From ab3e810a95f60a97b2482f714608e88ac14f118b Mon Sep 17 00:00:00 2001 From: erorcun Date: Thu, 3 Dec 2020 05:22:58 +0300 Subject: AnimViewer done, comment cleanup --- src/skel/glfw/glfw.cpp | 67 +++++++++++++++++++++----------------------------- 1 file changed, 28 insertions(+), 39 deletions(-) (limited to 'src/skel/glfw') diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index a20c1cc6..c219e711 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -1259,17 +1259,11 @@ void resizeCB(GLFWwindow* window, int width, int height) { * memory things don't work. */ /* redraw window */ -#ifndef MASTER - if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER)) - { - RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE); - } -#else + if (RwInitialised && gGameState == GS_PLAYING_GAME) { RsEventHandler(rsIDLE, (void *)TRUE); } -#endif if (RwInitialised && height > 0 && width > 0) { RwRect r; @@ -1644,18 +1638,6 @@ main(int argc, char *argv[]) FrontEndMenuManager.DrawMemoryCardStartUpMenus(); } #endif - - if (TurnOnAnimViewer) - { -#ifndef MASTER - CAnimViewer::Initialise(); -#ifndef PS2_MENU - FrontEndMenuManager.m_bGameNotLoaded = false; -#endif - gGameState = GS_ANIMVIEWER; - TurnOnAnimViewer = false; -#endif - } initkeymap(); @@ -1675,6 +1657,18 @@ main(int argc, char *argv[]) * Enter the message processing loop... */ +#ifndef MASTER + if (gbModelViewer) { + // This is TheModelViewer in LCS + LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen()); + CAnimViewer::Initialise(); + CTimer::Update(); +#ifndef PS2_MENU + FrontEndMenuManager.m_bGameNotLoaded = false; +#endif + } +#endif + #ifdef PS2_MENU if (TheMemoryCard.m_bWantToLoad) LoadSplash(GetLevelSplashScreen(CGame::currLevel)); @@ -1689,7 +1683,13 @@ main(int argc, char *argv[]) #endif { glfwPollEvents(); - if( ForegroundApp ) +#ifndef MASTER + if (gbModelViewer) { + // This is TheModelViewerCore in LCS + TheModelViewer(); + } else +#endif + if ( ForegroundApp ) { switch ( gGameState ) { @@ -1893,18 +1893,6 @@ main(int argc, char *argv[]) } break; } -#ifndef MASTER - case GS_ANIMVIEWER: - { - float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); - if (RwInitialised) - { - if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) - RsEventHandler(rsANIMVIEWER, (void*)TRUE); - } - break; - } -#endif } } else @@ -1976,12 +1964,13 @@ main(int argc, char *argv[]) } else { - if ( gGameState == GS_PLAYING_GAME ) - CGame::ShutDown(); #ifndef MASTER - else if ( gGameState == GS_ANIMVIEWER ) + if ( gbModelViewer ) CAnimViewer::Shutdown(); + else #endif + if ( gGameState == GS_PLAYING_GAME ) + CGame::ShutDown(); CTimer::Stop(); @@ -2002,13 +1991,13 @@ main(int argc, char *argv[]) #endif } - - if ( gGameState == GS_PLAYING_GAME ) - CGame::ShutDown(); #ifndef MASTER - else if ( gGameState == GS_ANIMVIEWER ) + if ( gbModelViewer ) CAnimViewer::Shutdown(); + else #endif + if ( gGameState == GS_PLAYING_GAME ) + CGame::ShutDown(); DMAudio.Terminate(); -- cgit v1.2.3