#define FORCE_PC_SCALING #define WITHWINDOWS #define WITHDINPUT #include "common.h" #ifndef PS2_MENU #include "crossplatform.h" #include "platform.h" #include "Frontend.h" #include "Font.h" #include "Pad.h" #include "Text.h" #include "main.h" #include "RwHelper.h" #include "Timer.h" #include "Game.h" #include "DMAudio.h" #include "FileMgr.h" #include "Streaming.h" #include "TxdStore.h" #include "General.h" #include "GenericGameStorage.h" #include "Script.h" #include "Camera.h" #include "ControllerConfig.h" #include "Vehicle.h" #include "MBlur.h" #include "PlayerSkin.h" #include "PlayerInfo.h" #include "World.h" #include "Renderer.h" #include "CdStream.h" #include "Radar.h" #include "Stats.h" #include "Messages.h" #include "FileLoader.h" #include "User.h" #include "sampman.h" // --LCS: changed a bit to have lcs feel, needs more work // Similar story to Hud.cpp: // Game has colors inlined in code. // For easier modification we collect them here: const CRGBA LABEL_COLOR(115, 173, 216, 255); const CRGBA SELECTIONBORDER_COLOR(25, 130, 70, 255); const CRGBA MENUOPTION_COLOR = LABEL_COLOR; const CRGBA SELECTEDMENUOPTION_COLOR(255, 255, 255, 255); const CRGBA HEADER_COLOR(197, 0, 0, 255); const CRGBA DARKMENUOPTION_COLOR(115/2, 173/2, 216 / 2, 255); const CRGBA SLIDERON_COLOR(97, 194, 247, 255); const CRGBA SLIDEROFF_COLOR(27, 89, 130, 255); const CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 130); const CRGBA LIST_OPTION_COLOR(155, 155, 155, 255); const CRGBA RADIO_SELECTOR_COLOR = SLIDEROFF_COLOR; const CRGBA INACTIVE_RADIO_COLOR(100, 100, 255, 100); const CRGBA SCROLLBAR_COLOR = LABEL_COLOR; #if 0 // Mobile #define DEFAULT_BRIGHTNESS 0x150 #define MIN_BRIGHTNESS 180 #define MAX_BRIGHTNESS 700 #else // PS2, also PSP probably // 8 bars (32 step) #define DEFAULT_BRIGHTNESS 0x120 #define MIN_BRIGHTNESS 0x80 #define MAX_BRIGHTNESS 0x180 #endif #define MAP_MIN_SIZE 162.f #define MAP_SIZE_TO_ALLOW_X_MOVE 297.f #define MAX_VISIBLE_LIST_ROW 30 #define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result #define SCROLLABLE_PAGES #define hasNativeList(screen) (screen == MENUPAGE_SKIN_SELECT || screen == MENUPAGE_KEYBOARD_CONTROLS) #ifdef SCROLLABLE_PAGES #define MAX_VISIBLE_OPTION 12 #define MAX_VISIBLE_OPTION_ON_SCREEN (hasNativeList(m_nCurrScreen) ? MAX_VISIBLE_LIST_ROW : MAX_VISIBLE_OPTION) #define SCREEN_HAS_AUTO_SCROLLBAR (m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) int GetOptionCount(int screen) { int i = 0; for (; i < NUM_MENUROWS && aScreens[screen].m_aEntries[i].m_Action != MENUACTION_NOTHING; i++); return i; } #define SETUP_SCROLLING(screen) \ if (!hasNativeList(screen)) { \ m_nTotalListRow = GetOptionCount(screen); \ if (m_nTotalListRow > MAX_VISIBLE_OPTION) { \ m_nSelectedListRow = 0; \ m_nFirstVisibleRowOnList = 0; \ m_nScrollbarTopMargin = 0; \ } \ } #define MINUS_SCROLL_OFFSET - scrollOffset #else #define MAX_VISIBLE_OPTION_ON_SCREEN MAX_VISIBLE_LIST_ROW #define SETUP_SCROLLING(screen) #define MINUS_SCROLL_OFFSET #endif #ifdef TRIANGLE_BACK_BUTTON #define GetBackJustUp GetTriangleJustUp #define GetBackJustDown GetTriangleJustDown #elif defined(CIRCLE_BACK_BUTTON) #define GetBackJustUp GetCircleJustUp #define GetBackJustDown GetCircleJustDown #else #define GetBackJustUp GetSquareJustUp #define GetBackJustDown GetSquareJustDown #endif #ifdef MAP_ENHANCEMENTS CVector2D mapCrosshair; #endif #ifdef CUTSCENE_BORDERS_SWITCH bool CMenuManager::m_PrefsCutsceneBorders = true; #endif bool holdingScrollBar; // *(bool*)0x7039B9; // not original name CMenuManager FrontEndMenuManager; MenuTrapezoid menuBg(CGeneral::GetRandomNumber() % 40 + 65, CGeneral::GetRandomNumber() % 40 + 21, CGeneral::GetRandomNumber() % 40 + 568, CGeneral::GetRandomNumber() % 40 + 44, CGeneral::GetRandomNumber() % 40 + 36, CGeneral::GetRandomNumber() % 40 + 352, CGeneral::GetRandomNumber() % 40 + 593, CGeneral::GetRandomNumber() % 40 + 312); MenuTrapezoid menuOptionHighlight(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); #ifndef MASTER bool CMenuManager::m_PrefsMarketing = false; bool CMenuManager::m_PrefsDisableTutorials = false; #endif // !MASTER #ifdef GAMEPAD_MENU uint32 TimeToStopPadShaking; #endif const char* FrontendFilenames[][2] = { {"background", ""}, {"vc_logo", "vc_logom"}, {"mouse", "mousea"}, {"mapTop01", "mapTop01A"}, {"mapTop02", "mapTop02A"}, {"mapTop03", "mapTop03A"}, {"mapMid01", "mapMid01A"}, {"mapMid02", "mapMid02A"}, {"mapMid03", "mapMid03A"}, {"mapBot01", "mapBot01A"}, {"mapBot02", "mapBot02A"}, {"mapBot03", "mapBot03A"}, {"wildstyle", "wildstyleA"}, {"flash", "flashA"}, {"kchat", "kchatA"}, {"fever", "feverA"}, {"vrock", "vrockA"}, {"vcpr", "vcprA"}, {"espantoso", "espantosoA"}, {"emotion", "emotionA"}, {"wave103", "wave103A"}, {"mp3", "mp3A"}, {"downOff", "buttonA"}, {"downOn", "buttonA"}, {"upOff", "buttonA"}, {"upOn", "buttonA"}, #ifdef GAMEPAD_MENU {"fe_controller", "" }, {"fe_arrows1", "" }, {"fe_arrows2", "" }, {"fe_arrows3", "" }, {"fe_arrows4", "" }, #endif }; #define MENU_X_RIGHT_ALIGNED(x) SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - (x)) #ifdef ASPECT_RATIO_SCALE // All of the defines below replace the StretchX function. Otherwise use SCREEN_SCALE_X. #define MENU_X_LEFT_ALIGNED(x) SCALE_AND_CENTER_X(x) #define MENU_X(x) SCREEN_SCALE_X(x) #define MENU_Y(y) SCREEN_SCALE_Y(y) #else #define MENU_X_LEFT_ALIGNED(x) StretchX(x) #define MENU_X(x) StretchX(x) #define MENU_Y(y) StretchY(y) #endif #ifdef XBOX_MESSAGE_SCREEN bool CMenuManager::m_bDialogOpen = false; uint32 CMenuManager::m_nDialogHideTimer = 0; uint32 CMenuManager::m_nDialogHideTimerPauseMode = 0; bool CMenuManager::m_bSaveWasSuccessful = false; wchar* CMenuManager::m_pDialogText = nil; #endif #define SET_FONT_FOR_MENU_HEADER \ CFont::SetRightJustifyOff(); \ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); \ CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \ CFont::SetDropShadowPosition(0); #define SET_FONT_FOR_LIST_ITEM \ CFont::SetRightJustifyOff(); \ CFont::SetScale(MENU_X(LISTITEM_X_SCALE), MENU_Y(LISTITEM_Y_SCALE)); \ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); #define RESET_FONT_FOR_NEW_PAGE \ CFont::SetBackgroundOff(); \ CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); \ CFont::SetPropOn(); \ CFont::SetCentreOff(); \ CFont::SetJustifyOn(); \ CFont::SetRightJustifyOff(); \ CFont::SetBackGroundOnlyTextOn(); \ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); \ CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN)); #define ProcessSlider(value, origY, increaseAction, decreaseAction, hoverEndX, onlyWhenHoveringRow) \ do { \ float y = origY MINUS_SCROLL_OFFSET; \ lastActiveBarX = DisplaySlider(MENU_X_LEFT_ALIGNED(MENUSLIDER_X), MENU_Y(y), MENU_Y(MENUSLIDER_SMALLEST_BAR), MENU_Y(MENUSLIDER_BIGGEST_BAR), MENU_X(MENUSLIDER_UNK), value, MENU_X(3.0f)); \ if (i != m_nCurrOption || !itemsAreSelectable) \ break; \ \ if (CheckHover(0, lastActiveBarX - MENU_X(3.0f), MENU_Y(y), MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) { \ m_nHoverOption = decreaseAction; \ break; \ } \ if (!CheckHover(MENU_X(3.0f) + lastActiveBarX, hoverEndX, MENU_Y(y), MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) { \ m_nHoverOption = HOVEROPTION_NOT_HOVERING; \ break; \ } \ m_nHoverOption = increaseAction; \ if (m_nMousePosX < MENU_X_LEFT_ALIGNED(MENUSLIDER_X)) \ m_nHoverOption = HOVEROPTION_NOT_HOVERING; \ \ if (onlyWhenHoveringRow && (m_nMousePosY < MENU_Y(y) || m_nMousePosY > MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) \ m_nHoverOption = HOVEROPTION_NOT_HOVERING; \ } while(0) // --- Functions not in the game/inlined starts inline void CMenuManager::ScrollUpListByOne() { if (m_nSelectedListRow == m_nFirstVisibleRowOnList) { if (m_nFirstVisibleRowOnList > 0) { m_nSelectedListRow--; m_nFirstVisibleRowOnList--; m_nScrollbarTopMargin -= SCROLLBAR_MAX_HEIGHT / m_nTotalListRow; } } else { m_nSelectedListRow--; } } inline void CMenuManager::ScrollDownListByOne() { if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN - 1) { if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN) { m_nSelectedListRow++; m_nFirstVisibleRowOnList++; m_nScrollbarTopMargin += SCROLLBAR_MAX_HEIGHT / m_nTotalListRow; } } else { if (m_nSelectedListRow < m_nTotalListRow - 1) { m_nSelectedListRow++; } } } inline void CMenuManager::PageUpList(bool playSoundOnSuccess) { if (m_nTotalListRow > MAX_VISIBLE_OPTION_ON_SCREEN) { if (m_nFirstVisibleRowOnList > 0) { if(playSoundOnSuccess) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); m_nFirstVisibleRowOnList = Max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_OPTION_ON_SCREEN); m_nSelectedListRow = Min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN - 1); } else { m_nFirstVisibleRowOnList = 0; m_nSelectedListRow = 0; } m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; } } inline void CMenuManager::PageDownList(bool playSoundOnSuccess) { if (m_nTotalListRow > MAX_VISIBLE_OPTION_ON_SCREEN) { if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN) { if(playSoundOnSuccess) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); m_nFirstVisibleRowOnList = Min(m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN, m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN); m_nSelectedListRow = Max(m_nSelectedListRow, m_nFirstVisibleRowOnList); } else { m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN; m_nSelectedListRow = m_nTotalListRow - 1; } m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; } } #ifdef CUSTOM_FRONTEND_OPTIONS #define PLUS_LINE_HEIGHT_ON_SCREEN + (aScreens[m_nCurrScreen].layout ? aScreens[m_nCurrScreen].layout->lineHeight : MENU_DEFAULT_LINE_HEIGHT) bool ScreenHasOption(int screen, const char* gxtKey) { for (int i = 0; i < NUM_MENUROWS; i++) { if (strcmp(gxtKey, aScreens[screen].m_aEntries[i].m_EntryName) == 0) return true; } return false; } inline void CMenuManager::ThingsToDoBeforeLeavingPage() { if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) { CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); } else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); DMAudio.StopFrontEndTrack(); OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); } else if (ScreenHasOption(m_nCurrScreen, "FED_RES")) { m_nDisplayVideoMode = m_nPrefsVideoMode; } if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { CPlayerSkin::EndFrontendSkinEdit(); } #ifdef SCROLLABLE_PAGES if (SCREEN_HAS_AUTO_SCROLLBAR) { m_nSelectedListRow = 0; m_nFirstVisibleRowOnList = 0; m_nScrollbarTopMargin = 0; } #endif CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption]; if (option.m_Action == MENUACTION_CFO_DYNAMIC) if(option.m_CFODynamic->buttonPressFunc) option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS); if (option.m_Action == MENUACTION_CFO_SELECT && option.m_CFOSelect->onlyApplyOnEnter && option.m_CFOSelect->lastSavedValue != option.m_CFOSelect->displayedValue) option.m_CFOSelect->displayedValue = *option.m_CFO->value = option.m_CFOSelect->lastSavedValue; if (aScreens[m_nCurrScreen].returnPrevPageFunc) { aScreens[m_nCurrScreen].returnPrevPageFunc(); } } inline int8 CMenuManager::GetPreviousPageOption() { int8 prevPage = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage : (m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_OPTIONS || m_nCurrScreen == MENUPAGE_EXIT ? MENUPAGE_START_MENU : aScreens[m_nCurrScreen].m_PreviousPage); if (prevPage == -1) // Game also does same return 0; prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage; for (int i = 0; i < NUM_MENUROWS; i++) { if (aScreens[prevPage].m_aEntries[i].m_Action >= MENUACTION_NOTHING) { // CFO check if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) { return i; } } } // This shouldn't happen return 0; } #else #define PLUS_LINE_HEIGHT_ON_SCREEN + MENU_DEFAULT_LINE_HEIGHT inline void CMenuManager::ThingsToDoBeforeLeavingPage() { switch (m_nCurrScreen) { case MENUPAGE_SOUND_SETTINGS: if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); DMAudio.StopFrontEndTrack(); OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); break; case MENUPAGE_DISPLAY_SETTINGS: m_nDisplayVideoMode = m_nPrefsVideoMode; break; case MENUPAGE_SKIN_SELECT: if (strcmp(m_aSkinName, m_PrefsSkinFile) != 0) CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); CPlayerSkin::EndFrontendSkinEdit(); break; } #ifdef SCROLLABLE_PAGES if (SCREEN_HAS_AUTO_SCROLLBAR) { m_nSelectedListRow = 0; m_nFirstVisibleRowOnList = 0; m_nScrollbarTopMargin = 0; } #endif } inline int8 CMenuManager::GetPreviousPageOption() { return (!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry : (m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry)))); } #endif // ------ Functions not in the game/inlined ends bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); void DoRWStuffEndOfFrame(void); void CMenuManager::SwitchToNewScreen(int8 screen) { bMenuChangeOngoing = true; DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); DrawBackground(true); DoRWStuffEndOfFrame(); DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); DrawBackground(true); DoRWStuffEndOfFrame(); m_nPrevScreen = m_nCurrScreen; m_ShowEmptyBindingError = false; ResetHelperText(); ThingsToDoBeforeLeavingPage(); if (screen == -2) { int oldScreen = aScreens[m_nCurrScreen].m_PreviousPage; int oldOption = GetPreviousPageOption(); m_nCurrOption = oldOption; m_nCurrScreen = oldScreen; } else if (screen == 0) { m_nCurrScreen = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu; m_nCurrOption = 0; } else { m_nCurrOption = 0; m_nCurrScreen = screen; } SETUP_SCROLLING(m_nCurrScreen) if (hasNativeList(m_nPrevScreen)) m_nTotalListRow = 0; if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) m_nCurrOption = 8; m_nMenuFadeAlpha = 0; m_nOptionHighlightTransitionBlend = 0; m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); } CMenuManager::CMenuManager() { m_StatsScrollSpeed = 150.0f; m_StatsScrollDirection = 1; m_PrefsSfxVolume = 49; m_PrefsMusicVolume = 49; m_PrefsRadioStation = 0; m_PrefsStereoMono = 1; m_PrefsBrightness = DEFAULT_BRIGHTNESS; m_PrefsLOD = CRenderer::ms_lodDistScale; m_KeyPressedCode = -1; m_bFrontEnd_ReloadObrTxtGxt = false; m_PrefsMP3BoostVolume = 0; m_PrefsShowSubtitles = 0; m_PrefsShowLegends = 1; #ifdef ASPECT_RATIO_SCALE m_PrefsUseWideScreen = AR_AUTO; #else m_PrefsUseWideScreen = 0; #endif m_PrefsVsync = 0; m_PrefsVsyncDisp = 1; m_PrefsFrameLimiter = 1; m_PrefsLanguage = 0; field_54 = 0; m_PrefsAllowNastyGame = 1; m_PrefsSpeakers = 0; field_8 = 0; m_PrefsUseVibration = 0; m_PrefsShowHud = 1; m_PrefsRadarMode = 0; m_DisplayControllerOnFoot = false; m_bShutDownFrontEndRequested = false; m_bStartUpFrontEndRequested = false; pEditString = nil; pControlEdit = nil; DisplayComboButtonErrMsg = false; m_PrefsDMA = 1; OS_Language = LANG_ENGLISH; m_ControlMethod = CONTROL_STANDARD; #ifdef PC_PLAYER_CONTROLS CCamera::m_bUseMouse3rdPerson = true; #else CCamera::m_bUseMouse3rdPerson = false; #endif m_lastWorking3DAudioProvider = 0; m_nFirstVisibleRowOnList = 0; m_nScrollbarTopMargin = 0.0f; m_nSelectedListRow = 0; m_nSkinsTotal = 0; m_nPrefsAudio3DProviderIndex = AUDIO_PROVIDER_NOT_DETERMINED; m_bGameNotLoaded = true; m_nMousePosX = m_nMouseTempPosX; m_nMousePosY = m_nMouseTempPosY; m_nMouseOldPosX = m_nMousePosX; m_nMouseOldPosY = m_nMousePosY; m_bShowMouse = true; m_nHoverOption = HOVEROPTION_NOT_HOVERING; DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume); m_bMenuActive = false; m_bActivateSaveMenu = false; m_bWantToLoad = false; m_nMenuFadeAlpha = 0; m_OnlySaveMenu = false; m_fMapSize = MENU_Y(162.0f); // Y because of HOR+ m_fMapCenterX = MENU_X_LEFT_ALIGNED(320.0f); m_fMapCenterY = MENU_Y(225.0f); DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); #ifdef NO_ISLAND_LOADING m_PrefsIslandLoading = ISLAND_LOADING_LOW; #endif #ifdef GAMEPAD_MENU m_PrefsControllerType = CONTROLLER_XBOXONE; #endif } void CMenuManager::SetFrontEndRenderStates(void) { RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); } void CMenuManager::Initialise(void) { DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); DoRWStuffEndOfFrame(); m_AllowNavigation = false; m_firstStartCounter = -50; // to start from black m_nMenuFadeAlpha = 0; m_nCurrOption = 0; m_nOptionHighlightTransitionBlend = 0; CentreMousePointer(); m_bShowMouse = true; m_fMapSize = MENU_Y(162.0f); // Y because of HOR+ m_fMapCenterX = MENU_X_LEFT_ALIGNED(320.0f); m_fMapCenterY = MENU_Y(225.0f); CPad::StopPadsShaking(); if (!m_OnlySaveMenu) m_nCurrScreen = MENUPAGE_NONE; DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0); DMAudio.Service(); DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); #ifdef FIX_BUGS static bool firstTime = true; if (firstTime) { DMAudio.SetRadioInCar(m_PrefsRadioStation); firstTime = false; } else #endif m_PrefsRadioStation = DMAudio.GetRadioInCar(); DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume); if (DMAudio.IsMP3RadioChannelAvailable()) { if (m_PrefsRadioStation < WILDSTYLE || m_PrefsRadioStation > USERTRACK) m_PrefsRadioStation = CGeneral::GetRandomNumber() % (USERTRACK + 1); } else if (m_PrefsRadioStation < WILDSTYLE || m_PrefsRadioStation > WAVE) m_PrefsRadioStation = CGeneral::GetRandomNumber() % (WAVE + 1); CFileMgr::SetDir(""); //CFileMgr::SetDir(""); PcSaveHelper.PopulateSlotInfo(); CTimer::StartUserPause(); } void CMenuManager::CentreMousePointer() { if (SCREEN_WIDTH * 0.5f != 0.0f && 0.0f != SCREEN_HEIGHT * 0.5f) { #if defined RW_D3D9 || defined RWLIBS tagPOINT Point; Point.x = SCREEN_WIDTH / 2; Point.y = SCREEN_HEIGHT / 2; ClientToScreen(PSGLOBAL(window), &Point); SetCursorPos(Point.x, Point.y); #elif defined RW_GL3 glfwSetCursorPos(PSGLOBAL(window), SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2); #endif PSGLOBAL(lastMousePos.x) = SCREEN_WIDTH / 2; PSGLOBAL(lastMousePos.y) = SCREEN_HEIGHT / 2; } } void CMenuManager::CheckCodesForControls(int typeOfControl) { DisplayComboButtonErrMsg = false; bool invalidKey = false; bool escPressed = false; eControllerType typeToSave; // GetStartOptionsCntrlConfigScreens(); e_ControllerAction action = (e_ControllerAction) m_CurrCntrlAction; if (typeOfControl == KEYBOARD) { if (*pControlEdit == rsESC) { escPressed = true; } else if (*pControlEdit != rsF1 && *pControlEdit != rsF2 && *pControlEdit != rsF3 && *pControlEdit != rsF9 && *pControlEdit != rsLWIN && *pControlEdit != rsRWIN && *pControlEdit != rsRALT) { typeToSave = KEYBOARD; if (ControlsManager.GetControllerKeyAssociatedWithAction(action, KEYBOARD) != rsNULL && *pControlEdit != ControlsManager.GetControllerKeyAssociatedWithAction(action, KEYBOARD)) { typeToSave = OPTIONAL_EXTRA; } } else { invalidKey = true; } } else if (typeOfControl == MOUSE) { typeToSave = MOUSE; } else if (typeOfControl == JOYSTICK) { typeToSave = JOYSTICK; if (ControlsManager.GetIsActionAButtonCombo(action)) DisplayComboButtonErrMsg = true; } #ifdef FIX_BUGS if(!escPressed && !invalidKey) #endif ControlsManager.ClearSettingsAssociatedWithAction(action, typeToSave); if (!DisplayComboButtonErrMsg && !escPressed && !invalidKey) { if (typeOfControl == KEYBOARD) { ControlsManager.DeleteMatchingActionInitiators(action, *pControlEdit, KEYBOARD); ControlsManager.DeleteMatchingActionInitiators(action, *pControlEdit, OPTIONAL_EXTRA); } else if (typeOfControl == MOUSE) { ControlsManager.DeleteMatchingActionInitiators(action, MouseButtonJustClicked, MOUSE); } else if (typeOfControl == JOYSTICK) { ControlsManager.DeleteMatchingActionInitiators(action, JoyButtonJustClicked, JOYSTICK); } if (typeOfControl == KEYBOARD) { ControlsManager.SetControllerKeyAssociatedWithAction(action, *pControlEdit, typeToSave); } else if (typeOfControl == MOUSE) { ControlsManager.SetControllerKeyAssociatedWithAction(action, MouseButtonJustClicked, typeToSave); } else if (typeOfControl == JOYSTICK) { ControlsManager.SetControllerKeyAssociatedWithAction(action, JoyButtonJustClicked, typeToSave); } pControlEdit = nil; m_bWaitingForNewKeyBind = false; m_KeyPressedCode = -1; m_bStartWaitingForKeyBind = false; #ifdef LOAD_INI_SETTINGS SaveINIControllerSettings(); #else SaveSettings(); #endif } } bool CMenuManager::CheckHover(int x1, int x2, int y1, int y2) { return m_nMousePosX > x1 && m_nMousePosX < x2 && m_nMousePosY > y1 && m_nMousePosY < y2; } void CMenuManager::CheckSliderMovement(int value) { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { case MENUACTION_BRIGHTNESS: m_PrefsBrightness += value * 32.0f; m_PrefsBrightness = Clamp(m_PrefsBrightness, MIN_BRIGHTNESS, MAX_BRIGHTNESS); break; case MENUACTION_DRAWDIST: if(value > 0) m_PrefsLOD += ((1.8f - 0.925f) / 16.0f); else m_PrefsLOD -= ((1.8f - 0.925f) / 16.0f); m_PrefsLOD = Clamp(m_PrefsLOD, 0.925f, 1.8f); CRenderer::ms_lodDistScale = m_PrefsLOD; break; case MENUACTION_MUSICVOLUME: if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { m_PrefsMusicVolume += value * (128 / 32); m_PrefsMusicVolume = Clamp(m_PrefsMusicVolume, 0, 65); DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); } break; case MENUACTION_SFXVOLUME: if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { m_PrefsSfxVolume += value * (128 / 32); m_PrefsSfxVolume = Clamp(m_PrefsSfxVolume, 0, 65); DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); } break; case MENUACTION_MP3VOLUMEBOOST: if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { if (DMAudio.IsMP3RadioChannelAvailable()) { m_PrefsMP3BoostVolume += value * (128 / 32); m_PrefsMP3BoostVolume = Clamp(m_PrefsMP3BoostVolume, 0, 65); DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume); } } break; case MENUACTION_MOUSESENS: TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ??? TheCamera.m_fMouseAccelHorzntl = Clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f); #ifdef FIX_BUGS TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f; #endif break; default: return; } SaveSettings(); } void CMenuManager::DisplayHelperText(char *text) { if (m_nMenuFadeAlpha != 255) return; // there was a unused static bool static uint32 LastFlash = 0; int32 alpha = 255; CFont::SetRightJustifyOn(); CFont::SetScale(SCREEN_SCALE_X(SMALLESTTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLESTTEXT_Y_SCALE)); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetDropShadowPosition(0); // We're using SCREEN_STRETCH_FROM_RIGHT, because we also stretch black borders if (text) { CFont::SetColor(CRGBA(255, 255, 255, 255)); CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get(text)); return; } if (m_nHelperTextMsgId != 0 && m_nHelperTextMsgId != 1) { if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 10) { LastFlash = CTimer::GetTimeInMillisecondsPauseMode(); m_nHelperTextAlpha -= 2; } if (m_nHelperTextAlpha < 1) ResetHelperText(); alpha = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha; } CFont::SetColor(CRGBA(255, 255, 255, alpha)); // TODO: name this cases? switch (m_nHelperTextMsgId) { case 1: CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_APP")); break; case 2: CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_HRD")); break; case 3: CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_RSO")); break; case 4: CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_STS")); break; case 5: CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_RSC")); break; default: if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NO) return; if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_MUSICVOLUME || aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_SFXVOLUME) { CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG")); return; } if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_KEYBOARDCTRLS) return; if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_SCREENRES) { CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), m_bGameNotLoaded ? TheText.Get("FET_MIG") : TheText.Get("FEH_NA")); return; } if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_AUDIOHW || aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_SPEAKERCONF) { CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG")); return; } if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_RESTOREDEF) return; if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_MP3VOLUMEBOOST) { CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG")); return; } CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), m_nCurrScreen != MENUPAGE_STATS ? TheText.Get("FET_MIG") : TheText.Get("FEH_SSA")); break; } } int CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostRightBarSize, float rectSize, float progress, float spacing) { CRGBA color; float maxBarHeight; int lastActiveBarX = 0; float curBarX = 0.0f; for (int i = 0; i < 16; i++) { curBarX = i * rectSize/16.0f + x; if (i / 16.0f + 1 / 32.0f < progress) { color = CRGBA(SLIDERON_COLOR.r, SLIDERON_COLOR.g, SLIDERON_COLOR.b, FadeIn(255)); lastActiveBarX = curBarX; } else color = CRGBA(SLIDEROFF_COLOR.r, SLIDEROFF_COLOR.g, SLIDEROFF_COLOR.b, FadeIn(255)); maxBarHeight = Max(mostLeftBarSize, mostRightBarSize); float curBarFreeSpace = ((16 - i) * mostLeftBarSize + i * mostRightBarSize) / 16.0f; float left = curBarX; float top = y + maxBarHeight - curBarFreeSpace; float right = spacing + curBarX; float bottom = y + maxBarHeight; float shadowOffset = SCREEN_SCALE_X(2.0f); CSprite2d::DrawRect(CRect(left + shadowOffset, top + shadowOffset, right + shadowOffset, bottom + shadowOffset), CRGBA(0, 0, 0, FadeIn(200))); // Shadow CSprite2d::DrawRect(CRect(left, top, right, bottom), color); } return lastActiveBarX; } void CMenuManager::DoSettingsBeforeStartingAGame() { #ifdef LEGACY_MENU_OPTIONS if (m_PrefsVsyncDisp != m_PrefsVsync) m_PrefsVsync = m_PrefsVsyncDisp; #endif DMAudio.DestroyAllGameCreatedEntities(); DMAudio.Service(); m_bShutDownFrontEndRequested = true; m_bWantToRestart = true; DMAudio.SetEffectsFadeVol(0); DMAudio.SetMusicFadeVol(0); for (int i = 0; i < NUM_RADIOS; i++) CStats::FavoriteRadioStationList[i] = 0.0f; SwitchMenuOnAndOff(); DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); } void CMenuManager::DrawStandardMenus(bool activeScreen) { float nextYToUse = 0.0f; // III leftover, set but unused in VC bool itemsAreSelectable = true; CFont::SetBackgroundOff(); CFont::SetPropOn(); CFont::SetCentreOff(); CFont::SetJustifyOn(); CFont::SetBackGroundOnlyTextOff(); #ifdef CUSTOM_FRONTEND_OPTIONS const int xMargin = aScreens[m_nCurrScreen].layout && aScreens[m_nCurrScreen].layout->xMargin != 0 ? aScreens[m_nCurrScreen].layout->xMargin : MENU_X_MARGIN; #else const int xMargin = MENU_X_MARGIN; #endif CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(xMargin)); CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(xMargin)); #ifdef ASPECT_RATIO_SCALE CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); #else CFont::SetCentreSize(SCREEN_WIDTH); #endif switch (m_nCurrScreen) { /*case MENUPAGE_CHOOSE_LOAD_SLOT: case MENUPAGE_CHOOSE_DELETE_SLOT: case MENUPAGE_CHOOSE_SAVE_SLOT: CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(38.0f), MENU_Y(85.0f), MENU_X_LEFT_ALIGNED(615.0f), MENU_Y(75.0f), MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(320.0f), MENU_X_LEFT_ALIGNED(605.0f), MENU_Y(330.0f), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a))); break;*/ case MENUPAGE_SOUND_SETTINGS: PrintRadioSelector(); break; case MENUPAGE_STATS: PrintStats(); break; case MENUPAGE_BRIEFS: PrintBriefs(); break; } // Page name if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') { SET_FONT_FOR_MENU_HEADER //CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255))); //CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); } // Label wchar *str; if (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) { CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENULABEL_X_MARGIN)); CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENULABEL_X_MARGIN)); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetScale(MENU_X(BIGTEXT2_X_SCALE), MENU_Y(BIGTEXT2_Y_SCALE)); CFont::SetRightJustifyOff(); CFont::SetDropShadowPosition(2); CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); switch (m_nCurrScreen) { case MENUPAGE_LOAD_SLOT_CONFIRM: if (m_bGameNotLoaded) str = TheText.Get("FES_LCG"); else str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); break; case MENUPAGE_DELETE_SLOT_CONFIRM: str = TheText.Get(aScreens[MENUPAGE_DELETE_SLOT_CONFIRM].m_aEntries[0].m_EntryName); break; case MENUPAGE_SAVE_OVERWRITE_CONFIRM: if (Slots[m_nCurrSaveSlot] == SLOT_OK) str = TheText.Get("FESZ_QO"); else if (Slots[m_nCurrSaveSlot] == SLOT_CORRUPTED) str = TheText.Get("FESZ_QZ"); else str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); break; case MENUPAGE_EXIT: if (m_bGameNotLoaded) str = TheText.Get("FEQ_SRW"); else str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); break; default: str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); break; } CFont::PrintString(MENU_X_LEFT_ALIGNED(100.0f), MENU_Y(97.0f), str); CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(xMargin)); CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(xMargin)); } if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { if (m_bWaitingForNewKeyBind) itemsAreSelectable = false; DrawControllerScreenExtraText(-8.0f, MENU_X_LEFT_ALIGNED(350), MENU_DEFAULT_LINE_HEIGHT); } wchar unicodeTemp[64]; #ifdef ASPECT_RATIO_SCALE char asciiTemp[32]; #endif bool weHaveLabel = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL; uint8 section = 0; // 0: highlight trapezoid 1: texts while (section < 2) { #endif #ifdef SCROLLABLE_PAGES int firstOption = SCREEN_HAS_AUTO_SCROLLBAR ? m_nFirstVisibleRowOnList : 0; int scrollOffset = aScreens[m_nCurrScreen].m_aEntries[firstOption].m_Y - aScreens[m_nCurrScreen].m_aEntries[0].m_Y; for (int i = firstOption; i < firstOption + MAX_VISIBLE_OPTION && i < NUM_MENUROWS; ++i) { #else for (int i = 0; i < NUM_MENUROWS; ++i) { #endif wchar* rightText = nil; wchar* leftText; /*if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) { CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE)); CFont::SetDropShadowPosition(0); } else {*/ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE)); CFont::SetDropShadowPosition(2); CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); if (i == m_nCurrOption && itemsAreSelectable) CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); else CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); //} if (aScreens[m_nCurrScreen].m_aEntries[i].m_Align == MENUALIGN_LEFT) { CFont::SetCentreOff(); CFont::SetRightJustifyOff(); } else if (aScreens[m_nCurrScreen].m_aEntries[i].m_Align == MENUALIGN_RIGHT) { CFont::SetCentreOff(); CFont::SetRightJustifyOn(); } else { CFont::SetRightJustifyOff(); CFont::SetCentreOn(); } if (aScreens[m_nCurrScreen].m_aEntries[i].m_X == 0 && aScreens[m_nCurrScreen].m_aEntries[i].m_Y == 0) { if (i == 0 || (i == 1 && weHaveLabel)) { #ifdef CUSTOM_FRONTEND_OPTIONS aScreens[m_nCurrScreen].m_aEntries[i].m_X = (aScreens[m_nCurrScreen].layout ? aScreens[m_nCurrScreen].layout->startX : MENU_DEFAULT_CONTENT_X); aScreens[m_nCurrScreen].m_aEntries[i].m_Y = (aScreens[m_nCurrScreen].layout ? aScreens[m_nCurrScreen].layout->startY : MENU_DEFAULT_CONTENT_Y); #else aScreens[m_nCurrScreen].m_aEntries[i].m_X = MENU_DEFAULT_CONTENT_X; aScreens[m_nCurrScreen].m_aEntries[i].m_Y = MENU_DEFAULT_CONTENT_Y; #endif } else { aScreens[m_nCurrScreen].m_aEntries[i].m_X = aScreens[m_nCurrScreen].m_aEntries[i-1].m_X; aScreens[m_nCurrScreen].m_aEntries[i].m_Y = aScreens[m_nCurrScreen].m_aEntries[i-1].m_Y PLUS_LINE_HEIGHT_ON_SCREEN; } } #ifdef CUSTOM_FRONTEND_OPTIONS else if (aScreens[m_nCurrScreen].m_aEntries[i].m_Y == 0) { aScreens[m_nCurrScreen].m_aEntries[i].m_Y = aScreens[m_nCurrScreen].m_aEntries[i-1].m_Y PLUS_LINE_HEIGHT_ON_SCREEN; } #endif if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') { if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) { CFont::SetRightJustifyOff(); leftText = nil; if (Slots[i] == SLOT_OK) { leftText = GetNameOfSavedGame(i); rightText = GetSavedGameDateAndTime(i); } if (!leftText || leftText[0] == '\0') { sprintf(gString, "FEM_SL%d", i + 1); leftText = TheText.Get(gString); } } else { leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName); } if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER) { if (strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEO_AUD") == 0) { CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); } } switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { #ifdef GAMEPAD_MENU case MENUACTION_CTRLVIBRATION: if (m_PrefsUseVibration) rightText = TheText.Get("FEM_ON"); else rightText = TheText.Get("FEM_OFF"); break; case MENUACTION_CTRLCONFIG: switch (CPad::GetPad(0)->Mode) { case 0: rightText = TheText.Get("FEC_CF1"); break; case 1: rightText = TheText.Get("FEC_CF2"); break; case 2: rightText = TheText.Get("FEC_CF3"); break; case 3: rightText = TheText.Get("FEC_CF4"); break; } break; // This one is still in enum and ProcessOnOffMenuOptions, but removed from other places case MENUACTION_CTRLDISPLAY: if (m_DisplayControllerOnFoot) rightText = TheText.Get("FEC_ONF"); else rightText = TheText.Get("FEC_INC"); break; #endif case MENUACTION_FRAMESYNC: rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_FRAMELIMIT: rightText = TheText.Get(m_PrefsFrameLimiter ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_TRAILS: rightText = TheText.Get(CMBlur::BlurOn ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_SUBTITLES: rightText = TheText.Get(m_PrefsShowSubtitles ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_WIDESCREEN: #ifndef ASPECT_RATIO_SCALE rightText = TheText.Get(m_PrefsUseWideScreen ? "FEM_ON" : "FEM_OFF"); #else switch (m_PrefsUseWideScreen) { case AR_AUTO: rightText = TheText.Get("FEM_AUT"); break; case AR_4_3: sprintf(asciiTemp, "4:3"); AsciiToUnicode(asciiTemp, unicodeTemp); rightText = unicodeTemp; break; case AR_5_4: sprintf(asciiTemp, "5:4"); AsciiToUnicode(asciiTemp, unicodeTemp); rightText = unicodeTemp; break; case AR_16_10: sprintf(asciiTemp, "16:10"); AsciiToUnicode(asciiTemp, unicodeTemp); rightText = unicodeTemp; break; case AR_16_9: sprintf(asciiTemp, "16:9"); AsciiToUnicode(asciiTemp, unicodeTemp); rightText = unicodeTemp; break; case AR_21_9: sprintf(asciiTemp, "21:9"); AsciiToUnicode(asciiTemp, unicodeTemp); rightText = unicodeTemp; break; } #endif break; case MENUACTION_MUSICVOLUME: case MENUACTION_SFXVOLUME: if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER) rightText = TheText.Get("FEA_NAH"); break; case MENUACTION_RADIO: switch (m_PrefsRadioStation) { case WILDSTYLE: rightText = TheText.Get("FEA_FM0"); break; case FLASH_FM: rightText = TheText.Get("FEA_FM1"); break; case KCHAT: rightText = TheText.Get("FEA_FM2"); break; case FEVER: rightText = TheText.Get("FEA_FM3"); break; case V_ROCK: rightText = TheText.Get("FEA_FM4"); break; case VCPR: rightText = TheText.Get("FEA_FM5"); break; case RADIO_ESPANTOSO: rightText = TheText.Get("FEA_FM6"); break; case EMOTION: rightText = TheText.Get("FEA_FM7"); break; case WAVE: rightText = TheText.Get("FEA_FM8"); break; case USERTRACK: rightText = TheText.Get("FEA_MP3"); break; } break; case MENUACTION_LEGENDS: rightText = TheText.Get(m_PrefsShowLegends ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_RADARMODE: switch (m_PrefsRadarMode) { case 0: rightText = TheText.Get("FED_RDM"); break; case 1: rightText = TheText.Get("FED_RDB"); break; case 2: rightText = TheText.Get("FEM_OFF"); break; } break; case MENUACTION_HUD: rightText = TheText.Get(m_PrefsShowHud ? "FEM_ON" : "FEM_OFF"); break; #ifdef LEGACY_MENU_OPTIONS case MENUACTION_SETDBGFLAG: rightText = TheText.Get(CTheScripts::IsDebugOn() ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT: rightText = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_COLLISIONPOLYS: rightText = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF"); break; #endif case MENUACTION_SHOWHEADBOB: rightText = TheText.Get(TheCamera.m_bHeadBob ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_INVVERT: rightText = TheText.Get(MousePointerStateHelper.bInvertVertically ? "FEM_OFF" : "FEM_ON"); break; case MENUACTION_SCREENRES: AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp); rightText = unicodeTemp; if (!m_bGameNotLoaded) { CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); } break; case MENUACTION_AUDIOHW: if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER) rightText = TheText.Get("FEA_NAH"); else if (m_nPrefsAudio3DProviderIndex == -1) rightText = TheText.Get("FEA_ADP"); else { char *rawProvider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex); AsciiToUnicode(rawProvider, unicodeTemp); char *provider = UnicodeToAscii(unicodeTemp); // genius strupr(provider); if (!strcmp(provider, "DIRECTSOUND3D HARDWARE SUPPORT")) { strcpy(provider, "DSOUND3D HARDWARE SUPPORT"); } else if (!strcmp(provider, "DIRECTSOUND3D SOFTWARE EMULATION")) { strcpy(provider, "DSOUND3D SOFTWARE EMULATION"); } AsciiToUnicode(provider, unicodeTemp); rightText = unicodeTemp; } break; case MENUACTION_SPEAKERCONF: { if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER) rightText = TheText.Get("FEA_NAH"); else { switch (m_PrefsSpeakers) { case 0: rightText = TheText.Get("FEA_2SP"); break; case 1: rightText = TheText.Get("FEA_EAR"); break; case 2: rightText = TheText.Get("FEA_4SP"); break; } } break; } case MENUACTION_CTRLMETHOD: { switch (m_ControlMethod) { case CONTROL_STANDARD: leftText = TheText.Get("FET_STI"); break; case CONTROL_CLASSIC: leftText = TheText.Get("FET_CTI"); break; } break; } case MENUACTION_DYNAMICACOUSTIC: rightText = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_MOUSESTEER: rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON"); if (m_ControlMethod == CONTROL_CLASSIC) { CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); } break; case MENUACTION_MP3VOLUMEBOOST: if (!DMAudio.IsMP3RadioChannelAvailable()) { rightText = TheText.Get("FEA_NM3"); } break; #ifdef CUSTOM_FRONTEND_OPTIONS case MENUACTION_CFO_DYNAMIC: case MENUACTION_CFO_SELECT: CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i]; if (option.m_Action == MENUACTION_CFO_SELECT) { if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded) CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); // To whom manipulate option.m_CFO->value of static options externally (like RestoreDef functions) if (*option.m_CFO->value != option.m_CFOSelect->lastSavedValue) option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *option.m_CFO->value; if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0) option.m_CFOSelect->displayedValue = 0; rightText = TheText.Get(option.m_CFOSelect->rightTexts[option.m_CFOSelect->displayedValue]); } else if (option.m_Action == MENUACTION_CFO_DYNAMIC) { if (option.m_CFODynamic->drawFunc) { bool isOptionDisabled = false; rightText = option.m_CFODynamic->drawFunc(&isOptionDisabled, m_nCurrOption == i); if (isOptionDisabled) CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); } } break; #endif } // Highlight trapezoid if (activeScreen && i == m_nCurrOption && itemsAreSelectable && section == 0) { int leftXMax, rightXMin; // FIX: Let's don't scale those so GetStringWidth can give us unscaled width, which will be handy to other calculations below that's done without scaling in mind, // and scaling will be done eventually. // CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE)); CFont::SetScale(BIGTEXT_X_SCALE, BIGTEXT_Y_SCALE); wchar *curOptionName = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName); float curOptionWidth = CFont::GetStringWidth(curOptionName, true); if (CFont::Details.centre) { leftXMax = Max(0, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X - curOptionWidth / 2.f); rightXMin = Min(DEFAULT_SCREEN_WIDTH, curOptionWidth / 2.f + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X); } else if (!CFont::Details.rightJustify) { leftXMax = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X; rightXMin = Min(DEFAULT_SCREEN_WIDTH, curOptionWidth + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X); } else { leftXMax = Max(0, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X - curOptionWidth); rightXMin = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X; } CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE)); int action = aScreens[m_nCurrScreen].m_aEntries[i].m_Action; int saveSlot = aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot; if (rightText || action == MENUACTION_DRAWDIST || action == MENUACTION_BRIGHTNESS || action == MENUACTION_MUSICVOLUME || action == MENUACTION_SFXVOLUME || action == MENUACTION_MP3VOLUMEBOOST || action == MENUACTION_MOUSESENS || saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8) { rightXMin = 600; leftXMax = 40; } int y = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Y MINUS_SCROLL_OFFSET; int topYMax = y; uint32 bottomYMin = y + MENU_DEFAULT_LINE_HEIGHT - 7; // Decreasing is not recommended. Because this actually is dependent to font scale, not line height. // Actually bottomRight and bottomLeft should be exchanged here(although this is original code). // So this shows us either R* didn't use same struct for menu BG and highlight, or they just kept fields as x1,y1 etc. Yikes. /*if (m_nOptionHighlightTransitionBlend == 0) { if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) { CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y), MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y), MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y), MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomLeft_x), MENU_Y(menuOptionHighlight.bottomLeft_y), SELECTIONBORDER_COLOR); } menuOptionHighlight.SaveCurrentCoors(); menuOptionHighlight.topLeft_x = leftXMax - 5 - CGeneral::GetRandomNumber() % 10; menuOptionHighlight.topLeft_y = topYMax - CGeneral::GetRandomNumber() % 7; menuOptionHighlight.topRight_x = rightXMin + 5 + CGeneral::GetRandomNumber() % 10; menuOptionHighlight.topRight_y = topYMax - CGeneral::GetRandomNumber() % 7; menuOptionHighlight.bottomLeft_x = rightXMin + 5 + CGeneral::GetRandomNumber() % 10; menuOptionHighlight.bottomLeft_y = bottomYMin + CGeneral::GetRandomNumber() % 7; menuOptionHighlight.bottomRight_x = leftXMax - 5 - CGeneral::GetRandomNumber() % 10; menuOptionHighlight.bottomRight_y = bottomYMin + CGeneral::GetRandomNumber() % 7; menuOptionHighlight.UpdateMultipliers(); menuOptionHighlight.Translate(m_nOptionHighlightTransitionBlend); } else if (m_nOptionHighlightTransitionBlend < 255) { menuOptionHighlight.Translate(m_nOptionHighlightTransitionBlend); if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) { CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y), MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y), MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y), MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomLeft_x), MENU_Y(menuOptionHighlight.bottomLeft_y), SELECTIONBORDER_COLOR); } } else { m_nOptionHighlightTransitionBlend = 255; menuOptionHighlight.Translate(m_nOptionHighlightTransitionBlend); if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) { CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y), MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y), MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y), MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomLeft_x), MENU_Y(menuOptionHighlight.bottomLeft_y), SELECTIONBORDER_COLOR); } }*/ static uint32 lastBlendChange = 0; if (m_nOptionHighlightTransitionBlend <= 255) { static uint32 blendChangeCounter = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastBlendChange > 20 || blendChangeCounter > 20 ) { m_nOptionHighlightTransitionBlend += 50; lastBlendChange = CTimer::GetTimeInMillisecondsPauseMode(); blendChangeCounter = 0; } #ifdef FIX_BUGS blendChangeCounter += CTimer::GetLogicalFramesPassed(); #else ++blendChangeCounter; #endif } } if (section == 1) { if (leftText) { CFont::PrintString(MENU_X_LEFT_ALIGNED(aScreens[m_nCurrScreen].m_aEntries[i].m_X), MENU_Y(aScreens[m_nCurrScreen].m_aEntries[i].m_Y MINUS_SCROLL_OFFSET), leftText); } if (rightText) { CFont::SetCentreOff(); CFont::SetRightJustifyOn(); if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) { CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE)); } else { CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE)); } CFont::PrintString(MENU_X_LEFT_ALIGNED(DEFAULT_SCREEN_WIDTH - RIGHT_ALIGNED_TEXT_RIGHT_MARGIN(xMargin)), MENU_Y(aScreens[m_nCurrScreen].m_aEntries[i].m_Y MINUS_SCROLL_OFFSET), rightText); } if (m_nPrefsAudio3DProviderIndex == DMAudio.GetCurrent3DProviderIndex()) { if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") && m_nHelperTextMsgId == 1) ResetHelperText(); } if (m_nDisplayVideoMode == m_nPrefsVideoMode) { if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1) ResetHelperText(); } if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH")) SetHelperText(1); } if (m_nDisplayVideoMode != m_nPrefsVideoMode) { if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES")) SetHelperText(1); } if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0 #ifdef CUSTOM_FRONTEND_OPTIONS && ScreenHasOption(m_nCurrScreen, "FEA_3DH") #else && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS #endif && m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); SetHelperText(3); } } if (m_nDisplayVideoMode != m_nPrefsVideoMode) { if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") != 0 #ifdef CUSTOM_FRONTEND_OPTIONS && ScreenHasOption(m_nCurrScreen, "FED_RES")) { #else && m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) { #endif m_nDisplayVideoMode = m_nPrefsVideoMode; SetHelperText(3); } } // Sliders int lastActiveBarX; switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { case MENUACTION_BRIGHTNESS: ProcessSlider((float)(m_PrefsBrightness - MIN_BRIGHTNESS) / (MAX_BRIGHTNESS - MIN_BRIGHTNESS), 70.0f, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, SCREEN_WIDTH, true); break; case MENUACTION_DRAWDIST: ProcessSlider((m_PrefsLOD - 0.925f) / 0.875f, 99.0f, HOVEROPTION_INCREASE_DRAWDIST, HOVEROPTION_DECREASE_DRAWDIST, SCREEN_WIDTH, true); break; case MENUACTION_MUSICVOLUME: if(m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) ProcessSlider(m_PrefsMusicVolume / 64.0f, 70.0f, HOVEROPTION_INCREASE_MUSICVOLUME, HOVEROPTION_DECREASE_MUSICVOLUME, SCREEN_WIDTH, true); break; case MENUACTION_SFXVOLUME: if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) ProcessSlider(m_PrefsSfxVolume / 64.0f, 99.0f, HOVEROPTION_INCREASE_SFXVOLUME, HOVEROPTION_DECREASE_SFXVOLUME, SCREEN_WIDTH, true); break; case MENUACTION_MOUSESENS: ProcessSlider(TheCamera.m_fMouseAccelHorzntl * 200.0f, 170.0f, HOVEROPTION_INCREASE_MOUSESENS, HOVEROPTION_DECREASE_MOUSESENS, SCREEN_WIDTH, false); break; case MENUACTION_MP3VOLUMEBOOST: if(m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER && DMAudio.IsMP3RadioChannelAvailable()) ProcessSlider(m_PrefsMP3BoostVolume / 64.f, 128.0f, HOVEROPTION_INCREASE_MP3BOOST, HOVEROPTION_DECREASE_MP3BOOST, SCREEN_WIDTH, true); break; } // Not just unused, but also collides with the bug fix in Font.cpp. Yikes. #ifndef FIX_BUGS nextYToUse += MENU_DEFAULT_LINE_HEIGHT * CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(60.0f), MENU_Y(nextYToUse), leftText); #endif if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) { nextYToUse += MENURADIO_SELECTOR_HEIGHT + 5.f; // unused } } } } section++; } #ifdef SCROLLABLE_PAGES #define SCROLLBAR_BOTTOM_Y 105.0f // only for background, scrollbar's itself is calculated #define SCROLLBAR_RIGHT_X 26.0f #define SCROLLBAR_WIDTH 9.5f #define SCROLLBAR_TOP_Y 84 if (activeScreen && SCREEN_HAS_AUTO_SCROLLBAR) { // Scrollbar background CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2), MENU_Y(SCROLLBAR_TOP_Y), MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2 - SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(SCROLLBAR_BOTTOM_Y)), CRGBA(30, 30, 30, FadeIn(150))); float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / (m_nTotalListRow / (float) MAX_VISIBLE_OPTION); float scrollbarBottom, scrollbarTop; scrollbarBottom = MENU_Y(SCROLLBAR_TOP_Y - 6 + m_nScrollbarTopMargin + scrollbarHeight); scrollbarTop = MENU_Y(SCROLLBAR_TOP_Y + 2 + m_nScrollbarTopMargin); // Scrollbar shadow CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop, MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 1 - SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)), CRGBA(50, 50, 50, FadeIn(255))); // Scrollbar CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop, MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - SCROLLBAR_WIDTH), scrollbarBottom), CRGBA(SCROLLBAR_COLOR.r, SCROLLBAR_COLOR.g, SCROLLBAR_COLOR.b, FadeIn(255))); } #endif switch (m_nCurrScreen) { #ifdef GAMEPAD_MENU case MENUPAGE_CONTROLLER_SETTINGS: PrintController(); break; #endif case MENUPAGE_STATS: case MENUPAGE_CONTROLLER_PC: case MENUPAGE_SOUND_SETTINGS: case MENUPAGE_DISPLAY_SETTINGS: case MENUPAGE_MOUSE_CONTROLS: DisplayHelperText(nil); break; case MENUPAGE_OPTIONS: if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_LOADRADIO) DisplayHelperText("FEA_NAH"); break; #ifdef CUSTOM_FRONTEND_OPTIONS default: if (aScreens[m_nCurrScreen].layout) { if (aScreens[m_nCurrScreen].layout->showLeftRightHelper) { DisplayHelperText(nil); } } break; #endif } if (m_nCurrScreen == MENUPAGE_DELETING_IN_PROGRESS) { SmallMessageScreen("FEDL_WR"); } #ifndef XBOX_MESSAGE_SCREEN else if (m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS) { SmallMessageScreen("FESZ_WR"); } #endif } int