From d0404cbdb77bd82abf578ce28093990db94743f2 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 15 Jul 2021 18:19:32 +0300 Subject: render -> renderer (original name) --- src/renderer/Renderer.h | 119 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 119 insertions(+) create mode 100644 src/renderer/Renderer.h (limited to 'src/renderer/Renderer.h') diff --git a/src/renderer/Renderer.h b/src/renderer/Renderer.h new file mode 100644 index 00000000..0322939c --- /dev/null +++ b/src/renderer/Renderer.h @@ -0,0 +1,119 @@ +#pragma once + +class CEntity; + +#ifdef FIX_BUGS +#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier) +#else +#define LOD_DISTANCE 300.0f +#endif +#define FADE_DISTANCE 20.0f +#define STREAM_DISTANCE 30.0f + +#ifdef EXTRA_MODEL_FLAGS +#define BACKFACE_CULLING_ON SetCullMode(rwCULLMODECULLBACK) +#define BACKFACE_CULLING_OFF SetCullMode(rwCULLMODECULLNONE) +#else +#define BACKFACE_CULLING_ON +#define BACKFACE_CULLING_OFF +#endif + +extern bool gbShowPedRoadGroups; +extern bool gbShowCarRoadGroups; +extern bool gbShowCollisionPolys; +extern bool gbShowCollisionLines; +extern bool gbShowCullZoneDebugStuff; +extern bool gbDisableZoneCull; // not original +extern bool gbBigWhiteDebugLightSwitchedOn; + +extern bool gbDontRenderBuildings; +extern bool gbDontRenderBigBuildings; +extern bool gbDontRenderPeds; +extern bool gbDontRenderObjects; +extern bool gbDontRenderVehicles; + +class CVehicle; +class CPtrList; + +// unused +struct BlockedRange +{ + float a, b; // unknown + BlockedRange *prev, *next; +}; + +class CRenderer +{ + static int32 ms_nNoOfVisibleEntities; + static CEntity *ms_aVisibleEntityPtrs[NUMVISIBLEENTITIES]; + static int32 ms_nNoOfInVisibleEntities; + static CEntity *ms_aInVisibleEntityPtrs[NUMINVISIBLEENTITIES]; +#ifdef NEW_RENDERER + static int32 ms_nNoOfVisibleVehicles; + static CEntity *ms_aVisibleVehiclePtrs[NUMVISIBLEENTITIES]; + // for cWorldStream emulation + static int32 ms_nNoOfVisibleBuildings; + static CEntity *ms_aVisibleBuildingPtrs[NUMVISIBLEENTITIES]; +#endif + + static CVector ms_vecCameraPosition; + static CVehicle *m_pFirstPersonVehicle; + + // unused + static BlockedRange aBlockedRanges[16]; + static BlockedRange *pFullBlockedRanges; + static BlockedRange *pEmptyBlockedRanges; +public: + static float ms_lodDistScale; + static bool m_loadingPriority; + + static void Init(void); + static void Shutdown(void); + static void PreRender(void); + + static void RenderRoads(void); + static void RenderFadingInEntities(void); + static void RenderEverythingBarRoads(void); + static void RenderVehiclesButNotBoats(void); + static void RenderBoats(void); + static void RenderOneRoad(CEntity *); + static void RenderOneNonRoad(CEntity *); + static void RenderFirstPersonVehicle(void); + + static void RenderCollisionLines(void); + // unused + static void RenderBlockBuildingLines(void); + + static int32 SetupEntityVisibility(CEntity *ent); + static int32 SetupBigBuildingVisibility(CEntity *ent); + + static void ConstructRenderList(void); + static void ScanWorld(void); + static void RequestObjectsInFrustum(void); + static void ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrList *)); + static void ScanBigBuildingList(CPtrList &list); + static void ScanSectorList(CPtrList *lists); + static void ScanSectorList_Priority(CPtrList *lists); + static void ScanSectorList_Subway(CPtrList *lists); + static void ScanSectorList_RequestModels(CPtrList *lists); + + static void SortBIGBuildings(void); + static void SortBIGBuildingsForSectorList(CPtrList *list); + + static bool ShouldModelBeStreamed(CEntity *ent); + static bool IsEntityCullZoneVisible(CEntity *ent); + static bool IsVehicleCullZoneVisible(CEntity *ent); + + static void RemoveVehiclePedLights(CEntity *ent, bool reset); + + +#ifdef NEW_RENDERER + static void ClearForFrame(void); + static void RenderPeds(void); + static void RenderVehicles(void); // also renders peds in LCS + static void RenderOneBuilding(CEntity *ent, float camdist = 0.0f); + static void RenderWorld(int pass); // like cWorldStream::Render(int) + static void RenderWater(void); // keep-out polys and water +#endif + static void InsertEntityIntoList(CEntity *ent); +}; -- cgit v1.2.3