From 3f3e258d7769aa3522602687aea1119f32f3c589 Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 29 Jul 2021 19:41:38 +0200 Subject: CVisibilityPlugins, CRenderer, some fixes --- src/rw/RwHelper.cpp | 1 + src/rw/VisibilityPlugins.cpp | 224 +++++++++++++++++++++++++++++++------------ src/rw/VisibilityPlugins.h | 29 ++++-- 3 files changed, 184 insertions(+), 70 deletions(-) (limited to 'src/rw') diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp index 6021b866..3206c8bd 100644 --- a/src/rw/RwHelper.cpp +++ b/src/rw/RwHelper.cpp @@ -95,6 +95,7 @@ DefinedState(void) #endif } +//LCS: remove this void SetCullMode(uint32 mode) { diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index ffd7b18a..6f36ac53 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -14,10 +14,13 @@ #include "custompipes.h" #include "MemoryHeap.h" +//--LCS: file done +// LCS: no transparent water in LCS so no need for alpha boat and alpha underwater lists + CLinkList CVisibilityPlugins::m_alphaList; -CLinkList CVisibilityPlugins::m_alphaBoatAtomicList; +//CLinkList CVisibilityPlugins::m_alphaBoatAtomicList; CLinkList CVisibilityPlugins::m_alphaEntityList; -CLinkList CVisibilityPlugins::m_alphaUnderwaterEntityList; +//CLinkList CVisibilityPlugins::m_alphaUnderwaterEntityList; #ifdef NEW_RENDERER CLinkList CVisibilityPlugins::m_alphaBuildingList; #endif @@ -34,7 +37,7 @@ float CVisibilityPlugins::ms_vehicleLod1Dist; float CVisibilityPlugins::ms_vehicleFadeDist; float CVisibilityPlugins::ms_bigVehicleLod0Dist; float CVisibilityPlugins::ms_bigVehicleLod1Dist; -float CVisibilityPlugins::ms_pedLod1Dist; +float CVisibilityPlugins::ms_pedLodDist; float CVisibilityPlugins::ms_pedFadeDist; #define RENDERCALLBACK AtomicDefaultRenderCallBack @@ -46,12 +49,12 @@ CVisibilityPlugins::Initialise(void) m_alphaList.head.item.sort = 0.0f; m_alphaList.tail.item.sort = 100000000.0f; - m_alphaBoatAtomicList.Init(NUMBOATALPHALIST); - m_alphaBoatAtomicList.head.item.sort = 0.0f; - m_alphaBoatAtomicList.tail.item.sort = 100000000.0f; +// m_alphaBoatAtomicList.Init(NUMBOATALPHALIST); +// m_alphaBoatAtomicList.head.item.sort = 0.0f; +// m_alphaBoatAtomicList.tail.item.sort = 100000000.0f; #ifdef ASPECT_RATIO_SCALE - // default 150 if not enough for bigger FOVs + // default 150 is not enough for bigger FOVs m_alphaEntityList.Init(NUMALPHAENTITYLIST * 3); #else m_alphaEntityList.Init(NUMALPHAENTITYLIST); @@ -59,24 +62,44 @@ CVisibilityPlugins::Initialise(void) m_alphaEntityList.head.item.sort = 0.0f; m_alphaEntityList.tail.item.sort = 100000000.0f; - m_alphaUnderwaterEntityList.Init(NUMALPHAUNTERWATERENTITYLIST); - m_alphaUnderwaterEntityList.head.item.sort = 0.0f; - m_alphaUnderwaterEntityList.tail.item.sort = 100000000.0f; +// m_alphaUnderwaterEntityList.Init(NUMALPHAUNTERWATERENTITYLIST); +// m_alphaUnderwaterEntityList.head.item.sort = 0.0f; +// m_alphaUnderwaterEntityList.tail.item.sort = 100000000.0f; #ifdef NEW_RENDERER m_alphaBuildingList.Init(NUMALPHAENTITYLIST); m_alphaBuildingList.head.item.sort = 0.0f; m_alphaBuildingList.tail.item.sort = 100000000.0f; #endif + + base::RegisterRelocatableChunkFunc((void*)RENDERCALLBACK); + base::RegisterRelocatableChunkFunc((void*)RenderVehicleReallyLowDetailCB); + base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailCB); + base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailAlphaCB); + base::RegisterRelocatableChunkFunc((void*)RenderTrainHiDetailCB); + base::RegisterRelocatableChunkFunc((void*)RenderTrainHiDetailAlphaCB); + base::RegisterRelocatableChunkFunc((void*)RenderWheelAtomicCB); + base::RegisterRelocatableChunkFunc((void*)RenderVehicleRotorAlphaCB); + base::RegisterRelocatableChunkFunc((void*)RenderVehicleTailRotorAlphaCB); + base::RegisterRelocatableChunkFunc((void*)RenderVehicleReallyLowDetailCB_BigVehicle); + base::RegisterRelocatableChunkFunc((void*)RenderVehicleLowDetailCB_BigVehicle); + base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailCB_BigVehicle); + base::RegisterRelocatableChunkFunc((void*)RenderVehicleLowDetailAlphaCB_BigVehicle); + base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailAlphaCB_BigVehicle); + base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailCB_Boat); + base::RegisterRelocatableChunkFunc((void*)RenderVehicleLoDetailCB_Boat); + base::RegisterRelocatableChunkFunc((void*)RenderVehicleHiDetailCB_Boat_Far); + base::RegisterRelocatableChunkFunc((void*)RenderVehicleLoDetailCB_Boat_Far); + base::RegisterRelocatableChunkFunc((void*)RenderPedCB); } void CVisibilityPlugins::Shutdown(void) { m_alphaList.Shutdown(); - m_alphaBoatAtomicList.Shutdown(); +// m_alphaBoatAtomicList.Shutdown(); m_alphaEntityList.Shutdown(); - m_alphaUnderwaterEntityList.Shutdown(); +// m_alphaUnderwaterEntityList.Shutdown(); #ifdef NEW_RENDERER m_alphaBuildingList.Shutdown(); #endif @@ -86,8 +109,8 @@ void CVisibilityPlugins::InitAlphaEntityList(void) { m_alphaEntityList.Clear(); - m_alphaBoatAtomicList.Clear(); - m_alphaUnderwaterEntityList.Clear(); +// m_alphaBoatAtomicList.Clear(); +// m_alphaUnderwaterEntityList.Clear(); #ifdef NEW_RENDERER m_alphaBuildingList.Clear(); #endif @@ -104,11 +127,11 @@ CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist) item.entity = e; item.sort = dist; #ifdef NEW_RENDERER - if(gbNewRenderer && e->IsBuilding()) + if(!gbPreviewCity && e->IsBuilding()) return !!m_alphaBuildingList.InsertSorted(item); #endif - if(e->bUnderwater && m_alphaUnderwaterEntityList.InsertSorted(item)) - return true; +// if(e->bUnderwater && m_alphaUnderwaterEntityList.InsertSorted(item)) +// return true; return !!m_alphaEntityList.InsertSorted(item); } @@ -127,6 +150,7 @@ CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist) return !!m_alphaList.InsertSorted(item); } +/* bool CVisibilityPlugins::InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist) { @@ -135,9 +159,11 @@ CVisibilityPlugins::InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist) item.sort = dist; return !!m_alphaBoatAtomicList.InsertSorted(item); } +*/ // can't increase this yet unfortunately... // probably have to fix fading for this so material alpha isn't overwritten +// LCS: VIS_DISTANCE_ALPHA will probably take care of this #define VEHICLE_LODDIST_MULTIPLIER (TheCamera.GenerationDistMultiplier) void @@ -157,7 +183,7 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera) ms_vehicleFadeDist = sq(100.0f * VEHICLE_LODDIST_MULTIPLIER); ms_bigVehicleLod0Dist = sq(60.0f * VEHICLE_LODDIST_MULTIPLIER); ms_bigVehicleLod1Dist = sq(150.0f * VEHICLE_LODDIST_MULTIPLIER); - ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier); + ms_pedLodDist = sq(70.0f * TheCamera.LODDistMultiplier); ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier); } @@ -173,7 +199,10 @@ CVisibilityPlugins::SetupVehicleVariables(RpClump *vehicle) RwV3d distToCam; RwV3dSub(&distToCam, ms_pCameraPosn, &RwFrameGetMatrix(RpClumpGetFrame(vehicle))->pos); float dist2d = Sqrt(SQR(distToCam.x) + SQR(distToCam.y)); - PitchToCamera = Atan2(distToCam.z, dist2d); + if(distToCam.z == 0.0f && dist2d == 0.0f) + PitchToCamera = 0.0f; + else + PitchToCamera = Atan2(distToCam.z, dist2d); } RpMaterial* @@ -204,6 +233,8 @@ CVisibilityPlugins::RenderAlphaAtomics(void) RenderAtomicList(m_alphaList); } +/* +//LCS: removed void CVisibilityPlugins::RenderBoatAlphaAtomics(void) { @@ -211,6 +242,7 @@ CVisibilityPlugins::RenderBoatAlphaAtomics(void) RenderAtomicList(m_alphaBoatAtomicList); SetCullMode(rwCULLMODECULLBACK); } +*/ void CVisibilityPlugins::RenderFadingEntities(CLinkList &list) @@ -229,6 +261,8 @@ CVisibilityPlugins::RenderFadingEntities(CLinkList &list) if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite) RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); +#if defined(FIX_BUGS) && !defined(VIS_DISTANCE_ALPHA) + //LCS: removed, but that's dumb cause it breaks distance fading if(e->bDistanceFade){ DeActivateDirectional(); SetAmbientColours(); @@ -238,7 +272,18 @@ CVisibilityPlugins::RenderFadingEntities(CLinkList &list) POP_RENDERGROUP(); e->bImBeingRendered = false; }else +#endif + { +#ifdef VIS_DISTANCE_ALPHA + // BUG: we don't even know if this is a clump + if(GetClumpAlpha((RpClump*)e->m_rwObject) != 255 || + GetObjectDistanceAlpha(e->m_rwObject) != 255) + ; // set blend render states + else + ; // set default render states +#endif CRenderer::RenderOneNonRoad(e); + } if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite) RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); @@ -249,13 +294,13 @@ void CVisibilityPlugins::RenderFadingEntities(void) { RenderFadingEntities(m_alphaEntityList); - RenderBoatAlphaAtomics(); +// RenderBoatAlphaAtomics(); } void CVisibilityPlugins::RenderFadingUnderwaterEntities(void) { - RenderFadingEntities(m_alphaUnderwaterEntityList); +// RenderFadingEntities(m_alphaUnderwaterEntityList); } RpAtomic* @@ -267,8 +312,12 @@ CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic) mi = GetAtomicModelInfo(atomic); len = Sqrt(DistToCameraSq); +#ifdef FIX_BUGS len *= 0.5f; // HACK HACK, LOD wheels look shite lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / VEHICLE_LODDIST_MULTIPLIER); +#else + lodatm = mi->GetAtomicFromDistance(len); +#endif if(lodatm){ if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic)) RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE); @@ -309,6 +358,8 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha) return atomic; } +/* +//LCS: removed RpAtomic* CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic) { @@ -326,7 +377,9 @@ CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic) RENDERCALLBACK(atomic); return atomic; } +*/ +//LCS: removed, but we want it RpAtomic* CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist) { @@ -365,7 +418,6 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist) } - RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic) { @@ -382,6 +434,10 @@ CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic) if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; } +#ifdef VIS_DISTANCE_ALPHA + if(GetObjectDistanceAlpha((RwObject*)RpAtomicGetClump(atomic)) == 255 || + !InsertAtomicIntoSortedList(atomic, DistToCameraSq)) +#endif RENDERCALLBACK(atomic); } return atomic; @@ -474,6 +530,8 @@ CVisibilityPlugins::RenderVehicleHiDetailCB_Boat_Far(RpAtomic *atomic) return atomic; } +/* +//LCS: removed RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic) { @@ -486,6 +544,7 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic) } return atomic; } +*/ RpAtomic* CVisibilityPlugins::RenderVehicleLoDetailCB_Boat(RpAtomic *atomic) @@ -496,9 +555,9 @@ CVisibilityPlugins::RenderVehicleLoDetailCB_Boat(RpAtomic *atomic) clump = RpAtomicGetClump(atomic); if(DistToCameraSq >= ms_vehicleLod0Dist){ alpha = GetClumpAlpha(clump); - if(alpha == 255) - RENDERCALLBACK(atomic); - else +// if(alpha == 255) +// RENDERCALLBACK(atomic); +// else