cmake_minimum_required(VERSION 3.8) set(EXECUTABLE reVC) set(PROJECT REVC) project(${EXECUTABLE} C CXX) list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake") if(WIN32) set(${PROJECT}_AUDIOS "OAL" "MSS") else() set(${PROJECT}_AUDIOS "OAL") endif() set(${PROJECT}_AUDIO "OAL" CACHE STRING "Audio") option(${PROJECT}_WITH_OPUS "Build ${EXECUTABLE} with opus support" OFF) option(${PROJECT}_WITH_LIBSNDFILE "Build ${EXECUTABLE} with libsndfile (instead of internal decoder)" OFF) set_property(CACHE ${PROJECT}_AUDIO PROPERTY STRINGS ${${PROJECT}_AUDIOS}) message(STATUS "${PROJECT}_AUDIO = ${${PROJECT}_AUDIO} (choices=${${PROJECT}_AUDIOS})") set("${PROJECT}_AUDIO_${${PROJECT}_AUDIO}" ON) if(NOT ${PROJECT}_AUDIO IN_LIST ${PROJECT}_AUDIOS) message(FATAL_ERROR "Illegal ${PROJECT}_AUDIO=${${PROJECT}_AUDIO}") endif() option(${PROJECT}_VENDORED_LIBRW "Use vendored librw" ON) if(${PROJECT}_VENDORED_LIBRW) add_subdirectory(vendor/librw) else() find_package(librw REQUIRED) endif() add_subdirectory(src) if(${PROJECT}_INSTALL) install(DIRECTORY gamefiles/ DESTINATION ".") if(LIBRW_PLATFORM_NULL) set(platform "-null") elseif(LIBRW_PLATFORM_PS2) set(platform "-ps2") elseif(LIBRW_PLATFORM_GL3) if(LIBRW_GL3_GFXLIB STREQUAL "GLFW") set(platform "-gl3-glfw") else() set(platform "-gl3-sdl2") endif() elseif(LIBRW_PLATFORM_D3D9) set(platform "-d3d9") endif() if(${PROJECT}_AUDIO_OAL) set(audio "-oal") elseif(${PROJECT}_AUDIO_MSS) set(audio "-mss") endif() if(${PROJECT}_WITH_OPUS) set(audio "${audio}-opus") endif() if(NOT LIBRW_PLATFORM_PS2) if(WIN32) set(os "-win") elseif(APPLE) set(os "-apple") elseif(UNIX) set(os "-linux") else() set(compiler "-UNK") message(WARNING "Unknown os. Created cpack package will be wrong. (override using cpack -P)") endif() endif() set(CPACK_PACKAGE_NAME "${PROJECT_NAME}${platform}${audio}${os}${compiler}") set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "GTA III reversed") set(CPACK_PACKAGE_VENDOR "GTAModding") # FIXME: missing license (https://github.com/GTAmodding/re3/issues/794) # set(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/LICENSE") # set(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/LICENSE") set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}") set(CPACK_SOURCE_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}") set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}") set(CPACK_GENERATOR "TXZ") include(CPack) endif()