From f03b4eec4c37eab75a5bd639279cfcc615105b01 Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 23 Apr 2020 22:25:18 +0200 Subject: implemented skinned peds, no cutscene hands yet --- src/rw/VisibilityPlugins.cpp | 15 +++++++++++++++ 1 file changed, 15 insertions(+) (limited to 'src/rw/VisibilityPlugins.cpp') diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index 89bd13a6..7dc27f48 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -543,6 +543,21 @@ CVisibilityPlugins::RenderPedHiDetailCB(RpAtomic *atomic) return atomic; } +// This is needed for peds with only one clump, i.e. skinned models +// strangely even the xbox version has no such thing +RpAtomic* +CVisibilityPlugins::RenderPedCB(RpAtomic *atomic) +{ + int32 alpha; + + alpha = GetClumpAlpha(RpAtomicGetClump(atomic)); + if(alpha == 255) + AtomicDefaultRenderCallBack(atomic); + else + RenderAlphaAtomic(atomic, alpha); + return atomic; +} + float CVisibilityPlugins::GetDistanceSquaredFromCamera(RwFrame *frame) { -- cgit v1.2.3