From 509d57edcb4e60be87548b202b33cef508f11fd1 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Wed, 13 May 2020 13:29:17 +0300 Subject: car control and cranes fixes --- src/vehicles/Cranes.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/vehicles/Cranes.cpp') diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp index 9c1442c4..9c8f9fda 100644 --- a/src/vehicles/Cranes.cpp +++ b/src/vehicles/Cranes.cpp @@ -180,7 +180,7 @@ bool CCranes::IsThisCarPickedUp(float X, float Y, CVehicle* pVehicle) for (int i = 0; i < NumCranes; i++) { float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude(); if (distance < MAX_DISTANCE_TO_FIND_CRANE && aCranes[i].m_pVehiclePickedUp == pVehicle) { - if (aCranes[i].m_nCraneStatus == CCrane::LIFTING_TARGET || aCranes[i].m_nCraneStatus == CCrane::ROTATING_TARGET) + if (aCranes[i].m_nCraneState == CCrane::LIFTING_TARGET || aCranes[i].m_nCraneState == CCrane::ROTATING_TARGET) result = true; } } -- cgit v1.2.3