From 0f623c23543166a67c7fd1881cc05995dd274bba Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 26 Jan 2021 19:35:40 +0200 Subject: Use original animation names from VCS --- src/weapons/WeaponInfo.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/weapons/WeaponInfo.cpp') diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp index 10737acb..ba872454 100644 --- a/src/weapons/WeaponInfo.cpp +++ b/src/weapons/WeaponInfo.cpp @@ -37,8 +37,8 @@ CWeaponInfo::Initialise(void) debug("Initialising CWeaponInfo...\n"); for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) { aWeaponInfo[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT; - aWeaponInfo[i].m_AnimToPlay = ANIM_PUNCH_R; - aWeaponInfo[i].m_Anim2ToPlay = NUM_ANIMS; + aWeaponInfo[i].m_AnimToPlay = ANIM_STD_PUNCH; + aWeaponInfo[i].m_Anim2ToPlay = ANIM_STD_NUM; aWeaponInfo[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES; } debug("Loading weapon data...\n"); @@ -96,7 +96,7 @@ CWeaponInfo::LoadWeaponData(void) fireType[0] = '\0'; fireOffsetY = 0.0f; fireOffsetZ = 0.0f; - animId = ANIM_WALK; + animId = ANIM_STD_WALK; sscanf( &line[lp], "%s %s %f %d %d %d %d %f %f %f %f %f %f %f %s %s %f %f %f %f %d %d", -- cgit v1.2.3