summaryrefslogtreecommitdiffstats
path: root/dxsdk/Include/d3dx9core.h
blob: bc65377c99b925f94b6f4e1f917f662f7ca488b9 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
///////////////////////////////////////////////////////////////////////////
//
//  Copyright (C) Microsoft Corporation.  All Rights Reserved.
//
//  File:       d3dx9core.h
//  Content:    D3DX core types and functions
//
///////////////////////////////////////////////////////////////////////////

#include "d3dx9.h"

#ifndef __D3DX9CORE_H__
#define __D3DX9CORE_H__


///////////////////////////////////////////////////////////////////////////
// D3DX_SDK_VERSION:
// -----------------
// This identifier is passed to D3DXCheckVersion in order to ensure that an
// application was built against the correct header files and lib files. 
// This number is incremented whenever a header (or other) change would 
// require applications to be rebuilt. If the version doesn't match, 
// D3DXCreateVersion will return FALSE. (The number itself has no meaning.)
///////////////////////////////////////////////////////////////////////////

#define D3DX_VERSION 0x0902
#define D3DX_SDK_VERSION 22

#ifdef __cplusplus
extern "C" {
#endif //__cplusplus

BOOL WINAPI
    D3DXCheckVersion(UINT D3DSdkVersion, UINT D3DXSdkVersion);

#ifdef __cplusplus
}
#endif //__cplusplus



///////////////////////////////////////////////////////////////////////////
// D3DXGetDriverLevel:
//    Returns driver version information:
//
//    700 - DX7 level driver
//    800 - DX8 level driver
//    900 - DX9 level driver
///////////////////////////////////////////////////////////////////////////

#ifdef __cplusplus
extern "C" {
#endif //__cplusplus

UINT WINAPI
    D3DXGetDriverLevel(LPDIRECT3DDEVICE9 pDevice);

#ifdef __cplusplus
}
#endif //__cplusplus


///////////////////////////////////////////////////////////////////////////
// ID3DXBuffer:
// ------------
// The buffer object is used by D3DX to return arbitrary size data.
//
// GetBufferPointer -
//    Returns a pointer to the beginning of the buffer.
//
// GetBufferSize -
//    Returns the size of the buffer, in bytes.
///////////////////////////////////////////////////////////////////////////

typedef interface ID3DXBuffer ID3DXBuffer;
typedef interface ID3DXBuffer *LPD3DXBUFFER;

// {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
DEFINE_GUID(IID_ID3DXBuffer, 
0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);

#undef INTERFACE
#define INTERFACE ID3DXBuffer

DECLARE_INTERFACE_(ID3DXBuffer, IUnknown)
{
    // IUnknown
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    STDMETHOD_(ULONG, Release)(THIS) PURE;

    // ID3DXBuffer
    STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
    STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
};



//////////////////////////////////////////////////////////////////////////////
// D3DXSPRITE flags:
// -----------------
// D3DXSPRITE_DONOTSAVESTATE
//   Specifies device state is not to be saved and restored in Begin/End.
// D3DXSPRITE_DONOTMODIFY_RENDERSTATE
//   Specifies device render state is not to be changed in Begin.  The device
//   is assumed to be in a valid state to draw vertices containing POSITION0, 
//   TEXCOORD0, and COLOR0 data.
// D3DXSPRITE_OBJECTSPACE
//   The WORLD, VIEW, and PROJECTION transforms are NOT modified.  The 
//   transforms currently set to the device are used to transform the sprites 
//   when the batch is drawn (at Flush or End).  If this is not specified, 
//   WORLD, VIEW, and PROJECTION transforms are modified so that sprites are 
//   drawn in screenspace coordinates.
// D3DXSPRITE_BILLBOARD
//   Rotates each sprite about its center so that it is facing the viewer.
// D3DXSPRITE_ALPHABLEND
//   Enables ALPHABLEND(SRCALPHA, INVSRCALPHA) and ALPHATEST(alpha > 0).
//   ID3DXFont expects this to be set when drawing text.
// D3DXSPRITE_SORT_TEXTURE
//   Sprites are sorted by texture prior to drawing.  This is recommended when
//   drawing non-overlapping sprites of uniform depth.  For example, drawing
//   screen-aligned text with ID3DXFont.
// D3DXSPRITE_SORT_DEPTH_FRONTTOBACK
//   Sprites are sorted by depth front-to-back prior to drawing.  This is 
//   recommended when drawing opaque sprites of varying depths.
// D3DXSPRITE_SORT_DEPTH_BACKTOFRONT
//   Sprites are sorted by depth back-to-front prior to drawing.  This is 
//   recommended when drawing transparent sprites of varying depths.
//////////////////////////////////////////////////////////////////////////////

