From 347f0a0e9c687a198ba7fd0ead67a2d63b7880f2 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Wed, 1 Apr 2020 01:58:40 +0300 Subject: vehicles missing functions + fixes --- src/weapons/Weapon.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/weapons/Weapon.cpp') diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 09844c23..0f41264f 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -14,6 +14,7 @@ WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, fl WRAPPER void CWeapon::Update(int32 audioEntity) { EAXJMP(0x563A10); } WRAPPER void CWeapon::DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end) { EAXJMP(0x563200); } WRAPPER void CWeapon::InitialiseWeapons(void) { EAXJMP(0x55C2D0); } +WRAPPER void FireOneInstantHitRound(CVector* shotSource, CVector* shotTarget, int32 damage) { EAXJMP(0x563B00); } void CWeapon::Initialise(eWeaponType type, int ammo) -- cgit v1.2.3