From 97351ad2c2a05f9221601b27432aaf7b51507103 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Wed, 27 Jan 2021 18:50:24 +0200 Subject: Use original animation names from VCS --- src/render/WaterCannon.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/render') diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp index 53b4d30e..da05a1ca 100644 --- a/src/render/WaterCannon.cpp +++ b/src/render/WaterCannon.cpp @@ -242,7 +242,7 @@ void CWaterCannon::PushPeds(void) ped->m_vecMoveSpeed.x *= (0.2f / pedSpeed2D); ped->m_vecMoveSpeed.y *= (0.2f / pedSpeed2D); } - ped->SetFall(2000, (AnimationId)(localDir + ANIM_KO_SKID_FRONT), 0); + ped->SetFall(2000, (AnimationId)(localDir + ANIM_STD_HIGHIMPACT_FRONT), 0); CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, ped->GetPosition(), ped->m_vecMoveSpeed * 0.3f, 0, 0.5f); CParticle::AddParticle(PARTICLE_CAR_SPLASH, ped->GetPosition(), ped->m_vecMoveSpeed * -0.3f + CVector(0.f, 0.f, 0.5f), 0, 0.5f, CGeneral::GetRandomNumberInRange(0.f, 10.f), CGeneral::GetRandomNumberInRange(0.f, 90.f), 1); -- cgit v1.2.3