#define D3DXSPRITE_DONOTSAVESTATE               (1 << 0)
#define D3DXSPRITE_DONOTMODIFY_RENDERSTATE      (1 << 1)
#define D3DXSPRITE_OBJECTSPACE                  (1 << 2)
#define D3DXSPRITE_BILLBOARD                    (1 << 3)
#define D3DXSPRITE_ALPHABLEND                   (1 << 4)
#define D3DXSPRITE_SORT_TEXTURE                 (1 << 5)
#define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK       (1 << 6)
#define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT       (1 << 7)


//////////////////////////////////////////////////////////////////////////////
// ID3DXSprite:
// ------------
// This object intends to provide an easy way to drawing sprites using D3D.
//
// Begin - 
//    Prepares device for drawing sprites.
//
// Draw -
//    Draws a sprite.  Before transformation, the sprite is the size of 
//    SrcRect, with its top-left corner specified by Position.  The color 
//    and alpha channels are modulated by Color.
//
// Flush -
//    Forces all batched sprites to submitted to the device.
//
// End - 
//    Restores device state to how it was when Begin was called.
//
// OnLostDevice, OnResetDevice -
//    Call OnLostDevice() on this object before calling Reset() on the
//    device, so that this object can release any stateblocks and video
//    memory resources.  After Reset(), the call OnResetDevice().
//////////////////////////////////////////////////////////////////////////////

typedef interface ID3DXSprite ID3DXSprite;
typedef interface ID3DXSprite *LPD3DXSPRITE;


// {BA0B762D-7D28-43ec-B9DC-2F84443B0614}
DEFINE_GUID(IID_ID3DXSprite, 
0xba0b762d, 0x7d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14);


#undef INTERFACE
#define INTERFACE ID3DXSprite

DECLARE_INTERFACE_(ID3DXSprite, IUnknown)
{
    // IUnknown
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    STDMETHOD_(ULONG, Release)(THIS) PURE;

    // ID3DXSprite
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;

    STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *pTransform) PURE;
    STDMETHOD(SetTransform)(THIS_ CONST D3DXMATRIX *pTransform) PURE;

    STDMETHOD(SetWorldViewRH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE;
    STDMETHOD(SetWorldViewLH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE;

    STDMETHOD(Begin)(THIS_ DWORD Flags) PURE;
    STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE9 pTexture, CONST RECT *pSrcRect, CONST D3DXVECTOR3 *pCenter, CONST D3DXVECTOR3 *pPosition, D3DCOLOR Color) PURE;
    STDMETHOD(Flush)(THIS) PURE;
    STDMETHOD(End)(THIS) PURE;

    STDMETHOD(OnLostDevice)(THIS) PURE;
    STDMETHOD(OnResetDevice)(THIS) PURE;
};


#ifdef __cplusplus
extern "C" {
#endif //__cplusplus

HRESULT WINAPI 
    D3DXCreateSprite( 
        LPDIRECT3DDEVICE9   pDevice, 
        LPD3DXSPRITE*       ppSprite);

#ifdef __cplusplus
}
#endif //__cplusplus



//////////////////////////////////////////////////////////////////////////////
// ID3DXFont:
// ----------
// Font objects contain the textures and resources needed to render a specific 
// font on a specific device.
//
// GetGlyphData -
//    Returns glyph cache data, for a given glyph.
//
// PreloadCharacters/PreloadGlyphs/PreloadText -
//    Preloads glyphs into the glyph cache textures.
//
// DrawText -
//    Draws formatted text on a D3D device.  Some parameters are 
//    surprisingly similar to those of GDI's DrawText function.  See GDI 
//    documentation for a detailed description of these parameters.
//    If pSprite is NULL, an internal sprite object will be used.
//
// OnLostDevice, OnResetDevice -
//    Call OnLostDevice() on this object before calling Reset() on the
//    device, so that this object can release any stateblocks and video
//    memory resources.  After Reset(), the call OnResetDevice().
//////////////////////////////////////////////////////////////////////////////

