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#pragma once enum BoneTag { BONE_waist, BONE_upperlegr, BONE_lowerlegr, BONE_footr, BONE_upperlegl, BONE_lowerlegl, BONE_footl, BONE_mid, BONE_torso, BONE_head, BONE_upperarmr, BONE_lowerarmr, BONE_Rhand, BONE_upperarml, BONE_lowerarml, BONE_Lhand, }; int ConvertPedNode2BoneTag(int node); const char *ConvertBoneTag2BoneName(int tag);