#include "common.h" #include "patcher.h" #include "main.h" #include "Lights.h" #include "PointLights.h" #include "RpAnimBlend.h" #include "AnimBlendClumpData.h" #include "Renderer.h" #include "ModelIndices.h" #include "Shadows.h" #include "Timecycle.h" #include "CutsceneObject.h" CCutsceneObject::CCutsceneObject(void) { m_status = STATUS_SIMPLE; bUsesCollision = false; bStreamingDontDelete = true; ObjectCreatedBy = CUTSCENE_OBJECT; m_fMass = 1.0f; m_fTurnMass = 1.0f; } void CCutsceneObject::SetModelIndex(uint32 id) { CEntity::SetModelIndex(id); assert(RwObjectGetType(m_rwObject) == rpCLUMP); RpAnimBlendClumpInit((RpClump*)m_rwObject); (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = &m_vecMoveSpeed; (*RPANIMBLENDCLUMPDATA(m_rwObject))->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION_3D; } void CCutsceneObject::ProcessControl(void) { CPhysical::ProcessControl(); if(CTimer::GetTimeStep() < 1/100.0f) m_vecMoveSpeed *= 100.0f; else m_vecMoveSpeed *= 1.0f/CTimer::GetTimeStep(); ApplyMoveSpeed(); } void CCutsceneObject::PreRender(void) { if(IsPedModel(GetModelIndex())) CShadows::StoreShadowForPedObject(this, CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]); } void CCutsceneObject::Render(void) { CObject::Render(); } bool CCutsceneObject::SetupLighting(void) { ActivateDirectional(); SetAmbientColoursForPedsCarsAndObjects(); if(bRenderScorched){ WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f); }else{ CVector coors = GetPosition(); float lighting = CPointLights::GenerateLightsAffectingObject(&coors); if(!bHasBlip && lighting != 1.0f){ SetAmbientAndDirectionalColours(lighting); return true; } } return false; } void CCutsceneObject::RemoveLighting(bool reset) { CRenderer::RemoveVehiclePedLights(this, reset); } STARTPATCHES InjectHook(0x4BA980, &CCutsceneObject::SetModelIndex_, PATCH_JUMP); InjectHook(0x4BA9C0, &CCutsceneObject::ProcessControl_, PATCH_JUMP); InjectHook(0x4BAA40, &CCutsceneObject::PreRender_, PATCH_JUMP); InjectHook(0x4BAAA0, &CCutsceneObject::Render_, PATCH_JUMP); InjectHook(0x4A7E70, &CCutsceneObject::SetupLighting_, PATCH_JUMP); InjectHook(0x4A7F00, &CCutsceneObject::RemoveLighting_, PATCH_JUMP); ENDPATCHES