typedef struct _D3DXFONT_DESCA
{
    INT Height;
    UINT Width;
    UINT Weight;
    UINT MipLevels;
    BOOL Italic;
    BYTE CharSet;
    BYTE OutputPrecision;
    BYTE Quality;
    BYTE PitchAndFamily;
    CHAR FaceName[LF_FACESIZE];

} D3DXFONT_DESCA, *LPD3DXFONT_DESCA;

typedef struct _D3DXFONT_DESCW
{
    INT Height;
    UINT Width;
    UINT Weight;
    UINT MipLevels;
    BOOL Italic;
    BYTE CharSet;
    BYTE OutputPrecision;
    BYTE Quality;
    BYTE PitchAndFamily;
    WCHAR FaceName[LF_FACESIZE];

} D3DXFONT_DESCW, *LPD3DXFONT_DESCW;

#ifdef UNICODE
typedef D3DXFONT_DESCW D3DXFONT_DESC;
typedef LPD3DXFONT_DESCW LPD3DXFONT_DESC;
#else
typedef D3DXFONT_DESCA D3DXFONT_DESC;
typedef LPD3DXFONT_DESCA LPD3DXFONT_DESC;
#endif


typedef interface ID3DXFont ID3DXFont;
typedef interface ID3DXFont *LPD3DXFONT;


// {D79DBB70-5F21-4d36-BBC2-FF525C213CDC}
DEFINE_GUID(IID_ID3DXFont, 
0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc);


#undef INTERFACE
#define INTERFACE ID3DXFont

DECLARE_INTERFACE_(ID3DXFont, IUnknown)
{
    // IUnknown
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    STDMETHOD_(ULONG, Release)(THIS) PURE;

    // ID3DXFont
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *ppDevice) PURE;
    STDMETHOD(GetDescA)(THIS_ D3DXFONT_DESCA *pDesc) PURE;
    STDMETHOD(GetDescW)(THIS_ D3DXFONT_DESCW *pDesc) PURE;
    STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *pTextMetrics) PURE;
    STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *pTextMetrics) PURE;

    STDMETHOD_(HDC, GetDC)(THIS) PURE;
    STDMETHOD(GetGlyphData)(THIS_ UINT Glyph, LPDIRECT3DTEXTURE9 *ppTexture, RECT *pBlackBox, POINT *pCellInc) PURE;

    STDMETHOD(PreloadCharacters)(THIS_ UINT First, UINT Last) PURE;
    STDMETHOD(PreloadGlyphs)(THIS_ UINT First, UINT Last) PURE;
    STDMETHOD(PreloadTextA)(THIS_ LPCSTR pString, INT Count) PURE;
    STDMETHOD(PreloadTextW)(THIS_ LPCWSTR pString, INT Count) PURE;

    STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DXSPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE;
    STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DXSPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE;

    STDMETHOD(OnLostDevice)(THIS) PURE;
    STDMETHOD(OnResetDevice)(THIS) PURE;

#ifdef __cplusplus
#ifdef UNICODE
    HRESULT GetDesc(D3DXFONT_DESCW *pDesc) { return GetDescW(pDesc); }
    HRESULT PreloadText(LPCWSTR pString, INT Count) { return PreloadTextW(pString, Count); }
#else
    HRESULT GetDesc(D3DXFONT_DESCA *pDesc) { return GetDescA(pDesc); }
    HRESULT PreloadText(LPCSTR pString, INT Count) { return PreloadTextA(pString, Count); }
#endif
#endif //__cplusplus
};

#ifndef GetTextMetrics
#ifdef UNICODE
#define GetTextMetrics GetTextMetricsW
#else
#define GetTextMetrics GetTextMetricsA
#endif
#endif

#ifndef DrawText
#ifdef UNICODE
#define DrawText DrawTextW
#else
#define DrawText DrawTextA
#endif
#endif


