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class CGeneral
{
public:
	static float GetATanOfXY(float x, float y){
//	why exactly doesn't this work?
//		if(y >= 0.0f) return atan2(x, y);
//		return atan2(x, y) + 2*M_PI;

		if(x == 0.0f && y == 0.0f)
			return 0.0f;
		float xabs = fabs(x);
		float yabs = fabs(y);

		if(xabs < yabs){
			if(y > 0.0f){
				if(x > 0.0f)
					return 0.5f*PI - atan2(x / y, 1.0f);
				else
					return 0.5f*PI + atan2(-x / y, 1.0f);
			}else{
				if(x > 0.0f)
					return 1.5f*PI + atan2(x / -y, 1.0f);
				else
					return 1.5f*PI - atan2(-x / -y, 1.0f);
			}
		}else{
			if(y > 0.0f){
				if(x > 0.0f)
					return atan2(y / x, 1.0f);
				else
					return PI - atan2(y / -x, 1.0f);
			}else{
				if(x > 0.0f)
					return 2.0f*PI - atan2(-y / x, 1.0f);
				else
					return PI + atan2(-y / -x, 1.0f);
			}
		}
	}

	// not too sure about all these...
	static uint16 GetRandomNumber(void)
		{ return myrand() & 0xFFFF; }
	// Probably don't want to ever reach high
	static float GetRandomNumberInRange(float low, float high)
		{ return low + (high - low)*(GetRandomNumber()/float(MY_RAND_MAX + 1)); }
		
	static Int32 GetRandomNumberInRange(Int32 low, Int32 high)
		{ return low + (high - low)*(GetRandomNumber()/float(MY_RAND_MAX + 1)); }
};