From e24513d2ad2eaf86a4deaaadc96c0d1be31cc8a4 Mon Sep 17 00:00:00 2001 From: Filip Gawin Date: Sat, 24 Oct 2020 18:10:51 +0200 Subject: Sfx audio logic --- src/vehicles/Boat.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/vehicles/Boat.cpp') diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 8b5de929..239cb9a1 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -1,4 +1,4 @@ -#include "common.h" +#include "common.h" #include "General.h" #include "Timecycle.h" @@ -145,7 +145,7 @@ CBoat::ProcessControl(void) AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE || AutoPilot.m_nCarMission == MISSION_ATTACKPLAYER) && CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer){ - DMAudio.PlayOneShot(m_audioEntityId, SOUND_115, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_VCPA_PLAYER_FOUND, 0.0f); m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber()&0xFFF); } } -- cgit v1.2.3