CMenuManager::GetNumOptionsCntrlConfigScreens(void) { int number = 0; switch (m_nCurrScreen) { #ifdef LEGACY_MENU_OPTIONS case MENUPAGE_CONTROLLER_PC_OLD3: number = 2; break; case MENUPAGE_CONTROLLER_DEBUG: number = 4; break; #endif case MENUPAGE_KEYBOARD_CONTROLS: switch (m_ControlMethod) { case CONTROL_STANDARD: number = 27; break; case CONTROL_CLASSIC: number = 32; break; } break; } return number; } void CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 column) { int controllerAction = PED_FIREWEAPON; // GetStartOptionsCntrlConfigScreens(); int numOptions = GetNumOptionsCntrlConfigScreens(); int nextY = MENU_Y(yStart); int bindingMargin = MENU_X(3.0f); float rowHeight; switch (m_ControlMethod) { case CONTROL_STANDARD: rowHeight = CONTSETUP_STANDARD_ROW_HEIGHT; break; case CONTROL_CLASSIC: rowHeight = CONTSETUP_CLASSIC_ROW_HEIGHT; break; default: break; } for (int optionIdx = 0; optionIdx < numOptions; nextY = MENU_Y(++optionIdx * rowHeight + yStart)) { int nextX = xStart; int bindingsForThisOpt = 0; int contSetOrder = SETORDER_1; CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); if (column == CONTSETUP_PED_COLUMN) { switch (optionIdx) { case 0: controllerAction = PED_FIREWEAPON; break; case 1: controllerAction = PED_CYCLE_WEAPON_RIGHT; break; case 2: controllerAction = PED_CYCLE_WEAPON_LEFT; break; case 3: controllerAction = GO_FORWARD; break; case 4: controllerAction = GO_BACK; break; case 5: controllerAction = GO_LEFT; break; case 6: controllerAction = GO_RIGHT; break; case 7: controllerAction = PED_SNIPER_ZOOM_IN; break; case 8: controllerAction = PED_SNIPER_ZOOM_OUT; break; case 9: controllerAction = VEHICLE_ENTER_EXIT; break; case 10: case 11: case 12: case 16: case 20: case 21: case 22: case 23: controllerAction = -1; break; case 13: controllerAction = CAMERA_CHANGE_VIEW_ALL_SITUATIONS; break; case 14: controllerAction = PED_JUMPING; break; case 15: controllerAction = PED_SPRINT; break; case 17: controllerAction = PED_LOCK_TARGET; break; case 18: controllerAction = PED_DUCK; break; case 19: controllerAction = PED_ANSWER_PHONE; break; case 24: controllerAction = PED_LOOKBEHIND; break; case 25: if (m_ControlMethod == CONTROL_STANDARD) controllerAction = -1; else controllerAction = PED_1RST_PERSON_LOOK_LEFT; break; case 26: if (m_ControlMethod == CONTROL_STANDARD) controllerAction = -1; else controllerAction = PED_1RST_PERSON_LOOK_RIGHT; break; case 27: controllerAction = PED_1RST_PERSON_LOOK_UP; break; case 28: controllerAction = PED_1RST_PERSON_LOOK_DOWN; break; case 29: controllerAction = PED_CYCLE_TARGET_LEFT; break; case 30: controllerAction = PED_CYCLE_TARGET_RIGHT; break; case 31: controllerAction = PED_CENTER_CAMERA_BEHIND_PLAYER; break; default: break; } } else if (column == CONTSETUP_VEHICLE_COLUMN) { switch (optionIdx) { case 0: #ifdef BIND_VEHICLE_FIREWEAPON controllerAction = VEHICLE_FIREWEAPON; #else controllerAction = PED_FIREWEAPON; #endif break; case 1: case 2: case 7: case 8: case 14: case 15: case 17: case 18: case 19: case 27: case 28: case 29: case 30: case 31: controllerAction = -1; break; case 3: controllerAction = VEHICLE_ACCELERATE; break; case 4: controllerAction = VEHICLE_BRAKE; break; case 5: controllerAction = GO_LEFT; break; case 6: controllerAction = GO_RIGHT; break; case 9: controllerAction = VEHICLE_ENTER_EXIT; break; case 10: controllerAction = VEHICLE_CHANGE_RADIO_STATION; break; case 11: controllerAction = VEHICLE_HORN; break; case 12: controllerAction = TOGGLE_SUBMISSIONS; break; case 13: controllerAction = CAMERA_CHANGE_VIEW_ALL_SITUATIONS; break; case 16: controllerAction = VEHICLE_HANDBRAKE; break; case 20: controllerAction = VEHICLE_TURRETLEFT; break; case 21: controllerAction = VEHICLE_TURRETRIGHT; break; case 22: controllerAction = VEHICLE_TURRETUP; break; case 23: controllerAction = VEHICLE_TURRETDOWN; break; case 24: controllerAction = -2; break; case 25: controllerAction = VEHICLE_LOOKLEFT; break; case 26: controllerAction = VEHICLE_LOOKRIGHT; break; default: break; } } // Highlight selected column(and make its text black) if (m_nSelectedListRow == optionIdx) { int bgY = m_nSelectedListRow * rowHeight + yStart + 1.0f; if (m_nCurrExLayer == HOVEROPTION_LIST) { if (column == CONTSETUP_PED_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_PED_COLUMN) { #ifdef FIX_BUGS CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255))); #else CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255))); #endif CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); } else if (column == CONTSETUP_VEHICLE_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_VEHICLE_COLUMN) { #ifdef FIX_BUGS CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255))); #else CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255))); #endif CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); } } } // Print bindings, including seperator (-) between them CFont::SetScale(MENU_X(0.25f), MENU_Y(LISTITEM_Y_SCALE)); #ifdef FIX_BUGS for (; contSetOrder < MAX_SETORDERS && controllerAction >= 0; contSetOrder++) { #else for (; contSetOrder < MAX_SETORDERS && controllerAction != -1; contSetOrder++) { #endif wchar *settingText = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)controllerAction, (eContSetOrder)contSetOrder); if (settingText) { ++bindingsForThisOpt; if (bindingsForThisOpt > 1) { wchar *seperator = TheText.Get("FEC_IBT"); CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); CFont::PrintString(nextX, nextY, seperator); nextX += CFont::GetStringWidth(seperator, true) + bindingMargin; } CFont::PrintString(nextX, nextY, settingText); #ifdef MORE_LANGUAGES if (CFont::IsJapanese()) nextX += CFont::GetStringWidth_Jap(settingText) + bindingMargin; else #endif nextX += CFont::GetStringWidth(settingText, true) + bindingMargin; } } if (controllerAction == -1) { CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_NUS")); // not used } else if (controllerAction == -2) { CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_CMP")); // combo: l+r } else if (bindingsForThisOpt == 0) { m_NoEmptyBinding = false; if (m_nSelectedListRow != optionIdx) { CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound } else if (m_bWaitingForNewKeyBind) { if (column != m_nSelectedContSetupColumn) { CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound } } else { if (column != m_nSelectedContSetupColumn) { CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); } CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound } } if (column == CONTSETUP_PED_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_PED_COLUMN || column == CONTSETUP_VEHICLE_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_VEHICLE_COLUMN) { if (optionIdx == m_nSelectedListRow && controllerAction != -1 && controllerAction != -2) { m_CurrCntrlAction = controllerAction; if (m_bWaitingForNewKeyBind) { static bool showWaitingText = false; if (bindingsForThisOpt > 0) { wchar *seperator = TheText.Get("FEC_IBT"); CFont::PrintString(nextX, nextY, seperator); nextX += CFont::GetStringWidth(seperator, true) + bindingMargin; } static uint32 lastWaitingTextFlash = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastWaitingTextFlash > 150) { showWaitingText = !showWaitingText; lastWaitingTextFlash = CTimer::GetTimeInMillisecondsPauseMode(); } if (showWaitingText) { CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_QUE")); // "???" } if (m_bKeyChangeNotProcessed) DisplayHelperText("FET_CIG"); else DisplayHelperText("FET_RIG"); SET_FONT_FOR_LIST_ITEM m_bKeyIsOK = true; } else { DisplayHelperText("FET_CIG"); SET_FONT_FOR_LIST_ITEM m_bKeyIsOK = false; m_bKeyChangeNotProcessed = false; } } else if (optionIdx == m_nSelectedListRow) { DisplayHelperText("FET_EIG"); SET_FONT_FOR_LIST_ITEM } } } } void CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeight) { int extraTextStart = GetStartOptionsCntrlConfigScreens(); int numOpts = GetNumOptionsCntrlConfigScreens(); int spacing = MENU_X(10.0f); for (int i = extraTextStart; i < extraTextStart + numOpts; i++) { int numTextsPrinted = 0; int nextX = xStart; for (int j = 1; j < 5; j++) { wchar *text = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)i, (eContSetOrder)j); if (text) ++numTextsPrinted; if (text) { // Seperator if (numTextsPrinted > 1) { CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_IBT")); nextX = CFont::GetStringWidth(TheText.Get("FEC_IBT"), true) + spacing + nextX; } CFont::PrintString(nextX, MENU_Y(yStart), text); } if (text) nextX = CFont::GetStringWidth(text, true) + spacing + nextX; } if (m_nCurrOption == i - extraTextStart && m_bWaitingForNewKeyBind) { static bool waitingTextVisible = false; // Seperator if (numTextsPrinted > 0) { CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_IBT")); nextX = CFont::GetStringWidth(TheText.Get("FEC_IBT"), true) + spacing + nextX; } static uint32 lastStateChange = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastStateChange > 150) { waitingTextVisible = !waitingTextVisible; lastStateChange = CTimer::GetTimeInMillisecondsPauseMode(); } if (waitingTextVisible) { CFont::SetColor(CRGBA(255, 255, 0, FadeIn(255))); CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_QUE")); CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); } } yStart += lineHeight; } wchar *error = nil; if (DisplayComboButtonErrMsg) error = ControlsManager.GetButtonComboText((e_ControllerAction)(m_nCurrOption + extraTextStart)); if (error) { CFont::SetColor(CRGBA(233, 22, 159, 255)); CFont::PrintString(xStart, MENU_Y(yStart + 10), error); } } void CMenuManager::DrawControllerSetupScreen() { float rowHeight; switch (m_ControlMethod) { case CONTROL_STANDARD: rowHeight = CONTSETUP_STANDARD_ROW_HEIGHT; break; case CONTROL_CLASSIC: rowHeight = CONTSETUP_CLASSIC_ROW_HEIGHT; break; default: break; } RESET_FONT_FOR_NEW_PAGE SET_FONT_FOR_MENU_HEADER // Shadow CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255))); //if (m_ControlMethod == CONTROL_STANDARD) // CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_STI")); //else if (m_ControlMethod == CONTROL_CLASSIC) // CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_CTI")); // Real header CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); if (m_ControlMethod == CONTROL_STANDARD) CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_STI")); else if (m_ControlMethod == CONTROL_CLASSIC) CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_CTI")); wchar *actionTexts[33]; actionTexts[0] = TheText.Get("FEC_FIR"); actionTexts[1] = TheText.Get("FEC_NWE"); actionTexts[2] = TheText.Get("FEC_PWE"); actionTexts[3] = TheText.Get("FEC_FOR"); actionTexts[4] = TheText.Get("FEC_BAC"); actionTexts[5] = TheText.Get("FEC_LEF"); actionTexts[6] = TheText.Get("FEC_RIG"); actionTexts[7] = TheText.Get("FEC_ZIN"); actionTexts[8] = TheText.Get("FEC_ZOT"); actionTexts[9] = TheText.Get("FEC_EEX"); actionTexts[10] = TheText.Get("FEC_RAD"); actionTexts[11] = TheText.Get("FEC_HRN"); actionTexts[12] = TheText.Get("FEC_SUB"); actionTexts[13] = TheText.Get("FEC_CMR"); actionTexts[14] = TheText.Get("FEC_JMP"); actionTexts[15] = TheText.Get("FEC_SPN"); actionTexts[16] = TheText.Get("FEC_HND"); actionTexts[17] = TheText.Get("FEC_TAR"); actionTexts[18] = TheText.Get("FEC_CRO"); actionTexts[19] = TheText.Get("FEC_ANS"); if (m_ControlMethod == CONTROL_CLASSIC) { actionTexts[20] = TheText.Get("FEC_TFL"); actionTexts[21] = TheText.Get("FEC_TFR"); actionTexts[22] = TheText.Get("FEC_TFU"); actionTexts[23] = TheText.Get("FEC_TFD"); actionTexts[24] = TheText.Get("FEC_LBA"); actionTexts[25] = TheText.Get("FEC_LOL"); actionTexts[26] = TheText.Get("FEC_LOR"); actionTexts[27] = TheText.Get("FEC_LUD"); actionTexts[28] = TheText.Get("FEC_LDU"); actionTexts[29] = TheText.Get("FEC_NTR"); actionTexts[30] = TheText.Get("FEC_PTT"); actionTexts[31] = TheText.Get("FEC_CEN"); actionTexts[32] = nil; } else { actionTexts[20] = TheText.Get("FEC_TFL"); actionTexts[21] = TheText.Get("FEC_TFR"); actionTexts[22] = TheText.Get("FEC_TFU"); actionTexts[23] = TheText.Get("FEC_TFD"); actionTexts[24] = TheText.Get("FEC_LBA"); actionTexts[25] = TheText.Get("FEC_LOL"); actionTexts[26] = TheText.Get("FEC_LOR"); actionTexts[27] = nil; } // Blue panel background CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT), MENU_Y(CONTSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(CONTSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM)), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a))); if (m_nCurrExLayer == HOVEROPTION_LIST) CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); else CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); // List header CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); CFont::SetRightJustifyOff(); CFont::SetDropShadowPosition(2); CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CFT")); CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CCR")); CFont::SetDropShadowPosition(0); SET_FONT_FOR_LIST_ITEM int yStart; if (m_ControlMethod == CONTROL_CLASSIC) yStart = CONTSETUP_LIST_TOP + 18; else yStart = CONTSETUP_LIST_TOP + 21; float optionYBottom = yStart + rowHeight; for (int i = 0; i < ARRAY_SIZE(actionTexts); ++i) { wchar *actionText = actionTexts[i]; if (!actionText) break; if (!m_bWaitingForNewKeyBind) { if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT - 10.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)) { if (m_nMousePosY > MENU_Y(i * rowHeight + yStart) && m_nMousePosY < MENU_Y(i * rowHeight + optionYBottom)) { m_nOptionMouseHovering = i; if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) { m_nCurrExLayer = HOVEROPTION_LIST; m_nSelectedListRow = i; // why different number for 3rd column hovering X?? this function is a mess #ifdef FIX_BUGS if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH)) { #else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(370.0f)) { #endif m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN; #ifdef FIX_BUGS } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH) && m_nMousePosX < SCREEN_WIDTH) { #else } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(370.0f) && m_nMousePosX < SCREEN_WIDTH) { #endif m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN; } } // what?? if (m_nHoverOption == HOVEROPTION_SKIN) { if (i == m_nSelectedListRow) { m_nHoverOption = HOVEROPTION_NOT_HOVERING; m_bWaitingForNewKeyBind = true; m_bStartWaitingForKeyBind = true; pControlEdit = &m_KeyPressedCode; } } else m_nHoverOption = HOVEROPTION_NOT_HOVERING; } } } if (m_nSelectedListRow != i) CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); else if (m_nCurrExLayer == HOVEROPTION_LIST) CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); CFont::SetRightJustifyOff(); if (m_PrefsLanguage == LANGUAGE_GERMAN && (i == 20 || i == 21 || i == 22 || i == 23)) CFont::SetScale(MENU_X(0.32f), MENU_Y(LISTITEM_Y_SCALE)); else CFont::SetScale(MENU_X(LISTITEM_X_SCALE), MENU_Y(LISTITEM_Y_SCALE)); CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(i * rowHeight + yStart), actionText); } DrawControllerBound(yStart, MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), rowHeight, CONTSETUP_PED_COLUMN); DrawControllerBound(yStart, MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), rowHeight, CONTSETUP_VEHICLE_COLUMN); if (!m_bWaitingForNewKeyBind) { CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE)); if ((m_nMousePosX > MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) - CFont::GetStringWidth(TheText.Get("FEDS_TB"), true) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - CONTSETUP_BACK_HEIGHT)) || m_nCurrExLayer == HOVEROPTION_BACK) { m_nHoverOption = HOVEROPTION_BACK; } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT - 10.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH) && m_nMousePosY > MENU_Y(CONTSETUP_LIST_TOP - 10.0f) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM)) { m_nHoverOption = HOVEROPTION_LIST; } else { m_nHoverOption = HOVEROPTION_NOT_HOVERING; } } // Back button and it's shadow CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE)); CFont::SetRightJustifyOn(); CFont::SetDropShadowPosition(2); CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); CFont::PrintString(MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT - 2.0f), SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - 4.0f), TheText.Get("FEDS_TB")); } void CMenuManager::DrawFrontEnd() { CFont::SetAlphaFade(255.0f); CSprite2d::InitPerFrame(); CFont::InitPerFrame(); SetFrontEndRenderStates(); m_NoEmptyBinding = true; if (m_nCurrScreen == MENUPAGE_NONE) { if (m_bGameNotLoaded) { m_nCurrScreen = MENUPAGE_START_MENU; } else { m_nCurrScreen = MENUPAGE_PAUSE_MENU; } SETUP_SCROLLING(m_nCurrScreen) } if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) m_nCurrOption = 1; if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255) bMenuChangeOngoing = false; DrawBackground(false); } void CMenuManager::DrawBackground(bool transitionCall) { if (!m_bSpritesLoaded) return; SetFrontEndRenderStates(); if (m_firstStartCounter < 255) { CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255)); } if (m_nMenuFadeAlpha != 0) { if (m_nMenuFadeAlpha < 255) { menuBg.Translate(m_nMenuFadeAlpha); SetFrontEndRenderStates(); m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255))); if (m_nCurrScreen == MENUPAGE_MAP) PrintMap(); // Left border /*CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255)); // Top border CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), SCREEN_WIDTH, 0.0f, 0.0f, 0.0f, CRGBA(0, 0, 0, 255)); // Bottom border CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y), SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), CRGBA(0, 0, 0, 255)); // Right border CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y), SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));*/ } else { m_nMenuFadeAlpha = 255; m_firstStartCounter = 255; m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255))); if (m_nCurrScreen == MENUPAGE_MAP) PrintMap(); // Left border /*CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255)); // Top border CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), SCREEN_WIDTH, 0.0f, 0.0f, 0.0f, CRGBA(0, 0, 0, 255)); // Bottom border CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y), SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), CRGBA(0, 0, 0, 255)); // Right border CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y), SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));*/ } } else { menuBg.SaveCurrentCoors(); switch (m_nCurrScreen) { case MENUPAGE_STATS: menuBg.topLeft_x = 70.0f; menuBg.topLeft_y = 75.0f; menuBg.topRight_x = 550.0f; menuBg.topRight_y = 16.0f; menuBg.bottomLeft_x = 74.0f; menuBg.bottomLeft_y = 354.0f; menuBg.bottomRight_x = 581.0f; menuBg.bottomRight_y = 340.0f; break; case MENUPAGE_SOUND_SETTINGS: menuBg.topLeft_x = 26.0f; menuBg.topLeft_y = 59.0f; menuBg.topRight_x = 629.0f; menuBg.topRight_y = 29.0f; menuBg.bottomLeft_x = 15.0f; menuBg.bottomLeft_y = 438.0f; menuBg.bottomRight_x = 610.0f; menuBg.bottomRight_y = 410.0f; break; case MENUPAGE_SKIN_SELECT: case MENUPAGE_KEYBOARD_CONTROLS: menuBg.topLeft_x = 14.0f; menuBg.topLeft_y = 39.0f; menuBg.topRight_x = 636.0f; menuBg.topRight_y = 29.0f; menuBg.bottomLeft_x = 15.0f; menuBg.bottomLeft_y = 426.0f; menuBg.bottomRight_x = 630.0f; menuBg.bottomRight_y = 398.0f; break; case MENUPAGE_BRIEFS: case MENUPAGE_DISPLAY_SETTINGS: case MENUPAGE_MAP: case MENUPAGE_CHOOSE_LOAD_SLOT: case MENUPAGE_CHOOSE_DELETE_SLOT: case MENUPAGE_CHOOSE_SAVE_SLOT: case MENUPAGE_MOUSE_CONTROLS: menuBg.topLeft_x = 26.0f; menuBg.topLeft_y = 59.0f; menuBg.topRight_x = 629.0f; menuBg.topRight_y = 29.0f; menuBg.bottomLeft_x = 15.0f; menuBg.bottomLeft_y = 426.0f; menuBg.bottomRight_x = 610.0f; menuBg.bottomRight_y = 398.0f; break; default: #ifdef CUSTOM_FRONTEND_OPTIONS if (aScreens[m_nCurrScreen].layout && aScreens[m_nCurrScreen].layout->noInvasiveBorders) { // Taken from the case above menuBg.topLeft_x = 26.0f; menuBg.topLeft_y = 59.0f; menuBg.topRight_x = 629.0f; menuBg.topRight_y = 29.0f; menuBg.bottomLeft_x = 15.0f; menuBg.bottomLeft_y = 426.0f; menuBg.bottomRight_x = 610.0f; menuBg.bottomRight_y = 398.0f; break; } #endif menuBg.topLeft_x = CGeneral::GetRandomNumber() % 40 + 65; menuBg.topLeft_y = CGeneral::GetRandomNumber() % 40 + 21; menuBg.topRight_x = CGeneral::GetRandomNumber() % 40 + 568; menuBg.topRight_y = CGeneral::GetRandomNumber() % 40 + 44; menuBg.bottomLeft_x = CGeneral::GetRandomNumber() % 40 + 36; menuBg.bottomLeft_y = CGeneral::GetRandomNumber() % 40 + 382; menuBg.bottomRight_x = CGeneral::GetRandomNumber() % 40 + 593; menuBg.bottomRight_y = CGeneral::GetRandomNumber() % 40 + 342; break; } menuBg.UpdateMultipliers(); if (m_firstStartCounter == 255) m_nOptionHighlightTransitionBlend = 0; } static uint32 LastFade = 0; if (m_nMenuFadeAlpha < 255) { static uint8 forceFadeInCounter = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 30 || forceFadeInCounter > 30 ) { m_nMenuFadeAlpha += 50; if (m_firstStartCounter < 255) { m_firstStartCounter = Min(m_firstStartCounter + 50, 255); } LastFade = CTimer::GetTimeInMillisecondsPauseMode(); #ifdef FIX_BUGS forceFadeInCounter = 0; #endif } #ifdef FIX_BUGS forceFadeInCounter += CTimer::GetLogicalFramesPassed(); #else forceFadeInCounter++; #endif } else if (m_nMenuFadeAlpha > 255) m_nMenuFadeAlpha = 255; if (!transitionCall && m_firstStartCounter == 255) { int actualAlpha = m_nMenuFadeAlpha; if (actualAlpha < 255) { int actualScreen = m_nCurrScreen; SetFrontEndRenderStates(); m_nCurrScreen = m_nPrevScreen; m_nMenuFadeAlpha = 255 - m_nMenuFadeAlpha; switch (m_nCurrScreen) { case MENUPAGE_SKIN_SELECT: DrawPlayerSetupScreen(false); break; case MENUPAGE_KEYBOARD_CONTROLS: DrawControllerSetupScreen(); break; case MENUPAGE_OUTRO: DrawQuitGameScreen(); break; default: DrawStandardMenus(false); break; } m_nCurrScreen = actualScreen; m_nMenuFadeAlpha = actualAlpha; } } switch (m_nCurrScreen) { case MENUPAGE_SKIN_SELECT: DrawPlayerSetupScreen(true); break; case MENUPAGE_KEYBOARD_CONTROLS: DrawControllerSetupScreen(); break; case MENUPAGE_OUTRO: DrawQuitGameScreen(); break; default: DrawStandardMenus(true); break; } CFont::DrawFonts(); SetFrontEndRenderStates(); //if (m_nCurrScreen != MENUPAGE_OUTRO) // if (m_firstStartCounter == 255) { // m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255)); // } else { // m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255))); // } if (m_ShowEmptyBindingError) { static uint32 lastBindingError = CTimer::GetTimeInMillisecondsPauseMode(); static bool bindingErrorShown = false; if (bindingErrorShown) { lastBindingError = CTimer::GetTimeInMillisecondsPauseMode(); bindingErrorShown = false; } SmallMessageScreen("FEC_ERI"); CFont::DrawFonts(); if (CTimer::GetTimeInMillisecondsPauseMode() - lastBindingError > 4000) { m_ShowEmptyBindingError = false; bindingErrorShown = true; } } if (m_bShowMouse) { CRect mouse(0.0f, 0.0f, MENU_X(35.0f), MENU_Y(35.0f)); CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(45.0f), MENU_Y(38.0f)); mouse.Translate(m_nMousePosX, m_nMousePosY); shad.Translate(m_nMousePosX, m_nMousePosY); m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); } } void CMenuManager::DrawPlayerSetupScreen(bool activeScreen) { RESET_FONT_FOR_NEW_PAGE // lstrcpy's changed with strcpy if (!m_bSkinsEnumerated) { OutputDebugString("Enumerating skin filenames from skins..."); m_pSkinListHead.nextSkin = nil; m_pSelectedSkin = &m_pSkinListHead; m_pSelectedSkin->nextSkin = new tSkinInfo; m_pSelectedSkin = m_pSelectedSkin->nextSkin; m_pSelectedSkin->skinId = 0; strcpy(m_pSelectedSkin->skinNameOriginal, DEFAULT_SKIN_NAME); strcpy(m_pSelectedSkin->skinNameDisplayed, UnicodeToAscii(TheText.Get("FET_DSN"))); int nextSkinId = 1; m_pSelectedSkin->nextSkin = nil; WIN32_FIND_DATA FindFileData; SYSTEMTIME SystemTime; HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData); for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) { if (strcmp(FindFileData.cFileName, DEFAULT_SKIN_NAME) != 0) { m_pSelectedSkin->nextSkin = new tSkinInfo; m_pSelectedSkin = m_pSelectedSkin->nextSkin; m_pSelectedSkin->skinId = nextSkinId; strcpy(m_pSelectedSkin->skinNameOriginal, FindFileData.cFileName); strcpy(m_pSelectedSkin->skinNameDisplayed, FindFileData.cFileName); FileTimeToSystemTime(&FindFileData.ftLastWriteTime, &SystemTime); GetDateFormat(LOCALE_USER_DEFAULT, DATE_SHORTDATE, &SystemTime, 0, m_pSelectedSkin->date, 255); ++nextSkinId; m_pSelectedSkin->nextSkin = nil; } } FindClose(handle); m_nSkinsTotal = nextSkinId; char nameTemp[256]; for (m_pSelectedSkin = m_pSkinListHead.nextSkin; m_pSelectedSkin; m_pSelectedSkin = m_pSelectedSkin->nextSkin) { // Drop extension int oldLength = (int)strlen(m_pSelectedSkin->skinNameDisplayed); m_pSelectedSkin->skinNameDisplayed[oldLength - 4] = '\0'; m_pSelectedSkin->skinNameOriginal[oldLength - 4] = '\0'; // Fill to 40 bytes-39 chars, idk why. This is done in sepearate function in game. strncpy(nameTemp, m_pSelectedSkin->skinNameDisplayed, 39); // game doesn't do that, but in our day strncpy to same string is forbidden strncpy(m_pSelectedSkin->skinNameDisplayed, nameTemp, 39); if (oldLength - 4 > 39) m_pSelectedSkin->skinNameDisplayed[39] = '\0'; // Make string lowercase, except first letter strlwr(m_pSelectedSkin->skinNameDisplayed); strncpy(nameTemp, m_pSelectedSkin->skinNameDisplayed, 1); strupr(nameTemp); strncpy(m_pSelectedSkin->skinNameDisplayed, nameTemp, 1); // Change some chars #ifdef FIX_BUGS for (int k = 0; m_pSelectedSkin->skinNameDisplayed[k] != '\0'; ++k) { #else for (int k = 0; m_pSelectedSkin->skinNameOriginal[k] != '\0'; ++k) { #endif if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "_", 1)) strncpy(&m_pSelectedSkin->skinNameDisplayed[k], " ", 1); if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "@", 1)) strncpy(&m_pSelectedSkin->skinNameDisplayed[k], " ", 1); if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "{", 1)) strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "(", 1); if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "}", 1)) strncpy(&m_pSelectedSkin->skinNameDisplayed[k], ")", 1); if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "£", 1)) strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "$", 1); } // Make letters after whitespace uppercase for (int l = 0; m_pSelectedSkin->skinNameDisplayed[l] != '\0'; ++l) { if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[l], " ", 1)) { if (m_pSelectedSkin->skinNameDisplayed[l + 1]) { strncpy(nameTemp, &m_pSelectedSkin->skinNameDisplayed[l + 1], 1); strupr(nameTemp); strncpy(&m_pSelectedSkin->skinNameDisplayed[l + 1], nameTemp, 1); } } } } OutputDebugString("Finished enumerating skin files."); m_bSkinsEnumerated = true; } CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a))); SET_FONT_FOR_MENU_HEADER //CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255))); //CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_PS")); CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_PS")); // Header (Skin - Date) if (m_nCurrExLayer == HOVEROPTION_LIST) { CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); } else { CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); } CFont::SetDropShadowPosition(2); CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); CFont::SetRightJustifyOn(); CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_DATE_COLUMN_RIGHT), MENU_Y(PLAYERSETUP_LIST_TOP), TheText.Get("FES_DAT")); switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: case LANGUAGE_SPANISH: CFont::SetScale(MENU_X(0.6f), MENU_Y(MENUACTION_SCALE_MULT)); break; default: CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); break; } CFont::SetRightJustifyOff(); CFont::PrintString(MENU_X_LEFT_ALIGNED(PLAYERSETUP_SKIN_COLUMN_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP), TheText.Get("FES_SKN")); CFont::SetDropShadowPosition(0); // Skin list SET_FONT_FOR_LIST_ITEM if (m_nSkinsTotal > 0) { for (m_pSelectedSkin = m_pSkinListHead.nextSkin; m_pSelectedSkin->skinId != m_nFirstVisibleRowOnList; m_pSelectedSkin = m_pSelectedSkin->nextSkin); int rowTextY = PLAYERSETUP_LIST_BODY_TOP - 1; int orderInVisibles = 0; int rowEndY = PLAYERSETUP_LIST_BODY_TOP + PLAYERSETUP_ROW_HEIGHT + 1; int rowStartY = PLAYERSETUP_LIST_BODY_TOP; for (int rowIdx = m_nFirstVisibleRowOnList; rowIdx < m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW && m_pSelectedSkin; ) { if (m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT)) { if (m_nMousePosY > MENU_Y(rowStartY) && m_nMousePosY < MENU_Y(rowEndY)) { m_nOptionMouseHovering = rowIdx; if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) { m_nCurrExLayer = HOVEROPTION_LIST; } if (m_nHoverOption == HOVEROPTION_SKIN) { if (rowIdx == m_nSelectedListRow) { m_nHoverOption = HOVEROPTION_NOT_HOVERING; if (m_nSkinsTotal > 0) { strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); SaveSettings(); } } else { m_nCurrExLayer = HOVEROPTION_LIST; m_nSelectedListRow = rowIdx; m_nHoverOption = HOVEROPTION_NOT_HOVERING; } } } } // Preview skin/change color of row when we focused on another row. if (orderInVisibles == m_nSelectedListRow - m_nFirstVisibleRowOnList) { CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); static int lastSelectedSkin = -1; if (m_nSelectedListRow != lastSelectedSkin) { strcpy(m_aSkinName, m_pSelectedSkin->skinNameOriginal); CWorld::Players[0].SetPlayerSkin(m_aSkinName); } lastSelectedSkin = m_nSelectedListRow; } else if (!strcmp(m_PrefsSkinFile, m_pSelectedSkin->skinNameOriginal)) { CFont::SetColor(CRGBA(255, 255, 155, FadeIn(255))); } else { CFont::SetColor(CRGBA(LIST_OPTION_COLOR.r, LIST_OPTION_COLOR.g, LIST_OPTION_COLOR.b, FadeIn(LIST_OPTION_COLOR.a))); } wchar unicodeTemp[80]; AsciiToUnicode(m_pSelectedSkin->skinNameDisplayed, unicodeTemp); CFont::SetRightJustifyOff(); CFont::PrintString(MENU_X_LEFT_ALIGNED(PLAYERSETUP_SKIN_COLUMN_LEFT), MENU_Y(rowTextY), unicodeTemp); // If not "Default skin" option if (rowIdx != 0) { char dateTemp[32]; sprintf(dateTemp, "%s", m_pSelectedSkin->date); AsciiToUnicode(dateTemp, unicodeTemp); CFont::SetRightJustifyOn(); CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_DATE_COLUMN_RIGHT), MENU_Y(rowTextY), unicodeTemp); } ++orderInVisibles; rowEndY += PLAYERSETUP_ROW_HEIGHT; rowStartY += PLAYERSETUP_ROW_HEIGHT; rowTextY += PLAYERSETUP_ROW_HEIGHT; ++rowIdx; m_pSelectedSkin = m_pSelectedSkin->nextSkin; } // Scrollbar background - it's unchanged since III and still yellowish... CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(100, 100, 66, FadeIn(205))); float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / (m_nSkinsTotal / (float) MAX_VISIBLE_LIST_ROW); float scrollbarBottom, scrollbarTop; if (m_nSkinsTotal <= MAX_VISIBLE_LIST_ROW) { scrollbarBottom = SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 4.0f); scrollbarTop = MENU_Y(PLAYERSETUP_LIST_BODY_TOP); // Scrollbar shadow CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop, MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1 - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)), CRGBA(50, 50, 50, FadeIn(255))); } else { #ifdef FIX_BUGS scrollbarBottom = MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 8 + m_nScrollbarTopMargin + scrollbarHeight); scrollbarTop = MENU_Y(PLAYERSETUP_LIST_BODY_TOP + m_nScrollbarTopMargin); #else scrollbarBottom = MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 4 + m_nScrollbarTopMargin + scrollbarHeight - SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal); scrollbarTop = MENU_Y(SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal + PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin); #endif // Scrollbar shadow CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop, MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1 - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)), CRGBA(50, 50, 50, FadeIn(255))); } // Scrollbar CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop, MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom), CRGBA(SCROLLBAR_COLOR.r, SCROLLBAR_COLOR.g, SCROLLBAR_COLOR.b, FadeIn(255))); // FIX: Scroll button dimensions are buggy, because: // 1 - stretches the original image // 2 - leaves gap between button and scrollbar if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP) { #ifdef FIX_BUGS m_aFrontEndSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), CRGBA(255, 255, 255, FadeIn(255))); #else m_aFrontEndSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(-20.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)), CRGBA(255, 255, 255, FadeIn(255))); #endif } else { #ifdef FIX_BUGS m_aFrontEndSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), CRGBA(255, 255, 255, FadeIn(255))); #else m_aFrontEndSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(-21.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)), CRGBA(255, 255, 255, FadeIn(255))); #endif } if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN) { #ifdef FIX_BUGS m_aFrontEndSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), CRGBA(255, 255, 255, FadeIn(255))); #else m_aFrontEndSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(141.0f), MENU_X_RIGHT_ALIGNED(-20.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)), CRGBA(255, 255, 255, FadeIn(255))); #endif } else { #ifdef FIX_BUGS m_aFrontEndSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), CRGBA(255, 255, 255, FadeIn(255))); #else m_aFrontEndSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(141.0f), MENU_X_RIGHT_ALIGNED(-21.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)), CRGBA(255, 255, 255, FadeIn(255))); #endif } if (activeScreen) CPlayerSkin::RenderFrontendSkinEdit(); // Big apply button if (strcmp(m_aSkinName, m_PrefsSkinFile) != 0) { CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: CFont::SetScale(MENU_X(1.1f), MENU_Y(1.9f)); break; case LANGUAGE_GERMAN: CFont::SetScale(MENU_X(0.85f), MENU_Y(1.9f)); break; case LANGUAGE_ITALIAN: case LANGUAGE_SPANISH: CFont::SetScale(MENU_X(1.4f), MENU_Y(1.9f)); break; default: CFont::SetScale(MENU_X(1.9f), MENU_Y(1.9f)); break; } CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(120))); CFont::SetRightJustifyOff(); CFont::PrintString(MENU_X_LEFT_ALIGNED(24.0f), MENU_Y(220.0f), TheText.Get("FET_APP")); } CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE)); if ((m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1) - CFont::GetStringWidth(TheText.Get("FEDS_TB"), true) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 3) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26)) || m_nCurrExLayer == HOVEROPTION_BACK) { m_nHoverOption = HOVEROPTION_BACK; } else if ((strcmp(m_aSkinName, m_PrefsSkinFile) != 0 && m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) && m_nMousePosX < MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) + CFont::GetStringWidth(TheText.Get("FES_SET"), true) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 3) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26)) || m_nCurrExLayer == HOVEROPTION_USESKIN) { m_nHoverOption = HOVEROPTION_USESKIN; } else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2) && m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_TOP) && m_nMousePosY < MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 3)) { if (m_nHoverOption != HOVEROPTION_CLICKED_SCROLL_UP && m_nHoverOption != HOVEROPTION_CLICKED_SCROLL_DOWN) m_nHoverOption = HOVEROPTION_OVER_SCROLL_UP; } else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)) { if (m_nHoverOption != HOVEROPTION_CLICKED_SCROLL_UP && m_nHoverOption != HOVEROPTION_CLICKED_SCROLL_DOWN) m_nHoverOption = HOVEROPTION_OVER_SCROLL_DOWN; } else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2) && m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 3) #ifdef FIX_BUGS && m_nMousePosY < MENU_Y(PLAYERSETUP_LIST_BODY_TOP + m_nScrollbarTopMargin)) { #else && m_nMousePosY < MENU_Y(SCROLLBAR_MAX_HEIGHT / m_nTotalListRow + PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin)) { #endif m_nHoverOption = HOVEROPTION_PAGEUP; } else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2) #ifdef FIX_BUGS && m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 8 + m_nScrollbarTopMargin + scrollbarHeight) #else && m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin + scrollbarHeight - SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) #endif && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1)) { m_nHoverOption = HOVEROPTION_PAGEDOWN; } else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH) #ifdef FIX_BUGS && m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP + m_nScrollbarTopMargin) && m_nMousePosY < MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 8 + m_nScrollbarTopMargin + scrollbarHeight)) { #else && m_nMousePosY > MENU_Y(SCROLLBAR_MAX_HEIGHT / m_nTotalListRow + PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin) && m_nMousePosY < MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin + scrollbarHeight - SCROLLBAR_MAX_HEIGHT / m_nTotalListRow)) { #endif m_nHoverOption = HOVEROPTION_HOLDING_SCROLLBAR; } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT) && m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP + 1) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)) { m_nHoverOption = HOVEROPTION_LIST; } else { m_nHoverOption = HOVEROPTION_NOT_HOVERING; } } CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE)); CFont::SetRightJustifyOn(); CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); CFont::SetDropShadowPosition(2); CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // Back button CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5), TheText.Get("FEDS_TB")); CFont::SetRightJustifyOff(); if (!strcmp(m_aSkinName, m_PrefsSkinFile)) { CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); } else { CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); } // Use skin button CFont::PrintString(MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5), TheText.Get("FES_SET")); CFont::SetDropShadowPosition(0); } int CMenuManager::FadeIn(int alpha) { return Min(m_nMenuFadeAlpha, alpha); } int CMenuManager::GetStartOptionsCntrlConfigScreens() { int number = 0; switch (m_nCurrScreen) { #ifdef LEGACY_MENU_OPTIONS case MENUPAGE_CONTROLLER_PC_OLD3: number = 34; break; case MENUPAGE_CONTROLLER_DEBUG: number = 35; break; #endif case MENUPAGE_KEYBOARD_CONTROLS: number = 0; break; default: break; } return number; } void CMenuManager::InitialiseChangedLanguageSettings() { if (m_bFrontEnd_ReloadObrTxtGxt) { m_bFrontEnd_ReloadObrTxtGxt = false; #ifdef FIX_BUGS if (gGameState > GS_INIT_ONCE) #endif CTimer::Stop(); TheText.Unload(); TheText.Load(); #ifdef FIX_BUGS if (gGameState > GS_INIT_ONCE) #endif CTimer::Update(); CGame::frenchGame = false; CGame::germanGame = false; #ifdef MORE_LANGUAGES CGame::russianGame = false; CGame::japaneseGame = false; switch (m_PrefsLanguage) { case LANGUAGE_POLISH: CFont::ReloadFonts(FONT_LANGSET_POLISH); break; case LANGUAGE_RUSSIAN: CFont::ReloadFonts(FONT_LANGSET_RUSSIAN); break; case LANGUAGE_JAPANESE: CFont::ReloadFonts(FONT_LANGSET_JAPANESE); break; default: CFont::ReloadFonts(FONT_LANGSET_EFIGS); break; } #endif switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: CGame::frenchGame = true; break; case LANGUAGE_GERMAN: CGame::germanGame = true; break; #ifdef MORE_LANGUAGES case LANGUAGE_RUSSIAN: CGame::russianGame = true; break; case LANGUAGE_JAPANESE: CGame::japaneseGame = true; break; #endif default: break; } } } void CMenuManager::LoadAllTextures() { if (m_bSpritesLoaded) return; // First icon is hidden behind arrow m_LeftMostRadioX = MENU_X_LEFT_ALIGNED(MENURADIO_ICON_FIRST_X - MENURADIO_ICON_SIZE); CTimer::Stop(); CStreaming::MakeSpaceFor(350 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile CStreaming::ImGonnaUseStreamingMemory(); CGame::TidyUpMemory(false, true); CTxdStore::PushCurrentTxd(); int frontendTxdSlot1 = CTxdStore::FindTxdSlot("frontend1"); if(frontendTxdSlot1 == -1) frontendTxdSlot1 = CTxdStore::AddTxdSlot("frontend1"); printf("LOAD frontend1\n"); CTxdStore::LoadTxd(frontendTxdSlot1, "MODELS/FRONTEN1.TXD"); CTxdStore::AddRef(frontendTxdSlot1); CTxdStore::SetCurrentTxd(frontendTxdSlot1); for (int i = 0; i < 3; i++) { m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } CTxdStore::PopCurrentTxd(); CStreaming::IHaveUsedStreamingMemory(); if (!m_OnlySaveMenu) { CStreaming::MakeSpaceFor(692 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile CStreaming::ImGonnaUseStreamingMemory(); CTxdStore::PushCurrentTxd(); int frontendTxdSlot2 = CTxdStore::FindTxdSlot("frontend2"); if (frontendTxdSlot2 == -1) frontendTxdSlot2 = CTxdStore::AddTxdSlot("frontend2"); printf("LOAD frontend2\n"); CTxdStore::LoadTxd(frontendTxdSlot2, "MODELS/FRONTEN2.TXD"); CTxdStore::AddRef(frontendTxdSlot2); CTxdStore::SetCurrentTxd(frontendTxdSlot2); #ifdef GAMEPAD_MENU for (int i = 3; i < MENUSPRITE_CONTROLLER; i++) { #else for (int i = 3; i < NUM_MENU_SPRITES; i++) { #endif m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } CTxdStore::PopCurrentTxd(); #ifdef GAMEPAD_MENU LoadController(m_PrefsControllerType); #endif CStreaming::IHaveUsedStreamingMemory(); } m_bSpritesLoaded = true; CTimer::Update(); } void CMenuManager::LoadSettings() { CFileMgr::SetDirMyDocuments(); int fileHandle = CFileMgr::OpenFile("gta_vc.set", "r"); int32 prevLang = m_PrefsLanguage; MousePointerStateHelper.bInvertVertically = true; CMBlur::BlurOn = false; // 50 is silly char headerText[50]; int someVersion = 0; bool fileIsValid = true; if (fileHandle) { CFileMgr::Read(fileHandle, headerText, 29); if (strncmp(headerText, TopLineEmptyFile, sizeof(TopLineEmptyFile) - 1) == 0) { fileIsValid = false; } else { CFileMgr::Seek(fileHandle, 0, 0); CFileMgr::Read(fileHandle, (char*)&someVersion, sizeof(someVersion)); } if (fileIsValid && someVersion >= 3) { ControlsManager.LoadSettings(fileHandle); #ifdef IMPROVED_VIDEOMODE CFileMgr::Read(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth)); CFileMgr::Read(fileHandle, (char*)&m_nPrefsHeight, sizeof(m_nPrefsHeight)); CFileMgr::Read(fileHandle, (char*)&m_nPrefsDepth, sizeof(m_nPrefsDepth)); CFileMgr::Read(fileHandle, (char*)&m_nPrefsWindowed, sizeof(m_nPrefsWindowed)); CFileMgr::Read(fileHandle, (char*)&m_nPrefsSubsystem, sizeof(m_nPrefsSubsystem)); if(m_nPrefsWindowed != 0 && m_nPrefsWindowed != 1){ // garbage data from vanilla settings file // let skeleton find something m_nPrefsWidth = 0; m_nPrefsHeight = 0; m_nPrefsDepth = 0; m_nPrefsWindowed = 0; m_nPrefsSubsystem = 0; } m_nSelectedScreenMode = m_nPrefsWindowed; #else CFileMgr::Read(fileHandle, gString, 20); #endif CFileMgr::Read(fileHandle, gString, 20); CFileMgr::Read(fileHandle, gString, 4); CFileMgr::Read(fileHandle, gString, 4); CFileMgr::Read(fileHandle, gString, 1); #ifdef LEGACY_MENU_OPTIONS CFileMgr::Read(fileHandle, (char*)&m_PrefsVsyncDisp, 1); CFileMgr::Read(fileHandle, (char*)&CMBlur::BlurOn, 1); #else CFileMgr::Read(fileHandle, gString, 1); CFileMgr::Read(fileHandle, gString, 1); #endif CFileMgr::Read(fileHandle, (char*)&TheCamera.m_bHeadBob, 1); CFileMgr::Read(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4); CFileMgr::Read(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1); CFileMgr::Read(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsSfxVolume, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsMusicVolume, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsMP3BoostVolume, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsRadioStation, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsSpeakers, 1); CFileMgr::Read(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsDMA, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsBrightness, 2); CFileMgr::Read(fileHandle, (char*)&m_PrefsLOD, sizeof(m_PrefsLOD)); CFileMgr::Read(fileHandle, (char*)&m_PrefsShowSubtitles, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsUseWideScreen, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsFrameLimiter, 1); CFileMgr::Read(fileHandle, (char*)&m_nDisplayVideoMode, 1); CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256); CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsShowHud, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsRadarMode, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsShowLegends, 1); } } CFileMgr::CloseFile(fileHandle); CFileMgr::SetDir(""); #ifdef LOAD_INI_SETTINGS if (LoadINISettings()) { LoadINIControllerSettings(); } // if no reVC.ini, create it, or update it with new values SaveINISettings(); SaveINIControllerSettings(); #endif #ifdef FIX_BUGS TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f; #endif #ifdef PC_PLAYER_CONTROLS CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; #endif #ifdef LEGACY_MENU_OPTIONS m_PrefsVsync = m_PrefsVsyncDisp; #endif CRenderer::ms_lodDistScale = m_PrefsLOD; if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER) m_nPrefsAudio3DProviderIndex = -2; m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex; if (m_PrefsLanguage == prevLang) m_bLanguageLoaded = false; else { m_bLanguageLoaded = true; TheText.Unload(); TheText.Load(); m_bFrontEnd_ReloadObrTxtGxt = true; InitialiseChangedLanguageSettings(); OutputDebugString("The previously saved language is now in use"); } WIN32_FIND_DATA FindFileData; char skinfile[256+16]; // Stack analysis shows 16 bits gap, but I don't trust it. It may very well be MAX_PATH(260). bool SkinFound = false; HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData); for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) { strcpy(skinfile, m_PrefsSkinFile); strcat(skinfile, ".bmp"); if (strcmp(FindFileData.cFileName, skinfile) == 0) SkinFound = true; } FindClose(handle); if (!SkinFound) { OutputDebugString("Default skin set as no other skins are available OR saved skin not found!"); strcpy(m_PrefsSkinFile, DEFAULT_SKIN_NAME); strcpy(m_aSkinName, DEFAULT_SKIN_NAME); } } void CMenuManager::SaveSettings() { #ifndef LOAD_INI_SETTINGS static char RubbishString[48] = "stuffmorestuffevenmorestuff etc"; #ifdef BIND_VEHICLE_FIREWEAPON static int SomeVersion = 4; #else static int SomeVersion = 3; #endif CFileMgr::SetDirMyDocuments(); int fileHandle = CFileMgr::OpenFile("gta_vc.set", "w+"); if (fileHandle) { CFileMgr::Write(fileHandle, (char*)&SomeVersion, sizeof(SomeVersion)); ControlsManager.SaveSettings(fileHandle); #ifdef IMPROVED_VIDEOMODE CFileMgr::Write(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth)); CFileMgr::Write(fileHandle, (char*)&m_nPrefsHeight, sizeof(m_nPrefsHeight)); CFileMgr::Write(fileHandle, (char*)&m_nPrefsDepth, sizeof(m_nPrefsDepth)); CFileMgr::Write(fileHandle, (char*)&m_nPrefsWindowed, sizeof(m_nPrefsWindowed)); CFileMgr::Write(fileHandle, (char*)&m_nPrefsSubsystem, sizeof(m_nPrefsSubsystem)); #else CFileMgr::Write(fileHandle, RubbishString, 20); #endif CFileMgr::Write(fileHandle, RubbishString, 20); CFileMgr::Write(fileHandle, RubbishString, 4); CFileMgr::Write(fileHandle, RubbishString, 4); CFileMgr::Write(fileHandle, RubbishString, 1); #ifdef LEGACY_MENU_OPTIONS CFileMgr::Write(fileHandle, (char*)&m_PrefsVsyncDisp, 1); CFileMgr::Write(fileHandle, (char*)&CMBlur::BlurOn, 1); #else CFileMgr::Write(fileHandle, RubbishString, 1); CFileMgr::Write(fileHandle, RubbishString, 1); #endif CFileMgr::Write(fileHandle, (char*)&TheCamera.m_bHeadBob, 1); CFileMgr::Write(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4); CFileMgr::Write(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1); CFileMgr::Write(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsSfxVolume, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsMusicVolume, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsMP3BoostVolume, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsRadioStation, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsSpeakers, 1); CFileMgr::Write(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsDMA, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsBrightness, 2); CFileMgr::Write(fileHandle, (char*)&m_PrefsLOD, sizeof(m_PrefsLOD)); CFileMgr::Write(fileHandle, (char*)&m_PrefsShowSubtitles, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsUseWideScreen, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsFrameLimiter, 1); CFileMgr::Write(fileHandle, (char*)&m_nPrefsVideoMode, 1); CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256); CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsShowHud, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsRadarMode, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsShowLegends, 1); } m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex; CFileMgr::CloseFile(fileHandle); CFileMgr::SetDir(""); #else m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex; SaveINISettings(); #endif } void CMenuManager::MessageScreen(const char *text, bool blackBg) { CSprite2d *splash = LoadSplash(nil); if (!