From b44df26d3ea5fcdaf6d954016303f358d2c64b79 Mon Sep 17 00:00:00 2001 From: aap Date: Tue, 5 May 2020 13:02:42 +0200 Subject: implemented most of streamed collisions and big buildings --- src/vehicles/Automobile.cpp | 2 ++ src/vehicles/Boat.cpp | 2 ++ 2 files changed, 4 insertions(+) (limited to 'src/vehicles') diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 9db60da0..602eb589 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -229,9 +229,11 @@ CAutomobile::ProcessControl(void) colModel = GetColModel(); bWarnedPeds = false; +#ifndef MIAMI // skip if the collision isn't for the current level if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory) return; +#endif // Improve grip of vehicles in certain cases bool strongGrip1 = false; diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 1f80c43e..66aa7d4d 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -109,8 +109,10 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos) void CBoat::ProcessControl(void) { +#ifndef MIAMI if(m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) return; +#endif bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f; -- cgit v1.2.3