From 841fa5155c17b6edf4774deaa311a4e5935be4d6 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Mon, 13 Jul 2020 17:43:09 +0300 Subject: Rename LEVEL_NONE to LEVEL_GENERIC --- src/vehicles/Automobile.cpp | 2 +- src/vehicles/Boat.cpp | 2 +- src/vehicles/Plane.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'src/vehicles') diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index f89dd552..1f651bb2 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -230,7 +230,7 @@ CAutomobile::ProcessControl(void) bWarnedPeds = false; // skip if the collision isn't for the current level - if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory) + if(colModel->level > LEVEL_GENERIC && colModel->level != CCollision::ms_collisionInMemory) return; // Improve grip of vehicles in certain cases diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 9113800d..50117690 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -109,7 +109,7 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos) void CBoat::ProcessControl(void) { - if(m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) + if(m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory) return; bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f; diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp index 3bf385a0..1f5fcb5a 100644 --- a/src/vehicles/Plane.cpp +++ b/src/vehicles/Plane.cpp @@ -83,7 +83,7 @@ CPlane::CPlane(int32 id, uint8 CreatedBy) SetStatus(STATUS_PLANE); bIsBIGBuilding = true; - m_level = LEVEL_NONE; + m_level = LEVEL_GENERIC; #ifdef FIX_BUGS m_isFarAway = true; -- cgit v1.2.3