#ifdef __cplusplus
extern "C" {
#endif //__cplusplus


HRESULT WINAPI 
    D3DXCreateFontA(
        LPDIRECT3DDEVICE9       pDevice,  
        INT                     Height,
        UINT                    Width,
        UINT                    Weight,
        UINT                    MipLevels,
        BOOL                    Italic,
        DWORD                   CharSet,
        DWORD                   OutputPrecision,
        DWORD                   Quality,
        DWORD                   PitchAndFamily,
        LPCSTR                  pFaceName,
        LPD3DXFONT*             ppFont);

HRESULT WINAPI 
    D3DXCreateFontW(
        LPDIRECT3DDEVICE9       pDevice,  
        INT                     Height,
        UINT                    Width,
        UINT                    Weight,
        UINT                    MipLevels,
        BOOL                    Italic,
        DWORD                   CharSet,
        DWORD                   OutputPrecision,
        DWORD                   Quality,
        DWORD                   PitchAndFamily,
        LPCWSTR                 pFaceName,
        LPD3DXFONT*             ppFont);

#ifdef UNICODE
#define D3DXCreateFont D3DXCreateFontW
#else
#define D3DXCreateFont D3DXCreateFontA
#endif


HRESULT WINAPI 
    D3DXCreateFontIndirectA( 
        LPDIRECT3DDEVICE9       pDevice, 
        CONST D3DXFONT_DESCA*   pDesc, 
        LPD3DXFONT*             ppFont);

HRESULT WINAPI 
    D3DXCreateFontIndirectW( 
        LPDIRECT3DDEVICE9       pDevice, 
        CONST D3DXFONT_DESCW*   pDesc, 
        LPD3DXFONT*             ppFont);

#ifdef UNICODE
#define D3DXCreateFontIndirect D3DXCreateFontIndirectW
#else
#define D3DXCreateFontIndirect D3DXCreateFontIndirectA
#endif


#ifdef __cplusplus
}
#endif //__cplusplus



///////////////////////////////////////////////////////////////////////////
// ID3DXRenderToSurface:
// ---------------------
// This object abstracts rendering to surfaces.  These surfaces do not 
// necessarily need to be render targets.  If they are not, a compatible
// render target is used, and the result copied into surface at end scene.
//
// BeginScene, EndScene -
//    Call BeginScene() and EndScene() at the beginning and ending of your
//    scene.  These calls will setup and restore render targets, viewports, 
//    etc.. 
//
// OnLostDevice, OnResetDevice -
//    Call OnLostDevice() on this object before calling Reset() on the
//    device, so that this object can release any stateblocks and video
//    memory resources.  After Reset(), the call OnResetDevice().
///////////////////////////////////////////////////////////////////////////

typedef struct _D3DXRTS_DESC
{
    UINT                Width;
    UINT                Height;
    D3DFORMAT           Format;
    BOOL                DepthStencil;
    D3DFORMAT           DepthStencilFormat;

} D3DXRTS_DESC, *LPD3DXRTS_DESC;


typedef interface ID3DXRenderToSurface ID3DXRenderToSurface;
typedef interface ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE;


// {6985F346-2C3D-43b3-BE8B-DAAE8A03D894}
DEFINE_GUID(IID_ID3DXRenderToSurface, 
0x6985f346, 0x2c3d, 0x43b3, 0xbe, 0x8b, 0xda, 0xae, 0x8a, 0x3, 0xd8, 0x94);


#undef INTERFACE
#define INTERFACE ID3DXRenderToSurface

DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown)
{
    // IUnknown
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    STDMETHOD_(ULONG, Release)(THIS) PURE;

    // ID3DXRenderToSurface
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
    STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC* pDesc) PURE;

    STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE9 pSurface, CONST D3DVIEWPORT9* pViewport) PURE;
    STDMETHOD(EndScene)(THIS_ DWORD MipFilter) PURE;

    STDMETHOD(OnLostDevice)(THIS) PURE;
    STDMETHOD(OnResetDevice)(THIS) PURE;
};


