From c498af29aa4d395e056c370601768f9bd79a3c5a Mon Sep 17 00:00:00 2001 From: aap Date: Wed, 3 Jun 2020 09:24:26 +0200 Subject: get rid of III code --- src/vehicles/Automobile.cpp | 15 +-------------- 1 file changed, 1 insertion(+), 14 deletions(-) (limited to 'src/vehicles/Automobile.cpp') diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index dea03730..4ebf2737 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -3119,17 +3119,6 @@ CAutomobile::ProcessControlInputs(uint8 pad) m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue; if(bComedyControls){ -#if 0 // old comedy controls from PS2 - same as bike's - if(((CTimer::GetTimeInMilliseconds() >> 10) & 0xF) < 12) - m_fGasPedal = 1.0f; - if((((CTimer::GetTimeInMilliseconds() >> 10)+6) & 0xF) < 12) - m_fBrakePedal = 0.0f; - bIsHandbrakeOn = false; - if(CTimer::GetTimeInMilliseconds() & 0x800) - m_fSteerAngle += 0.08f; - else - m_fSteerAngle -= 0.03f; -#else int rnd = CGeneral::GetRandomNumber() % 10; switch(m_comedyControlState){ case 0: @@ -3149,10 +3138,8 @@ CAutomobile::ProcessControlInputs(uint8 pad) m_comedyControlState = 0; break; } - }else{ + }else m_comedyControlState = 0; -#endif - } // Brake if player isn't in control // BUG: game always uses pad 0 here -- cgit v1.2.3