From 1803dcc873df329282adab46e1d42baa4b6ee45b Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Wed, 29 Jul 2020 12:17:53 +0300 Subject: miami shadows --- src/vehicles/Heli.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/vehicles/Heli.cpp') diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 1e0a8c27..36681c15 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -560,6 +560,7 @@ CHeli::PreRender(void) { float radius = (GetPosition().z - FindPlayerCoors().z - 10.0f - 1.0f) * 0.3f + 10.0f; HeliDustGenerate(this, radius, FindPlayerCoors().z, Max(16.0f - 4.0f*CTimer::GetTimeStep(), 2.0f)); + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_HELI); } void @@ -595,7 +596,7 @@ CHeli::PreRenderAlways(void) CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &shadowPos, 6.0f, 0.0f, 0.0f, -6.0f, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, - 50.0f, true, 1.0f); + 50.0f, true, 1.0f, NULL, false); CVector front = GetMatrix() * CVector(0.0f, 7.0f, 0.0f); CVector toPlayer = FindPlayerCoors() - front; -- cgit v1.2.3