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)) return; CSprite2d::SetRecipNearClip(); CSprite2d::InitPerFrame(); CFont::InitPerFrame(); DefinedState(); // CRGBA unused(255, 255, 255, 255); if (blackBg) { CSprite2d::DrawRect(CRect(0, SCREEN_HEIGHT, SCREEN_WIDTH, 0), CRGBA(0, 0, 0, 255)); } m_nMenuFadeAlpha = 255; SmallMessageScreen(text); CFont::DrawFonts(); DoRWStuffEndOfFrame(); } void CMenuManager::SmallMessageScreen(const char* text) { CFont::SetBackgroundOff(); CFont::SetPropOn(); CFont::SetJustifyOn(); CFont::SetBackGroundOnlyTextOn(); CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(95.0f), SCREEN_SCALE_FROM_BOTTOM(165.0f), SCREEN_STRETCH_FROM_RIGHT(95.0f), SCREEN_SCALE_Y(115.0f)), CRGBA(50, 50, 50, FadeIn(210))); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetCentreSize(SCREEN_SCALE_X(430.0f)); CFont::SetCentreOn(); CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); CFont::SetDropShadowPosition(2); CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetScale(SCREEN_SCALE_X(SMALLTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLTEXT_Y_SCALE)); int numOfLines = CFont::GetNumberLines(SCREEN_WIDTH / 2.f, SCREEN_SCALE_Y(135.f), TheText.Get(text)); float y; if (numOfLines > 1) y = SCREEN_SCALE_Y(192.f) - numOfLines * SCREEN_SCALE_Y(8.f); else y = SCREEN_SCALE_Y(182.f); CFont::PrintString(SCREEN_WIDTH / 2.f, y, TheText.Get(text)); } void CMenuManager::PrintBriefs() { CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); CFont::SetRightJustifyOff(); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE)); CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(80.0f)); CFont::SetDropShadowPosition(0); float nextY = BRIEFS_BOTTOM_MARGIN; for (int i = 4; i >= 0; i--) { if (nextY < BRIEFS_TOP_MARGIN) break; tPreviousBrief &brief = CMessages::PreviousBriefs[i]; if (brief.m_pText) { CMessages::InsertNumberInString(brief.m_pText, brief.m_nNumber[0], brief.m_nNumber[1], brief.m_nNumber[2], brief.m_nNumber[3], brief.m_nNumber[4], brief.m_nNumber[5], gUString); CMessages::InsertStringInString(gUString, brief.m_pString); CMessages::InsertPlayerControlKeysInString(gUString); CFont::FilterOutTokensFromString(gUString); nextY -= CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), nextY, gUString) * BRIEFS_LINE_HEIGHT + BRIEFS_LINE_SPACING; CFont::PrintString(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), MENU_Y(nextY), gUString); } } } void CMenuManager::PrintStats() { #ifdef SECUROM static uint8 statsPirateCheck = 0; #endif static float scrollY = 0; int rowNum = CStats::ConstructStatLine(99999); CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(142.0f), MENU_X_LEFT_ALIGNED(543.0f), MENU_Y(142.f), MENU_X_LEFT_ALIGNED(107.0f), MENU_Y(316.f), MENU_X_LEFT_ALIGNED(531.f), MENU_Y(299.f), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a))); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetPropOn(); CFont::SetDropShadowPosition(0); #ifdef SECUROM if (statsPirateCheck == 0) // if not pirated game // statsPirateCheck = 46; // else statsPirateCheck = 45; #endif if (m_PrefsLanguage == LANGUAGE_AMERICAN) CFont::SetScale(MENU_X(0.43f), MENU_Y(0.75f)); else CFont::SetScale(MENU_X(0.37f), MENU_Y(0.75f)); static uint32 lastCheck = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastCheck > 40) { if (m_StatsScrollSpeed > 0.f) { if (m_StatsScrollDirection == 0) scrollY -= MENU_Y(100.f) / m_StatsScrollSpeed; else scrollY += MENU_Y(100.f) / m_StatsScrollSpeed; } lastCheck = CTimer::GetTimeInMillisecondsPauseMode(); } #ifdef SECUROM if (statsPirateCheck == 45) return; #endif float nextYChange, y, alpha; float totalHeight = (rowNum + 7) * STATS_ROW_HEIGHT; for (int row = 0; row < rowNum; ++row) { // Put faded away text at the top back to the bottom, in circular fashion for (y = MENU_Y(STATS_ROW_HEIGHT) * row + MENU_Y(100.f) - scrollY; MENU_Y(STATS_FADING_AREA_LENGTH) > y; y += nextYChange) { nextYChange = MENU_Y(totalHeight); } // Put faded away text at the bottom back to the top while (SCREEN_SCALE_FROM_BOTTOM(STATS_FADING_AREA_LENGTH) < y) { y -= MENU_Y(totalHeight); } alpha = 0.f; // If it's still on screen if (y > MENU_Y(STATS_VISIBLE_START_Y) && y < MENU_Y(STATS_VISIBLE_END_Y)) { CStats::ConstructStatLine(row); // But about to dim from bottom if (y < MENU_Y(STATS_BOTTOM_Y)) { if (y > MENU_Y(STATS_BOTTOM_Y - STATS_FADING_AREA_LENGTH)) alpha = (MENU_Y(STATS_BOTTOM_Y) - y) * 5.f; } // About to dim from top if (y > MENU_Y(STATS_TOP_Y)) { if (y < MENU_Y(STATS_TOP_Y + STATS_FADING_AREA_LENGTH)) alpha = (y - MENU_Y(STATS_TOP_Y)) * 5.f; } // Content if (y >= MENU_Y(STATS_TOP_Y + STATS_FADING_AREA_LENGTH) && y <= MENU_Y(STATS_BOTTOM_Y - STATS_FADING_AREA_LENGTH)) alpha = 255.0f; CFont::SetColor(CRGBA(0, 0, 0, FadeIn(Min(255.f, alpha)))); CFont::SetRightJustifyOff(); CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_ROW_LEFT_MARGIN), y, gUString); CFont::SetRightJustifyOn(); CFont::PrintString(MENU_X_RIGHT_ALIGNED(STATS_ROW_RIGHT_MARGIN), y, gUString2); } } CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); CFont::SetDropShadowPosition(2); CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::SetCentreOn(); CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetScale(MENU_X(0.65f), MENU_Y(1.05f)); CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_RATING_X), MENU_Y(STATS_RATING_Y_1), TheText.Get("CRIMRA")); CFont::SetCentreOff(); CFont::SetRightJustifyOff(); // FIX: Game does that in a weird way, alignment and spacing is now ok sprintf(gString, "(%d)", CStats::FindCriminalRatingNumber()); AsciiToUnicode(gString, gUString); UnicodeStrcpy(gUString2, CStats::FindCriminalRatingString()); UnicodeStrcat(gUString2, gUString); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); #ifndef FIX_BUGS CFont::SetScale(MENU_X(0.5f), MENU_Y(0.9f)); #else CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE)); #endif CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::SetDropShadowPosition(0); CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_RATING_X) - CFont::GetStringWidth(gUString2, true) / 2.f, MENU_Y(STATS_RATING_Y_2), gUString2); } void CMenuManager::Process(void) { #ifdef XBOX_MESSAGE_SCREEN ProcessDialogTimer(); #endif // tmp hack to get saving to work //if (TheCamera.GetScreenFadeStatus() != FADE_0) // return; InitialiseChangedLanguageSettings(); if (m_bMenuActive) { UserInput(); ProcessFileActions(); DMAudio.Service(); #ifdef USE_TEXTURE_POOL // TODO #endif } SwitchMenuOnAndOff(); } #ifdef MAP_ENHANCEMENTS #define ZOOM(x, y, in) \ do { \ if(m_fMapSize >= MENU_Y(1000.0f) && in) \ break; \ float z2 = in? 1.1f : 1.f/1.1f; \ m_fMapCenterX += (x - m_fMapCenterX) * (1.0f - z2); \ m_fMapCenterY += (y - m_fMapCenterY) * (1.0f - z2); \ \ if (m_fMapSize <= MENU_Y(MAP_MIN_SIZE) && !in) \ break; \ \ m_fMapSize *= z2; \ m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); \ m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); \ } while(0) #endif // Handles Map, Audio and Stats void CMenuManager::AdditionalOptionInput(bool &goBack) { switch (m_nCurrScreen) { case MENUPAGE_MAP: { static uint32 lastMapTick = 0; // FIX: All those macros were hardcoded values originally. #ifndef MAP_ENHANCEMENTS if (CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustUp() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder1()) { if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10) { m_fMapSize = Min(MENU_Y(1000.0f), m_fMapSize + MENU_Y(15.f)); } } if (CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustUp() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder2()) { if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10) { if (m_fMapSize > MENU_Y(MAP_MIN_SIZE)) { if (m_fMapCenterY > SCREEN_HEIGHT/2) m_fMapCenterY -= (m_fMapCenterY - SCREEN_HEIGHT/2) / ((m_fMapSize - MENU_Y(MAP_MIN_SIZE)) * 1/15.f); if (m_fMapCenterY < SCREEN_HEIGHT/2) m_fMapCenterY += (SCREEN_HEIGHT/2 - m_fMapCenterY) / ((m_fMapSize - MENU_Y(MAP_MIN_SIZE)) * 1/15.f); if (m_fMapCenterX > SCREEN_WIDTH/2) m_fMapCenterX -= (m_fMapCenterX - SCREEN_WIDTH/2) / ((m_fMapSize - MENU_X(MAP_MIN_SIZE)) * 1/15.f); if (m_fMapCenterX < SCREEN_WIDTH/2) m_fMapCenterX += (SCREEN_WIDTH/2 - m_fMapCenterX) / ((m_fMapSize - MENU_X(MAP_MIN_SIZE)) * 1/15.f); m_fMapSize = Max(MENU_Y(MAP_MIN_SIZE), m_fMapSize - MENU_Y(15.f)); m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); } else { m_fMapSize = MENU_Y(MAP_MIN_SIZE); } } } #else // Adding marker if (m_nMenuFadeAlpha == 255) { if (CPad::GetPad(0)->GetRightMouseJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { if (mapCrosshair.y > m_fMapCenterY - m_fMapSize && mapCrosshair.y < m_fMapCenterY + m_fMapSize && mapCrosshair.x > m_fMapCenterX - m_fMapSize && mapCrosshair.x < m_fMapCenterX + m_fMapSize) { // Don't ask me the meanings, I don't know. Found them by trying float diffX = m_fMapCenterX - m_fMapSize, diffY = m_fMapCenterY - m_fMapSize; float x = ((mapCrosshair.x - diffX) / (m_fMapSize * 2)) * (WORLD_SIZE_X / MENU_MAP_WIDTH_SCALE) - (WORLD_SIZE_X / 2 + MENU_MAP_LEFT_OFFSET * MENU_MAP_LENGTH_UNIT); float y = (WORLD_SIZE_Y / 2 - MENU_MAP_TOP_OFFSET * MENU_MAP_LENGTH_UNIT) - ((mapCrosshair.y - diffY) / (m_fMapSize * 2)) * (WORLD_SIZE_Y / MENU_MAP_HEIGHT_SCALE); CRadar::ToggleTargetMarker(x, y); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0); } } } if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder2()) { if (CPad::GetPad(0)->GetMouseWheelDown() && m_fMapSize > MENU_X(MAP_SIZE_TO_ALLOW_X_MOVE)) ZOOM(mapCrosshair.x, mapCrosshair.y, false); else ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, false); } else if (CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder1()) { if (CPad::GetPad(0)->GetMouseWheelUp()) ZOOM(mapCrosshair.x, mapCrosshair.y, true); else ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, true); } static bool justResetPointer = false; if (CPad::GetPad(0)->GetLeftMouse()) { if (!justResetPointer) { m_fMapCenterX += m_nMousePosX - m_nMouseOldPosX; m_fMapCenterY += m_nMousePosY - m_nMouseOldPosY; m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); } justResetPointer = false; } else #undef ZOOM #endif { // This is else block of GetLeftMouse() if MAP_ENHANCEMENTS defined, so all of GetLeftMouse() conditions below being rendered useless. if (CPad::GetPad(0)->GetLeftMouse() && m_nMousePosY < m_nMouseOldPosY || CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetDPadUp() || CPad::GetPad(0)->GetAnalogueUpDown() < 0) { if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10) { if ((m_fMapSize - MENU_Y(MAP_MIN_SIZE)) + SCREEN_HEIGHT/2 > m_fMapCenterY) m_fMapCenterY += MENU_Y(15.f); m_bShowMouse = false; } } if (CPad::GetPad(0)->GetLeftMouse() && m_nMousePosY > m_nMouseOldPosY || CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetDPadDown() || CPad::GetPad(0)->GetAnalogueUpDown() > 0) { if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10) { if (SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)) < m_fMapCenterY) m_fMapCenterY -= MENU_Y(15.f); m_bShowMouse = false; } } if (CPad::GetPad(0)->GetLeftMouse() && m_nMousePosX < m_nMouseOldPosX || CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetDPadLeft() || CPad::GetPad(0)->GetAnalogueLeftRight() < 0) { if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10) { if (m_fMapSize > MENU_X(MAP_SIZE_TO_ALLOW_X_MOVE) && m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2 > m_fMapCenterX) m_fMapCenterX += MENU_X(15.f); m_bShowMouse = false; } } if (CPad::GetPad(0)->GetLeftMouseJustUp()) { // The coordinates in aScreens->MENUPAGE_MAP. if (m_nMousePosX > MENU_X_LEFT_ALIGNED(60.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(140.0f)) { if (m_nMousePosY > MENU_Y(375.0f) && m_nMousePosY < MENU_Y(400.0f)) { m_nHoverOption = HOVEROPTION_RANDOM_ITEM; goBack = true; } } } if (CPad::GetPad(0)->GetLeftMouse() && m_nMousePosX > m_nMouseOldPosX || CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetDPadRight() || CPad::GetPad(0)->GetAnalogueLeftRight() > 0) { if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10) { if (m_fMapSize > MENU_X(MAP_SIZE_TO_ALLOW_X_MOVE) && SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)) < m_fMapCenterX) m_fMapCenterX -= MENU_X(15.f); m_bShowMouse = false; } } } if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10) lastMapTick = CTimer::GetTimeInMillisecondsPauseMode(); #ifndef MAP_ENHANCEMENTS if (CPad::GetPad(0)->GetLeftMouseJustUp()) CentreMousePointer(); #endif if (CPad::GetPad(0)->GetLeftMouse()) { if (m_nMousePosX < SCREEN_STRETCH_X(20.0f) || m_nMousePosX > SCREEN_STRETCH_X(620.0f) || m_nMousePosY < SCREEN_STRETCH_Y(20.0f) || m_nMousePosY > SCREEN_STRETCH_Y(428.0f)) { #ifdef MAP_ENHANCEMENTS justResetPointer = true; #endif CentreMousePointer(); } } if (!CPad::GetPad(0)->GetLeftMouse() && !m_bShowMouse && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) { m_bShowMouse = true; } static bool pressedL = false; if (!CPad::GetPad(0)->GetChar('L') && !CPad::GetPad(0)->GetChar('l')) { pressedL = false; } if (!pressedL) { if (CPad::GetPad(0)->GetChar('L') || CPad::GetPad(0)->GetChar('l')) { m_PrefsShowLegends = !m_PrefsShowLegends; pressedL = true; } } break; } case MENUPAGE_SOUND_SETTINGS: if (CheckHover(MENU_X_LEFT_ALIGNED(177.f), MENU_X_LEFT_ALIGNED(238.f), MENU_Y(MENURADIO_SELECTOR_START_Y - 13.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT - 8.f))) { m_nHoverOption = HOVEROPTION_PREV_RADIO; } if (CheckHover(MENU_X_LEFT_ALIGNED(422.f), MENU_X_LEFT_ALIGNED(491.f), MENU_Y(MENURADIO_SELECTOR_START_Y - 13.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT - 8.f))) { m_nHoverOption = HOVEROPTION_NEXT_RADIO; } break; case MENUPAGE_STATS: { if (CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustUp() || CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetDPadUp() || CPad::GetPad(0)->GetAnalogueUpDown() < 0) { m_StatsScrollSpeed = 20.0f; m_StatsScrollDirection = 0; } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustUp() || CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetDPadDown() || CPad::GetPad(0)->GetAnalogueUpDown() > 0) { m_StatsScrollSpeed = 20.0f; m_StatsScrollDirection = 1; } else if (CPad::GetPad(0)->GetChar(' ')) { m_StatsScrollSpeed = 0.0f; } else m_StatsScrollSpeed = 150.0f; static bool pressedS = false; if (!CPad::GetPad(0)->GetChar('S') && !CPad::GetPad(0)->GetChar('s')) { pressedS = false; } if (!pressedS) { if (CPad::GetPad(0)->GetChar('S') || CPad::GetPad(0)->GetChar('s')) { ExportStats(); m_nHelperTextMsgId = 4; m_nHelperTextAlpha = 300; pressedS = true; } } break; } } } // Not original name void CMenuManager::ExportStats() { char date[10]; CFileMgr::SetDirMyDocuments(); _strdate(date); wchar *lastMission = TheText.Get(CStats::LastMissionPassedName[0] == '\0' ? "ITBEG" : CStats::LastMissionPassedName); FILE *txtFile = fopen("stats.txt", "w"); if (txtFile) { int statLines = CStats::ConstructStatLine(99999); fprintf(txtFile, "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\n"); fprintf(txtFile, "\t\t\tGTA VICE CITY %s\n", UnicodeToAscii(TheText.Get("FEH_STA"))); fprintf(txtFile, "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\n\n\n"); fprintf(txtFile, "%s: ", UnicodeToAscii(TheText.Get("FES_CMI"))); fprintf(txtFile, "%s\n", UnicodeToAscii(lastMission)); fprintf(txtFile, "%s: ", UnicodeToAscii(TheText.Get("FES_DAT"))); fprintf(txtFile, "%s\n\n\n", date); fprintf(txtFile, "%s ", UnicodeToAscii(TheText.Get("CRIMRA"))); UnicodeStrcpy(gUString, CStats::FindCriminalRatingString()); fprintf(txtFile, "%s (%d)\n\n\n", UnicodeToAscii(gUString), CStats::FindCriminalRatingNumber()); for (int i = 0; i < statLines; ++i) { CStats::ConstructStatLine(i); char *statKey = UnicodeToAscii(gUString); if (statKey[0] != '\0') fprintf(txtFile, "- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -\n%s\n", statKey); char *statValue = UnicodeToAscii(gUString2); for (int j = 0; statValue[j] != '\0'; ++j) { if (statValue[j] == '_') statValue[j] = '\xBA'; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation } if (statValue) fprintf(txtFile, "%s\n\n", statValue); } fprintf(txtFile, "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\n\n"); } fclose(txtFile); FILE *htmlFile = fopen("stats.html", "w"); if (htmlFile) { int statLines = CStats::ConstructStatLine(99999); fprintf(htmlFile, "Grand Theft Auto Vice City Stats\n"); fprintf(htmlFile, "\n"); fprintf(htmlFile, "\n"); fprintf(htmlFile, " \n"); fprintf(htmlFile, "\n"); fprintf(htmlFile, "\n"); fprintf(htmlFile, " \n"); fprintf(htmlFile, "\n", UnicodeToAscii(lastMission)); fprintf(htmlFile, " \n"); fprintf(htmlFile, " \n"); fprintf(htmlFile, "\n", statKey, rating); for (int k = 0; k < statLines; ++k) { CStats::ConstructStatLine(k); statKey = UnicodeToAscii(gUString); if (statKey[0] != '\0') fprintf(htmlFile, "\n"); fprintf(htmlFile, "\n"); fprintf(htmlFile, "
-------------------------------------------------------------------------
\n"); fprintf(htmlFile, "GRAND THEFT AUTO VICE CITY "); fprintf(htmlFile, "%s
-------------------------------------------------------------------------
 

" "%s: \n", UnicodeToAscii(TheText.Get("FES_DAT"))); fprintf(htmlFile, "%s
%s:
", date, UnicodeToAscii(TheText.Get("FES_CMI"))); fprintf(htmlFile, "%s

%s\n", UnicodeToAscii(TheText.Get("CRIMRA"))); UnicodeStrcpy(gUString, CStats::FindCriminalRatingString()); char *statKey = UnicodeToAscii(gUString); int rating = CStats::FindCriminalRatingNumber(); fprintf(htmlFile, "%s (%d)
\n"); if (statKey[0] != '\0') fprintf(htmlFile, "%s", statKey); else fprintf(htmlFile, " "); fprintf(htmlFile, "
\n"); char *statValue = UnicodeToAscii(gUString2); for (int l = 0; statValue[l] != '\0'; ++l) { if (statValue[l] == '_') statValue[l] = '\xBA'; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation } if (statValue) fprintf(htmlFile, "%s", statValue); else fprintf(htmlFile, " "); } fprintf(htmlFile, "

"); fprintf(htmlFile, "\n"); fprintf(htmlFile, "\n"); fprintf(htmlFile, "\n"); fprintf(htmlFile, "
rockstargames.com/vicecityrockstargames.com rockstarnorth.com
\n\n"); } fclose(htmlFile); CFileMgr::SetDir(""); } // Original name is unknown void CMenuManager::PrintRadioSelector(void) { static uint32 lastRadioChange = 0; CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(418.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT), MENU_X_LEFT_ALIGNED(228.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT), MENU_X_LEFT_ALIGNED(428.f), MENU_Y(MENURADIO_SELECTOR_START_Y), MENU_X_LEFT_ALIGNED(238.f), MENU_Y(MENURADIO_SELECTOR_START_Y), CRGBA(RADIO_SELECTOR_COLOR.r, RADIO_SELECTOR_COLOR.g, RADIO_SELECTOR_COLOR.b, FadeIn(180))); int rightMostSprite, rightMostStation; if (DMAudio.IsMP3RadioChannelAvailable()) { rightMostSprite = MENUSPRITE_MP3; rightMostStation = USERTRACK; } else { rightMostSprite = MENUSPRITE_WAVE; rightMostStation = WAVE; } #ifdef THIS_IS_STUPID // First radio if (m_ScrollRadioBy == 1) { if (m_PrefsRadioStation == 1) { m_aFrontEndSprites[rightMostSprite].Draw(m_LeftMostRadioX, MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); } else if ( m_PrefsRadioStation == 0) { m_aFrontEndSprites[rightMostSprite - 1].Draw(m_LeftMostRadioX, MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); } else { m_aFrontEndSprites[m_PrefsRadioStation + MENUSPRITE_WILDSTYLE - 2].Draw(m_LeftMostRadioX, MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); } } // Second if (m_PrefsRadioStation == 0) { m_aFrontEndSprites[rightMostSprite].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); } else { m_aFrontEndSprites[m_PrefsRadioStation + MENUSPRITE_WILDSTYLE - 1].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); } // Third (middle) int prevStation = m_PrefsRadioStation - 1; if (prevStation == rightMostStation) { m_aFrontEndSprites[MENUSPRITE_WILDSTYLE + 1].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 3), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); } else if ( prevStation == rightMostStation - 1) { m_aFrontEndSprites[MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 3), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); } else { m_aFrontEndSprites[m_PrefsRadioStation + MENUSPRITE_WILDSTYLE + 1].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 3), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); } // Fifth if (m_ScrollRadioBy == -1) { int prevStation = m_PrefsRadioStation - 1; if (prevStation == rightMostStation) { m_aFrontEndSprites[MENUSPRITE_WILDSTYLE + 4].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 4), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); } else if (prevStation == rightMostStation - 1) { m_aFrontEndSprites[MENUSPRITE_WILDSTYLE + 1].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 4), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); } else if ( prevStation == rightMostStation - 2) { m_aFrontEndSprites[MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 4), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); } else { m_aFrontEndSprites[m_PrefsRadioStation + MENUSPRITE_WILDSTYLE + 2].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 4), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); } } // Fourth if (m_ScrollRadioBy == 0) { m_aFrontEndSprites[m_PrefsRadioStation + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2 - 10.f), MENU_Y(MENURADIO_ICON_Y - 10.f), MENU_X(MENURADIO_ICON_SIZE) + MENU_X(20.f), MENU_Y(MENURADIO_ICON_SIZE) + MENU_Y(20.f), CRGBA(255, 255, 255, FadeIn(255))); } else { if (m_PrefsRadioStation - 1 == rightMostStation) { m_aFrontEndSprites[MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); } else { m_aFrontEndSprites[m_PrefsRadioStation + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); } } #else int first = ((m_PrefsRadioStation - 2) + rightMostStation + 1) % (rightMostStation + 1); int second = ((m_PrefsRadioStation - 1) + rightMostStation + 1) % (rightMostStation + 1); int third = ((m_PrefsRadioStation) + rightMostStation + 1) % (rightMostStation + 1); int fourth = ((m_PrefsRadioStation + 1) + rightMostStation + 1) % (rightMostStation + 1); int fifth = ((m_PrefsRadioStation + 2) + rightMostStation + 1) % (rightMostStation + 1); // First one is only drawn on transition to next if (m_ScrollRadioBy == 1) { m_aFrontEndSprites[first + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX, MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); } // Second m_aFrontEndSprites[second + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); // Fourth m_aFrontEndSprites[fourth + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 3), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); // Fifth one is only drawn on transition to prev. if (m_ScrollRadioBy == -1) { m_aFrontEndSprites[fifth + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 4), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); } // Middle one(third) is colored differently depending on if it's in transition. // If not in transition then this icon indicates selected radio, and should be on top of all icons. thus drawn last if (m_ScrollRadioBy != 0) { m_aFrontEndSprites[third + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); } else { m_aFrontEndSprites[third + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2 - 10.f), MENU_Y(MENURADIO_ICON_Y - 10.f), MENU_X(MENURADIO_ICON_SIZE) + MENU_X(20.f), MENU_Y(MENURADIO_ICON_SIZE) + MENU_Y(20.f), CRGBA(255, 255, 255, FadeIn(255))); } #endif static bool radioChangeRequested = false; static uint32 lastScrollCheck = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastScrollCheck > 17) { if (m_ScrollRadioBy == 1) { if (m_LeftMostRadioX > MENU_X_LEFT_ALIGNED(MENURADIO_ICON_FIRST_X - MENURADIO_ICON_SIZE)) { m_LeftMostRadioX -= MENU_X(6.f); } else { m_ScrollRadioBy = 0; lastRadioChange = CTimer::GetTimeInMillisecondsPauseMode(); radioChangeRequested = true; } } if (m_ScrollRadioBy == -1) { if (m_LeftMostRadioX < MENU_X_LEFT_ALIGNED(MENURADIO_ICON_FIRST_X - MENURADIO_ICON_SIZE)) { m_LeftMostRadioX += MENU_X(6.f); } else { m_ScrollRadioBy = 0; lastRadioChange = CTimer::GetTimeInMillisecondsPauseMode(); radioChangeRequested = true; } } lastScrollCheck = CTimer::GetTimeInMillisecondsPauseMode(); } // Background behind arrows CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(228.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT), MENU_X_LEFT_ALIGNED(168.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT), MENU_X_LEFT_ALIGNED(238.f), MENU_Y(MENURADIO_SELECTOR_START_Y), MENU_X_LEFT_ALIGNED(178.f), MENU_Y(MENURADIO_SELECTOR_START_Y), CRGBA(RADIO_SELECTOR_COLOR.r, RADIO_SELECTOR_COLOR.g, RADIO_SELECTOR_COLOR.b, FadeIn(255))); CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(478.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT), MENU_X_LEFT_ALIGNED(418.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT), MENU_X_LEFT_ALIGNED(488.f), MENU_Y(MENURADIO_SELECTOR_START_Y), MENU_X_LEFT_ALIGNED(428.f), MENU_Y(MENURADIO_SELECTOR_START_Y), CRGBA(RADIO_SELECTOR_COLOR.r, RADIO_SELECTOR_COLOR.g, RADIO_SELECTOR_COLOR.b, FadeIn(255))); // Arrows and their shadows CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(216.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 48.f), MENU_X_LEFT_ALIGNED(196.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 36.f), MENU_X_LEFT_ALIGNED(216.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 22.f), MENU_X_LEFT_ALIGNED(196.