From 3587cb029e179fe08e572811e467227193e423d5 Mon Sep 17 00:00:00 2001 From: erorcun Date: Sun, 27 Jun 2021 14:42:52 +0300 Subject: Remove waiting for stream closure in multi-thread audio --- src/audio/oal/stream.cpp | 40 +++++++++++++++++++++------------------- src/audio/oal/stream.h | 2 +- 2 files changed, 22 insertions(+), 20 deletions(-) (limited to 'src') diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp index 13fbcd34..ab266681 100644 --- a/src/audio/oal/stream.cpp +++ b/src/audio/oal/stream.cpp @@ -36,6 +36,7 @@ std::mutex gAudioThreadQueueMutex; std::condition_variable gAudioThreadCv; bool gAudioThreadTerm = false; std::queue gStreamsToProcess; // values are not unique, we will handle that ourself +std::queue> gStreamsToClose; #else #include "stream.h" #endif @@ -1083,7 +1084,11 @@ CStream::FlagAsToBeProcessed(bool close) return; gAudioThreadQueueMutex.lock(); - gStreamsToProcess.push(this); + if (close) + gStreamsToClose.push(std::pair(m_pSoundFile ? m_pSoundFile : nil, m_pBuffer ? m_pBuffer : nil)); + else + gStreamsToProcess.push(this); + gAudioThreadQueueMutex.unlock(); gAudioThreadCv.notify_one(); @@ -1097,10 +1102,22 @@ void audioFileOpsThread() { // Just a semaphore std::unique_lock queueMutex(gAudioThreadQueueMutex); - gAudioThreadCv.wait(queueMutex, [] { return gStreamsToProcess.size() > 0 || gAudioThreadTerm; }); + gAudioThreadCv.wait(queueMutex, [] { return gStreamsToProcess.size() > 0 || gStreamsToClose.size() > 0 || gAudioThreadTerm; }); if (gAudioThreadTerm) return; + if (!gStreamsToClose.empty()) { + auto streamToClose = gStreamsToClose.front(); + gStreamsToClose.pop(); + if (streamToClose.first) { // pSoundFile + delete streamToClose.first; + } + + if (streamToClose.second) { // pBuffer + free(streamToClose.second); + } + } + if (!gStreamsToProcess.empty()) { stream = gStreamsToProcess.front(); gStreamsToProcess.pop(); @@ -1115,18 +1132,6 @@ void audioFileOpsThread() do { if (!stream->IsOpened()) { - // We MUST do that here, because we release mutex for m_pSoundFile->Seek() and m_pSoundFile->Decode() since they're costly - if (stream->m_pSoundFile) { - delete stream->m_pSoundFile; - stream->m_pSoundFile = nil; - } - - if (stream->m_pBuffer) { - free(stream->m_pBuffer); - stream->m_pBuffer = nil; - } - lock.unlock(); - stream->m_closeCv.notify_one(); break; } @@ -1237,10 +1242,6 @@ bool CStream::Open(const char* filename, uint32 overrideSampleRate) #ifdef MULTITHREADED_AUDIO std::unique_lock lock(m_mutex); - CStream *stream = this; - // Wait for thread to close old one. We can't close it here, because the thread might be running Decode() or Seek(), while mutex is released - m_closeCv.wait(lock, [this] { return m_pSoundFile == nil && m_pBuffer == nil; }); - m_bDoSeek = false; m_SeekPos = 0; #endif @@ -1328,7 +1329,8 @@ void CStream::Close() Stop(); ClearBuffers(); m_bIExist = false; - // clearing buffer queues are not needed. after m_bIExist is cleared, this stream is ded + std::queue>().swap(m_fillBuffers); + tsQueue>().swapNts(m_queueBuffers); // TSness not required, mutex is acquired } FlagAsToBeProcessed(true); diff --git a/src/audio/oal/stream.h b/src/audio/oal/stream.h index 10b595c1..f0456925 100644 --- a/src/audio/oal/stream.h +++ b/src/audio/oal/stream.h @@ -127,7 +127,7 @@ public: std::mutex m_mutex; std::queue> m_fillBuffers; // left and right buffer tsQueue> m_queueBuffers; - std::condition_variable m_closeCv; +// std::condition_variable m_closeCv; bool m_bDoSeek; uint32 m_SeekPos; bool m_bIExist; -- cgit v1.2.3