RenderAlphaAtomic(atomic, alpha); } return atomic; @@ -513,9 +572,9 @@ CVisibilityPlugins::RenderVehicleLoDetailCB_Boat_Far(RpAtomic *atomic) clump = RpAtomicGetClump(atomic); if(DistToCameraSq >= ms_bigVehicleLod1Dist){ alpha = GetClumpAlpha(clump); - if(alpha == 255) - RENDERCALLBACK(atomic); - else +// if(alpha == 255) +// RENDERCALLBACK(atomic); +// else RenderAlphaAtomic(atomic, alpha); } return atomic; @@ -575,9 +634,9 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic) clump = RpAtomicGetClump(atomic); if(DistToCameraSq >= ms_vehicleLod0Dist){ alpha = GetClumpAlpha(clump); - if(alpha == 255) - RENDERCALLBACK(atomic); - else +// if(alpha == 255) +// RENDERCALLBACK(atomic); +// else RenderAlphaAtomic(atomic, alpha); } return atomic; @@ -630,8 +689,7 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic) return atomic; if(flags & ATOMIC_FLAG_DRAWLAST){ - // sort before clump - if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - 0.0001f)) + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq)) RENDERCALLBACK(atomic); }else{ if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) @@ -676,28 +734,31 @@ CVisibilityPlugins::RenderVehicleTailRotorAlphaCB(RpAtomic *atomic) return atomic; } +/* RpAtomic* CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic) { -// LCS: removed -// if(CWorld::Players[0].m_pSkinTexture) -// RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture); + if(CWorld::Players[0].m_pSkinTexture) + RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture); RENDERCALLBACK(atomic); return atomic; } +*/ RpAtomic* CVisibilityPlugins::RenderPedCB(RpAtomic *atomic) { + RpClump *clump; + float dist; int32 alpha; - RwV3d cam2atm; - RwV3dSub(&cam2atm, &RwFrameGetLTM(RpAtomicGetFrame(atomic))->pos, ms_pCameraPosn); - if(RwV3dDotProduct(&cam2atm, &cam2atm) < ms_pedLod1Dist){ - alpha = GetClumpAlpha(RpAtomicGetClump(atomic)); - if(alpha == 255) - RENDERCALLBACK(atomic); - else + clump = RpAtomicGetClump(atomic); + dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)); + if(dist < ms_pedLodDist){ + alpha = GetClumpAlpha(clump); +// if(alpha == 255) +// RENDERCALLBACK(atomic); +// else RenderAlphaAtomic(atomic, alpha); } return atomic; @@ -770,24 +831,26 @@ CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump) bool CVisibilityPlugins::FrustumSphereCB(RpClump *clump) { - RwSphere sphere; - RwFrame *frame = RpClumpGetFrame(clump); + return true; +} - CClumpModelInfo *modelInfo = (CClumpModelInfo*)GetFrameHierarchyId(frame); - sphere.radius = modelInfo->GetColModel()->boundingSphere.radius; - sphere.center.x = modelInfo->GetColModel()->boundingSphere.center.x; - sphere.center.y = modelInfo->GetColModel()->boundingSphere.center.y; - sphere.center.z = modelInfo->GetColModel()->boundingSphere.center.z; - RwV3dTransformPoints(&sphere.center, &sphere.center, 1, RwFrameGetLTM(frame)); - return RwCameraFrustumTestSphere(ms_pCamera, &sphere) != rwSPHEREOUTSIDE; +bool +CVisibilityPlugins::MloVisibilityCB(RpClump *clump) +{ + RwFrame *frame = RpClumpGetFrame(clump); + CMloModelInfo *modelInfo = (CMloModelInfo*)GetFrameHierarchyId(frame); + if (SQR(modelInfo->drawDist) < GetDistanceSquaredFromCamera(frame)) + return false; + return CVisibilityPlugins::FrustumSphereCB(clump); } bool CVisibilityPlugins::VehicleVisibilityCB(RpClump *clump) { - if (GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)) <= ms_vehicleLod1Dist) - return FrustumSphereCB(clump); - return false; + RwFrame *frame = RpClumpGetFrame(clump); + if (ms_vehicleLod1Dist < GetDistanceSquaredFromCamera(frame)) + return false; + return FrustumSphereCB(clump); } bool @@ -838,8 +901,12 @@ CVisibilityPlugins::PluginAttach(void) void* CVisibilityPlugins::AtomicConstructor(void *object, int32, int32) { - ATOMICEXT(object)->modelInfo = nil; + ATOMICEXT(object)->modelId = -1; +#ifdef VIS_DISTANCE_ALPHA + // This seems strange, want to start out invisible before fading in + // but maybe it's set elsewhere? ATOMICEXT(object)->distanceAlpha = 255; +#endif return object; } @@ -860,14 +927,29 @@ void CVisibilityPlugins::SetAtomicModelInfo(RpAtomic *atomic, CSimpleModelInfo *modelInfo) { - AtomicExt *ext = ATOMICEXT(atomic); - ext->modelInfo = modelInfo; + int id; + + for(id = 0; id < MODELINFOSIZE; id++) + if(CModelInfo::GetModelInfo(id) == modelInfo){ + ATOMICEXT(atomic)->modelId = id; + return; + } + ATOMICEXT(atomic)->modelId = -1; +} + +void +CVisibilityPlugins::SetAtomicModelIndex(RpAtomic *atomic, int modelId) +{ + ATOMICEXT(atomic)->modelId = modelId; } CSimpleModelInfo* CVisibilityPlugins::GetAtomicModelInfo(RpAtomic *atomic) { - return ATOMICEXT(atomic)->modelInfo; + int id = ATOMICEXT(atomic)->modelId; + if(id == -1) + return nil; + return (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); } void @@ -882,6 +964,12 @@ CVisibilityPlugins::ClearAtomicFlag(RpAtomic *atomic, int f) ATOMICEXT(atomic)->flags &= ~f; } +void +CVisibilityPlugins::SetAtomicId(RpAtomic *atomic, int id) +{ + ATOMICEXT(atomic)->flags = id; +} + int CVisibilityPlugins::GetAtomicId(RpAtomic *atomic) { @@ -967,7 +1055,9 @@ CVisibilityPlugins::SetClumpModelInfo(RpClump *clump, CClumpModelInfo *modelInfo // Unused switch (modelInfo->GetModelType()) { - // ignore MLO + case MITYPE_MLO: + CLUMPEXT(clump)->visibilityCB = MloVisibilityCB; + break; case MITYPE_VEHICLE: vmi = (CVehicleModelInfo*)modelInfo; if(vmi->m_vehicleType == VEHICLE_TYPE_TRAIN || @@ -981,6 +1071,12 @@ CVisibilityPlugins::SetClumpModelInfo(RpClump *clump, CClumpModelInfo *modelInfo } } +CClumpModelInfo* +CVisibilityPlugins::GetClumpModelInfo(RpClump *clump) +{ + return (CClumpModelInfo*)GetFrameHierarchyId(RpClumpGetFrame(clump)); +} + void CVisibilityPlugins::SetClumpAlpha(RpClump *clump, int alpha) { @@ -993,6 +1089,13 @@ CVisibilityPlugins::GetClumpAlpha(RpClump *clump) return CLUMPEXT(clump)->alpha; } +bool +CVisibilityPlugins::IsClumpVisible(RpClump *clump) +{ + return CLUMPEXT(clump)->visibilityCB(clump); +} + +#ifdef VIS_DISTANCE_ALPHA // LCS walks the atomic list manually but we want to be compatible with both RW and librw, // so this code isn't quite original and uses callbacks instead. static RpAtomic* @@ -1045,3 +1148,4 @@ CVisibilityPlugins::GetObjectDistanceAlpha(RwObject *object) else return GetClumpDistanceAlpha((RpClump*)object); } +#endif diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h index 3a3e555b..0f7048cd 100644 --- a/src/rw/VisibilityPlugins.h +++ b/src/rw/VisibilityPlugins.h @@ -21,9 +21,9 @@ public: }; static CLinkList m_alphaList; - static CLinkList m_alphaBoatAtomicList; + //static CLinkList m_alphaBoatAtomicList; static CLinkList m_alphaEntityList; - static CLinkList m_alphaUnderwaterEntityList; + //static CLinkList m_alphaUnderwaterEntityList; #ifdef NEW_RENDERER static CLinkList m_alphaBuildingList; #endif @@ -35,7 +35,7 @@ public: static float ms_vehicleFadeDist; static float ms_bigVehicleLod0Dist; static float ms_bigVehicleLod1Dist; - static float ms_pedLod1Dist; + static float ms_pedLodDist; static float ms_pedFadeDist; static void Initialise(void); @@ -44,7 +44,7 @@ public: static bool InsertEntityIntoSortedList(CEntity *e, float dist); static void InitAlphaAtomicList(void); static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist); - static