From a9a62a8641571bb68564714907bb4bc1be29bc6c Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Wed, 17 Jul 2019 13:24:04 +0300 Subject: script fix, bomb fix, flying components fix --- src/vehicles/Automobile.cpp | 2 +- src/vehicles/Vehicle.cpp | 3 +++ 2 files changed, 4 insertions(+), 1 deletion(-) (limited to 'src/vehicles') diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index ba8388d6..9e6ec173 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -1255,7 +1255,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) obj->m_fElasticity = 0.1f; obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; obj->ObjectCreatedBy = TEMP_OBJECT; - obj->bIsStatic = true; + obj->bIsStatic = false; obj->bIsPickup = false; obj->bUseVehicleColours = true; obj->m_colour1 = m_currentColour1; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 2781f9f5..3ef581a0 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -383,6 +383,9 @@ CVehicle::ProcessDelayedExplosion(void) if(IsCar() && ((CAutomobile*)this)->m_bombType == 4 && (m_nBombTimer & 0xFE00) != 0xFE00) DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f); + if (m_nBombTimer != 0) + return; + if(FindPlayerVehicle() != this && m_pBlowUpEntity == FindPlayerPed()) CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this); BlowUpCar(m_pBlowUpEntity); -- cgit v1.2.3