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 36.f), CRGBA(0, 0, 0, FadeIn(255))); CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(213.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 45.f), MENU_X_LEFT_ALIGNED(193.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 33.f), MENU_X_LEFT_ALIGNED(213.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 19.f), MENU_X_LEFT_ALIGNED(193.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 33.f), CRGBA(97, 194, 247, FadeIn(255))); CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(440.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 48.f), MENU_X_LEFT_ALIGNED(460.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 36.f), MENU_X_LEFT_ALIGNED(440.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 22.f), MENU_X_LEFT_ALIGNED(460.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 36.f), CRGBA(0, 0, 0, FadeIn(255))); CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(443.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 45.f), MENU_X_LEFT_ALIGNED(463.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 33.f), MENU_X_LEFT_ALIGNED(443.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 19.f), MENU_X_LEFT_ALIGNED(463.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 33.f), CRGBA(97, 194, 247, FadeIn(255))); if (radioChangeRequested) { if (CTimer::GetTimeInMillisecondsPauseMode() - lastRadioChange > 50) { DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("FRONTEND RADIO STATION CHANGED"); lastRadioChange = CTimer::GetTimeInMillisecondsPauseMode(); radioChangeRequested = false; } } } // Original name is unknown void CMenuManager::ProcessList(bool &optionSelected, bool &goBack) { if (m_bWaitingForNewKeyBind) return; if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { m_nTotalListRow = m_nSkinsTotal; } if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { // GetNumOptionsCntrlConfigScreens would have been a better choice m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 32 : 27; if (m_nSelectedListRow > m_nTotalListRow) m_nSelectedListRow = m_nTotalListRow - 1; } if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { m_bShowMouse = 0; optionSelected = true; } if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_159) { if (m_nCurrExLayer == HOVEROPTION_LIST) { m_nHoverOption = HOVEROPTION_NOT_HOVERING; m_bWaitingForNewKeyBind = true; m_bStartWaitingForKeyBind = true; m_bKeyChangeNotProcessed = true; pControlEdit = &m_KeyPressedCode; } } else { field_159 = false; } static uint32 lastTimeClickedScrollButton = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) { m_bPressedPgUpOnList = false; m_bPressedPgDnOnList = false; m_bPressedUpOnList = false; m_bPressedDownOnList = false; m_bPressedScrollButton = false; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); } if (CPad::GetPad(0)->GetTabJustDown()) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); m_bShowMouse = false; switch (m_nCurrExLayer) { case HOVEROPTION_BACK: default: m_nCurrExLayer = HOVEROPTION_LIST; break; case HOVEROPTION_LIST: m_nCurrExLayer = HOVEROPTION_USESKIN; break; case HOVEROPTION_USESKIN: m_nCurrExLayer = HOVEROPTION_BACK; } if (((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) && strcmp(m_aSkinName, m_PrefsSkinFile) == 0) { m_nCurrExLayer = HOVEROPTION_BACK; } if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) { m_nCurrExLayer = HOVEROPTION_BACK; } } bool pressed = false; if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { m_bShowMouse = false; pressed = true; } else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) { m_bShowMouse = true; pressed = true; } // Up if (pressed) { m_nCurrExLayer = HOVEROPTION_LIST; if (!m_bPressedUpOnList) { m_bPressedUpOnList = true; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); ScrollUpListByOne(); } } else { m_bPressedUpOnList = false; } pressed = false; if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { m_bShowMouse = false; pressed = true; } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) { m_bShowMouse = true; pressed = true; } // Down if (pressed) { m_nCurrExLayer = HOVEROPTION_LIST; if (!m_bPressedDownOnList) { m_bPressedDownOnList = true; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); ScrollDownListByOne(); } } else { m_bPressedDownOnList = false; } if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { if (!CPad::GetPad(0)->GetPageUp()) { m_bPressedPgUpOnList = false; } else { m_nCurrExLayer = HOVEROPTION_LIST; if (!m_bPressedPgUpOnList) { m_bPressedPgUpOnList = true; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); m_bShowMouse = false; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); PageUpList(false); } } if (!CPad::GetPad(0)->GetPageDown()) { m_bPressedPgDnOnList = false; } else { m_nCurrExLayer = HOVEROPTION_LIST; if (!m_bPressedPgDnOnList) { m_bPressedPgDnOnList = true; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); m_bShowMouse = false; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); PageDownList(false); } } if (CPad::GetPad(0)->GetHome()) { m_nCurrExLayer = HOVEROPTION_LIST; m_bShowMouse = false; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); if (m_nTotalListRow >= MAX_VISIBLE_OPTION_ON_SCREEN) { m_nFirstVisibleRowOnList = 0; } m_nSelectedListRow = 0; m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; } if (CPad::GetPad(0)->GetEnd()) { m_nCurrExLayer = HOVEROPTION_LIST; m_bShowMouse = false; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); if (m_nTotalListRow >= MAX_VISIBLE_OPTION_ON_SCREEN) { m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN; } m_nSelectedListRow = m_nTotalListRow - 1; m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; } } if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) { m_bShowMouse = false; goBack = true; } if (CPad::GetPad(0)->GetLeftMouseJustDown()) { switch (m_nHoverOption) { case HOVEROPTION_BACK: goBack = true; break; case HOVEROPTION_PAGEUP: PageUpList(true); break; case HOVEROPTION_PAGEDOWN: PageDownList(true); break; case HOVEROPTION_USESKIN: if (m_nSkinsTotal > 0) { m_pSelectedSkin = m_pSkinListHead.nextSkin; strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); SaveSettings(); } } } if (CPad::GetPad(0)->GetLeftMouseJustDown()) { switch (m_nHoverOption) { case HOVEROPTION_OVER_SCROLL_UP: m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_UP; break; case HOVEROPTION_OVER_SCROLL_DOWN: m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_DOWN; break; case HOVEROPTION_LIST: m_nHoverOption = HOVEROPTION_SKIN; } } else if ((CPad::GetPad(0)->GetLeftMouseJustUp()) && ((m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP || (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN)))) { m_nHoverOption = HOVEROPTION_NOT_HOVERING; } if (!CPad::GetPad(0)->GetLeftMouse()) { holdingScrollBar = false; } else { if ((m_nHoverOption == HOVEROPTION_HOLDING_SCROLLBAR) || holdingScrollBar) { holdingScrollBar = true; // TODO: This part is a bit hard to reverse. Not much code tho assert(0 && "Holding scrollbar isn't done yet"); } else { switch (m_nHoverOption) { case HOVEROPTION_OVER_SCROLL_UP: case HOVEROPTION_CLICKED_SCROLL_UP: if (!m_bPressedScrollButton) { m_bPressedScrollButton = true; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); ScrollUpListByOne(); } break; case HOVEROPTION_OVER_SCROLL_DOWN: case HOVEROPTION_CLICKED_SCROLL_DOWN: if (!m_bPressedScrollButton) { m_bPressedScrollButton = true; lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); ScrollDownListByOne(); } break; default: m_bPressedScrollButton = false; } } } } void CMenuManager::UserInput(void) { bool goBack = false; bool optionSelected = false; bool goUp = false; bool goDown = false; int8 changeValueBy; if (!m_AllowNavigation && m_firstStartCounter == 255) m_AllowNavigation = true; if (!m_bShowMouse && m_nCurrScreen != MENUPAGE_MAP && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) { m_bShowMouse = true; } static int oldOption = -99; oldOption = m_nCurrOption; #ifdef SCROLLABLE_PAGES int firstOption = SCREEN_HAS_AUTO_SCROLLBAR ? m_nFirstVisibleRowOnList : 0; int scrollOffset = aScreens[m_nCurrScreen].m_aEntries[firstOption].m_Y - aScreens[m_nCurrScreen].m_aEntries[0].m_Y; for (int rowToCheck = firstOption; rowToCheck < firstOption + MAX_VISIBLE_OPTION && rowToCheck < NUM_MENUROWS; ++rowToCheck) { #else for (int rowToCheck = 0; rowToCheck < NUM_MENUROWS; ++rowToCheck) { #endif if (aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_NOTHING || aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_LABEL) continue; // unused: CFont::GetStringWidth(TheText.Get(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_EntryName), true); // So they also wanted the compare X, but they abandoned the idea later on if (m_nMousePosY > MENU_Y(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Y MINUS_SCROLL_OFFSET) && m_nMousePosY < MENU_Y(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Y MINUS_SCROLL_OFFSET PLUS_LINE_HEIGHT_ON_SCREEN)) { static int oldScreen = m_nCurrScreen; m_nOptionMouseHovering = rowToCheck; if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) { m_nCurrOption = rowToCheck; m_bShowMouse = true; } int action = aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action; if (action != MENUACTION_BRIGHTNESS && action != MENUACTION_DRAWDIST && action != MENUACTION_MUSICVOLUME && action != MENUACTION_SFXVOLUME && action != MENUACTION_MOUSESENS && action != MENUACTION_MP3VOLUMEBOOST) m_nHoverOption = HOVEROPTION_RANDOM_ITEM; break; } if (m_bShowMouse && m_nMenuFadeAlpha == 255) { m_nOptionMouseHovering = oldOption; m_nCurrOption = oldOption; } } if (m_bShowMouse) { if (oldOption != m_nCurrOption) { if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_LABEL) { ++m_nCurrOption; ++m_nOptionMouseHovering; } m_nOptionHighlightTransitionBlend = 0; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); } } m_nMouseOldPosX = m_nMousePosX; m_nMouseOldPosY = m_nMousePosY; m_nMousePosX = m_nMouseTempPosX; m_nMousePosY = m_nMouseTempPosY; if (m_nMousePosX < 0) m_nMousePosX = 0; if (m_nMousePosX > SCREEN_WIDTH) m_nMousePosX = SCREEN_WIDTH; if (m_nMousePosY < 0) m_nMousePosY = 0; if (m_nMousePosY > SCREEN_HEIGHT) m_nMousePosY = SCREEN_HEIGHT; changeValueBy = 0; if (hasNativeList(m_nCurrScreen)) { ProcessList(optionSelected, goBack); } else { AdditionalOptionInput(goBack); if (m_AllowNavigation && (CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown())) { m_bShowMouse = false; goDown = true; m_nOptionHighlightTransitionBlend = 0; } else if (m_AllowNavigation && (CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown())) { m_bShowMouse = false; goUp = true; m_nOptionHighlightTransitionBlend = 0; } if ((m_nCurrOption == 0) && (m_nCurrScreen == MENUPAGE_PAUSE_MENU)) { if (CPad::GetPad(0)->GetEnterJustUp() || CPad::GetPad(0)->GetCrossJustUp()) { m_bShowMouse = false; optionSelected = true; } } else { if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { m_bShowMouse = false; optionSelected = true; } } if (CPad::GetPad(0)->GetLeftMouseJustUp() && m_nCurrScreen != MENUPAGE_MAP) { if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM) optionSelected = true; else if (m_nHoverOption == HOVEROPTION_NEXT_RADIO) ChangeRadioStation(1); else if (m_nHoverOption == HOVEROPTION_PREV_RADIO) ChangeRadioStation(-1); } if (CPad::GetPad(0)->GetLeftMouse()) { switch (m_nHoverOption) { case HOVEROPTION_INCREASE_BRIGHTNESS: case HOVEROPTION_INCREASE_MP3BOOST: case HOVEROPTION_INCREASE_DRAWDIST: case HOVEROPTION_INCREASE_MUSICVOLUME: case HOVEROPTION_INCREASE_SFXVOLUME: case HOVEROPTION_INCREASE_MOUSESENS: CheckSliderMovement(1); break; case HOVEROPTION_DECREASE_BRIGHTNESS: case HOVEROPTION_DECREASE_MP3BOOST: case HOVEROPTION_DECREASE_DRAWDIST: case HOVEROPTION_DECREASE_MUSICVOLUME: case HOVEROPTION_DECREASE_SFXVOLUME: case HOVEROPTION_DECREASE_MOUSESENS: CheckSliderMovement(-1); break; } } #ifdef SCROLLABLE_PAGES if (m_nTotalListRow > MAX_VISIBLE_OPTION) { bool temp = false; m_nSelectedListRow = m_nCurrOption; // ignore detected back/select states, it's our screen's job ProcessList(temp, temp); // and ignore our screen's goUp/Down, now it's ProcessList's job goUp = false; goDown = false; m_nCurrOption = m_nSelectedListRow; if (oldOption != m_nCurrOption) m_nOptionHighlightTransitionBlend = 0; } // Prevent sound on scroll. Mouse wheel is now belongs to us! if (!(m_nTotalListRow > MAX_VISIBLE_OPTION && (CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown()))) #endif if (CPad::GetPad(0)->GetLeftMouseJustUp() || CPad::GetPad(0)->GetLeftJustUp() || CPad::GetPad(0)->GetRightJustUp() || CPad::GetPad(0)->GetDPadLeftJustUp() || CPad::GetPad(0)->GetDPadRightJustUp() || CPad::GetPad(0)->GetAnaloguePadLeftJustUp() || CPad::GetPad(0)->GetAnaloguePadRightJustUp() || CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown()) { int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; if (option == MENUACTION_BRIGHTNESS) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0); else if (option == MENUACTION_SFXVOLUME) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_AUDIO_TEST, 0); else if (option == MENUACTION_DRAWDIST || option == MENUACTION_MOUSESENS) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0); } if (CPad::GetPad(0)->GetBackJustDown() || CPad::GetPad(0)->GetEscapeJustDown()) { if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU && m_nCurrScreen != MENUPAGE_CHOOSE_SAVE_SLOT && m_nCurrScreen != MENUPAGE_SAVE_CHEAT_WARNING && m_nCurrScreen != MENUPAGE_SAVING_IN_PROGRESS && m_nCurrScreen != MENUPAGE_DELETING_IN_PROGRESS && m_nCurrScreen != MENUPAGE_OUTRO) { m_bShowMouse = false; goBack = true; } } if (((goDown) || (goUp)) || (optionSelected)) { goBack = false; } } int curAction = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) { static uint32 lastSliderDecrease = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) { if (curAction == MENUACTION_BRIGHTNESS || curAction == MENUACTION_MUSICVOLUME || curAction == MENUACTION_SFXVOLUME || curAction == MENUACTION_RADIO || curAction == MENUACTION_DRAWDIST || curAction == MENUACTION_MOUSESENS || curAction == MENUACTION_MP3VOLUMEBOOST) changeValueBy = -1; lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode(); } } else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) { static uint32 lastSliderIncrease = 0; if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) { if (curAction == MENUACTION_BRIGHTNESS || curAction == MENUACTION_MUSICVOLUME || curAction == MENUACTION_SFXVOLUME || curAction == MENUACTION_RADIO || curAction == MENUACTION_DRAWDIST || curAction == MENUACTION_MOUSESENS || curAction == MENUACTION_MP3VOLUMEBOOST) changeValueBy = 1; lastSliderIncrease = CTimer::GetTimeInMillisecondsPauseMode(); } } #ifdef SCROLLABLE_PAGES if (!SCREEN_HAS_AUTO_SCROLLBAR) #endif { if (CPad::GetPad(0)->GetMouseWheelUpJustDown()) { changeValueBy = 1; } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) { changeValueBy = -1; } } if (m_AllowNavigation) { if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()) { m_bShowMouse = false; changeValueBy = 1; } } if (m_AllowNavigation) { if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()) { m_bShowMouse = false; changeValueBy = -1; } } if (changeValueBy != 0) { if ((m_nCurrScreen == MENUPAGE_SOUND_SETTINGS || m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS || m_nCurrScreen == MENUPAGE_CONTROLLER_PC || m_nCurrScreen == MENUPAGE_MOUSE_CONTROLS) && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_NOTHING && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_YES && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_NO && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_CHANGEMENU && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_KEYBOARDCTRLS && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_GOBACK && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESTOREDEF && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_DRAWDIST && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_MOUSESENS && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_MP3VOLUMEBOOST) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0); } } ProcessUserInput(goDown, goUp, optionSelected, goBack, changeValueBy); #ifdef CUSTOM_FRONTEND_OPTIONS if (aScreens[m_nCurrScreen].m_aEntries[oldOption].m_Action < MENUACTION_NOTHING) { // CFO check CMenuScreenCustom::CMenuEntry &oldEntry = aScreens[m_nCurrScreen].m_aEntries[oldOption]; if (m_nCurrOption != oldOption) { if (oldEntry.m_Action == MENUACTION_CFO_DYNAMIC) if(oldEntry.m_CFODynamic->buttonPressFunc) oldEntry.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS); if (oldEntry.m_Action == MENUACTION_CFO_SELECT && oldEntry.m_CFOSelect->onlyApplyOnEnter) { if (oldEntry.m_CFOSelect->displayedValue != oldEntry.m_CFOSelect->lastSavedValue) SetHelperText(3); // Restored original value oldEntry.m_CFOSelect->displayedValue = oldEntry.m_CFOSelect->lastSavedValue = *oldEntry.m_CFO->value; } } else if (oldEntry.m_Action == MENUACTION_CFO_SELECT && oldEntry.m_CFOSelect->onlyApplyOnEnter) { if (oldEntry.m_CFOSelect->displayedValue != *oldEntry.m_CFO->value) SetHelperText(1); // Enter to apply else if (m_nHelperTextMsgId == 1) ResetHelperText(); // Applied } } #endif } void CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, uint8 goBack, int8 changeAmount) { if (m_nCurrScreen == MENUPAGE_OUTRO) return; if (m_bWaitingForNewKeyBind) { if (m_bStartWaitingForKeyBind) m_bStartWaitingForKeyBind = false; else { pControlEdit = CPad::EditCodesForControls(pControlEdit, 1); JoyButtonJustClicked = false; MouseButtonJustClicked = false; if (CPad::GetPad(0)->GetLeftMouseJustDown()) MouseButtonJustClicked = rsMOUSELEFTBUTTON; else if (CPad::GetPad(0)->GetRightMouseJustUp()) MouseButtonJustClicked = rsMOUSERIGHTBUTTON; else if (CPad::GetPad(0)->GetMiddleMouseJustUp()) MouseButtonJustClicked = rsMOUSMIDDLEBUTTON; else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) MouseButtonJustClicked = rsMOUSEWHEELUPBUTTON; else if (CPad::GetPad(0)->GetMouseWheelDownJustUp()) MouseButtonJustClicked = rsMOUSEWHEELDOWNBUTTON; else if (CPad::GetPad(0)->GetMouseX1JustUp()) MouseButtonJustClicked = rsMOUSEX1BUTTON; else if (CPad::GetPad(0)->GetMouseX2JustUp()) MouseButtonJustClicked = rsMOUSEX2BUTTON; JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown(); int32 TypeOfControl = KEYBOARD; if (JoyButtonJustClicked) TypeOfControl = JOYSTICK; if (MouseButtonJustClicked) TypeOfControl = MOUSE; if (*pControlEdit != rsNULL) TypeOfControl = KEYBOARD; if (!m_bKeyIsOK) { pControlEdit = nil; m_bWaitingForNewKeyBind = false; m_KeyPressedCode = -1; m_bStartWaitingForKeyBind = false; } else if (!m_bKeyChangeNotProcessed) { if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked) CheckCodesForControls(TypeOfControl); field_159 = true; } else { for (int i = 0; i < 4; i++) ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i); m_bKeyIsOK = false; m_bKeyChangeNotProcessed = false; } } } if (pEditString || pControlEdit) return; #ifdef USE_DEBUG_SCRIPT_LOADER if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) { #ifdef RW_GL3 if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) { scriptToLoad = 1; DoSettingsBeforeStartingAGame(); return; } #elif defined _WIN32 if (GetAsyncKeyState('R') & 0x8000) { scriptToLoad = 1; DoSettingsBeforeStartingAGame(); return; } #endif } #endif int oldOption = m_nCurrOption; if (goDown) { if (m_nCurrScreen != MENUPAGE_MAP) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); m_nCurrOption++; if (m_nCurrOption == NUM_MENUROWS || (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NOTHING)) { m_nCurrOption = 0; } if (oldOption != m_nCurrOption) m_nOptionHighlightTransitionBlend = 0; } if (goUp) { if (m_nCurrScreen != MENUPAGE_MAP) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); if (m_nCurrOption == (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)) { while (m_nCurrOption != NUM_MENUROWS - 1 && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption + 1].m_Action != MENUACTION_NOTHING) { m_nCurrOption++; } } else { m_nCurrOption--; } if (oldOption != m_nCurrOption) m_nOptionHighlightTransitionBlend = 0; } if (optionSelected && m_nMenuFadeAlpha == 255) { if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_NEW_GAME_RELOAD && m_bGameNotLoaded) { DoSettingsBeforeStartingAGame(); } else if (hasNativeList(m_nCurrScreen)) { switch (m_nCurrExLayer) { case HOVEROPTION_LIST: if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { m_bWaitingForNewKeyBind = true; m_bStartWaitingForKeyBind = true; pControlEdit = &m_KeyPressedCode; } if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); m_nCurrExLayer = HOVEROPTION_BACK; SaveSettings(); } m_nHoverOption = HOVEROPTION_NOT_HOVERING; break; case HOVEROPTION_USESKIN: m_nHoverOption = HOVEROPTION_NOT_HOVERING; strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); m_nCurrExLayer = HOVEROPTION_BACK; SaveSettings(); break; case HOVEROPTION_BACK: default: goBack = true; break; } if (m_nSkinsTotal > 0) { m_pSelectedSkin = m_pSkinListHead.nextSkin; strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); SaveSettings(); } } int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; #ifdef FIX_BUGS int currScreen = m_nCurrScreen; int currOption = m_nCurrOption; #endif switch (option) { case MENUACTION_CHANGEMENU: case MENUACTION_YES: case MENUACTION_NO: SwitchToNewScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu); break; case MENUACTION_RADIO: ChangeRadioStation(1); break; case MENUACTION_LANG_ENG: m_PrefsLanguage = LANGUAGE_AMERICAN; m_bFrontEnd_ReloadObrTxtGxt = true; InitialiseChangedLanguageSettings(); SaveSettings(); break; case MENUACTION_LANG_FRE: m_PrefsLanguage = LANGUAGE_FRENCH; m_bFrontEnd_ReloadObrTxtGxt = true; InitialiseChangedLanguageSettings(); SaveSettings(); break; case MENUACTION_LANG_GER: m_PrefsLanguage = LANGUAGE_GERMAN; m_bFrontEnd_ReloadObrTxtGxt = true; InitialiseChangedLanguageSettings(); SaveSettings(); break; case MENUACTION_LANG_ITA: m_PrefsLanguage = LANGUAGE_ITALIAN; m_bFrontEnd_ReloadObrTxtGxt = true; InitialiseChangedLanguageSettings(); SaveSettings(); break; case MENUACTION_LANG_SPA: m_PrefsLanguage = LANGUAGE_SPANISH; m_bFrontEnd_ReloadObrTxtGxt = true; InitialiseChangedLanguageSettings(); SaveSettings(); break; case MENUACTION_CHECKSAVE: { int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8) { m_nCurrSaveSlot = saveSlot - SAVESLOT_1; if (Slots[m_nCurrSaveSlot] != SLOT_EMPTY && Slots[m_nCurrSaveSlot] != SLOT_CORRUPTED) { if (m_nCurrScreen == MENUPAGE_CHOOSE_LOAD_SLOT) { SwitchToNewScreen(MENUPAGE_LOAD_SLOT_CONFIRM); } else if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) { SwitchToNewScreen(MENUPAGE_DELETE_SLOT_CONFIRM); } } } break; } case MENUACTION_NEWGAME: DoSettingsBeforeStartingAGame(); break; #ifdef LEGACY_MENU_OPTIONS case MENUACTION_RELOADIDE: CFileLoader::ReloadObjectTypes("GTA3.IDE"); break; #endif case MENUACTION_RESUME_FROM_SAVEZONE: RequestFrontEndShutDown(); break; case MENUACTION_LOADRADIO: if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK"); } break; case MENUACTION_SAVEGAME: { int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; if (saveSlot >= 2 && saveSlot <= 9) { m_nCurrSaveSlot = m_nCurrOption; SwitchToNewScreen(MENUPAGE_SAVE_OVERWRITE_CONFIRM); } break; } case MENUACTION_RADARMODE: if (++m_PrefsRadarMode > 2) m_PrefsRadarMode = 0; SaveSettings(); break; case MENUACTION_GOBACK: goBack = true; break; case MENUACTION_KEYBOARDCTRLS: SwitchToNewScreen(MENUPAGE_KEYBOARD_CONTROLS); m_nSelectedListRow = 0; m_nCurrExLayer = HOVEROPTION_LIST; break; case MENUACTION_GETKEY: m_CurrCntrlAction = GetStartOptionsCntrlConfigScreens() + m_nCurrOption; m_bKeyIsOK = true; m_bWaitingForNewKeyBind = true; m_bStartWaitingForKeyBind = true; pControlEdit = &m_KeyPressedCode; break; case MENUACTION_CANCELGAME: DMAudio.Service(); RsEventHandler(rsQUITAPP, nil); //SwitchToNewScreen(MENUPAGE_OUTRO); break; case MENUACTION_RESUME: #ifdef LEGACY_MENU_OPTIONS if (m_PrefsVsyncDisp != m_PrefsVsync) { m_PrefsVsync = m_PrefsVsyncDisp; } #endif RequestFrontEndShutDown(); break; case MENUACTION_DONTCANCEL: SwitchToNewScreen(-2); break; case MENUACTION_SCREENRES: if (m_nDisplayVideoMode != m_nPrefsVideoMode) { m_nPrefsVideoMode = m_nDisplayVideoMode; _psSelectScreenVM(m_nPrefsVideoMode); DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); DMAudio.Service(); CentreMousePointer(); m_bShowMouse = true; m_nCurrOption = 5; // TODO(Miami): Because selected option is resetted after res. change. We'll need to revisit that. m_nOptionHighlightTransitionBlend = 0; SaveSettings(); } break; case MENUACTION_AUDIOHW: { int selectedProvider = m_nPrefsAudio3DProviderIndex; if (selectedProvider != NO_AUDIO_PROVIDER) { if (selectedProvider == -1) selectedProvider = m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders(); m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); if (selectedProvider != m_nPrefsAudio3DProviderIndex) { SetHelperText(5); } SaveSettings(); } break; } case MENUACTION_SPEAKERCONF: if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { if (--m_PrefsSpeakers < 0) m_PrefsSpeakers = 2; DMAudio.SetSpeakerConfig(m_PrefsSpeakers); SaveSettings(); } break; case MENUACTION_PLAYERSETUP: CPlayerSkin::BeginFrontendSkinEdit(); SwitchToNewScreen(MENUPAGE_SKIN_SELECT); m_bSkinsEnumerated = false; m_nCurrExLayer = HOVEROPTION_LIST; break; case MENUACTION_RESTOREDEF: if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders(); DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); m_PrefsSfxVolume = 49; m_PrefsMusicVolume = 49; m_PrefsRadioStation = EMOTION; m_PrefsMP3BoostVolume = 0; m_PrefsStereoMono = 1; m_PrefsSpeakers = 0; DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume); DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); DMAudio.SetRadioInCar(m_PrefsRadioStation); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); SaveSettings(); } else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) { m_PrefsBrightness = DEFAULT_BRIGHTNESS; m_PrefsLOD = 1.2f; #ifdef LEGACY_MENU_OPTIONS m_PrefsVsync = true; #endif CRenderer::ms_lodDistScale = m_PrefsLOD; m_PrefsShowSubtitles = false; #ifdef ASPECT_RATIO_SCALE m_PrefsUseWideScreen = AR_AUTO; #else m_PrefsUseWideScreen = false; #endif m_PrefsShowLegends = true; m_PrefsVsyncDisp = true; m_PrefsFrameLimiter = true; m_PrefsRadarMode = 0; m_PrefsShowHud = true; m_nDisplayVideoMode = m_nPrefsVideoMode; CMBlur::BlurOn = false; #ifdef CUSTOM_FRONTEND_OPTIONS extern void RestoreDefGraphics(int8); extern void RestoreDefDisplay(int8); RestoreDefGraphics(FEOPTION_ACTION_SELECT); RestoreDefDisplay(FEOPTION_ACTION_SELECT); #endif SaveSettings(); } else if (m_nCurrScreen == MENUPAGE_CONTROLLER_PC) { ControlsManager.MakeControllerActionsBlank(); ControlsManager.InitDefaultControlConfiguration(); ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp()); #if !defined RW_GL3 if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_bInitialised) { DIDEVCAPS devCaps; devCaps.dwSize = sizeof(DIDEVCAPS); PSGLOBAL(joy1)->GetCapabilities(&devCaps); ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons); } #else if (PSGLOBAL(joy1id) != -1 && glfwJoystickPresent(PSGLOBAL(joy1id))) { int count; glfwGetJoystickButtons(PSGLOBAL(joy1id), &count); ControlsManager.InitDefaultControlConfigJoyPad(count); } #endif MousePointerStateHelper.bInvertVertically = true; TheCamera.m_bHeadBob = false; #ifdef FIX_BUGS TheCamera.m_fMouseAccelVertical = 0.003f; #endif TheCamera.m_fMouseAccelHorzntl = 0.0025f; CVehicle::m_bDisableMouseSteering = true; m_ControlMethod = CONTROL_STANDARD; #ifdef PC_PLAYER_CONTROLS TheCamera.m_bUseMouse3rdPerson = true; #else TheCamera.m_bUseMouse3rdPerson = false; #endif SaveSettings(); #ifdef LOAD_INI_SETTINGS SaveINIControllerSettings(); #endif } SetHelperText(2); break; case MENUACTION_CTRLMETHOD: if (m_ControlMethod == CONTROL_CLASSIC) { CCamera::m_bUseMouse3rdPerson = true; m_ControlMethod = CONTROL_STANDARD; } else { CCamera::m_bUseMouse3rdPerson = false; m_ControlMethod = CONTROL_CLASSIC; } SaveSettings(); break; #ifdef CUSTOM_FRONTEND_OPTIONS case MENUACTION_CFO_SELECT: case MENUACTION_CFO_DYNAMIC: CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption]; if (option.m_Action == MENUACTION_CFO_SELECT) { if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded) break; if (!option.m_CFOSelect->onlyApplyOnEnter) { option.m_CFOSelect->displayedValue++; if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0) option.m_CFOSelect->displayedValue = 0; } int8 oldValue = *option.m_CFO->value; *option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue; // Now everything is saved in .ini, and LOAD_INI_SETTINGS is fundamental for CFO // if (option.m_CFOSelect->save) SaveSettings(); if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc) option.m_CFOSelect->changeFunc(oldValue, option.m_CFOSelect->displayedValue); } else if (option.m_Action == MENUACTION_CFO_DYNAMIC) { if (option.m_CFODynamic->buttonPressFunc) option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_SELECT); } break; #endif } ProcessOnOffMenuOptions(); if (!goBack) { #ifdef FIX_BUGS int saveSlot = aScreens[currScreen].m_aEntries[currOption].m_SaveSlot; if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8 && Slots[currOption] != SLOT_OK) #else int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8 && Slots[m_nCurrOption] != SLOT_OK) #endif DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); else DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0); } } if (goBack) { if (m_NoEmptyBinding) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_BACK, 0); SwitchToNewScreen(-2); if (hasNativeList(m_nCurrScreen)) { m_nTotalListRow = 0; } } else { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); m_ShowEmptyBindingError = true; } } if (changeAmount != 0) { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { #ifdef GAMEPAD_MENU case MENUACTION_CTRLCONFIG: CPad::GetPad(0)->Mode += changeAmount; if (CPad::GetPad(0)->Mode > 3) CPad::GetPad(0)->Mode = 0; else if (CPad::GetPad(0)->Mode < 0) CPad::GetPad(0)->Mode = 3; SaveSettings(); break; #endif case MENUACTION_RADIO: ChangeRadioStation(changeAmount); break; case MENUACTION_RADARMODE: m_PrefsRadarMode += changeAmount; if (m_PrefsRadarMode < 0) m_PrefsRadarMode = 2; if (m_PrefsRadarMode > 2) m_PrefsRadarMode = 0; break; #ifdef ASPECT_RATIO_SCALE case MENUACTION_WIDESCREEN: if (changeAmount > 0) { m_PrefsUseWideScreen++; if (m_PrefsUseWideScreen > AR_MAX - 1) m_PrefsUseWideScreen = 0; } else { m_PrefsUseWideScreen--; if (m_PrefsUseWideScreen < 0) m_PrefsUseWideScreen = AR_MAX - 1; } SaveSettings(); break; #endif case MENUACTION_SCREENRES: if (m_bGameNotLoaded) { RwChar** videoMods = _psGetVideoModeList(); if (changeAmount > 0) { do { ++m_nDisplayVideoMode; if (m_nDisplayVideoMode >= _psGetNumVideModes()) m_nDisplayVideoMode = 0; } while (!videoMods[m_nDisplayVideoMode]); } else { do { --m_nDisplayVideoMode; if (m_nDisplayVideoMode < 0) m_nDisplayVideoMode = _psGetNumVideModes() - 1; } while (!videoMods[m_nDisplayVideoMode]); } } break; case MENUACTION_AUDIOHW: if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { m_nPrefsAudio3DProviderIndex += changeAmount; bool checkIfForbidden = true; while (checkIfForbidden) { checkIfForbidden = false; if (m_nPrefsAudio3DProviderIndex < -1) m_nPrefsAudio3DProviderIndex = DMAudio.GetNum3DProvidersAvailable() - 1; else if (m_nPrefsAudio3DProviderIndex > DMAudio.GetNum3DProvidersAvailable() - 1) m_nPrefsAudio3DProviderIndex = -1; // what a retarded move... if (m_nPrefsAudio3DProviderIndex != -1) { char* provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex); strupr(provider); if (!strcmp(provider, "MILES FAST 2D POSITIONAL AUDIO")) { m_nPrefsAudio3DProviderIndex += changeAmount; checkIfForbidden = true; } else if (!strcmp(provider, "AUREAL A3D 2.0 (TM)")) { m_nPrefsAudio3DProviderIndex += changeAmount; checkIfForbidden = true; } else if (!strcmp(provider, "AUREAL A3D INTERACTIVE (TM)")) { m_nPrefsAudio3DProviderIndex += changeAmount; checkIfForbidden = true; } } } } break; case MENUACTION_SPEAKERCONF: if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { m_PrefsSpeakers -= changeAmount; m_PrefsSpeakers = Clamp(m_PrefsSpeakers, 0, 2); DMAudio.SetSpeakerConfig(m_PrefsSpeakers); SaveSettings(); } break; case MENUACTION_CTRLMETHOD: m_ControlMethod = !m_ControlMethod; CCamera::m_bUseMouse3rdPerson = !m_ControlMethod; SaveSettings(); break; #ifdef CUSTOM_FRONTEND_OPTIONS case MENUACTION_CFO_SELECT: case MENUACTION_CFO_DYNAMIC: CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption]; if (option.m_Action == MENUACTION_CFO_SELECT) { if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded) break; if (changeAmount > 0) { option.m_CFOSelect->displayedValue++; if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts) option.m_CFOSelect->displayedValue = 0; } else { option.m_CFOSelect->displayedValue--; if (option.m_CFOSelect->displayedValue < 0) option.m_CFOSelect->displayedValue = option.m_CFOSelect->numRightTexts - 1; } if (!option.m_CFOSelect->onlyApplyOnEnter) { int8 oldValue = *option.m_CFO->value; *option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue; // Now everything is saved in .ini, and LOAD_INI_SETTINGS is fundamental for CFO // if (option.m_CFOSelect->save) SaveSettings(); if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc) option.m_CFOSelect->changeFunc(oldValue, option.m_CFOSelect->displayedValue); } } else if (option.m_Action == MENUACTION_CFO_DYNAMIC && option.m_CFODynamic->buttonPressFunc) { option.m_CFODynamic->buttonPressFunc(changeAmount > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT); } break; #endif } CheckSliderMovement(changeAmount); ProcessOnOffMenuOptions(); if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { if (changeAmount < 1) { m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN; } else { m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN; } } } } void CMenuManager::ProcessOnOffMenuOptions() { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { #ifdef GAMEPAD_MENU case MENUACTION_CTRLVIBRATION: m_PrefsUseVibration = !m_PrefsUseVibration; if (m_PrefsUseVibration) { CPad::GetPad(0)->StartShake(350, 150); TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500; } SaveSettings(); break; #endif case MENUACTION_INVERTPADY: CPad::bInvertLook4Pad = !CPad::bInvertLook4Pad; SaveSettings(); // FIX: Why don't SaveSettings? Because of it's an hidden option? :( break; case MENUACTION_CTRLDISPLAY: m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot; break; case MENUACTION_FRAMESYNC: m_PrefsVsyncDisp = !m_PrefsVsyncDisp; SaveSettings(); // FIX: Again... This makes me very unhappy break; case MENUACTION_FRAMELIMIT: m_PrefsFrameLimiter = !m_PrefsFrameLimiter; SaveSettings(); break; case MENUACTION_TRAILS: CMBlur::BlurOn = !CMBlur::BlurOn; SaveSettings(); break; case MENUACTION_SUBTITLES: m_PrefsShowSubtitles = !m_PrefsShowSubtitles; SaveSettings(); break; #ifndef ASPECT_RATIO_SCALE case MENUACTION_WIDESCREEN: m_PrefsUseWideScreen = !m_PrefsUseWideScreen; SaveSettings(); break; #endif case MENUACTION_LEGENDS: m_PrefsShowLegends = !m_PrefsShowLegends; break; case MENUACTION_HUD: m_PrefsShowHud = !m_PrefsShowHud; SaveSettings(); break; #ifdef LEGACY_MENU_OPTIONS case MENUACTION_SETDBGFLAG: CTheScripts::InvertDebugFlag(); break; case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT: gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn; break; case MENUACTION_COLLISIONPOLYS: gbShowCollisionPolys = !gbShowCollisionPolys; break; #endif case MENUACTION_SHOWHEADBOB: TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob; SaveSettings(); break; case MENUACTION_INVVERT: MousePointerStateHelper.bInvertVertically = !MousePointerStateHelper.bInvertVertically; SaveSettings(); break; case MENUACTION_DYNAMICACOUSTIC: m_PrefsDMA = !m_PrefsDMA; DMAudio.SetDynamicAcousticModelingStatus(m_PrefsDMA); SaveSettings(); break; case MENUACTION_MOUSESTEER: if (m_ControlMethod == CONTROL_STANDARD) { CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering; SaveSettings(); } break; } } void CMenuManager::RequestFrontEndShutDown() { m_bShutDownFrontEndRequested = true; } void CMenuManager::RequestFrontEndStartUp() { m_bStartUpFrontEndRequested = true; } void CMenuManager::ResetHelperText() { m_nHelperTextMsgId = 0; m_nHelperTextAlpha = 300; } void CMenuManager::SetHelperText(int text) { m_nHelperTextMsgId = text; m_nHelperTextAlpha = 300; } float CMenuManager::StretchX(float x) { if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) return x; else // We won't make this SCREEN_SCALE, because many cases relies on stretching and we want the code to be portable. // Instead we will use MENU_X_LEFT_ALIGNED or SCREEN_SCALE_X when needed. return SCREEN_STRETCH_X(x); } float CMenuManager::StretchY(float y) { if (SCREEN_HEIGHT == DEFAULT_SCREEN_HEIGHT) return y; else return SCREEN_STRETCH_Y(y); } #ifdef XBOX_MESSAGE_SCREEN void CMenuManager::CloseDialog(void) { // We don't have this on PC GXT :shrug: static wchar* gameSaved = AllocUnicode("Game saved successfully!"); if (m_bSaveWasSuccessful && DialogTextCmp("FESZ_WR")) { m_bSaveWasSuccessful = false; // i don't know where XBOX resets that m_pDialogText = gameSaved; SetDialogTimer(1000); ProcessDialogTimer(); } else { ToggleDialog(false); } } void CMenuManager::ProcessDialogTimer(void) { if (!m_bDialogOpen || m_nDialogHideTimer == 0) return; // Also XBOX has unified time source for in-game/menu, but we don't have that if (m_bMenuActive && CTimer::GetTimeInMilliseconds() > m_nDialogHideTimer || !m_bMenuActive && CTimer::GetTimeInMillisecondsPauseMode() > m_nDialogHideTimerPauseMode) { // This is originally activePage.funcs->closePage() CloseDialog(); } } void CMenuManager::SetDialogTimer(uint32 timer) { // XBOX iterates some page list(actives?) and then sets timer variable of specified page to specified value. We only have dialog right now. // Also XBOX has unified time source for in-game/menu, but we don't have that, thus 2 timer variables... m_nDialogHideTimer = CTimer::GetTimeInMilliseconds() + timer; m_nDialogHideTimerPauseMode = CTimer::GetTimeInMillisecondsPauseMode() + timer; } void CMenuManager::SetDialogText(const char* key) { // There are many things going around here, idk why m_pDialogText = TheText.Get(key); } bool CMenuManager::DialogTextCmp(const char* key) { wchar *value = TheText.Get(key); wchar *i = m_pDialogText; for (; *i != '\0' && *value != '\0'; i++, value++) { if (*i != *value) return false; } return *i == '\0' && *value == '\0'; } void CMenuManager::ToggleDialog(bool toggle) { // This originally calls some mysterious function on enable and close CB on disable, along with decreasing some counter. Which is no use for dialog // XBOX doesn't do that if (toggle) m_nDialogHideTimer = 0; m_bDialogOpen = toggle; } void DrawDialogBg(float offset, uint8 alpha) { CSprite2d::Draw2DPolygon(SCALE_AND_CENTER_X(84.f + offset), MENU_Y(126.f + offset), SCALE_AND_CENTER_X(512.f + offset), MENU_Y(109.f + offset), SCALE_AND_CENTER_X(100.f + offset), MENU_Y(303.f + offset), SCALE_AND_CENTER_X(474.f + offset), MENU_Y(311.f + offset), CRGBA(107, 193, 236, alpha)); CSprite2d::Draw2DPolygon(SCALE_AND_CENTER_X(523.f + offset), MENU_Y(108.f + offset), SCALE_AND_CENTER_X(542.f + offset), MENU_Y(107.f + offset), SCALE_AND_CENTER_X(485.f + offset), MENU_Y(310.f + offset), SCALE_AND_CENTER_X(516.f + offset), MENU_Y(311.f + offset), CRGBA(107, 193, 236, alpha)); } void CMenuManager::DrawOverlays(void) { // This is stripped to show only Dialog box, XBOX does much more in here. if (!m_bDialogOpen) return; DefinedState(); CSprite2d::DrawRect(CRect(0, SCREEN_HEIGHT, SCREEN_WIDTH, 0), CRGBA(0, 0, 0, 160)); // Ofc this is not hardcoded like that on Xbox, it should be a texture DrawDialogBg(20.f, 160); // shadow DrawDialogBg(0.f, 255); CFont::SetBackgroundOff(); CFont::SetPropOn(); CFont::SetJustifyOn(); CFont::SetBackGroundOnlyTextOn(); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetCentreSize(SCREEN_SCALE_X(380.0f)); CFont::SetCentreOn(); CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, 255)); CFont::SetDropShadowPosition(2); CFont::SetDropColor(CRGBA(0, 0, 0, 255)); // Both of those are 0.9 on Xbox, which is ofcouse wrong... CFont::SetScale(SCREEN_SCALE_X(BIGTEXT_X_SCALE), SCREEN_SCALE_Y(BIGTEXT_Y_SCALE)); int x = SCREEN_WIDTH / 2.f - SCREEN_SCALE_X(30.0f); int y = SCREEN_HEIGHT / 2.f - SCREEN_SCALE_Y(30.0f); int numOfLines = CFont::GetNumberLines(x, y, m_pDialogText); CFont::PrintString(x, y - SCREEN_SCALE_Y(numOfLines / 2.f), m_pDialogText); CFont::DrawFonts(); } #endif void CMenuManager::ProcessFileActions() { switch (m_nCurrScreen) { case MENUPAGE_LOADING_IN_PROGRESS: if (CheckSlotDataValid(m_nCurrSaveSlot)) { #ifdef USE_DEBUG_SCRIPT_LOADER scriptToLoad = 0; #endif #ifdef XBOX_MESSAGE_SCREEN SetDialogText("FELD_WR"); ToggleDialog(true); #else if (!m_bGameNotLoaded) MessageScreen("FELD_WR", true); #endif DoSettingsBeforeStartingAGame(); m_bWantToLoad = true; } else SwitchToNewScreen(MENUPAGE_NEW_GAME); break; case MENUPAGE_DELETING_IN_PROGRESS: { static bool waitedForScreen = false; if (waitedForScreen) { bool SlotPopulated = false; if (PcSaveHelper.DeleteSlot(m_nCurrSaveSlot)) { PcSaveHelper.PopulateSlotInfo(); SlotPopulated = true; } if (SlotPopulated) { SwitchToNewScreen(MENUPAGE_DELETE_SUCCESSFUL); } else { SwitchToNewScreen(MENUPAGE_SAVE_CUSTOM_WARNING); strncpy(aScreens[m_nCurrScreen].m_ScreenName, "FES_DEL", 8); strncpy(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName, "FES_DEE", 8); } waitedForScreen = false; } else if (m_nMenuFadeAlpha >= 255) waitedForScreen = true; break; } case MENUPAGE_SAVING_IN_PROGRESS: { #ifdef XBOX_MESSAGE_SCREEN if (m_bDialogOpen && DialogTextCmp("FESZ_WR")) { uint32 startTime = CTimer::GetTimeInMillisecondsPauseMode(); int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot); PcSaveHelper.PopulateSlotInfo(); // Original code, but we don't want redundant saving text if it doesn't #if 0 CTimer::Update(); // not on Xbox, who updates it? // it compensates the lag to show saving text always one second... how cute int dialogDur = Max(1, startTime - CTimer::GetTimeInMillisecondsPauseMode() + 1000); #else int dialogDur = 1; #endif if (SaveSlot) { // error. PC code ToggleDialog(false); SwitchToNewScreen(MENUPAGE_SAVE_CUSTOM_WARNING); strncpy(aScreens[m_nCurrScreen].m_ScreenName, "FET_SG", 8); strncpy(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName, "FES_CMP", 8); } else { m_bSaveWasSuccessful = true; SetDialogTimer(dialogDur); ProcessDialogTimer(); RequestFrontEndShutDown(); } } else { SetDialogText("FESZ_WR"); ToggleDialog(true); } #else static bool waitedForScreen = false; if (waitedForScreen) { int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot); PcSaveHelper.PopulateSlotInfo(); if (SaveSlot) { SwitchToNewScreen(MENUPAGE_SAVE_CUSTOM_WARNING); strncpy(aScreens[m_nCurrScreen].m_ScreenName, "FET_SG", 8); strncpy(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName, "FES_CMP", 8); } else SwitchToNewScreen(MENUPAGE_SAVE_SUCCESSFUL); waitedForScreen = false; } else if (m_nMenuFadeAlpha >= 255) waitedForScreen = true; #endif break; } } } void CMenuManager::SwitchMenuOnAndOff() { if (!TheCamera.m_WideScreenOn) { // Reminder: You need REGISTER_START_BUTTON defined to make it work. if ((CPad::GetPad(0)->GetStartJustDown() || CPad::GetPad(0)->GetEscapeJustDown()) && (!m_bMenuActive || m_nCurrScreen == MENUPAGE_PAUSE_MENU || m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT || m_nCurrScreen == MENUPAGE_SAVE_CHEAT_WARNING) || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested #ifdef REGISTER_START_BUTTON || CPad::GetPad(0)->GetStartJustDown() && !m_bGameNotLoaded #endif ) { if (m_nCurrScreen != MENUPAGE_LOADING_IN_PROGRESS #ifdef XBOX_MESSAGE_SCREEN && m_nCurrScreen != MENUPAGE_SAVING_IN_PROGRESS #endif ) { DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); DoRWStuffEndOfFrame(); DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); DoRWStuffEndOfFrame(); } if (m_bShutDownFrontEndRequested) m_bMenuActive = false; else if (m_bStartUpFrontEndRequested) m_bMenuActive = true; else m_bMenuActive = !m_bMenuActive; if (m_bMenuActive) { if (_InputMouseNeedsExclusive()) { _InputShutdownMouse(); _InputInitialiseMouse(false); } Initialise(); LoadAllTextures(); #ifdef FIX_BUGS CPad::StopPadsShaking(); #endif } else { #ifdef EXTENDED_COLOURFILTER // we always expect CPostFX to be open CMBlur::BlurOn = true; #endif if (CMBlur::BlurOn) CMBlur::MotionBlurOpen(Scene.camera); else CMBlur::MotionBlurClose(); DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); DoRWStuffEndOfFrame(); DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); DoRWStuffEndOfFrame(); if (_InputMouseNeedsExclusive()) { _InputShutdownMouse(); _InputInitialiseMouse(true); } m_StatsScrollSpeed = 150.0f; #ifdef FIX_BUGS ThingsToDoBeforeLeavingPage(); #endif SaveSettings(); #ifdef LOAD_INI_SETTINGS SaveINIControllerSettings(); #endif pControlEdit = nil; pEditString = nil; DisplayComboButtonErrMsg = false; m_bShutDownFrontEndRequested = false; m_bStartUpFrontEndRequested = false; m_bWaitingForNewKeyBind = false; #ifdef REGISTER_START_BUTTON int16 start1 = CPad::GetPad(0)->PCTempJoyState.Start, start2 = CPad::GetPad(0)->PCTempKeyState.Start, start3 = CPad::GetPad(0)->OldState.Start, start4 = CPad::GetPad(0)->NewState.Start; #endif CPad::GetPad(0)->Clear(false); CPad::GetPad(1)->Clear(false); #ifdef REGISTER_START_BUTTON CPad::GetPad(0)->PCTempJoyState.Start = start1; CPad::GetPad(0)->PCTempKeyState.Start = start2; CPad::GetPad(0)->OldState.Start = start3; CPad::GetPad(0)->NewState.Start = start4; #endif UnloadTextures(); CTimer::EndUserPause(); CTimer::Update(); m_OnlySaveMenu = false; } } } // Just entered the save/safe zone if (m_bActivateSaveMenu) { DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); DoRWStuffEndOfFrame(); DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); DoRWStuffEndOfFrame(); m_bActivateSaveMenu = false; m_bMenuActive = true; m_OnlySaveMenu = true; if (_InputMouseNeedsExclusive()) { _InputShutdownMouse(); _InputInitialiseMouse(false); } Initialise(); LoadAllTextures(); if (CPad::bHasPlayerCheated) { m_nCurrScreen = MENUPAGE_SAVE_CHEAT_WARNING; m_nCurrOption = 0; } else { m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT; m_nCurrOption = 8; } } m_bStartUpFrontEndRequested = false; m_bShutDownFrontEndRequested = false; #ifdef GAMEPAD_MENU // Reset pad shaking. if (TimeToStopPadShaking && TimeToStopPadShaking < CTimer::GetTimeInMillisecondsPauseMode()) { CPad::StopPadsShaking(); TimeToStopPadShaking = 0; } #endif } void CMenuManager::UnloadTextures() { if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) DMAudio.StopFrontEndTrack(); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0); DMAudio.ChangeMusicMode(MUSICMODE_GAME); if (m_bSpritesLoaded) { printf("REMOVE frontend\n"); int frontend = CTxdStore::FindTxdSlot("frontend1"); for (int i = 0; i < 3; ++i) m_aFrontEndSprites[i].Delete(); CTxdStore::RemoveTxd(frontend); if (!m_OnlySaveMenu) { int frontend2 = CTxdStore::FindTxdSlot("frontend2"); for (int i = 3; i < NUM_MENU_SPRITES; ++i) m_aFrontEndSprites[i].Delete(); CTxdStore::RemoveTxd(frontend2); #ifdef GAMEPAD_MENU // Unload controller txd int frontend_controller = CTxdStore::FindTxdSlot("frontend_controller"); if (frontend_controller != -1) CTxdStore::RemoveTxd(frontend_controller); #endif } m_bSpritesLoaded = false; } m_OnlySaveMenu = false; CUserDisplay::PlaceName.ProcessAfterFrontEndShutDown(); } void CMenuManager::WaitForUserCD() { CSprite2d *splash; char *splashscreen = nil; splash = LoadSplash(splashscreen); if (RsGlobal.quit) return; HandleExit(); CPad::UpdatePads(); MessageScreen("NO_PCCD", true); if (CPad::GetPad(0)->GetEscapeJustDown()) { m_bQuitGameNoCD = true; RsEventHandler(rsQUITAPP, nil); } } void CMenuManager::DrawQuitGameScreen(void) { static int32 exitSignalTimer = 0; #ifdef FIX_BUGS int alpha = Clamp(m_nMenuFadeAlpha, 0, 255); #else int alpha = m_nMenuFadeAlpha; #endif #ifndef MUCH_SHORTER_OUTRO_SCREEN static uint32 lastTickIncrease = 0; if (alpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - lastTickIncrease > 10) { exitSignalTimer++; lastTickIncrease = CTimer::GetTimeInMillisecondsPauseMode(); } #else static uint32 firstTick = CTimer::GetTimeInMillisecondsPauseMode(); if (alpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - firstTick > 750) { exitSignalTimer = 150; } #endif static CSprite2d *splash = nil; if (splash == nil) splash = LoadSplash("sceelee"); m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(28.