#ifdef __cplusplus
extern "C" {
#endif //__cplusplus

HRESULT WINAPI
    D3DXCreateRenderToSurface(
        LPDIRECT3DDEVICE9       pDevice,
        UINT                    Width,
        UINT                    Height,
        D3DFORMAT               Format,
        BOOL                    DepthStencil,
        D3DFORMAT               DepthStencilFormat,
        LPD3DXRENDERTOSURFACE*  ppRenderToSurface);

#ifdef __cplusplus
}
#endif //__cplusplus



///////////////////////////////////////////////////////////////////////////
// ID3DXRenderToEnvMap:
// --------------------
// This object abstracts rendering to environment maps.  These surfaces 
// do not necessarily need to be render targets.  If they are not, a 
// compatible render target is used, and the result copied into the
// environment map at end scene.
//
// BeginCube, BeginSphere, BeginHemisphere, BeginParabolic -
//    This function initiates the rendering of the environment map.  As
//    parameters, you pass the textures in which will get filled in with
//    the resulting environment map.
//
// Face -
//    Call this function to initiate the drawing of each face.  For each 
//    environment map, you will call this six times.. once for each face 
//    in D3DCUBEMAP_FACES.
//
// End -
//    This will restore all render targets, and if needed compose all the
//    rendered faces into the environment map surfaces.
//
// OnLostDevice, OnResetDevice -
//    Call OnLostDevice() on this object before calling Reset() on the
//    device, so that this object can release any stateblocks and video
//    memory resources.  After Reset(), the call OnResetDevice().
///////////////////////////////////////////////////////////////////////////

typedef struct _D3DXRTE_DESC
{
    UINT        Size;
    UINT        MipLevels;
    D3DFORMAT   Format;
    BOOL        DepthStencil;
    D3DFORMAT   DepthStencilFormat;

} D3DXRTE_DESC, *LPD3DXRTE_DESC;


typedef interface ID3DXRenderToEnvMap ID3DXRenderToEnvMap;
typedef interface ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap;


// {313F1B4B-C7B0-4fa2-9D9D-8D380B64385E}
DEFINE_GUID(IID_ID3DXRenderToEnvMap, 
0x313f1b4b, 0xc7b0, 0x4fa2, 0x9d, 0x9d, 0x8d, 0x38, 0xb, 0x64, 0x38, 0x5e);


#undef INTERFACE
#define INTERFACE ID3DXRenderToEnvMap

DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown)
{
    // IUnknown
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    STDMETHOD_(ULONG, Release)(THIS) PURE;

    // ID3DXRenderToEnvMap
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
    STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC* pDesc) PURE;

    STDMETHOD(BeginCube)(THIS_ 
        LPDIRECT3DCUBETEXTURE9 pCubeTex) PURE;

    STDMETHOD(BeginSphere)(THIS_
        LPDIRECT3DTEXTURE9 pTex) PURE;

    STDMETHOD(BeginHemisphere)(THIS_ 
        LPDIRECT3DTEXTURE9 pTexZPos,
        LPDIRECT3DTEXTURE9 pTexZNeg) PURE;

    STDMETHOD(BeginParabolic)(THIS_ 
        LPDIRECT3DTEXTURE9 pTexZPos,
        LPDIRECT3DTEXTURE9 pTexZNeg) PURE;

    STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES Face, DWORD MipFilter) PURE;
    STDMETHOD(End)(THIS_ DWORD MipFilter) PURE;

    STDMETHOD(OnLostDevice)(THIS) PURE;
    STDMETHOD(OnResetDevice)(THIS) PURE;
};


#ifdef __cplusplus
extern "C" {
#endif //__cplusplus

HRESULT WINAPI
    D3DXCreateRenderToEnvMap(
        LPDIRECT3DDEVICE9       pDevice,
        UINT                    Size,
        UINT                    MipLevels,
        D3DFORMAT               Format,
        BOOL                    DepthStencil,
        D3DFORMAT               DepthStencilFormat,
        LPD3DXRenderToEnvMap*   ppRenderToEnvMap);

