From d59862eb5e9b56fe5b9fb0b2332e07b5266dcd22 Mon Sep 17 00:00:00 2001 From: nrb Date: Sun, 24 May 2020 17:27:12 +0200 Subject: fixed compiler errors --- src/weapons/Weapon.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/weapons/Weapon.cpp') diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index ebdeb38b..6908abab 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -817,7 +817,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) CPed *threatAttack = (CPed*)shooterPed->m_pPointGunAt; if ( threatAttack->IsPed() ) { - threatAttack->m_pedIK.GetComponentPosition((RwV3d)target, PED_MID); + threatAttack->m_pedIK.GetComponentPosition(*(RwV3d *)&target, PED_MID); threatAttack->ReactToPointGun(shooter); } else @@ -1483,7 +1483,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) { CVector pos; if (shooterPed->m_pPointGunAt->IsPed()) { - ((CPed*)shooterPed->m_pPointGunAt)->m_pedIK.GetComponentPosition((RwV3d)pos, PED_MID); + ((CPed*)shooterPed->m_pPointGunAt)->m_pedIK.GetComponentPosition(*(RwV3d *)&pos, PED_MID); } else { pos = ((CPed*)shooterPed->m_pPointGunAt)->GetPosition(); } -- cgit v1.2.3