#pragma once #include "Object.h" class CCutsceneShadow; class CCutsceneObject : public CObject { public: CCutsceneShadow *m_pShadow; void *m_pAttachTo; CObject *m_pAttachmentObject; CCutsceneObject(void); ~CCutsceneObject(void); bool UpdatesInCutscene(void) { return true; } void SetModelIndex(uint32 id); void CreateShadow(void); void ProcessControl(void); void PreRender(void); void Render(void); bool SetupLighting(void); void RemoveLighting(bool reset); };