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255 - alpha)); // Or we can see menu background from sides #ifdef ASPECT_RATIO_SCALE CSprite2d::DrawRect(CRect(0, 0, MENU_X_LEFT_ALIGNED(0.f), SCREEN_HEIGHT), CRGBA(0, 0, 0, alpha)); CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(0.f), 0, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, alpha)); #endif splash->Draw(CRect(MENU_X_LEFT_ALIGNED(0.f), 0, MENU_X_RIGHT_ALIGNED(0.f), SCREEN_HEIGHT), CRGBA(255, 255, 255, alpha)); if (alpha == 255 && exitSignalTimer == 150) RsEventHandler(rsQUITAPP, nil); m_bShowMouse = false; m_AllowNavigation = false; } void CMenuManager::PrintMap(void) { m_bMenuMapActive = true; CRadar::InitFrontEndMap(); // Because m_fMapSize is half of the map length(hence * 2), and map consists of 3x3 tiles(hence / 3). float halfTile = m_fMapSize * 2.f / 3.f / 2.f; RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) { m_aFrontEndSprites[MENUSPRITE_MAPTOP01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY - m_fMapSize, m_fMapCenterX - halfTile, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) { m_aFrontEndSprites[MENUSPRITE_MAPTOP02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY - m_fMapSize, m_fMapCenterX + halfTile, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) { m_aFrontEndSprites[MENUSPRITE_MAPTOP03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY - m_fMapSize, m_fMapCenterX + m_fMapSize, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) { m_aFrontEndSprites[MENUSPRITE_MAPMID01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY - halfTile, m_fMapCenterX - halfTile, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) { m_aFrontEndSprites[MENUSPRITE_MAPMID02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY - halfTile, m_fMapCenterX + halfTile, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) { m_aFrontEndSprites[MENUSPRITE_MAPMID03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY - halfTile, m_fMapCenterX + m_fMapSize, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) { m_aFrontEndSprites[MENUSPRITE_MAPBOT01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY + halfTile, m_fMapCenterX - halfTile, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) { m_aFrontEndSprites[MENUSPRITE_MAPBOT02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY + halfTile, m_fMapCenterX + halfTile, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255))); } if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) { m_aFrontEndSprites[MENUSPRITE_MAPBOT03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY + halfTile, m_fMapCenterX + m_fMapSize, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255))); } CRadar::DrawBlips(); if (m_PrefsShowLegends) { CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(40.0f)); CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(84.0f)); CFont::SetBackGroundOnlyTextOff(); CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); CFont::SetDropShadowPosition(2); CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::SetCentreOn(); CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetScale(SCREEN_SCALE_X(0.65f), SCREEN_SCALE_Y(0.95f)); int secondColumnStart = (CRadar::MapLegendCounter - 1) / 2; int boxBottom = MENU_Y(100.0f); // + 3, because we want 19*3 px padding for (int i = 0; i < secondColumnStart + 3; i++) { boxBottom += MENU_Y(19.f); } CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(95.0f), MENU_Y(100.0f), MENU_X_LEFT_ALIGNED(555.f), boxBottom), CRGBA(0, 0, 0, FadeIn(190))); CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(102.0f), TheText.Get("FE_MLG")); CFont::SetRightJustifyOff(); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); if (m_PrefsLanguage == LANGUAGE_AMERICAN) CFont::SetScale(SCREEN_SCALE_X(0.55f), SCREEN_SCALE_Y(0.55f)); else CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.55f)); CFont::SetColor(CRGBA(225, 225, 225, FadeIn(255))); CFont::SetDropShadowPosition(0); int y = MENU_Y(127.0f); int x = MENU_X_LEFT_ALIGNED(160.0f); for (int16 i = 0; i < CRadar::MapLegendCounter; i++) { CRadar::DrawLegend(x, y, CRadar::MapLegendList[i]); if (i == secondColumnStart) { x = MENU_X_LEFT_ALIGNED(350.0f); y = MENU_Y(127.0f); } else { y += MENU_Y(19.0f); } } } #ifdef MAP_ENHANCEMENTS if (m_nMenuFadeAlpha != 255 && !m_bShowMouse) { mapCrosshair.x = SCREEN_WIDTH / 2; mapCrosshair.y = SCREEN_HEIGHT / 2; } else if (m_bShowMouse) { mapCrosshair.x = m_nMousePosX; mapCrosshair.y = m_nMousePosY; } CSprite2d::DrawRect(CRect(mapCrosshair.x - MENU_X(1.0f), 0.0f, mapCrosshair.x + MENU_X(1.0f), SCREEN_HEIGHT), CRGBA(0, 0, 0, 150)); CSprite2d::DrawRect(CRect(0.0f, mapCrosshair.y + MENU_X(1.0f), SCREEN_WIDTH, mapCrosshair.y - MENU_X(1.0f)), CRGBA(0, 0, 0, 150)); #endif m_bMenuMapActive = false; CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN)); DisplayHelperText("FEH_MPH"); } void CMenuManager::ChangeRadioStation(int8 increaseBy) { if (m_ScrollRadioBy != 0) return; m_PrefsRadioStation += increaseBy; m_ScrollRadioBy = increaseBy; if (m_ScrollRadioBy == 1) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0); m_LeftMostRadioX = MENU_X_LEFT_ALIGNED(MENURADIO_ICON_FIRST_X); } else { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0); m_LeftMostRadioX = MENU_X_LEFT_ALIGNED(MENURADIO_ICON_FIRST_X - (2 * MENURADIO_ICON_SIZE)); } if (DMAudio.IsMP3RadioChannelAvailable()) { if (m_PrefsRadioStation < WILDSTYLE) m_PrefsRadioStation = USERTRACK; if (m_PrefsRadioStation > USERTRACK) m_PrefsRadioStation = WILDSTYLE; } else { if (m_PrefsRadioStation < WILDSTYLE) m_PrefsRadioStation = WAVE; if (m_PrefsRadioStation > WAVE) m_PrefsRadioStation = WILDSTYLE; } DMAudio.StopFrontEndTrack(); DMAudio.PlayFrontEndSound(SOUND_RADIO_CHANGE, 0); } #if 0 uint8 CMenuManager::GetNumberOfMenuOptions() { uint8 Rows = -1; for (int i = 0; i < NUM_MENUROWS; i++) { if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_NOTHING) break; ++Rows; } return Rows; } #endif #ifdef GAMEPAD_MENU const char* controllerTypesPaths[] = { "MODELS/FRONTEND_DS2.TXD", "MODELS/FRONTEND_DS3.TXD", "MODELS/FRONTEND_DS4.TXD", "MODELS/FRONTEND_X360.TXD", "MODELS/FRONTEND_XONE.TXD", }; void CMenuManager::PrintController(void) { // Don't print anything if controller texture is missing if (!m_aFrontEndSprites[MENUSPRITE_CONTROLLER].m_pTexture) return; const float scale = 0.9f; const float CONTROLLER_SIZE_X = 235.2f; const float CONTROLLER_SIZE_Y = 175.2f; const float CONTROLLER_POS_X = (DEFAULT_SCREEN_WIDTH - CONTROLLER_SIZE_X) / 2.0f; const float CONTROLLER_POS_Y = 220.0f; float centerX = CONTROLLER_POS_X + CONTROLLER_SIZE_X / 2; float centerY = CONTROLLER_POS_Y + CONTROLLER_SIZE_Y / 2; #define X(f) ((f)*scale + centerX) #define Y(f) ((f)*scale + centerY) m_aFrontEndSprites[MENUSPRITE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255))); if (m_DisplayControllerOnFoot) { if ((int)CTimer::GetTimeInMillisecondsPauseMode() & 0x400) m_aFrontEndSprites[MENUSPRITE_ARROWS1].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255))); else m_aFrontEndSprites[MENUSPRITE_ARROWS3].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255))); } else { if ((int)CTimer::GetTimeInMillisecondsPauseMode() & 0x400) m_aFrontEndSprites[MENUSPRITE_ARROWS2].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255))); else m_aFrontEndSprites[MENUSPRITE_ARROWS4].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255))); } CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.9f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.9f)); // X CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::SetDropShadowPosition(0); CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::SetWrapx(SCREEN_WIDTH); float TEXT_L2_X = 85.0f + CONTROLLER_POS_X - centerX, TEXT_L2_Y = -14.0f + CONTROLLER_POS_Y - centerY; float TEXT_L1_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_L1_Y = 27.0f + CONTROLLER_POS_Y - centerY, TEXT_L1_Y_VEH = 3.0f + TEXT_L1_Y; float TEXT_DPAD_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_DPAD_Y = 67.0f + CONTROLLER_POS_Y - centerY; float TEXT_LSTICK_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_LSTICK_Y = 97.0f + CONTROLLER_POS_Y - centerY; float TEXT_SELECT_X = 170.0f + CONTROLLER_POS_X - centerX, TEXT_SELECT_Y = 141.0f + CONTROLLER_POS_Y - centerY; float TEXT_START_X = 130.0f + CONTROLLER_POS_X - centerX, TEXT_START_Y = 128.0f + CONTROLLER_POS_Y - centerY; float TEXT_R2_X = 164.0f + CONTROLLER_POS_X - centerX, TEXT_R2_Y = -14.0f + CONTROLLER_POS_Y - centerY; float TEXT_R1_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_R1_Y = 27.0f + CONTROLLER_POS_Y - centerY; float TEXT_SQUARE_X = 147.0f + CONTROLLER_POS_X - centerX, TEXT_SQUARE_Y = 30.0f + CONTROLLER_POS_Y - centerY; float TEXT_TRIANGLE_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_TRIANGLE_Y = 55.0f + CONTROLLER_POS_Y - centerY; float TEXT_CIRCLE_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_CIRCLE_Y = 67.0f + CONTROLLER_POS_Y - centerY; float TEXT_CROSS_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_CROSS_Y = 80.0f + CONTROLLER_POS_Y - centerY; float TEXT_RSTICK_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_RSTICK_Y = 97.0f + CONTROLLER_POS_Y - centerY; float TEXT_R3_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_R3_Y = 110.0f + CONTROLLER_POS_Y - centerY; float TEXT_L3_X = 94.0f + CONTROLLER_POS_X - centerX, TEXT_L3_Y = 162.0f + CONTROLLER_POS_Y - centerY; float TEXT_L2R2_X = 120.0f + CONTROLLER_POS_X - centerX, TEXT_L2R2_Y = -4.0f + CONTROLLER_POS_Y - centerY; switch (m_PrefsControllerType) { case CONTROLLER_DUALSHOCK4: TEXT_L1_Y += 7.0f; TEXT_L1_Y_VEH = TEXT_L1_Y; TEXT_R1_Y += 7.0f; TEXT_TRIANGLE_Y -= 1.0f; TEXT_CIRCLE_Y -= 1.0f; TEXT_CROSS_Y -= 1.0f; TEXT_RSTICK_Y -= 4.0f; TEXT_R3_Y -= 4.0f; TEXT_DPAD_Y -= 2.0f; TEXT_LSTICK_Y -= 6.0f; TEXT_L3_X -= 2.0f; break; case CONTROLLER_XBOXONE: TEXT_L2_X -= 2.0f; TEXT_R2_X += 2.0f; TEXT_L1_Y += 15.0f; TEXT_L1_Y_VEH = TEXT_L1_Y; TEXT_R1_Y += 15.0f; TEXT_TRIANGLE_Y += 4.0f; TEXT_CIRCLE_Y += 4.0f; TEXT_CROSS_Y += 4.0f; TEXT_RSTICK_Y += 1.0f; TEXT_R3_Y += 1.0f; TEXT_DPAD_Y += 29.0f; TEXT_LSTICK_Y -= 20.0f; TEXT_L3_X -= 36.0f; TEXT_L2R2_Y += 5.0f; TEXT_SELECT_X += 4.0f; break; case CONTROLLER_XBOX360: TEXT_L2_X += 8.0f; TEXT_R2_X -= 8.0f; TEXT_L1_Y += 15.0f; TEXT_L1_Y_VEH = TEXT_L1_Y; TEXT_R1_Y += 15.0f; TEXT_TRIANGLE_Y += 4.0f; TEXT_CIRCLE_Y += 4.0f; TEXT_CROSS_Y += 4.0f; TEXT_RSTICK_Y += 4.0f; TEXT_R3_Y += 4.0f; TEXT_DPAD_Y += 30.0f; TEXT_LSTICK_Y -= 19.0f; TEXT_L3_X -= 36.0f; TEXT_L2R2_Y += 5.0f; TEXT_SELECT_X += 3.0f; break; }; if (m_DisplayControllerOnFoot) { switch (CPad::GetPad(0)->Mode) { case 0: CFont::SetRightJustifyOn(); switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: case LANGUAGE_SPANISH: TEXT_L2_X -= 45.0f; CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)) - SCREEN_SCALE_X(85)); break; default: CFont::SetRightJustifyWrap(0); break; } CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); CFont::SetRightJustifyWrap(0); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_LOF")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_MOV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_CR3")); CFont::SetRightJustifyOn(); switch (m_PrefsLanguage) { case LANGUAGE_GERMAN: TEXT_SELECT_X += 20.0f; break; case LANGUAGE_SPANISH: TEXT_SELECT_X += 15.0f; break; default: break; } CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); CFont::SetJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: case LANGUAGE_SPANISH: TEXT_R2_X += 30.0f; CFont::SetJustifyOff(); CFont::SetWrapx(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)) + SCREEN_SCALE_X(120)); break; default: break; } CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); CFont::SetJustifyOn(); CFont::SetWrapx(SCREEN_WIDTH); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR")); CFont::SetRightJustifyOn(); CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); CFont::SetJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_ATT")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); break; case 1: CFont::SetRightJustifyOn(); switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: case LANGUAGE_SPANISH: TEXT_L2_X -= 45.0f; CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)) - SCREEN_SCALE_X(85)); break; default: CFont::SetRightJustifyWrap(0); break; } CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); CFont::SetRightJustifyWrap(0); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_LOF")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_CAM")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_CR3")); switch (m_PrefsLanguage) { case LANGUAGE_GERMAN: CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_NA")); break; default: CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X - 50)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_NA")); break; } CFont::SetJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: case LANGUAGE_SPANISH: TEXT_R2_X += 30.0f; CFont::SetJustifyOff(); CFont::SetWrapx(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)) + SCREEN_SCALE_X(120)); break; default: break; } CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); CFont::SetJustifyOn(); CFont::SetWrapx(SCREEN_WIDTH); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR")); CFont::SetRightJustifyOn(); CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); CFont::SetJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_ATT")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); break; case 2: CFont::SetRightJustifyOn(); switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: case LANGUAGE_SPANISH: TEXT_L2_X -= 45.0f; CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)) - SCREEN_SCALE_X(85)); break; default: CFont::SetRightJustifyWrap(0); break; } CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); CFont::SetRightJustifyWrap(0); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_ENV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_MOV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_CR3")); CFont::SetRightJustifyOn(); switch (m_PrefsLanguage) { case LANGUAGE_GERMAN: TEXT_SELECT_X += 20.0f; break; case LANGUAGE_SPANISH: TEXT_SELECT_X += 15.0f; break; default: break; } CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); CFont::SetJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: case LANGUAGE_SPANISH: TEXT_R2_X += 30.0f; CFont::SetJustifyOff(); CFont::SetWrapx(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)) + SCREEN_SCALE_X(120)); break; default: break; } CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); CFont::SetJustifyOn(); CFont::SetWrapx(SCREEN_WIDTH); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR")); CFont::SetRightJustifyOn(); CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); CFont::SetJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_LOF")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RUN")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ATT")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); break; case 3: CFont::SetRightJustifyOn(); switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: case LANGUAGE_SPANISH: TEXT_L2_X -= 45.0f; CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)) - SCREEN_SCALE_X(85)); break; default: CFont::SetRightJustifyWrap(0); break; } CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); CFont::SetRightJustifyWrap(0); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_TAR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_NA")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_CR3")); CFont::SetRightJustifyOn(); switch (m_PrefsLanguage) { case LANGUAGE_GERMAN: TEXT_SELECT_X += 20.0f; break; case LANGUAGE_SPANISH: TEXT_SELECT_X += 15.0f; break; default: break; } CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); CFont::SetJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: case LANGUAGE_SPANISH: TEXT_R2_X += 30.0f; CFont::SetJustifyOff(); CFont::SetWrapx(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)) + SCREEN_SCALE_X(120)); break; default: break; } CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); CFont::SetJustifyOn(); CFont::SetWrapx(SCREEN_WIDTH); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_ATT")); CFont::SetRightJustifyOn(); CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); CFont::SetJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_LOF")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); break; default: return; } } else { CFont::SetCentreOn(); switch (m_PrefsLanguage) { case LANGUAGE_ITALIAN: if (m_PrefsControllerType != CONTROLLER_XBOX360) break; case LANGUAGE_FRENCH: case LANGUAGE_GERMAN: CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); break; default: break; } CFont::PrintString(MENU_X_LEFT_ALIGNED(X(0.0f)), MENU_Y(Y(TEXT_L2R2_Y)), TheText.Get("FEC_LB")); CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.9f), MENU_Y(SMALLESTTEXT_Y_SCALE* scale * 0.9f)); switch (CPad::GetPad(0)->Mode) { case 0: CFont::SetRightJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_RSC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_VES")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); CFont::SetRightJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_HO3")); switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: TEXT_SELECT_X -= 5.0f; break; case LANGUAGE_GERMAN: TEXT_SELECT_X += 20.0f; break; case LANGUAGE_SPANISH: TEXT_SELECT_X += 15.0f; break; default: break; } CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)) - SCREEN_SCALE_X(80)); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); CFont::SetJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HAB")); CFont::SetJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3")); CFont::SetRightJustifyOn(); switch (m_PrefsControllerType) { case CONTROLLER_XBOXONE: case CONTROLLER_XBOX360: CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: TEXT_SQUARE_X += 3.0f; CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90)); break; case LANGUAGE_GERMAN: case LANGUAGE_SPANISH: TEXT_SQUARE_X += 18.0f; CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90)); break; default: CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); break; } break; default: switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: TEXT_SQUARE_X -= 15.0f; TEXT_SQUARE_Y += 5.0f; CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); break; case LANGUAGE_GERMAN: TEXT_SQUARE_X -= 15.0f; TEXT_SQUARE_Y += 10.0f; CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE* scale * 0.65f)); CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); break; case LANGUAGE_SPANISH: TEXT_SQUARE_X += 15.0f; case LANGUAGE_ITALIAN: CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); default: CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(100)); break; } break; } CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA")); break; case 1: CFont::SetRightJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_HOR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_CAM")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); CFont::SetRightJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_NA")); switch (m_PrefsLanguage) { case LANGUAGE_GERMAN: TEXT_SELECT_X += 20.0f; break; case LANGUAGE_SPANISH: TEXT_SELECT_X += 12.0f; break; default: break; } CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)) - SCREEN_SCALE_X(80)); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_RSC")); CFont::SetJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HAB")); CFont::SetJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3")); CFont::SetRightJustifyOn(); switch (m_PrefsControllerType) { case CONTROLLER_XBOXONE: case CONTROLLER_XBOX360: CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: TEXT_SQUARE_X += 3.0f; CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90)); break; case LANGUAGE_GERMAN: case LANGUAGE_SPANISH: TEXT_SQUARE_X += 18.0f; CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90)); break; default: CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); break; } break; default: switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: TEXT_SQUARE_X -= 15.0f; TEXT_SQUARE_Y += 5.0f; CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); break; case LANGUAGE_GERMAN: TEXT_SQUARE_X -= 15.0f; TEXT_SQUARE_Y += 10.0f; CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); break; case LANGUAGE_SPANISH: TEXT_SQUARE_X += 15.0f; case LANGUAGE_ITALIAN: CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); default: CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(100)); break; } break; } CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA")); break; case 2: CFont::SetRightJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_EXV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_VES")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); CFont::SetRightJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_RS3")); switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: TEXT_SELECT_X -= 5.0f; break; case LANGUAGE_GERMAN: TEXT_SELECT_X += 20.0f; break; case LANGUAGE_SPANISH: TEXT_SELECT_X += 15.0f; break; default: break; } CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)) - SCREEN_SCALE_X(80)); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); CFont::SetJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HOR")); CFont::SetJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_HAB")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3")); CFont::SetRightJustifyOn(); switch (m_PrefsControllerType) { case CONTROLLER_XBOXONE: case CONTROLLER_XBOX360: CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: TEXT_SQUARE_X += 3.0f; CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90)); break; case LANGUAGE_GERMAN: case LANGUAGE_SPANISH: TEXT_SQUARE_X += 18.0f; CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90)); break; default: CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); break; } break; default: switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: TEXT_SQUARE_X -= 15.0f; TEXT_SQUARE_Y += 5.0f; CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); break; case LANGUAGE_GERMAN: TEXT_SQUARE_X -= 15.0f; TEXT_SQUARE_Y += 10.0f; CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); break; case LANGUAGE_SPANISH: TEXT_SQUARE_X += 15.0f; case LANGUAGE_ITALIAN: CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); default: CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(100)); break; } break; } CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA")); break; case 3: CFont::SetRightJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_HAB")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_TUC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); CFont::SetRightJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_HO3")); switch (m_PrefsLanguage) { case LANGUAGE_FRENCH: TEXT_SELECT_X -= 5.0f; break; case LANGUAGE_GERMAN: TEXT_SELECT_X += 20.0f; break; case LANGUAGE_SPANISH: TEXT_SELECT_X += 15.0f; break; default: break; } CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)) - SCREEN_SCALE_X(80)); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); CFont::SetJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_CAW")); CFont::SetJustifyOn(); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RSC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_NA")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_ACC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_BRA")); CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0); switch (m_PrefsControllerType) { case CONTROLLER_XBOXONE: case CONTROLLER_XBOX360: CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT")); break; default: switch (m_PrefsLanguage) { case LANGUAGE_GERMAN: TEXT_SQUARE_X += 5.0f; case LANGUAGE_FRENCH: case LANGUAGE_ITALIAN: CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT")); break; default: CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X + 16.0f)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT")); break; } break; } break; default: return; } } CFont::SetDropShadowPosition(0); // X #undef X #undef Y } void CMenuManager::LoadController(int8 type) { switch (type) { case CONTROLLER_DUALSHOCK2: case CONTROLLER_DUALSHOCK3: case CONTROLLER_DUALSHOCK4: CFont::LoadButtons("MODELS/PS3BTNS.TXD"); break; default: CFont::LoadButtons("MODELS/X360BTNS.TXD"); break; } // Unload current textures for (int i = MENUSPRITE_CONTROLLER; i <= MENUSPRITE_ARROWS4; i++) m_aFrontEndSprites[i].Delete(); // Unload txd int frontend_controller = CTxdStore::FindTxdSlot("frontend_controller"); if (frontend_controller != -1) CTxdStore::RemoveTxd(frontend_controller); // Find the new txd to load bool bTxdMissing = true; if (controllerTypesPaths[type]) if (int file = CFileMgr::OpenFile(controllerTypesPaths[type])) { CFileMgr::CloseFile(file); bTxdMissing = false; } int txdSlot = -1; if (bTxdMissing) // Not found, fall back to original textures txdSlot = CTxdStore::FindTxdSlot("frontend2"); else { // Found, load txd txdSlot = frontend_controller; if (txdSlot == -1) txdSlot = CTxdStore::AddTxdSlot("frontend_controller"); CTxdStore::LoadTxd(txdSlot, controllerTypesPaths[type]); CTxdStore::AddRef(txdSlot); } assert(txdSlot != -1); // Load new textures CTxdStore::SetCurrentTxd(txdSlot); for (int i = MENUSPRITE_CONTROLLER; i <= MENUSPRITE_ARROWS4; i++) { m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } } #endif // GAMEPAD_MENU #undef GetBackJustUp #undef GetBackJustDown