From b2d062ef2dc5d117fa11a56d56a2ac8531c7a187 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Sun, 23 Feb 2020 01:42:10 +0300 Subject: some fixes --- src/vehicles/Automobile.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/vehicles/Automobile.cpp') diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index a79f619c..64f756ad 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -2177,7 +2177,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) if(phys->bIsStatic){ phys->bIsStatic = false; phys->m_nStaticFrames = 0; - phys->ApplyMoveForce(m_vecMoveSpeed / speed); + phys->ApplyMoveForce(m_vecMoveSpeed / Sqrt(speed)); phys->AddToMovingList(); } } @@ -2318,7 +2318,7 @@ CAutomobile::ProcessControlInputs(uint8 pad) // Brake if player isn't in control // BUG: game always uses pad 0 here - if(CPad::GetPad(pad)->DisablePlayerControls){ + if(CPad::GetPad(pad)->ArePlayerControlsDisabled()){ m_fBrakePedal = 1.0f; bIsHandbrakeOn = true; m_fGasPedal = 0.0f; -- cgit v1.2.3