#ifdef __cplusplus
}
#endif //__cplusplus



///////////////////////////////////////////////////////////////////////////
// ID3DXLine:
// ------------
// This object intends to provide an easy way to draw lines using D3D.
//
// Begin - 
//    Prepares device for drawing lines
//
// Draw -
//    Draws a line strip in screen-space.
//    Input is in the form of a array defining points on the line strip. of D3DXVECTOR2 
//
// DrawTransform -
//    Draws a line in screen-space with a specified input transformation matrix.
//
// End - 
//     Restores device state to how it was when Begin was called.
//
// SetPattern - 
//     Applies a stipple pattern to the line.  Input is one 32-bit
//     DWORD which describes the stipple pattern. 1 is opaque, 0 is
//     transparent.
//
// SetPatternScale - 
//     Stretches the stipple pattern in the u direction.  Input is one
//     floating-point value.  0.0f is no scaling, whereas 1.0f doubles
//     the length of the stipple pattern.
//
// SetWidth - 
//     Specifies the thickness of the line in the v direction.  Input is
//     one floating-point value.
//
// SetAntialias - 
//     Toggles line antialiasing.  Input is a BOOL.
//     TRUE  = Antialiasing on.
//     FALSE = Antialiasing off.
//
// SetGLLines - 
//     Toggles non-antialiased OpenGL line emulation.  Input is a BOOL.
//     TRUE  = OpenGL line emulation on.
//     FALSE = OpenGL line emulation off.
//
// OpenGL line:     Regular line:  
//   *\                *\
//   | \              /  \
//   |  \            *\   \
//   *\  \             \   \
//     \  \             \   \
//      \  *             \   *
//       \ |              \ /
//        \|               *
//         *
//
// OnLostDevice, OnResetDevice -
//    Call OnLostDevice() on this object before calling Reset() on the
//    device, so that this object can release any stateblocks and video
//    memory resources.  After Reset(), the call OnResetDevice().
///////////////////////////////////////////////////////////////////////////


typedef interface ID3DXLine ID3DXLine;
typedef interface ID3DXLine *LPD3DXLINE;


// {D379BA7F-9042-4ac4-9F5E-58192A4C6BD8}
DEFINE_GUID(IID_ID3DXLine, 
0xd379ba7f, 0x9042, 0x4ac4, 0x9f, 0x5e, 0x58, 0x19, 0x2a, 0x4c, 0x6b, 0xd8);

#undef INTERFACE
#define INTERFACE ID3DXLine

DECLARE_INTERFACE_(ID3DXLine, IUnknown)
{
    // IUnknown
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    STDMETHOD_(ULONG, Release)(THIS) PURE;

    // ID3DXLine
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;

    STDMETHOD(Begin)(THIS) PURE;

    STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *pVertexList,
        DWORD dwVertexListCount, D3DCOLOR Color) PURE;

    STDMETHOD(DrawTransform)(THIS_ CONST D3DXVECTOR3 *pVertexList,
        DWORD dwVertexListCount, CONST D3DXMATRIX* pTransform, 
        D3DCOLOR Color) PURE;

    STDMETHOD(SetPattern)(THIS_ DWORD dwPattern) PURE;
    STDMETHOD_(DWORD, GetPattern)(THIS) PURE;

    STDMETHOD(SetPatternScale)(THIS_ FLOAT fPatternScale) PURE;
    STDMETHOD_(FLOAT, GetPatternScale)(THIS) PURE;

    STDMETHOD(SetWidth)(THIS_ FLOAT fWidth) PURE;
    STDMETHOD_(FLOAT, GetWidth)(THIS) PURE;

    STDMETHOD(SetAntialias)(THIS_ BOOL bAntialias) PURE;
    STDMETHOD_(BOOL, GetAntialias)(THIS) PURE;

    STDMETHOD(SetGLLines)(THIS_ BOOL bGLLines) PURE;
    STDMETHOD_(BOOL, GetGLLines)(THIS) PURE;

    STDMETHOD(End)(THIS) PURE;

    STDMETHOD(OnLostDevice)(THIS) PURE;
    STDMETHOD(OnResetDevice)(THIS) PURE;
};


#ifdef __cplusplus
extern "C" {
#endif //__cplusplus


HRESULT WINAPI
    D3DXCreateLine(
        LPDIRECT3DDEVICE9   pDevice,
        LPD3DXLINE*         ppLine);

#ifdef __cplusplus
}
#endif //__cplusplus

#endif //__D3DX9CORE_H__