bool InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist); +// static bool InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist); static void SetRenderWareCamera(RwCamera *camera); static void SetupVehicleVariables(RpClump *vehicle); @@ -52,7 +52,7 @@ public: static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic); static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic); static RpAtomic *RenderAlphaAtomic(RpAtomic *atomic, int alpha); - static RpAtomic *RenderWeaponCB(RpAtomic *atomic); +// static RpAtomic *RenderWeaponCB(RpAtomic *atomic); static RpAtomic *RenderFadingAtomic(RpAtomic *atm, float dist); static RpAtomic *RenderVehicleHiDetailCB(RpAtomic *atomic); @@ -60,7 +60,7 @@ public: static RpAtomic *RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleHiDetailCB_Boat(RpAtomic *atomic); - static RpAtomic *RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic); +// static RpAtomic *RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic); static RpAtomic *RenderVehicleHiDetailCB_Boat_Far(RpAtomic *atomic); static RpAtomic *RenderVehicleLoDetailCB_Boat(RpAtomic *atomic); static RpAtomic *RenderVehicleLoDetailCB_Boat_Far(RpAtomic *atomic); @@ -73,12 +73,12 @@ public: static RpAtomic *RenderVehicleRotorAlphaCB(RpAtomic *atomic); static RpAtomic *RenderVehicleTailRotorAlphaCB(RpAtomic *atomic); - static RpAtomic *RenderPlayerCB(RpAtomic *atomic); +// static RpAtomic *RenderPlayerCB(RpAtomic *atomic); static RpAtomic *RenderPedCB(RpAtomic *atomic); // for skinned models with only one clump static void RenderAtomicList(CLinkList &list); static void RenderAlphaAtomics(void); - static void RenderBoatAlphaAtomics(void); +// static void RenderBoatAlphaAtomics(void); static void RenderFadingEntities(CLinkList &list); static void RenderFadingEntities(void); static void RenderFadingUnderwaterEntities(void); @@ -86,6 +86,7 @@ public: // All actually unused static bool DefaultVisibilityCB(RpClump *clump); static bool FrustumSphereCB(RpClump *clump); + static bool MloVisibilityCB(RpClump *clump); static bool VehicleVisibilityCB(RpClump *clump); static bool VehicleVisibilityCB_BigVehicle(RpClump *clump); @@ -100,15 +101,19 @@ public: struct AtomicExt { union { - CSimpleModelInfo *modelInfo; // used by SimpleModelInfo + int16 modelId; // used by SimpleModelInfo int flags; // used by ClumpModelInfo }; - int distanceAlpha; // not sure where this is in PS2/PSP LCS +#ifdef VIS_DISTANCE_ALPHA + int distanceAlpha; +#endif }; static void SetAtomicModelInfo(RpAtomic*, CSimpleModelInfo*); + static void SetAtomicModelIndex(RpAtomic *atomic, int modelId); static CSimpleModelInfo *GetAtomicModelInfo(RpAtomic *atomic); static void SetAtomicFlag(RpAtomic*, int); static void ClearAtomicFlag(RpAtomic*, int); + static void SetAtomicId(RpAtomic *atomic, int); static int GetAtomicId(RpAtomic *atomic); static void SetAtomicRenderCallback(RpAtomic*, RpAtomicCallBackRender); @@ -138,8 +143,10 @@ public: int alpha; }; static void SetClumpModelInfo(RpClump*, CClumpModelInfo*); + static CClumpModelInfo *GetClumpModelInfo(RpClump*); static void SetClumpAlpha(RpClump*, int); static int GetClumpAlpha(RpClump*); + static bool IsClumpVisible(RpClump*); static void SetClumpDistanceAlpha(RpClump*, int); static int GetClumpDistanceAlpha(RpClump*); @@ -149,8 +156,10 @@ public: int32 offset, int32 len); static int32 ms_clumpPluginOffset; +#ifdef VIS_DISTANCE_ALPHA static void SetObjectDistanceAlpha(RwObject *object, int alpha); static int GetObjectDistanceAlpha(RwObject *object); +#endif static bool PluginAttach(void); }; -- cgit v1.2.3