpAnimBlend.cpp
13946
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-rw-r--r--
RpAnimBlend.h
2511
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